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24 January 2026
- 10:3210:32, 24 January 2026 Для чего придумали читы и макросы в компьюторных забавах (hist | edit) [5,323 bytes] DorrisCallahan4 (talk | contribs) (Created page with "Для чего выдумали взломы а также макросы в игровом процессе<br><br>В современном круге компьюторных и видеоигр через слово используются различные приборы, таковские как хакерские программы также макросы. Но что так ихний придумали? Ответ на текущий тема влияте...")
22 January 2026
- 04:1304:13, 22 January 2026 Affixes/Armor/Heavy/Capes (hist | edit) [5,953 bytes] Owchy (talk | contribs) (Created page with "= Heavy Armor – Capes (Affixes) = Heavy “capes” (tunics) act like defensive outer layers, mixing HP/defenses with mana regeneration on all tiers. '''Possible affixes:''' HP, PDEF, MDEF, CDEF, CNEGATE, SDEF, MPREGENERATION == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Tunic...")
- 04:1204:12, 22 January 2026 Affixes/Armor/Heavy/Feet (hist | edit) [5,932 bytes] Owchy (talk | contribs) (Created page with "= Heavy Armor – Feet (Affixes) = Heavy Armor sabatons combine movement rolls with HP and defensive layers; later tiers add stronger mitigation. '''Possible affixes:''' SPEED, HP, PDEF, MDEF, CNEGATE, CDEF, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Sabatons == {| class=...")
- 04:1204:12, 22 January 2026 Affixes/Armor/Heavy/Hands (hist | edit) [5,814 bytes] Owchy (talk | contribs) (Created page with "= Heavy Armor – Hands (Affixes) = Heavy Armor gauntlets add toughness while still offering some evasion rolls. '''Possible affixes:''' EVA, HP, PDEF, MDEF, CDEF, CNEGATE, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Gauntlets == {| class="wikitable" ! Stat Name !! colspan...")
- 04:1104:11, 22 January 2026 Affixes/Armor/Heavy/Torso (hist | edit) [5,402 bytes] Owchy (talk | contribs) (Created page with "= Heavy Armor – Body (Affixes) = Heavy Armor body pieces are all about raw durability, stacking HP and core defenses, with some variants adding mitigation. '''Possible affixes:''' HP, PDEF, MDEF, CDEF, CNEGATE, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Breastplate == {...")
- 04:1104:11, 22 January 2026 Affixes/Armor/Heavy/Head (hist | edit) [5,870 bytes] Owchy (talk | contribs) (Created page with "= Heavy Armor – Head (Affixes) = Heavy Armor helms focus on durability (HP) and layered defenses, with later tiers introducing status mitigation. '''Possible affixes:''' HP, MP, PDEF, MDEF, CDEF, CNEGATE, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Helm == {| class="wiki...")
- 03:5403:54, 22 January 2026 Gry Hazardowe Na Telefon (hist | edit) [575 bytes] DaleneMeisel3 (talk | contribs) (Created page with "Zatem, rejestrując się w nowym kasynie, otrzymasz bonusowe środki (od 10 do 50 PLN) lub paczkę darmowych spinów do najlepszych polskich automatów. Wynika to z tego, że kasyna chcą uniknąć sytuacji, https://legalnepolskiekasyno.com/opinie/slottyway-casino-online/ ([https://legalnepolskiekasyno.com/opinie/slottyway-casino-online/ legalnepolskiekasyno.com]) w której gracz korzysta z darmowych środków, wypłaca swoje wygrane i nigdy więcej nie wraca do kasyna....")
- 03:5003:50, 22 January 2026 Affixes/Armor/Medium/Capes (hist | edit) [5,361 bytes] Owchy (talk | contribs) (Created page with "= Medium Armor – Cloaks (Affixes) = Medium Armor cloaks lean into evasion and layered defenses, with some variants adding speed and mana regeneration. '''Possible affixes:''' EVA, SPEED, PDEF, MDEF, SDEF, MPREGENERATION == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Shredded Leather Cl...")
- 03:5003:50, 22 January 2026 Affixes/Armor/Medium/Feet (hist | edit) [5,297 bytes] Owchy (talk | contribs) (Created page with "= Medium Armor – Feet (Affixes) = Medium Armor boots emphasize speed and survivability, with some variants adding evasion. '''Possible affixes:''' SPEED, EVA, PDEF, MDEF, CNEGATE, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Shredded Leather Boots == {| class="wikitable" ! Stat...")
- 03:5003:50, 22 January 2026 Affixes/Armor/Medium/Hands (hist | edit) [5,229 bytes] Owchy (talk | contribs) (Created page with "= Medium Armor – Hands (Affixes) = Medium Armor gloves provide evasion and defenses, with some variants offering additional speed. '''Possible affixes:''' EVA, SPEED, PDEF, MDEF, CDEF, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Shredded Leather Gloves == {| class="wikitable" !...")
- 03:4903:49, 22 January 2026 Affixes/Armor/Medium/Torso (hist | edit) [5,384 bytes] Owchy (talk | contribs) (Created page with "= Medium Armor – Body (Affixes) = Medium Armor body pieces emphasize durability (HP/defenses) with mobility-focused variants (speed/evasion). '''Possible affixes:''' SPEED, EVA, HP, PDEF, MDEF, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Shredded Leather Brigandine == {| class=...")
- 03:4803:48, 22 January 2026 Affixes/Armor/Medium/Head (hist | edit) [5,290 bytes] Owchy (talk | contribs) (Created page with "= Medium Armor – Head (Affixes) = Medium Armor headgear balances evasion, defenses, and mobility with occasional speed-based variants. '''Possible affixes:''' EVA, SPEED, MP, PDEF, MDEF, SDEF == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Shredded Leather Hood == {| class="wikitable" !...")
21 January 2026
- 05:5905:59, 21 January 2026 Добро пожаловать в онлайн казино GameTwist (hist | edit) [2,539 bytes] Reginald75M (talk | contribs) (Created page with "В соответствии с законодательством наши игры казино доступны для всех игроков, достигших 18 лет. Если игрок хочет отыскать лучшее казино с приветственным бонусом за регистрацию, то при выборе клуба стоит учитывать и другие критерии отбора. Кроме того, если ты...")
- 04:5004:50, 21 January 2026 Affixes/Armor/Light/Capes (hist | edit) [4,254 bytes] Owchy (talk | contribs) (Created page with "= Light Armor – Capes (Affixes) = Light Armor capes focus on mana, magical defense, and sustained regeneration. '''Possible affixes:''' MP, PDEF, MDEF, SDEF, MPREGENERATION == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Straw Cape == {| class="wikitable" ! Stat Name !! colspan="7" | St...")
- 04:4904:49, 21 January 2026 Affixes/Armor/Light/Feet (hist | edit) [5,938 bytes] Owchy (talk | contribs) (Created page with "= Light Armor – Feet (Affixes) = Light Armor footgear focuses on speed, mitigation, and mana sustain. '''Possible affixes:''' SPEED, MP, PDEF, MDEF, CNEGATE, SDEF, MPREGENERATION == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Straw Sandals == {| class="wikitable" ! Stat Name !! colspan...")
- 04:4604:46, 21 January 2026 Affixes/Armor/Light/Hands (hist | edit) [5,802 bytes] Owchy (talk | contribs) (Created page with "= Light Armor – Hands (Affixes) = Light Armor handgear focuses on evasion, mana sustain, and defensive utility. '''Possible affixes:''' EVA, MP, PDEF, MDEF, CDEF, SDEF, MPREGENERATION == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Straw Handwraps == {| class="wikitable" ! Stat Name !!...")
- 04:2604:26, 21 January 2026 Affixes/Armor/Light/Torso (hist | edit) [5,126 bytes] Owchy (talk | contribs) (Created page with "= Light Armor – Body Affixes = This page lists all possible '''Affixes''' that can appear on '''Light Armor (Body)''' in ROIdle. All values listed are '''static''' and sourced directly from in-game data. __FORCETOC__ == Possible Affixes == Light Body armor can roll the following affixes: {| class="wikitable" ! Affix !! Description |- | HP || Health bonus |- | MP || Mana bonus |- | MPREGENERATION || Mana regeneration |- | PDEF || Physical defense |- | MDEF || Magic...")
- 03:5203:52, 21 January 2026 Affixes/Armor/Light/Head (hist | edit) [4,118 bytes] Owchy (talk | contribs) (Created page with "= Light Armor – Head Affixes = This page lists all possible '''Affixes''' that can appear on '''Light Armor (Head)''' in ROIdle. All values listed are '''static''' and sourced directly from in-game data. __FORCETOC__ == Possible Affixes == Light Head armor can roll the following affixes: {| class="wikitable" ! Affix !! Description |- | MP || Mana bonus |- | MPREGENERATION || Mana regeneration bonus |- | MDEF || Magic defense |- | PDEF || Physical defense (select it...")
- 03:4703:47, 21 January 2026 Affixes/Accessories (hist | edit) [4,653 bytes] Owchy (talk | contribs) (Created page with "= Accessory Affixes = This page lists all possible '''Affixes''' that can appear on '''Accessories''' in ROIdle. Accessories include rings, necklaces, belts, brooches, earrings, and bracelets. All values listed are '''static''' and sourced directly from in-game data. __FORCETOC__ == Possible Affixes == Accessories can roll the following affixes: {| class="wikitable" ! Affix !! Description |- | STR || Strength |- | AGI || Agility |- | VIT || Vitality |- | INT || Intel...")
- 03:4103:41, 21 January 2026 Affixes/Tomes (hist | edit) [5,885 bytes] Owchy (talk | contribs) (Created page with "= Tome Affixes = This page lists all possible '''Affixes''' that can appear on '''Tomes''' in ROIdle. Tomes are off-hand equipment focused on mana, magic defense, and utility. All values listed are '''static''' and sourced directly from in-game data. __FORCETOC__ == Possible Affixes == Tomes can roll the following affixes: {| class="wikitable" ! Affix !! Notes |- | MP || Mana bonus |- | MPREGENERATION || Mana regeneration bonus |- | MDEF || Magic defense bonus |- | P...")
- 03:3203:32, 21 January 2026 Affixes/Shields (hist | edit) [9,177 bytes] Owchy (talk | contribs) (Created page with "= Shield Affixes = This page lists all possible '''Affixes''' that can appear on '''Shields''' in ROIdle. Shields are off-hand defensive equipment, including '''Bucklers''', '''Tower Shields''', and unique shields. All values listed are '''static''' and sourced directly from in-game data. __FORCETOC__ == Bucklers == === 48px Copper Buckler === {| class="wikitable" |- ! Stat Name !! colspan="7" | Stats |- | EVA || 1 || 2 || 3 || — || — || — |...")
20 January 2026
- 14:1814:18, 20 January 2026 FinTech Advisory (hist | edit) [1,819 bytes] TerrieLandis19 (talk | contribs) (Created page with "Independent advisory firms specializing in institutional financial solutions play a vital role in supporting fintech and regulated businesses worldwide. These firms help clients navigate complex regulatory environments, obtain necessary licenses, and ensure compliance with local and international financial laws.<br><br>Their services typically include regulatory authorization support, guiding companies through licensing procedures across multiple jurisdictions. Financial...")
- 05:4105:41, 20 January 2026 Как выбрать хороший авиабилет и купить (hist | edit) [4,327 bytes] HaroldPartain59 (talk | contribs) (Created page with "Как выбрать хороший авиабилет и купить<br><br>Выбор выгодного авиабилета – задача, требующая внимательности и понимания основных правил. Чтобы сэкономить время и деньги, а также получить максимально комфортные условия, нужно учесть несколько важных факторов.<b...")
19 January 2026
- 22:2822:28, 19 January 2026 Affixes/Crossbows (hist | edit) [3,536 bytes] Owchy (talk | contribs) (Created page with "= Crossbows (Affixes) = Crossbows are ranged weapons focused on steady damage and precision. They favor raw power over speed compared to bows. '''Possible affixes:''' HIT, PATK, CCHANCE, CATK, SATK, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Elm Crossbow == {| class...")
- 22:2722:27, 19 January 2026 Affixes/Bows (hist | edit) [7,187 bytes] Owchy (talk | contribs) (Created page with "= Bows (Affixes) = Bows are ranged weapons that balance speed, precision, and damage. Some bows can roll '''DEXHEALING''' and '''MATK''' for hybrid or supportive playstyles. '''Possible affixes:''' HIT, SPEED, PATK, MATK, CCHANCE, CATK, SATK, TRUEDAMAGE, DEXHEALING == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == File:Elm...")
- 22:2522:25, 19 January 2026 Affixes/Staffs (hist | edit) [5,398 bytes] Owchy (talk | contribs) (Created page with "= Staffs (Affixes) = Staffs are magic-focused weapons that emphasize spell power and sustained casting. Many staffs can roll '''MPREGENERATION''' to support longer fights. '''Possible affixes:''' HIT, MATK, CCHANCE, CATK, SATK, MPREGENERATION, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == File:Elm_staff.png|...")
- 22:2222:22, 19 January 2026 Affixes/Wands (hist | edit) [6,499 bytes] Owchy (talk | contribs) (Created page with "= Wands (Affixes) = Wands are magic-focused weapons that emphasize spell power, speed, and healing. Some wands can roll '''WISHEALING''' to improve healing effectiveness. '''Possible affixes:''' HIT, SPEED, MATK, CCHANCE, CATK, SATK, TRUEDAMAGE, WISHEALING == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == File:Elm_wand.png...")
- 22:1822:18, 19 January 2026 Affixes/Maces (hist | edit) [5,844 bytes] Owchy (talk | contribs) (Created page with "= Maces (Affixes) = Maces are melee weapons that blend physical and magical power. Some maces and flails can roll '''MATK''' in addition to physical stats. '''Possible affixes:''' HIT, PATK, MATK, CCHANCE, CATK, SATK, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper...")
- 22:1622:16, 19 January 2026 Affixes/Axes (hist | edit) [5,479 bytes] Owchy (talk | contribs) (Created page with "= Axes (Affixes) = Axes are '''two-handed''' weapons focused on heavy damage and strong counterattacks. Some unique axes may have special properties. '''Possible affixes:''' HIT, PATK, CCHANCE, CATK, SATK, COUNTERATTACK, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copp...")
- 22:1422:14, 19 January 2026 Affixes/Spears (hist | edit) [5,412 bytes] Owchy (talk | contribs) (Created page with "= Spears (Affixes) = Spears and pikes are melee weapons focused on reach and steady damage output. '''Possible affixes:''' HIT, PATK, CCHANCE, CATK, SATK, COUNTERATTACK, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Spear == {| class="wikitable" ! Stat Name !! c...")
- 22:0822:08, 19 January 2026 Affixes/Swords (hist | edit) [5,933 bytes] Owchy (talk | contribs) (Created page with "= One-Handed Swords (Affixes) = All swords are one-handed weapons focused on balanced offense. Some swords can roll '''COUNTERATTACK'''. '''Possible affixes:''' HIT, PATK, CCHANCE, CATK, SATK, COUNTERATTACK, TRUEDAMAGE == How to read values == * Each row lists the '''exact possible rolls''' for that stat. * Rolls are shown left-to-right in separate cells. * Unused cells are shown as '''—'''. __FORCETOC__ == 24px|link=|alt= Copper Sword ==...")
- 20:4920:49, 19 January 2026 Affixes/Daggers (hist | edit) [7,457 bytes] Owchy (talk | contribs) (Created page with "[Placeholder]")
- 20:2220:22, 19 January 2026 Emergency Plumber Miller 57362 (hist | edit) [6,137 bytes] ShelaOdonnell52 (talk | contribs) (Created page with "Immediate Contractor Local-area ZIP — Swift, Solid Plumbing-work Support At-time-when Resident Require This Immediately!<br><br>Pipework urgent-issues rarely occur during a ideal moment.<br><br>Any ruptured tube in the middle during the night,<br><br>any stopped sewer pushing up during a off-days,<br><br>or a defective supply-water heater through winter may fast develop toward single significant situation. For inhabitants along-with firms within Miller, Minnesota 57362...")
- 15:0715:07, 19 January 2026 Как выбрать хорошую медтехнику от производителя как подобрать отличное медоборудование (hist | edit) [5,056 bytes] MonserrateDecote (talk | contribs) (Created page with "Как выбрать хорошую медтехнику от производителя советы по выбору надёжной медтехники<br><br>Выбор медоборудования — это ответственный процесс, от которого определяется эффективная работа медицинского учреждения или домашний уход. Рассмотрим основные параме...")
18 January 2026
- 20:0920:09, 18 January 2026 Как выбрать хорошую видеокарту графический ускоритель (hist | edit) [6,023 bytes] KarinaFalconer (talk | contribs) (Created page with "Как выбрать хорошую видеокарту видеоускоритель<br><br>Выбор качественной видеокарты представляет собой важным этапом при сборке ПК, особенно если вы увлекаетесь компьютерными играми, работаете с видео или занимаетесь графическим дизайном. В этой статье мы по...")
17 January 2026
- 07:5007:50, 17 January 2026 Секреты бонусов интернет-казино ramenbet онлайн которые вы обязаны использовать (hist | edit) [16,417 bytes] Hans38D1659047 (talk | contribs) (Created page with "[https://ramenbetofficial888.top/ казино раменбет] - это не просто онлайн казино, а настоящее сокровище для любителей азартных игр. Оно давно заслужило расположение множества гемблеров благодаря своей надёжности, высокому уровню обслуживания и огромному выбору предложений...")
- 03:4803:48, 17 January 2026 Как выбрать фотографа видеографа в Сочи — торжества, съемки (hist | edit) [6,245 bytes] LillyBuckner1 (talk | contribs) (Created page with "<br>Как выбрать фотографа видеооператора в Сочи — бракосочетания, фотосессии, видеофиксация<br><br><br><br>Выбор фотографа и оператора видео — важный этап подготовки к свадьбе, портретной фотосъемке или видеозаписи событий. В Сочи, как популярном курортном городе,...")
16 January 2026
- 22:5222:52, 16 January 2026 Baby Fox (hist | edit) [5,604 bytes] Owchy (talk | contribs) (Created page with "== Baby Fox == 96px|right {| class="wikitable" style="width:100%; text-align:left;" |- ! style="width:35%; text-align:left;" | Element | style="text-align:left;" | Neutral |- ! style="width:35%; text-align:left;" | Range | style="text-align:left;" | 1 |} {| style="width:100%;" | style="vertical-align:top; width:68%; padding-right:12px;" | === Normal Version === {| class="wikitable" style="width:100%; text-align:left;" |- ! style="width:35%;...")
- 21:2121:21, 16 January 2026 Capital (hist | edit) [6,313 bytes] Owchy (talk | contribs) (Created page with "== Capital == The Capital is your starting point in your journey and revolves around levels 1-29 monsters. The gathering nodes produce material for going through Tiers 1-3 building/construction materials for your estate. You can use this information below to locate specific information. === Fields 1 (Levels 1–3) === {| class="wikitable" ! Icon !! Monster !! Level |- | 32px || Baby Fox || 1 |- | 32px || Baby...")
- 21:1921:19, 16 January 2026 Hunting Regions (hist | edit) [0 bytes] Owchy (talk | contribs) (Created blank page)
- 20:3820:38, 16 January 2026 Как выбрать качественный центр по SEO сайтов (hist | edit) [4,191 bytes] Steven64Q3 (talk | contribs) (Created page with "Как выбрать качественный центр по поисковой оптимизации веб-ресурсов<br><br>Выбор профессионального центра для SEO интернет-проектов — ключевой этап для успешного продвижения. В этой статье разберём основные критерии, на которые стоит ориентироваться, чтобы на...")
- 18:4918:49, 16 January 2026 Пути выбора наилучшего интернет-казино (hist | edit) [7,629 bytes] Hans38D1659047 (talk | contribs) (Created page with "Мир цифровых валют расширяет новые возможности. Криптовалюты становятся с каждым днём всё популярнее, и это не удивительно. Молниеносные транзакции, небольшие сборы и анонимность – вот всего лишь некоторые из достоинств использования цифровых денег. Особен...")
8 January 2026
- 14:0014:00, 8 January 2026 Sage (hist | edit) [17,754 bytes] Mangusto (talk | contribs) (Created page with "{{ClassInfobox |name=Sage |image=https://roidle.com/regular/assets/images/classes/27.png |portrait=https://irowiki.org/w/images/c/c5/Scholar.png |maxLevel=50 |baseHp=4 |varHp=0.55 |baseMp=6 |unlocksFrom=Sorcerer |unlocksTo=None |strBonus=0 |agiBonus=2 |vitBonus=3 |intBonus=10 |dexBonus=8 |wisBonus=8 }} ==The Scholar of the Occult== ''Forgotten knowledge; unnatural sorcery; no boundaries of tradition are a deterrent to this scholar. In their pursuit for deeper truths...")
- 13:5913:59, 8 January 2026 Wizard (hist | edit) [20,103 bytes] Mangusto (talk | contribs) (Created page with "{{ClassInfobox |name=Wizard |image=https://roidle.com/regular/assets/images/classes/24.png |portrait=https://irowiki.org/w/images/5/58/High_Wizard.png |maxLevel=50 |baseHp=3 |varHp=0.5 |baseMp=8 |unlocksFrom=Mage |unlocksTo=None |strBonus=0 |agiBonus=4 |vitBonus=1 |intBonus=12 |dexBonus=6 |wisBonus=8 }} ==The Wrath of the Elements== ''As they tap deeper into the realms of ancient elemental magic, the Wizard's power grows stronger and more unstable. With the ability...")
6 January 2026
- 21:1421:14, 6 January 2026 Sniper (hist | edit) [15,525 bytes] Mangusto (talk | contribs) (Created page with "{{ClassInfobox |name=Sniper |image=https://roidle.com/regular/assets/images/classes/18.png |portrait=https://irowiki.org/w/images/8/8f/Sniper.png |maxLevel=50 |baseHp=5 |varHp=0.7 |baseMp=3.5 |unlocksFrom=Archer |unlocksTo=None |strBonus=7 |agiBonus=8 |vitBonus=2 |intBonus=0 |dexBonus=10 |wisBonus=4 }} ==The Relentless Deadeye== ''The most precise member in any squadron, the Sniper does not stop until their target has stopped breathing. Their skillset guarantees the...")
- 20:4720:47, 6 January 2026 Scourge (hist | edit) [16,192 bytes] Mangusto (talk | contribs) (Created page with "{{ClassInfobox |name=Scourge |image=https://roidle.com/regular/assets/images/classes/20.png |portrait=https://irowiki.org/w/images/4/4b/Stalker.png |maxLevel=50 |baseHp=6 |varHp=0.8 |baseMp=5 |unlocksFrom=Rogue |unlocksTo=None |strBonus=6 |agiBonus=7 |vitBonus=4 |intBonus=0 |dexBonus=9 |wisBonus=5 }} ==The Deadly Blight== ''A master of toxins and creeping death, the Scourge weakens enemies with relentless poisons that sap their strength and will. Once the venom tak...")
5 January 2026
- 21:1521:15, 5 January 2026 Acolyte (hist | edit) [13,307 bytes] Mangusto (talk | contribs) (Created page with "{{ClassInfobox |name=Acolyte |image=https://roidle.com/regular/assets/images/classes/11.png |portrait=https://irowiki.org/w/images/1/14/Priest.png |maxLevel=40 |baseHp=5 |varHp=0.4 |baseMp=5 |unlocksFrom=Apprentice |unlocksTo=Priest |strBonus=1 |agiBonus=3 |vitBonus=3 |intBonus=3 |dexBonus=2 |wisBonus=6 }} ==The Gentle Aid== ''A practitioner of divine magic, that brings forth holy energies to aid their allies. Has stronger healing capabilities and ways to streng...")
- 21:1521:15, 5 January 2026 Sorcerer (hist | edit) [11,789 bytes] Mangusto (talk | contribs) (Created page with "{{ClassInfobox |name=Sorcerer |image=https://roidle.com/regular/assets/images/classes/10.png |portrait=https://irowiki.org/w/images/f/f8/Sage.png |maxLevel=40 |baseHp=4 |varHp=0.4 |baseMp=4 |unlocksFrom=Apprentice |unlocksTo=Sage |strBonus=0 |agiBonus=1 |vitBonus=2 |intBonus=7 |dexBonus=5 |wisBonus=3 }} ==The Crafty Conjurer== ''Abandoning the realms of natural magic, the Sorcerer digs deep into the heart of arcane magic. They are a non-elemental, utility focuse...")
- 00:0100:01, 5 January 2026 Gameplay (hist | edit) [2,460 bytes] Mangusto (talk | contribs) (Created page with "ROIdle is, at its core, an RPG. Inspired by the legendary korean MMORPG Ragnarök Online, it was meant to be a less competitive, more chilled version of it, allowing the player to set a task in motion, close the game, and then come back later with the task already complete or on it's way there. All in the browser, no download needed. We ended up drifting from the original premise quite a bit, borrowing a lot from incremental browser games and other RPGs like Dungeons & D...")
20 November 2025
- 17:4117:41, 20 November 2025 Buildings List (hist | edit) [26,440 bytes] Notnabbith (talk | contribs) (Created page with "==Estate== {| class="wikitable" style="margin-left: 5%; margin-bottom: 5%;" ! colspan=1 style="text-align:left; width: 50%" | File:Estate.png Estate || Level || Brick || Plank || Leather || Metal Beam || Zeny || Time |- | rowspan="7" style="text-align:left;" | The most important upgrade of your estate. The level of the Estate determines which level facilities you can upgrade. Every other facility can't go above the level of your Estate, except Processing facilities...")