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Acolyte

From ROIdle Wiki
Acolyte 11.png
Priest.png
Max Level: 40
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
0.4
5
Unlocks from: Apprentice
Unlocks: Priest

Class Bonuses

STR AGI VIT INT DEX WIS
+1 +3 +3 +3 +2 +6

The Gentle Aid

A practitioner of divine magic, that brings forth holy energies to aid their allies. Has stronger healing capabilities and ways to strengthen the party's defenses, as well as a rudimentary attack spell.

Acolytes dedicate themselves to the sacred arts of healing and protection. While Mages and Sorcerers focus on destruction, Acolytes ensure their party survives the onslaught. Their powerful healing spells, defensive buffs, and even the ability to revive fallen allies make them indispensable, specially when tackling challenging regions.


Unlock

The Acolyte is a tier 2 class that is unlocked by leveling the Apprentice class to level 25. As all T2 classes, it retains all of the previous T1 class' skills.


Pros and Cons

Comparisons are made considering classes from the same tier

Acolytes are the premier support class. Heal provides substantial single-target healing with extended range compared to Healing Touch. Divine Protection and Sacred Immunity buff the entire party's defenses.

Their most unique ability is Reanimation, which can bring knocked out allies back into the fight. Holy Light gives them offensive capability with a chance to blind enemies.

Enlightened Spirituality enhances their healing and MP regeneration passively.

As a traditional support class, Acolytes do not deal a lot of damage.

  • Weaknesses:
    • Low damage output compared to other casters
    • Healing requires being in range of allies
    • High MP costs, requires careful management


Stats

Acolytes prioritize WIS for healing power and MP regeneration, with INT for their offensive spell.

WIS directly increases WISHealing, making heals more potent, and improves MP regeneration for sustained support. It also increases their M.Def, so the Acolyte ends up being a durable magical off-tank. INT powers Holy Light for when offense is needed.

VIT provides survivability - a dead healer heals no one. DEX helps Holy Light's blind effect land and improves spell accuracy.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 32            
AGI 7 24 36        
VIT 4 22 30        
INT 10 28 38        
DEX 16 39          
WIS 1 13 19 26 34 40  
  • For a dedicated healer:
Maximize WIS for healing power and MP regeneration. VIT secondary for survivability. Leave INT low if you don't need Holy Light damage.
  • For a balanced support:
Go 2/3 WIS and 1/3 INT with some VIT. Can contribute damage with Holy Light while maintaining strong heals.
  • For a tanky healer:
WIS and VIT primary. This Acolyte can take hits while keeping the party alive. Useful when positioning is difficult or if an off-tank in the frontline is necessary.


Note: Acolytes should prioritize keeping allies alive over dealing damage. A living party deals more damage than a dead one.


Gear

Recommended gear for Acolytes

  • Weapons
    • Wands: WISHealing and C.Chance bonuses directly improve healing output (yes, heals can crit)
    • Staves: M.Atk for Holy Light damage if needed
    • Tomes/Manuals: MP/MP Regen for sustained healing
    • Bucklers: P.Def for survivability
  • Armor
    • Light Armor: MP regeneration is crucial for sustained healing
    • Medium Armor: Balance of defense and HP/MP if survivability is needed
    • Heavy Armor: Only 1-2 pieces if the Acolyte is frequently targeted or used in the frontline, but they will lose WISHealing from the negative bonus,
  • Accessories
    • WIS and WISHealing accessories directly boost heal amounts
    • MP Regen accessories ensure you can always heal when needed
    • Defensive accessories if survivability is an issue


Scripts

Default

The default script prioritizes keeping allies alive:

  1. Steps toward knocked out allies
  2. Uses Reanimation on knocked out allies
  3. Steps toward low HP allies out of range
  4. Heals allies below 40% HP
  5. Maintains Divine Protection buff
  6. Maintains Sacred Immunity buff
  7. Uses MP potions when low
  8. Heals allies below 70% HP
  9. Uses Holy Light when MP is high
  10. Steps forward if no enemies in range
{"script":[{"conditions":[{"key":"allyIsKnockedOut","not":null,"number":null},{"key":"allyCellFartherThan","not":false,"number":2}],"action":{"key":"stepToAlly","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":0},{"conditions":[{"key":"allyIsKnockedOut","not":null,"number":null}],"action":{"key":"skillReanimation","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":0},{"conditions":[{"key":"allyCellFartherThan","not":false,"number":3},{"key":"allyHpLowerThan","not":false,"number":40}],"action":{"key":"stepToAlly","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":40}],"action":{"key":"skillHeal","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null}],"action":{"key":"skillDivineProtection","itemIds":[18005]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null}],"action":{"key":"skillSacredImmunity","itemIds":[18005]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":10}],"action":{"key":"useItem","itemIds":[18005,18006]},"target":{"key":"self"},"cooldown":5},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":70}],"action":{"key":"skillHeal","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":40}],"action":{"key":"skillHolyLight","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":80}],"action":{"key":"skipNextScript","itemId":0},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNearest","not":null,"number":null},{"key":"foeCellFartherAwayThan","not":false,"number":4}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":80}],"action":{"key":"skillHolyLight","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"midline"}

Ideas and suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle

  • Reanimation is expensive - take care to save MP for emergencies by not spamming Holy Light.
  • Keep Divine Protection and Sacred Immunity active for party-wide defense.
  • Position in the midline to reach both frontline and backline allies with Heal.
  • Holy Light's blind effect can save allies by reducing enemy accuracy.
  • Idle when MP is low to regenerate - this also levels up Enlightened Spirituality.
  • Adjust HP thresholds based on how much damage your party takes.


Skills

Heal

active | heal | single target

A short range stronger single target healing spell that can heal bad wounds. Enhanced by Healing Touch. Healing amount formula is the following: Healing Touch Healing + (0~4 depending on skill level) * (1.0 WIShealing).

Skill level MP Cost Healing
0 12 MP Healing Touch + 0 * WIShealing
20 17 MP Healing Touch + 1 * WIShealing
40 22 MP Healing Touch + 2 * WIShealing
60 27 MP Healing Touch + 3 * WIShealing
80 32 MP Healing Touch + 4 * WIShealing


Enlightened Spirituality

passive

Further increases WIS Healing by +0.1 and MP regeneration by +0.1 per level, for a total of 8 WIS Healing and 8 MP Regen at max level. Levels up on idle action in battle.

Skill level WIS Healing Bonus MP Regen Bonus
0 +0 WIS Healing +0 MP Regen
20 +2 WIS Healing +2 MP Regen
40 +4 WIS Healing +4 MP Regen
60 +6 WIS Healing +6 MP Regen
80 +8 WIS Healing +8 MP Regen


Divine Protection

active | buff | all allies

Defensive party buff. Increases the physical and magical defenses of each party member. The increase ranges from 5~10 P.Def and 4~8 M.Def and the duration 4~9 rounds.

Skill level MP Cost Duration Defensive Bonus
0 14 MP 4 rounds +5 P.Def, +4 M.Def
20 18 MP 5 rounds +6.25 P.Def, +5 M.Def
40 22 MP 6 rounds +7.5 P.Def, +6 M.Def
60 26 MP 8 rounds +8.75 P.Def, +7 M.Def
80 30 MP 9 rounds +10 P.Def, +8 M.Def


Sacred Immunity

active | buff | all allies

Defensive party buff. Increases the status defense of each party member. The increase ranges from 7~15 S.Def and the duration 4~9 rounds.

Skill level MP Cost Duration S.Def Bonus
0 10 MP 4 rounds +7 S.Def
20 14 MP 5 rounds +9 S.Def
40 18 MP 6 rounds +11 S.Def
60 22 MP 8 rounds +13 S.Def
80 26 MP 9 rounds +15 S.Def


Holy Light

active | attack | single target | blind

A shiny burst of holy energy with a chance to blind its target. The chance to apply Blind depends on S.Atk. Damage ranges from 120~160% M.Atk plus 0~50% Wis Healing bonus damage, has 10~20 additional HIT, 0~10 bonus S.Atk and 2~5 rounds of Blind.

Element: Holy | AoE: No

Skill level MP Cost Damage Other Effects
0 8 MP 120% M.ATK + 0% WISHealing +10 HIT, +0 S.Atk, Blind 2 rounds
20 10.5 MP 130% M.ATK + 12.5% WISHealing +12.5 HIT, +2.5 S.Atk, Blind 2 rounds
40 13 MP 140% M.ATK + 25% WISHealing +15 HIT, +5 S.Atk, Blind 3 rounds
60 15.5 MP 150% M.ATK + 37.5% WISHealing +17.5 HIT, +7.5 S.Atk, Blind 4 rounds
80 18 MP 160% M.ATK + 50% WISHealing +20 HIT, +10 S.Atk, Blind 5 rounds


Reanimation

active | revive | single target

Begs for the mercy of the Light, and brings a character back to life, barely clinging to it. Enhanced by Healing Touch. Takes an ally out of KO'd state and heals them for 5~10% of their max HP, plus the equivalent of a Healing Touch worth of healing. Can be used on a living ally and will only heal their HP.

Skill level MP Cost Revival Healing
0 25 MP 5% Max HP + Healing Touch
20 31.25 MP 6.25% Max HP + Healing Touch
40 37.5 MP 7.5% Max HP + Healing Touch
60 43.75 MP 8.75% Max HP + Healing Touch
80 50 MP 10% Max HP + Healing Touch



Titles

Acolyte titles are earned by leveling up the Acolyte class:

Class level Title
Level 0 N/A
Level 20 Devoted Healer
Level 40 High Acolyte

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