Priest is a tier 2 class that is unlocked by leveling the Apprentice class to level 30. It is a pure support class that focuses on healing and providing a defensive buff to their party. They are skilled at using their abilities to keep their allies alive and protect them from harm. One of the key abilities that sets priests apart from other support classes is their ability to remove negative effects from the healing recipient. This can be a powerful tool in combat, as it allows the priest to remove any debuffs or ailments that may be hindering their allies' performance. In addition to their healing abilities, priests also have a party-wide defensive buff that they can use to increase the survivability of their entire group. Another unique ability of priests is the ability to revive fallen allies. This can be a crucial ability in the heat of battle, as it allows the priest to bring their allies back into the fight and help turn the tide of the battle in their favor. Overall, the priest is a vital member of any party, providing healing and protection to their allies and helping to keep them alive in the midst of combat.
- Heal: a single healing spell that scales up based on the character's WIS stat and level.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
3 MP
|
N/A
|
Level 10
|
N/A
|
6 MP
|
N/A
|
Level 20
|
N/A
|
9 MP
|
N/A
|
Level 30
|
N/A
|
12 MP
|
N/A
|
Level 40
|
N/A
|
15 MP
|
N/A
|
Level 50
|
N/A
|
18 MP
|
N/A
|
Level 60
|
N/A
|
21 MP
|
N/A
|
Level 70
|
N/A
|
24 MP
|
N/A
|
Level 80
|
N/A
|
27 MP
|
N/A
|
Level 90
|
N/A
|
30 MP
|
N/A
|
Level 100
|
N/A
|
33 MP
|
N/A
|
- Prayer of Healing: Partywide healing spell that heals for 50% of the effectiveness of the single target Heal spell.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
9 MP
|
N/A
|
Level 10
|
N/A
|
12 MP
|
N/A
|
Level 20
|
N/A
|
16 MP
|
N/A
|
Level 30
|
N/A
|
19 MP
|
N/A
|
Level 40
|
N/A
|
23 MP
|
N/A
|
Level 50
|
N/A
|
26 MP
|
N/A
|
Level 60
|
N/A
|
30 MP
|
N/A
|
Level 70
|
N/A
|
33 MP
|
N/A
|
Level 80
|
N/A
|
37 MP
|
N/A
|
Level 90
|
N/A
|
40 MP
|
N/A
|
Level 100
|
N/A
|
44 MP
|
N/A
|
- Cleanse (passive): With each use of a healing ability, there is an 85% chance of removing up to 6 debuffs at skill level 100. The chance is halved when using Prayer of Healing. This skill gains skill EXP each time the Priest casts a healing spell.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
45% chance to remove 1 debuff.
|
Level 10
|
N/A
|
N/A
|
49% chance to remove 1 debuff.
|
Level 20
|
N/A
|
N/A
|
53% chance to remove 2 debuffs.
|
Level 30
|
N/A
|
N/A
|
57% chance to remove 2 debuffs.
|
Level 40
|
N/A
|
N/A
|
61% chance to remove 3 debuffs.
|
Level 50
|
N/A
|
N/A
|
65% chance to remove 3 debuffs.
|
Level 60
|
N/A
|
N/A
|
69% chance to remove 4 debuffs.
|
Level 70
|
N/A
|
N/A
|
73% chance to remove 4 debuffs.
|
Level 80
|
N/A
|
N/A
|
77% chance to remove 5 debuffs.
|
Level 90
|
N/A
|
N/A
|
81% chance to remove 5 debuffs.
|
Level 100
|
N/A
|
N/A
|
85% chance to remove 6 debuffs.
|
- Divine Protection: A party buff that increases everyone in the party’s P.DEF and M.DEF for up to +20 P.DEF and +15 M.DEF for 9 rounds at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
5 MP
|
+5 P.DEF and +5 M.DEF for 4 rounds
|
Level 10
|
N/A
|
12 MP
|
+6.5 P.DEF and +6 M.DEF for 4 rounds
|
Level 20
|
N/A
|
19 MP
|
+8 P.DEF and +7 M.DEF for 5 rounds
|
Level 30
|
N/A
|
26 MP
|
+9.5 P.DEF and +8 M.DEF for 5 rounds
|
Level 40
|
N/A
|
33 MP
|
+11 P.DEF and +9 M.DEF for 6 rounds
|
Level 50
|
N/A
|
40 MP
|
+12.5 P.DEF and +10 M.DEF for 6 rounds
|
Level 60
|
N/A
|
47 MP
|
+14 P.DEF and +11 M.DEF for 7 rounds
|
Level 70
|
N/A
|
54 MP
|
+15.5 P.DEF and +12 M.DEF for 7 rounds
|
Level 80
|
N/A
|
61 MP
|
+17 P.DEF and +13 M.DEF for 8 rounds
|
Level 90
|
N/A
|
68 MP
|
+18.5 P.DEF and +14 M.DEF for 8 rounds
|
Level 100
|
N/A
|
75 MP
|
+20 P.DEF and +15 M.DEF for 9 rounds
|
- Resurrection: Revives a KO character, bringing them back to the battle with 5% HP at skill level 1. This amount increases to 30% at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
50 MP
|
Revives a KO party member bringing them back to the battle with 5% HP.
|
Level 10
|
N/A
|
60 MP
|
Revives a KO party member bringing them back to the battle with 7.5% HP.
|
Level 20
|
N/A
|
70 MP
|
Revives a KO party member bringing them back to the battle with 10% HP.
|
Level 30
|
N/A
|
80 MP
|
Revives a KO party member bringing them back to the battle with 12.5% HP.
|
Level 40
|
N/A
|
90 MP
|
Revives a KO party member bringing them back to the battle with 15% HP.
|
Level 50
|
N/A
|
100 MP
|
Revives a KO party member bringing them back to the battle with 17.5% HP.
|
Level 60
|
N/A
|
110 MP
|
Revives a KO party member bringing them back to the battle with 20% HP.
|
Level 70
|
N/A
|
120 MP
|
Revives a KO party member bringing them back to the battle with 22.5% HP.
|
Level 80
|
N/A
|
130 MP
|
Revives a KO party member bringing them back to the battle with 25% HP.
|
Level 90
|
N/A
|
140 MP
|
Revives a KO party member bringing them back to the battle with 27.5% HP.
|
Level 100
|
N/A
|
150 MP
|
Revives a KO party member bringing them back to the battle with 30% HP.
|
- Improved Spirituality (passive): Gives +10 WIS and +50 MP regeneration to Apprentice/Priest when idling at skill level 100. This skill gains skill EXP each time the Apprentice/Priest idles.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
+0 WIS. +0 MP regeneration
|
Level 10
|
N/A
|
N/A
|
+1 WIS. +5 MP regeneration
|
Level 20
|
N/A
|
N/A
|
+2 WIS. +10 MP regeneration
|
Level 30
|
N/A
|
N/A
|
+3 WIS. +15 MP regeneration
|
Level 40
|
N/A
|
N/A
|
+4 WIS. +20 MP regeneration
|
Level 50
|
N/A
|
N/A
|
+5 WIS. +25 MP regeneration
|
Level 60
|
N/A
|
N/A
|
+6 WIS. +30 MP regeneration
|
Level 70
|
N/A
|
N/A
|
+7 WIS. +35 MP regeneration
|
Level 80
|
N/A
|
N/A
|
+8 WIS. +40 MP regeneration
|
Level 90
|
N/A
|
N/A
|
+9 WIS. +45 MP regeneration
|
Level 100
|
N/A
|
N/A
|
+10 WIS. +50 MP regeneration
|