Main Page: Difference between revisions

From ROIdle Wiki
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===Home Town===
*Tavern
*Merchant Square
**Market
**NPC Dealer
**Fame Shop
*Storage


===Hunting Regions===
===Hunting Regions===
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*Forest
*Forest
*Mountain
*Mountain
*Dungeons
 
===Dungeons===
 
*Slime Dungeon
*Underground Bugs Dungeon


===Estate System===
===Estate System===


* Upgrading
*Upgrading
*Materials
*Materials
*Buildings List
*Buildings List
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Revision as of 16:30, 8 March 2024

Welcome to the RO Idle Wiki!

Overview

This wiki's purpose is to provide additional information to help the player understand the game's underlying mechanics better. As we rollout more content, we will strive to keep the wiki organized and updated. If you spot any inconsistency, typo or something you thing is plain wrong, please contact us in our discord.

Basic Mechanics Class System The World

Core Gameplay

PartyHuntingCrafting

Characters

Stats & AttributesClasses ▪ Battle Configuration ▪ EXP Requirement

Items

▪ Consumables ▪ Materials ▪ Affixes

Crafting

▪ Blacksmithing ▪ Alchemy

Battle System

Battle BasicsElements ▪ Scripts ▪ Status Effects


Warrior Classline

Tier 1

Warrior

Tier 2

KnightMercenary

Tier 3

JuggernautPaladinBerserkerRavager

Scout Classline

Tier 1

Scout

Tier 2

ArcherRogue

Tier 3

SniperArcaneArrowslingerAssassinPhantom


Apprentice Classline

Tier 1

Apprentice

Tier 2

MageSorcererAcolyte

Tier 3

WizardShamanAlchemistArcaneMageAlchemistPriestDruid

Home Town

  • Tavern
  • Merchant Square
    • Market
    • NPC Dealer
    • Fame Shop
  • Storage

Hunting Regions

  • Capital
  • Desert
  • Forest
  • Mountain

Dungeons

  • Slime Dungeon
  • Underground Bugs Dungeon

Estate System

  • Upgrading
  • Materials
  • Buildings List