Mercenary
Mercenary ![]() |
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Unlocks from: Warrior |
Unlocks: Berserker |
The Reckless Sellsword
Throwing caution to the wind, this fighter focuses on dealing as much damage as they can, in as little time as possible. Forsakes the healing ability and is left with just the most basic level of HP improvement, but in return, gets natural counter attack, further improves the physical attack of the party, and gets a lot of damage options in their arsenal.
They are often motivated by financial and/or personal gains and are not necessarily bound by any particular code of ethics of loyalty. As such, they are known for being opportunistic and willing to take on any well-paying jobs. This is reflected in their combat style where they are known for taunting and riling up their opponents. They use this tactic to try goad their enemies into making mistakes or acting recklessly. Instead of taking on more difficult opponent, they might opt to wrangle a more vulnerable target, dragging them to the front line of battle in order to take them out easily. They will not hesitate to counterattack when you show any sort of openings in your attacks. While Mercenary may not always be the most honorable or trustworthy warriors, they are skilled at what they do and can be a valuable asset in any conflict.
Unlock
Mercenary is a tier 2 class that is unlocked by leveling the Warrior class to level 25.
Pros and Cons
Comparisons are made considering classes from the same tier
Mercenary has a strong AoE skill Low Sweep very useful if YOLO hunting. Another core skill is Eye For An Eye which improves the damage output. Mercenary can also hit with melee weapons on range 3 thanks to the Bounty Wrangle skill, to make use of this ability you have to min/max script per hunt. Survivability is minimal, but not non-existent thanks to Second Wind. The buff utility is low, because Battle Roar is a flat bonus to PATK, this means it is good early on, but eventually it falls off. Like similar classes, it doesn't have bonus HIT on skills or an HIT passive or buff, which is a major negative.
Stats
Mercenary damages scales from STR and accuracy from DEX.
Like every class Mercenary benefits also from WIS for MDEF,MPREGENERATION and from VIT for PDEF, HP.
Gear
Axe is a must for Low Sweep farming, from tier 4 the COUNTERATTACK branch also stacks with Eye For An Eye.
Heavy Armor gives better scaling with Second Wind.
Medium Armor is good with good pieces, EVA doesn't influence COUNTERATTACK chance.
Scripts
Default
{"script":[{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":null,"number":null}],"action":{"key":"skipNextScript","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeCellFartherAwayThan","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeCellFartherAwayThan","number":1,"not":false}],"action":{"key":"stepForward"},"target":{"key":"foe"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}
Ideas and suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear
- Add Second Wind on low hp or similar conditions to improve survivability.
- Prioritize AoE damage by moving up in Low Sweep.
- Use Step Forward on not reachable foes at the end for script simplicity.
- Change mp checks on attack to have at least 25 MP for casting Battle Roar.
- Add foe conditions on damage skills based on hp, pdef, ... (This is not used in the script below)
- Bounty Wrangle is useful at the top of the damage skills if you want to kill a specific foe at range. This is doable for single hunts: you want to prioritize this foe by using highest/lowest stat conditions after researching the bestiary. This kind of scripts needs to be changed per hunt. (This is not used in the script below)
{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward"},"target":{"key":"foe"},"cooldown":0}],"position":"frontline"}
Skills
Vicious Strike
active | attack | single target
A ruthless melee attack, focused on damage output. Enhanced by Bash, adding 0~50% P.Atk on top of it. Damage ranges from 130~200% P.Atk, increased by both skills levels. Cannot be used with Bows and Crossbows.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
0 | 150% P.ATK | 4 MP | N/A |
10 | 156% P.ATK | 5 MP | N/A |
20 | 163% P.ATK | 6 MP | N/A |
30 | 169% P.ATK | 7 MP | N/A |
40 | 175% P.ATK | 8 MP | N/A |
50 | 181% P.ATK | 9 MP | N/A |
60 | 188% P.ATK | 10 MP | N/A |
70 | 194% P.ATK | 11 MP | N/A |
80 | 200% P.ATK | 12 MP | N/A |
Table assuming level 50 Bash |
Battle Roar
active | buff | all allies
Stronger party P.Atk buff. Enhanced by War Cry, adding 0~20 P.Atk on top of it, for a possible 10~40 P.Atk increase, increased by both skill levels, for 5~15 rounds.
Skill level | Increase | MP Cost | Other Effects/durations |
---|---|---|---|
0 | 20 P.ATK | 9 MP | 5 Rounds |
10 | 23 P.ATK | 11 MP | 6 Rounds |
20 | 25 P.ATK | 13 MP | 7 Rounds |
30 | 28 P.ATK | 15 MP | 8 Rounds |
40 | 30 P.ATK | 17 MP | 10 Rounds |
50 | 33 P.ATK | 19 MP | 11 Rounds |
60 | 35 P.ATK | 21 MP | 12 Rounds |
70 | 38 P.ATK | 23 MP | 13 Rounds |
80 | 40 P.ATK | 25 MP | 15 Rounds |
Table assuming level 50 War Cry |
Low Sweep
active | attack | column
A wide ranging blow, that sweeps the feet of all enemies in front of the attacker, with a chance of pinning them on the spot. Deals 80~120% P.Atk damage, and has 0~10 bonus S.Atk. Requires a melee 2 handed weapon to be used.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
0 | 80% P.ATK | 8 MP | Bonus 0 S.ATK to pin the target(s). |
10 | 85% P.ATK | 9 MP | Bonus 1 S.ATK to pin the target(s). |
20 | 90% P.ATK | 11 MP | Bonus 2 S.ATK to pin the target(s). |
30 | 95% P.ATK | 12 MP | Bonus 3 S.ATK to pin the target(s). |
40 | 100% P.ATK | 14 MP | Bonus 5 S.ATK to pin the target(s). |
50 | 105% P.ATK | 15 MP | Bonus 6 S.ATK to pin the target(s). |
60 | 110% P.ATK | 17 MP | Bonus 7 S.ATK to pin the target(s). |
70 | 115% P.ATK | 18 MP | Bonus 8 S.ATK to pin the target(s). |
80 | 120% P.ATK | 20 MP | Bonus 10 S.ATK to pin the target(s). |
Bounty Wrangle
active | attack | single target
Far reaching skill that deals damage and pulls the target closer to the attacker, depending on S.Atk. Damage ranges from 100~140 P.Atk and has 10~30 bonus S.Atk.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
0 | 100% P.ATK | 5 MP | Bonus 10 S.ATK to pull target closer to the attacker. |
10 | 105% P.ATK | 6 MP | Bonus 12 S.ATK to pull target closer to the attacker. |
20 | 110% P.ATK | 7 MP | Bonus 15 S.ATK to pull target closer to the attacker. |
30 | 115% P.ATK | 8 MP | Bonus 17 S.ATK to pull target closer to the attacker. |
40 | 120% P.ATK | 10 MP | Bonus 20 S.ATK to pull target closer to the attacker. |
50 | 125% P.ATK | 11 MP | Bonus 22 S.ATK to pull target closer to the attacker. |
60 | 130% P.ATK | 12 MP | Bonus 25 S.ATK to pull target closer to the attacker. |
70 | 135% P.ATK | 13 MP | Bonus 27 S.ATK to pull target closer to the attacker. |
80 | 140% P.ATK | 15 MP | Bonus 30 S.ATK to pull target closer to the attacker. |
Eye for an Eye
passive
When hit by an enemy in range, has the chance to payback with a basic attack of your own. Increases 0~20 Counter Atk. Levels up on getting hit.
Skill level | Increase | Other Effects/durations |
---|---|---|
0 | 0 COUNTER ATK | N/A |
10 | 2 COUNTER ATK | N/A |
20 | 5 COUNTER ATK | N/A |
30 | 7 COUNTER ATK | N/A |
40 | 10 COUNTER ATK | N/A |
50 | 12 COUNTER ATK | N/A |
60 | 15 COUNTER ATK | N/A |
70 | 17 COUNTER ATK | N/A |
80 | 20 COUNTER ATK | N/A |