Warrior
The Warrior is one of the 3 tier 1 classes you immediately have access when you start playing. Although they are still a rookie fighter learning the ropes and developing their skills, they have a strong foundation in combat and are able to hold their own in battle, taking either a tanking or damage-dealing role.
In terms of tanking, Warriors have a passive ability that increases their HP and improves the effectiveness of healing items, and also a skill that can heal a percentage of their Max HP. They may not yet be able to tank as effectively as the Knights, but they are still able to contribute to the group's defense.
As a damage dealer, Warriors have a single-target damage-dealing ability, party-wide P.ATK enhancing buff, as well as a passive ability that enhances P.ATK.
Skills[edit]
Bash[edit]
active | single target attack
- Max level: 50
- Range: 1
- Available on: Warrior, Knight, Mercenary, Sentinel, Paladin, Berserker, Ravager
- Enhanced to: Shield Bash, Vicious Strike
A single target melee skill that deals 130~150% P.ATK.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
0 | 130% P.ATK | 2 MP | N/A |
10 | 134% P.ATK | 3 MP | N/A |
20 | 138% P.ATK | 4 MP | N/A |
30 | 142% P.ATK | 5 MP | N/A |
40 | 146% P.ATK | 6 MP | N/A |
50 | 150% P.ATK | 7 MP | N/A |
Fortitude[edit]
passive
- Max level: 50
- Available on: Warrior, Knight, Mercenary, Sentinel, Paladin, Berserker, Ravager
- Enhanced to: Improved Fortitude
Gives +0~400 HP and increases the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing).
Skill level | Increase | Other Effects/durations |
---|---|---|
0 | 0 HP | 0% extra healing when using consumables |
10 | 80 HP | 4% extra healing when using consumables |
20 | 160 HP | 8% extra healing when using consumables |
30 | 240 HP | 12% extra healing when using consumables |
40 | 320 HP | 16% extra healing when using consumables |
50 | 400 HP | 20% extra healing when using consumables |
War Cry[edit]
active | party buff
- Max level: 50
- Available on: Warrior, Knight, Mercenary, Sentinel, Paladin, Berserker, Ravager
- Enhanced to: Battle Roar
Skill level | Increase | MP Cost | Other Effects/durations |
---|---|---|---|
0 | 10 P.ATK | 5 MP | 4 Rounds |
10 | 12 P.ATK | 7 MP | 5 Rounds |
20 | 14 P.ATK | 9 MP | 6 Rounds |
30 | 16 P.ATK | 11 MP | 7 Rounds |
40 | 18 P.ATK | 13 MP | 8 Rounds |
50 | 20 P.ATK | 15 MP | 9 Rounds |
Second Wind[edit]
active | self-heal
A self-heal that restores a big chunk of the user's HP, but has a long cooldown until it can be used again.
Skill level | Recovery | MP Cost | Other Effects/durations |
---|---|---|---|
0 | 20% Max HP | 6 MP | 15 Rounds Cooldown |
10 | 24% Max HP | 8 MP | 13 Rounds Cooldown |
20 | 28% Max HP | 10 MP | 12 Rounds Cooldown |
30 | 32% Max HP | 13 MP | 10 Rounds Cooldown |
40 | 36% Max HP | 15 MP | 9 Rounds Cooldown |
50 | 40% Max HP | 18 MP | 8 Rounds Cooldown |
Martial Prowess[edit]
passive
Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack.
Skill level | Increase |
---|---|
0 | +0 P.ATK |
10 | +8 P.ATK |
20 | +16 P.ATK |
30 | +24 P.ATK |
40 | +32 P.ATK |
50 | +40 P.ATK |
Titles[edit]
Class level | Title |
---|---|
Level 0 | N/A |
Level 2 | Initiate Warrior |
Level 5 | Rookie Warrior |
Level 10 | Skilled Warrior |
Level 15 | Adept Warrior |
Level 20 | Master Warrior |
Level 25 | Grand Warrior |