Classes: Difference between revisions

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=Overview=
==Overview==


RO Idle is home to myriad classes with some synergies to help enhance gameplay experience and hunting efficiency. Each class has its own set of skills to master, some of which are shared with other classes. Furthermore, achieving a certain level of mastery in certain class(es) will unlock the next tier of classes featuring greater specialization. Keep in mind that although the classes are categorized in different tiers, each of them is designed to be viable and has its own streangth. A higher tier class is not necessarily better than a lower tier class.
To overcome every challenge the world of Ragnarok Oblivion will throw at you, choosing a combination of fighting styles with a good balance of talents is crucial.


To be prepared for what the world has to offer, players will start their RO Idle experience with 3 party members consisting of a Warrior, a Scout, and an Apprentice. These classes will be referred to as tier 1 classes as they are immediately available. Achieving level 30 and 40 will unlock the fourth and the fifth character slot respectively. Achieving level 30 in each of the tier 1 classes will unlock tier 2 classes from each tree.
This is done by assigning your characters a '''Class''' (sometimes referred as '''Job'''). A character's current Class determines its base HP, base MP, available skills and class Stat bonuses.


There are currently 9 available classes with a further 14 classes currently being designed.
There is a myriad of classes to choose from, and many synergies between them to discover. As you level them up, new classes become available, branching into more specialized combatants. Each has its own set of skills to master, many of which inherited by subsequent classes on the branch, and some even being enhanced.




=Tier 1 Classes=
===Unlockables===
There are 3 tier one classes, which are immediately available when you started playing.
====Classline====
Your party starts out with 3 members, each one from one of the 3 first tier classes (T1):
Warrior, Scout and Apprentice.
As you reach the maximum class level of each tier, the next tier of that classline gets unlocked.


==Warrior==
T1 Max level: 25<br>
Your typical tanking melee fighter with skill to provoke a single target while your DPS classes finish them off.
T2 Max level: 40<br>
T3 Max level: 50


'''Skills:'''
* '''Bash''': a melee skill that deals 200% P.ATK at skill level 100.
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| 150% P.ATK
| style="width: 10%"| 2 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 10
| style="width: 15%"| 155% P.ATK
| style="width: 10%"| 3 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 20
| style="width: 15%"| 160% P.ATK
| style="width: 10%"| 4 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 30
| style="width: 15%"| 165% P.ATK
| style="width: 10%"| 5 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 40
| style="width: 15%"| 170% P.ATK
| style="width: 10%"| 6 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 50
| style="width: 15%"| 175% P.ATK
| style="width: 10%"| 7 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 60
| style="width: 15%"| 180% P.ATK
| style="width: 10%"| 8 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 70
| style="width: 15%"| 185% P.ATK
| style="width: 10%"| 9 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 80
| style="width: 15%"| 190% P.ATK
| style="width: 10%"| 10 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 90
| style="width: 15%"| 195% P.ATK
| style="width: 10%"| 11 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 100
| style="width: 15%"| 200% P.ATK
| style="width: 10%"| 12 MP
| style="width: 65%"| N/A
|}


* '''Provoke''': a single target skill with a 90% chance to provoke the target into attacking the warrior for the next 12 rounds at skill level 100. Does not need to be in melee range to use this skill.
====Party slot increase====
{| class="wikitable" style="width: 80%;"
When you reach max class level on 2 of the first 3 classes, a new character slot is granted after each, to a final total of 5 party members.
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| 4 MP
| style="width: 65%"| 40% effectiveness, 7 rounds duration
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| 6 MP
| style="width: 65%"| 45% effectiveness, 7 rounds duration
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| 8 MP
| style="width: 65%"| 50% effectiveness, 8 rounds duration
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| 10 MP
| style="width: 65%"| 55% effectiveness, 8 rounds duration
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| 12 MP
| style="width: 65%"| 60% effectiveness, 9 rounds duration
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| 14 MP
| style="width: 65%"| 65% effectiveness, 9 rounds duration
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| 16 MP
| style="width: 65%"| 70% effectiveness, 10 rounds duration
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| 18 MP
| style="width: 65%"| 75% effectiveness, 10 rounds duration
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| 20 MP
| style="width: 65%"| 80% effectiveness, 11 rounds duration
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| 22 MP
| style="width: 65%"| 85% effectiveness, 11 rounds duration
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| 24 MP
| style="width: 65%"| 90% effectiveness, 12 rounds duration
|}


* '''War Cry''': a party buff giving +70 P.ATK to all party members for 9 rounds at skill level 100.
From then on, the choice of which class to choose and level up is completely yours.
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| 5 MP
| style="width: 65%"| +20 P.ATK, 4 rounds duration
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| 9 MP
| style="width: 65%"| +25 P.ATK, 4 rounds duration
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| 13 MP
| style="width: 65%"| +30 P.ATK, 5 rounds duration
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| 17 MP
| style="width: 65%"| +35 P.ATK, 5 rounds duration
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| 21 MP
| style="width: 65%"| +40 P.ATK, 6 rounds duration
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| 25 MP
| style="width: 65%"| +45 P.ATK, 6 rounds duration
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| 29 MP
| style="width: 65%"| +50 P.ATK, 7 rounds duration
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| 33 MP
| style="width: 65%"| +55 P.ATK, 7 rounds duration
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| 37 MP
| style="width: 65%"| +60 P.ATK, 8 rounds duration
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| 41 MP
| style="width: 65%"| +65 P.ATK, 8 rounds duration
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| 45 MP
| style="width: 65%"| +70 P.ATK, 9 rounds duration
|}


* '''Improved Fortitude''' ''(passive)'': Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100 to Warrior/Knight. This skill gains skill EXP proportional to the amount of HP healed by Warrior/Knight through the use of consumables (excludes overhealing).
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| 100% P.ATK
| style="width: 10%"| 2 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 10
| style="width: 15%"| 105% P.ATK
| style="width: 10%"| 5 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 20
| style="width: 15%"| 110% P.ATK
| style="width: 10%"| 8 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 30
| style="width: 15%"| 115% P.ATK
| style="width: 10%"| 11 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 40
| style="width: 15%"| 120% P.ATK
| style="width: 10%"| 15 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 50
| style="width: 15%"| 125% P.ATK
| style="width: 10%"| 18 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 60
| style="width: 15%"| 130% P.ATK
| style="width: 10%"| 21 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 70
| style="width: 15%"| 135% P.ATK
| style="width: 10%"| 25 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 80
| style="width: 15%"| 140% P.ATK
| style="width: 10%"| 28 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 90
| style="width: 15%"| 145% P.ATK
| style="width: 10%"| 31 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 100
| style="width: 15%"| 150% P.ATK
| style="width: 10%"| 35 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|}


* '''Martial Prowess''' ''(passive)'': gives +40 P.ATK to Warrior/Knight at skill level 100. This skill gains skill EXP when the Warrior/Knight hit a target.
====Class costume====
{| class="wikitable" style="width: 80%;"
Reaching level 25 unlocks that class' costume/skin to be used by any member of your party.
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 P.ATK
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +4 P.ATK
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +8 P.ATK
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +12 P.ATK
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +16 P.ATK
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +20 P.ATK
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +24 P.ATK
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +28 P.ATK
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +32 P.ATK
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +36 P.ATK
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +40 P.ATK
|}


==Scout==
An agile physical DPS class that can be fighting in the frontline alongside the Warrior or use a bow to dish out damage at a safe distance from the frontline.


'''Skills:'''
====Titles====
* '''Focused Shot''': a single target bow skill that deals 175% P.ATK at skill level 100. Only usable with a bow equipped.
After a certain amount of levels in each class you will gain titles you can display in front of your party name in the chat.
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| 150% P.ATK
| style="width: 10%"| 2 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 10
| style="width: 15%"| 155% P.ATK
| style="width: 10%"| 3 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 20
| style="width: 15%"| 160% P.ATK
| style="width: 10%"| 4 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 30
| style="width: 15%"| 165% P.ATK
| style="width: 10%"| 5 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 40
| style="width: 15%"| 170% P.ATK
| style="width: 10%"| 6 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 50
| style="width: 15%"| 175% P.ATK
| style="width: 10%"| 7 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 60
| style="width: 15%"| 180% P.ATK
| style="width: 10%"| 8 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 70
| style="width: 15%"| 185% P.ATK
| style="width: 10%"| 9 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 80
| style="width: 15%"| 190% P.ATK
| style="width: 10%"| 10 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 90
| style="width: 15%"| 195% P.ATK
| style="width: 10%"| 11 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 100
| style="width: 15%"| 200% P.ATK
| style="width: 10%"| 12 MP
| style="width: 65%"| N/A
|}


* '''Circling Strike''': a single target skill dealing 175% P.ATK with a 50% chance to apply the Pinned status on the target for up to 9 turns at skill level 100.
<br>
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| 2 MP
| style="width: 65%"| 125% P.ATK, 0.5% chance to apply the Pinned status
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| 4 MP
| style="width: 65%"| 130% P.ATK, 5% chance to apply the Pinned status
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| 6 MP
| style="width: 65%"| 135% P.ATK, 10% chance to apply the Pinned status
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| 8 MP
| style="width: 65%"| 140% P.ATK, 15% chance to apply the Pinned status
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| 10 MP
| style="width: 65%"| 145% P.ATK, 20% chance to apply the Pinned status
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| 12 MP
| style="width: 65%"| 150% P.ATK, 25% chance to apply the Pinned status
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| 14 MP
| style="width: 65%"| 155% P.ATK, 30% chance to apply the Pinned status
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| 16 MP
| style="width: 65%"| 160% P.ATK, 35% chance to apply the Pinned status
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| 18 MP
| style="width: 65%"| 165% P.ATK, 40% chance to apply the Pinned status
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| 20 MP
| style="width: 65%"| 170% P.ATK, 45% chance to apply the Pinned status
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| 22 MP
| style="width: 65%"| 175% P.ATK, 50% chance to apply the Pinned status
|}


* '''Tactical Positioning''': a party buff giving +40 Hit Rate to all party members for 9 rounds at skill level 100.
==Tier 1 Classes==
{| class="wikitable" style="width: 80%;"
There are 3 tier one classes, immediately available when you start playing. They are the roots of the 3 classtrees.
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| 5 MP
| style="width: 65%"| +10 Hit Rate, 4 rounds duration
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| 9 MP
| style="width: 65%"| +13 Hit Rate, 4 rounds duration
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| 13 MP
| style="width: 65%"| +16 Hit Rate, 5 rounds duration
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| 17 MP
| style="width: 65%"| +19 Hit Rate, 5 rounds duration
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| 21 MP
| style="width: 65%"| +22 Hit Rate, 6 rounds duration
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| 25 MP
| style="width: 65%"| +25 Hit Rate, 6 rounds duration
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| 29 MP
| style="width: 65%"| +28 Hit Rate, 7 rounds duration
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| 33 MP
| style="width: 65%"| +31 Hit Rate, 7 rounds duration
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| 37 MP
| style="width: 65%"| +34 Hit Rate, 8 rounds duration
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| 41 MP
| style="width: 65%"| +36 Hit Rate, 8 rounds duration
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| 45 MP
| style="width: 65%"| +40 Hit Rate, 9 rounds duration
|}


* '''Improved Focus''' ''(passive)'': Grants +30 Hit Rate to Scout/Archer at skill level 100. This skill gains skill EXP when the Scout/Archer successfully hits a target.
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 Hit Rate
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +3 Hit Rate
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +6 Hit Rate
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +9 Hit Rate
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +12 Hit Rate
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +15 Hit Rate
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +18 Hit Rate
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +21 Hit Rate
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +24 Hit Rate
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +27 Hit Rate
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +30 Hit Rate
|}


* '''Alacrity''' ''(passive)'': Gives +20 Evasion and +5 Speed to Scout/Rogue at skill level 100. This skill gains skill EXP when the Scout/Rogue is hit.
===[[Warrior]]===
{| class="wikitable" style="width: 80%;"
A simple and straightforward melee fighter, balanced in offense and defense. Can act as a tank while still dishing out some damage, as well as healing themselves for a small amount of HP when things get tough. They are also able to improve the physical attack power of the party, which make them invaluable in physical damage heavy parties.
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 EVA, +0 Speed
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +2 EVA, +0.5 Speed
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +4 EVA, +1 Speed
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +6 EVA, +1.5 Speed
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +8 EVA, +2 Speed
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +10 EVA, +2.5 Speed
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +12 EVA, +3 Speed
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +14 EVA, +3.5 Speed
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +16 EVA, +4 Speed
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +18 EVA, +4.5 Speed
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +20 EVA, +5 Speed
|}


==Apprentice==
A beginner magic caster capable of healing party members and casting basic offensive spell. Since the Apprentice is lacking in combat experience, they are not a very effective damage dealer, but they are a very reliable class at maintaining their mana and providing healing when needed.


'''Skills:'''
===[[Scout]]===
* '''Heal''': a single healing spell that scales up based on the character's WIS stat and level.
Nimble and dexterous, this versatile class can fight from any position in the battlefield, buff their allies and even apply first-aid healing on anyone. Able to dodge strikes and guarantee that the party members hit their mark, the Scout is a true asset to the team, able to fill many roles.
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| 3 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| 6 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| 9 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| 12 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| 15 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| 18 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| 21 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| 24 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| 27 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| 30 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| 33 MP
| style="width: 65%"| N/A
|}


* '''Arcane Bolt''': A single target ranged magic attack that has a chance to be of fire, water, wind, or earth element. 175% M.ATK at skill level 100.
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| 125% M.ATK
| style="width: 10%"| 3 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 10
| style="width: 15%"| 130% M.ATK
| style="width: 10%"| 5 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 20
| style="width: 15%"| 135% M.ATK
| style="width: 10%"| 7 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 30
| style="width: 15%"| 140% M.ATK
| style="width: 10%"| 9 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 40
| style="width: 15%"| 145% M.ATK
| style="width: 10%"| 11 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 50
| style="width: 15%"| 150% M.ATK
| style="width: 10%"| 13 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 60
| style="width: 15%"| 155% M.ATK
| style="width: 10%"| 15 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 70
| style="width: 15%"| 160% M.ATK
| style="width: 10%"| 17 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 80
| style="width: 15%"| 165% M.ATK
| style="width: 10%"| 19 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 90
| style="width: 15%"| 170% M.ATK
| style="width: 10%"| 21 MP
| style="width: 65%"| N/A
|-
| style="width: 10%"| Level 100
| style="width: 15%"| 175% M.ATK
| style="width: 10%"| 23 MP
| style="width: 65%"| N/A
|}


* '''Arcane Mastery''' ''(passive)'': Gives +40 M.ATK and +50 MP regeneration to Apprentice/Mage when idling at skill level 100. This skill gains skill EXP when the Apprentice/Mage casts a spell.
===[[Apprentice]]===
{| class="wikitable" style="width: 80%;"
Born with a knack for all things magical, Apprentices are well versed on the introductory level spells of several magic schools: elemental; arcane; divine. Acts as both a magic damage dealer and a healer, adjusting on the fly for whatever the party currently needs.
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 M.ATK. +0 MP generation
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +4 M.ATK. +5 MP generation
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +8 M.ATK. +10 MP generation
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +12 M.ATK. +15 MP generation
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +16 M.ATK. +20 MP generation
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +20 M.ATK. +25 MP generation
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +24 M.ATK. +30 MP generation
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +28 M.ATK. +35 MP generation
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +32 M.ATK. +40 MP generation
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +36 M.ATK. +45 MP generation
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +40 M.ATK. +50 MP generation
|}


* '''Improved Spirituality''' ''(passive)'': Gives +10 WIS and +50 MP regeneration to Apprentice/Priest when idling at skill level 100. This skill gains skill EXP each time the Apprentice/Priest idles.
<br>
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 WIS. +0 MP regeneration
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +1 WIS. +5 MP regeneration
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +2 WIS. +10 MP regeneration
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +3 WIS. +15 MP regeneration
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +4 WIS. +20 MP regeneration
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +5 WIS. +25 MP regeneration
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +6 WIS. +30 MP regeneration
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +7 WIS. +35 MP regeneration
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +8 WIS. +40 MP regeneration
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +9 WIS. +45 MP regeneration
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +10 WIS. +50 MP regeneration
|}


=Tier 2 Classes=
==Tier 2 Classes==


==Knight==
===[[Knight]]===
A Knight is a Warrior that dedicated his life to protecting others, so his skill set focuses heavily on getting enemies to attack him instead of his party members.
This class path leans heavily towards bulkiness, improving every aspect the Warrior had on this trait, and adding on top of it the ability to draw attention from enemies and make them target them instead of their allies.


'''Skills:'''
* '''Challenge''' ''(passive)'': This passive skill allows the Knight's normal attack 30% chance to apply the '''Provoked''' effect on the target at skill level 100. The provoked target will direct all their attacks towards the Knight until the status wears off. This skill gains skill EXP whenever the Knight casts '''Taunt'''.
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 0% chance for normal attack to apply the '''Provoked''' status
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 3% chance for normal attack to apply the '''Provoked''' status
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 6% chance for normal attack to apply the '''Provoked''' status
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 9% chance for normal attack to apply the '''Provoked''' status
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 12% chance for normal attack to apply the '''Provoked''' status
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 15% chance for normal attack to apply the '''Provoked''' status
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 18% chance for normal attack to apply the '''Provoked''' status
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 21% chance for normal attack to apply the '''Provoked''' status
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 24% chance for normal attack to apply the '''Provoked''' status
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 27% chance for normal attack to apply the '''Provoked''' status
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 30% chance for normal attack to apply the '''Provoked''' status
|}


* '''Taunt''': An AOE skill that has 100% chance to provoke all enemies to target the Knight for the next 6 rounds at skill level 100.
===[[Mercenary]]===
{| class="wikitable" style="width: 80%;"
Throwing caution to the wind, this fighter focuses on dealing as much damage as they can, in as little time as possible. Forsakes the healing ability and is left with just the most basic level of HP improvement, but in return, gets natural counter attack, further improves the physical attack of the party, and gets a lot of damage options in their arsenal.
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| 4 MP
| style="width: 65%"| 50% chance to apply the '''Provoked''' status on all target(s) for 1 round.
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| 8 MP
| style="width: 65%"| 55% chance to apply the '''Provoked''' status on all target(s) for 1 round.
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| 12 MP
| style="width: 65%"| 60% chance to apply the '''Provoked''' status on all target(s) for 2 round.
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| 16 MP
| style="width: 65%"| 65% chance to apply the '''Provoked''' status on all target(s) for 2 round.
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| 20 MP
| style="width: 65%"| 70% chance to apply the '''Provoked''' status on all target(s) for 3 round.
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| 24 MP
| style="width: 65%"| 75% chance to apply the '''Provoked''' status on all target(s) for 3 round.
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| 28 MP
| style="width: 65%"| 80% chance to apply the '''Provoked''' status on all target(s) for 4 round.
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| 32 MP
| style="width: 65%"| 85% chance to apply the '''Provoked''' status on all target(s) for 4 round.
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| 36 MP
| style="width: 65%"| 90% chance to apply the '''Provoked''' status on all target(s) for 5 round.
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| 40 MP
| style="width: 65%"| 95% chance to apply the '''Provoked''' status on all target(s) for 5 round.
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| 44 MP
| style="width: 65%"| 100% chance to apply the '''Provoked''' status on all target(s) for 6 round.
|}


* '''Shield Bash''': A single target skill dealing 150% P.ATK with a chance to stun the target at skill level 100. Can only be used while a equipping a shield. Chance to apply the '''Stun''' status relies on S.ATK stat.
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| 100% P.ATK
| style="width: 10%"| 2 MP
| style="width: 65%"| Chance to apply the '''Stun''' status on the target
|-
| style="width: 10%"| Level 10
| style="width: 15%"| 105% P.ATK
| style="width: 10%"| 5 MP
| style="width: 65%"| Chance to apply the '''Stun''' status on the target
|-
| style="width: 10%"| Level 20
| style="width: 15%"| 110% P.ATK
| style="width: 10%"| 8 MP
| style="width: 65%"| Chance to apply the '''Stun''' status on the target
|-
| style="width: 10%"| Level 30
| style="width: 15%"| 115% P.ATK
| style="width: 10%"| 11 MP
| style="width: 65%"| Chance to apply the '''Stun''' status on the target
|-
| style="width: 10%"| Level 40
| style="width: 15%"| 120% P.ATK
| style="width: 10%"| 15 MP
| style="width: 65%"| Chance to apply the '''Stun''' status on the target
|-
| style="width: 10%"| Level 50
| style="width: 15%"| 125% P.ATK
| style="width: 10%"| 18 MP
| style="width: 65%"| Chance to apply the '''Stun''' status on the target
|-
| style="width: 10%"| Level 60
| style="width: 15%"| 130% P.ATK
| style="width: 10%"| 21 MP
| style="width: 65%"| Chance to apply the '''Stun''' status on the target
|-
| style="width: 10%"| Level 70
| style="width: 15%"| 135% P.ATK
| style="width: 10%"| 25 MP
| style="width: 65%"| Chance to apply the '''Stun''' status on the target
|-
| style="width: 10%"| Level 80
| style="width: 15%"| 140% P.ATK
| style="width: 10%"| 28 MP
| style="width: 65%"| Chance to apply the '''Stun''' status on the target
|-
| style="width: 10%"| Level 90
| style="width: 15%"| 145% P.ATK
| style="width: 10%"| 31 MP
| style="width: 65%"| Chance to apply the '''Stun''' status on the target
|-
| style="width: 10%"| Level 100
| style="width: 15%"| 150% P.ATK
| style="width: 10%"| 35 MP
| style="width: 65%"| Chance to apply the '''Stun''' status on the target
|}


* '''Endurance''' ''(passive)'': Increases the Knight's P.DEF by 10 at skill level 100. This skill gains skill EXP when the Knight takes hits.
===[[Archer]]===
{| class="wikitable" style="width: 80%;"
No matter how far they run, no enemy is out of reach for this marksman. Gaining the ability to quickly fire more than once, buff his own attacks and maintaining his great accuracy skills, this class guarantees their hits do not miss.
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 P.DEF
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +1 P.DEF
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +2 P.DEF
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +3 P.DEF
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +4 P.DEF
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +5 P.DEF
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +6 P.DEF
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +7 P.DEF
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +8 P.DEF
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +9 P.DEF
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +10 P.DEF
|}


* '''Improved Fortitude''' ''(passive)'': Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100 to Warrior/Knight. This skill gains skill EXP proportional to the amount of HP healed by Warrior/Knight through the use of consumables (excludes overhealing).
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 HP, +0% healing effectiveness
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +100 HP, +10% healing effectiveness
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +200 HP, +20% healing effectiveness
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +300 HP, +30% healing effectiveness
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +400 HP, +40% healing effectiveness
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +500 HP, +50% healing effectiveness
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +600 HP, +60% healing effectiveness
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +700 HP, +70% healing effectiveness
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +800 HP, +80% healing effectiveness
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +900 HP, +90% healing effectiveness
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +1,000 HP, +100% healing effectiveness
|}


Mercenary
===[[Rogue]]===
Rogue
Choosing the route of fighting their enemies up and close, the swift Rogue employs a variety of underhanded tactics. Able to utilize poisons to their advantage, incapacitate the enemies and then hitting them with multiple quick strikes before vanishing from their sight.
Archer
Acolyte
Mage


=Tier 3 Classes=
 
===[[Mage]]===
Focusing their studies on the most primitive, raw type of magic, the Mage controls the elements and mana itself at will. With such control, they can cast bolts of the element of their choosing, that can inflict several ailments to their enemies, or even create a protective barrier of mana to shield them from harm.
 
 
===[[Sorcerer]]===
Abandoning the realms of natural magic, the Sorcerer digs deep into the heart of arcane magic. They are a non-elemental, utility focused mage, and their studies make for a very mana efficient spellcaster, with still enough arcane knowledge to pack a punch when needed.
 
 
===[[Acolyte]]===
A practitioner of divine magic, that brings forth holy energies to aid their allies. Has stronger healing capabilities and ways to strengthen the party's defenses, as well as a rudimentary attack spell.
 
<br>
==Tier 3 Classes==
Sentinel
Paladin
Paladin
Berserker
Berserker
Ravager
Sniper
Arrowslinger
Assassin
Assassin
Hunter
Phantom
Sharpshooter
Wizard
Pyromancer
Shaman
Cryomancer
Alchemist
Aeromancer
Geomancer
Arcane Mage
Arcane Mage
Blood Mage
Priest
Druid
Druid
Warlock
Alchemist




[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 19:43, 18 September 2024

Overview[edit]

To overcome every challenge the world of Ragnarok Oblivion will throw at you, choosing a combination of fighting styles with a good balance of talents is crucial.

This is done by assigning your characters a Class (sometimes referred as Job). A character's current Class determines its base HP, base MP, available skills and class Stat bonuses.

There is a myriad of classes to choose from, and many synergies between them to discover. As you level them up, new classes become available, branching into more specialized combatants. Each has its own set of skills to master, many of which inherited by subsequent classes on the branch, and some even being enhanced.


Unlockables[edit]

Classline[edit]

Your party starts out with 3 members, each one from one of the 3 first tier classes (T1): Warrior, Scout and Apprentice. As you reach the maximum class level of each tier, the next tier of that classline gets unlocked.

T1 Max level: 25
T2 Max level: 40
T3 Max level: 50


Party slot increase[edit]

When you reach max class level on 2 of the first 3 classes, a new character slot is granted after each, to a final total of 5 party members.

From then on, the choice of which class to choose and level up is completely yours.


Class costume[edit]

Reaching level 25 unlocks that class' costume/skin to be used by any member of your party.


Titles[edit]

After a certain amount of levels in each class you will gain titles you can display in front of your party name in the chat.


Tier 1 Classes[edit]

There are 3 tier one classes, immediately available when you start playing. They are the roots of the 3 classtrees.


Warrior[edit]

A simple and straightforward melee fighter, balanced in offense and defense. Can act as a tank while still dishing out some damage, as well as healing themselves for a small amount of HP when things get tough. They are also able to improve the physical attack power of the party, which make them invaluable in physical damage heavy parties.


Scout[edit]

Nimble and dexterous, this versatile class can fight from any position in the battlefield, buff their allies and even apply first-aid healing on anyone. Able to dodge strikes and guarantee that the party members hit their mark, the Scout is a true asset to the team, able to fill many roles.


Apprentice[edit]

Born with a knack for all things magical, Apprentices are well versed on the introductory level spells of several magic schools: elemental; arcane; divine. Acts as both a magic damage dealer and a healer, adjusting on the fly for whatever the party currently needs.


Tier 2 Classes[edit]

Knight[edit]

This class path leans heavily towards bulkiness, improving every aspect the Warrior had on this trait, and adding on top of it the ability to draw attention from enemies and make them target them instead of their allies.


Mercenary[edit]

Throwing caution to the wind, this fighter focuses on dealing as much damage as they can, in as little time as possible. Forsakes the healing ability and is left with just the most basic level of HP improvement, but in return, gets natural counter attack, further improves the physical attack of the party, and gets a lot of damage options in their arsenal.


Archer[edit]

No matter how far they run, no enemy is out of reach for this marksman. Gaining the ability to quickly fire more than once, buff his own attacks and maintaining his great accuracy skills, this class guarantees their hits do not miss.


Rogue[edit]

Choosing the route of fighting their enemies up and close, the swift Rogue employs a variety of underhanded tactics. Able to utilize poisons to their advantage, incapacitate the enemies and then hitting them with multiple quick strikes before vanishing from their sight.


Mage[edit]

Focusing their studies on the most primitive, raw type of magic, the Mage controls the elements and mana itself at will. With such control, they can cast bolts of the element of their choosing, that can inflict several ailments to their enemies, or even create a protective barrier of mana to shield them from harm.


Sorcerer[edit]

Abandoning the realms of natural magic, the Sorcerer digs deep into the heart of arcane magic. They are a non-elemental, utility focused mage, and their studies make for a very mana efficient spellcaster, with still enough arcane knowledge to pack a punch when needed.


Acolyte[edit]

A practitioner of divine magic, that brings forth holy energies to aid their allies. Has stronger healing capabilities and ways to strengthen the party's defenses, as well as a rudimentary attack spell.


Tier 3 Classes[edit]

Sentinel Paladin Berserker Ravager Sniper Arrowslinger Assassin Phantom Wizard Shaman Alchemist Arcane Mage Priest Druid