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=Apprentice= | {{ClassInfobox | ||
|name=Apprentice | |||
|image=https://roidle.com/regular/assets/images/classes/2.png | |||
|portrait=https://irowiki.org/w/images/2/20/Mage.png | |||
|maxLevel=25 | |||
|baseHp=5 | |||
|varHp=0.2 | |||
|baseMp=3 | |||
|unlocksFrom=Starting Class | |||
|unlocksTo=[[Mage]], [[Sorcerer]], [[Acolyte]] | |||
|strBonus=0 | |||
|agiBonus=1 | |||
|vitBonus=1 | |||
|intBonus=3 | |||
|dexBonus=1 | |||
|wisBonus=3 | |||
}} | |||
==The Disciple of Magic== | |||
''Born with a knack for all things magical, Apprentices are well versed on the introductory level spells of several magic schools: elemental; arcane; divine. Acts as both a magic damage dealer and a healer, adjusting on the fly for whatever the party currently needs.'' | |||
As one of the three starting classes, Apprentices are the first step in a journey of arcane mastery. These budding spellcasters have access to a diverse toolkit that allows them to fill multiple roles in a party. Whether raining elemental bolts on enemies, firing arcane darts at multiple targets, or healing wounded allies, Apprentices learn to adapt to the needs of their party. As they gain experience, Apprentices can choose to specialize further, becoming powerful elemental mages, versatile sorcerers, or devoted healers. | |||
= | ==Unlock== | ||
'' | Apprentice is one of the three starting classes available to all new players. No requirements are needed to begin as an Apprentice. | ||
{| class="wikitable" | ==Pros and Cons== | ||
''Comparisons are made considering classes from the same tier'' | |||
Apprentices are the most versatile starting class, capable of dealing magic damage and healing allies. They have access to [[Apprentice#Elemental Bolt | Elemental Bolt]] for reliable ranged damage with random elemental effects, and [[Apprentice#Magic Darts | Magic Darts]] to hit multiple targets at once. | |||
For support, they can rely on [[Apprentice#Healing Touch | Healing Touch]] to heal allies in melee range, making them a capable off-healer. The [[Apprentice#Arcane Knowledge | Arcane Knowledge]] passive increases their M.ATK as they cast spells, while [[Apprentice#Deep Spirituality | Deep Spirituality]] improves their healing and MP regeneration. | |||
Additionally, [[Apprentice#Efficient Spellcasting | Efficient Spellcasting]] provides a chance to refund MP costs, helping with mana sustainability in longer fights. | |||
However, they have the lowest HP and physical defenses of all starting classes, making them very fragile. They also lack any physical damage options and must rely entirely on magic, which can be resisted by certain enemies. | |||
==Stats== | |||
Apprentices benefit from magical stats. Their damage scales primarily from [[Stats & Attributes#Intelligence | INT]] for magic attacks, and their healing effectiveness is determined by [[Stats & Attributes#Wisdom | WIS]]. | |||
[[Stats & Attributes#Intelligence | INT]] is crucial for increasing their M.ATK, which powers both Elemental Bolt and Magic Darts. [[Stats & Attributes#Wisdom | WIS]] improves their healing from Healing Touch and MP regeneration. A bit of [[Stats & Attributes#Vitality | VIT]] can help with survivability. | |||
=== Class Bonuses=== | |||
The Levels in which one receives a certain bonus | |||
{|class="wikitable" | |||
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10 | |||
|- | |||
!STR | |||
| || || || || || || || || || | |||
|- | |- | ||
! | !AGI | ||
|16|| || || || || || || || || | |||
|- | |- | ||
| | !VIT | ||
| | |13|| || || || || || || || || | ||
| | |||
| | |||
|- | |- | ||
|| | !INT | ||
|| | |4||19||23|| || || || || || || | ||
|| | |||
|| | |||
|- | |- | ||
|| | !DEX | ||
|| | |10|| || || || || || || || || | ||
|| | |||
|| | |||
|- | |- | ||
|| | !WIS | ||
|| | |1||7||21|| || || || || || || | ||
| | |} | ||
|| | |||
===Recommended Builds=== | |||
*For a balanced Apprentice: | |||
Distribute points between INT and WIS, with a secondary focus on VIT. This provides good damage output while maintaining solid healing and survivability. | |||
*For a damage-focused Apprentice: | |||
Focus primarily on INT, with enough WIS for MP regeneration. This build maximizes the effectiveness of Elemental Bolt and Magic Darts for raw damage output. | |||
*For a healer-focused Apprentice: | |||
Prioritize WIS and VIT, with just enough INT for some damage. This build takes advantage of Healing Touch and Deep Spirituality to keep the party alive. | |||
==Gear== | |||
'''Recommended gear for Apprentices''' | |||
* Weapons | |||
**'''Staves:''' Provide M.ATK bonuses for increased spell damage | |||
**'''Wands:''' Offer a balance of M.ATK and other magical stats | |||
**'''Tomes:''' Can provide M.ATK and other utility bonuses | |||
* Armor | |||
**'''Light Armor:''' Provides MP regeneration and M.DEF, essential for spellcasters | |||
**'''Medium Armor:''' Can be used for a bit more survivability at the cost of MP | |||
* Accessories | |||
**Focus on accessories that boost INT, WIS, and MP Regen | |||
**M.ATK accessories can significantly increase your damage output | |||
==Scripts== | |||
===Default=== | |||
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":50}],"action":{"key":"skillHealingTouch","itemIds":[]},"target":{"key":"ally"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillMagicDarts","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillElementalBolt","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":20}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"backline"}</pre> | |||
===Ideas and suggestions=== | |||
''These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle'' | |||
*Use [[Apprentice#Healing Touch | Healing Touch]] to keep your tank or allies alive when they drop below 50% HP. | |||
*Use [[Apprentice#Magic Darts | Magic Darts]] when facing multiple enemies to maximize damage across targets. | |||
*Use [[Apprentice#Elemental Bolt | Elemental Bolt]] as your primary single-target damage ability. | |||
*Position in the backline to stay safe from melee attacks while casting spells. | |||
*Idle when MP is low to regenerate, as Deep Spirituality levels up from idling in battle. | |||
==Skills== | |||
===Elemental Bolt=== | |||
''active | attack | single target'' | |||
*Max level: 50 | |||
*Range: 3 | |||
*Available on: [[Apprentice]], [[Mage]], [[Sorcerer]], [[Acolyte]], [[Wizard]], [[Sage]], [[Priest]] | |||
Ranged single target spell, that fires a bolt of a random element. That means each attack has a 25% chance one of the four elements: Fire, Water, Air or Earth. Damage ranges from 100% to 130% M.Atk. | |||
'''Element:''' Random (Fire/Water/Air/Earth) | '''AoE:''' No | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |- | ||
! Skill level !! MP Cost !! Damage | |||
|- | |- | ||
|| | | style="width: 25%;" | 0 | ||
|| | | style="width: 20%"| 3 MP | ||
| style="width: 55%"| 100% M.ATK | |||
|| | |||
|- | |- | ||
|| | || 10 | ||
|| | || 4.8 MP | ||
|| 106% M.ATK | |||
|| | |||
|- | |- | ||
|| | || 20 | ||
|| | || 6.6 MP | ||
|| 112% M.ATK | |||
|| | |||
|- | |- | ||
|| | || 30 | ||
|| | || 8.4 MP | ||
|| 118% M.ATK | |||
|| | |||
|- | |- | ||
|| | || 40 | ||
|| | || 10.2 MP | ||
|| 124% M.ATK | |||
|| | |||
|- | |- | ||
|| | || 50 | ||
|| | || 12 MP | ||
|| 130% M.ATK | |||
|| | |||
|} | |} | ||
<br> | |||
===Magic Darts=== | |||
{| class="wikitable" style="width: 80%;" | ''active | attack | multi-target'' | ||
*Max level: 50 | |||
*Range: 3 | |||
*Available on: [[Apprentice]], [[Mage]], [[Sorcerer]], [[Acolyte]], [[Wizard]], [[Sage]], [[Priest]] | |||
A neutral ranged spell that fires 2 arcane darts. They will prioritize hitting multiple targets, but can hit the same if only 1 remains. Each dart deals from 60% to 75% M.Atk damage. If it hits the same target multiple times, it only does 75% damage on the consecutive hits. Has a small progressive HIT bonus, from 0 to 10 at max level. | |||
'''Element:''' Neutral | '''AoE:''' No (2 projectiles) | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |- | ||
! Skill level !! | ! Skill level !! MP Cost !! Damage per Dart !! Other Effects | ||
|- | |- | ||
| style="width: | | style="width: 20%;" | 0 | ||
| style="width: 15%"| | | style="width: 15%"| 5 MP | ||
| style="width: | | style="width: 30%"| 60% M.ATK | ||
| style="width: | | style="width: 35%"| +0 HIT | ||
|- | |- | ||
|| | || 10 | ||
|| | || 6 MP | ||
|| | || 63% M.ATK | ||
|| +2 HIT | |||
|- | |- | ||
|| | || 20 | ||
|| 7 MP | || 7 MP | ||
|| | || 66% M.ATK | ||
|| +4 HIT | |||
|- | |- | ||
|| | || 30 | ||
|| | || 8 MP | ||
|| 69% M.ATK | |||
|| +6 HIT | |||
|- | |||
|| 40 | |||
|| 9 MP | || 9 MP | ||
|| | || 72% M.ATK | ||
|| +8 HIT | |||
|- | |||
|| 50 | |||
|| 10 MP | |||
|| 75% M.ATK | |||
|| +10 HIT | |||
|} | |||
<br> | |||
===Healing Touch=== | |||
''active | heal | single target'' | |||
*Max level: 50 | |||
*Range: 1 | |||
*Available on: [[Apprentice]], [[Mage]], [[Sorcerer]], [[Acolyte]], [[Wizard]], [[Sage]], [[Priest]] | |||
A melee single target healing spell that can heal moderate wounds. Healing amount formula is the following: 20 + (1~4 depending on skill level) * (1.0 WIShealing). | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |- | ||
! Skill level !! MP Cost !! Healing | |||
|- | |- | ||
|| | | style="width: 25%;" | 0 | ||
| | | style="width: 20%"| 3 MP | ||
| | | style="width: 55%"| 20 + 1 * WIShealing | ||
|| | |||
|- | |- | ||
|| | || 10 | ||
|| | || 6 MP | ||
|| 20 + 1.6 * WIShealing | |||
|| | |||
|- | |- | ||
|| | || 20 | ||
|| | || 9 MP | ||
|| 20 + 2.2 * WIShealing | |||
|| | |||
|- | |- | ||
|| | || 30 | ||
|| | || 12 MP | ||
|| 20 + 2.8 * WIShealing | |||
|| | |||
|- | |- | ||
|| | || 40 | ||
|| | || 15 MP | ||
|| 20 + 3.4 * WIShealing | |||
|| | |||
|- | |- | ||
|| | || 50 | ||
|| | || 18 MP | ||
|| 20 + 4 * WIShealing | |||
|| | |||
|} | |} | ||
<br> | |||
===Arcane Knowledge=== | |||
''passive'' | |||
*Max level: 50 | |||
*Available on: [[Apprentice]], [[Mage]], [[Sorcerer]], [[Acolyte]], [[Wizard]], [[Sage]], [[Priest]] | |||
Increases M.ATK by +0.4 per level, for a total of 20 M.Atk at max level. Levels up on casting magic abilities. | |||
{| class="wikitable" style="width: 80%;" | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |||
! Skill level !! Increase | |||
|- | |||
| style="width: 30%;" | 0 | |||
| style="width: 70%"| +0 M.ATK | |||
|- | |- | ||
|| 10 | |||
|| +4 M.ATK | |||
|- | |- | ||
| | || 20 | ||
| | || +8 M.ATK | ||
|- | |- | ||
|| | || 30 | ||
|| +12 M.ATK | |||
|| + | |||
|- | |- | ||
|| | || 40 | ||
|| +16 M.ATK | |||
|| + | |||
|- | |- | ||
|| | || 50 | ||
|| | || +20 M.ATK | ||
| | |} | ||
<br> | |||
===Efficient Spellcasting=== | |||
''passive'' | |||
*Max level: 50 | |||
*Available on: [[Apprentice]], [[Mage]], [[Sorcerer]], [[Acolyte]], [[Wizard]], [[Sage]], [[Priest]] | |||
Every spell cast has a chance to have its MP cost refunded. Increases the chance by +0.2% per level, for a total of 10% at max level. Levels up on spending MP. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |- | ||
! Skill level !! MP Refund Chance | |||
|- | |- | ||
|| | | style="width: 30%;" | 0 | ||
|| | | style="width: 70%"| 0% | ||
|- | |- | ||
|| | || 10 | ||
|| | || 2% | ||
|- | |- | ||
|| | || 20 | ||
|| | || 4% | ||
|- | |- | ||
|| | || 30 | ||
|| | || 6% | ||
|- | |- | ||
|| | || 40 | ||
|| | || 8% | ||
|- | |- | ||
|| | || 50 | ||
|| 10% | |||
|| | |||
|} | |} | ||
<br> | |||
===Deep Spirituality=== | |||
{| class="wikitable" style="width: 80%;" | ''passive'' | ||
*Max level: 50 | |||
*Available on: [[Apprentice]], [[Mage]], [[Sorcerer]], [[Acolyte]], [[Wizard]], [[Sage]], [[Priest]] | |||
Increases WIS Healing by +0.1 and MP regeneration by +0.1 per level, for a total of 5 WIS Healing and 5 MP Regen at max level. Levels up on idle action in battle. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |- | ||
! Skill level !! | ! Skill level !! WIS Healing Increase !! MP Regen Increase | ||
|- | |- | ||
| style="width: | | style="width: 30%;" | 0 | ||
| style="width: | | style="width: 35%"| +0 WIS Healing | ||
| style="width: 35%"| +0 MP Regen | |||
| style="width: | |||
|- | |- | ||
|| | || 10 | ||
|| | || +1 WIS Healing | ||
|| +1 MP Regen | |||
|| +1 | |||
|- | |- | ||
|| | || 20 | ||
|| | || +2 WIS Healing | ||
|| +2 MP Regen | |||
|| +2 | |||
|- | |- | ||
|| | || 30 | ||
|| | || +3 WIS Healing | ||
|| +3 MP Regen | |||
|| +3 | |||
|- | |- | ||
|| | || 40 | ||
|| | || +4 WIS Healing | ||
|| +4 MP Regen | |||
|| +4 | |||
|- | |- | ||
|| | || 50 | ||
|| +5 WIS Healing | |||
|| +5 MP Regen | |||
|| +5 WIS | |||
|| + | |||
|} | |} | ||
<br> | |||
=Titles= | ==Titles== | ||
{| class="wikitable" style="width: 80%;" | {| class="wikitable" style="width: 80%;" | ||
|- | |- | ||
| Line 265: | Line 342: | ||
|| Intermediate Apprentice | || Intermediate Apprentice | ||
|- | |- | ||
|| Level | || Level 15 | ||
|| Advanced Apprentice | || Advanced Apprentice | ||
|- | |- | ||
|| Level | || Level 20 | ||
|| Book Worm | || Book Worm | ||
|- | |- | ||
|| Level | || Level 25 | ||
|| Master Apprentice | || Master Apprentice | ||
|} | |} | ||
[[Category:Apprentice]] | [[Category:Apprentice]] | ||
Revision as of 19:26, 1 January 2026
Apprentice
| |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||
| Max Level: | 25 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
5 0.2 3 | ||||||||||||
| Unlocks from: Starting Class | |||||||||||||
| Unlocks: Mage, Sorcerer, Acolyte | |||||||||||||
|
Class Bonuses
| |||||||||||||
The Disciple of Magic
Born with a knack for all things magical, Apprentices are well versed on the introductory level spells of several magic schools: elemental; arcane; divine. Acts as both a magic damage dealer and a healer, adjusting on the fly for whatever the party currently needs.
As one of the three starting classes, Apprentices are the first step in a journey of arcane mastery. These budding spellcasters have access to a diverse toolkit that allows them to fill multiple roles in a party. Whether raining elemental bolts on enemies, firing arcane darts at multiple targets, or healing wounded allies, Apprentices learn to adapt to the needs of their party. As they gain experience, Apprentices can choose to specialize further, becoming powerful elemental mages, versatile sorcerers, or devoted healers.
Unlock
Apprentice is one of the three starting classes available to all new players. No requirements are needed to begin as an Apprentice.
Pros and Cons
Comparisons are made considering classes from the same tier
Apprentices are the most versatile starting class, capable of dealing magic damage and healing allies. They have access to Elemental Bolt for reliable ranged damage with random elemental effects, and Magic Darts to hit multiple targets at once.
For support, they can rely on Healing Touch to heal allies in melee range, making them a capable off-healer. The Arcane Knowledge passive increases their M.ATK as they cast spells, while Deep Spirituality improves their healing and MP regeneration.
Additionally, Efficient Spellcasting provides a chance to refund MP costs, helping with mana sustainability in longer fights.
However, they have the lowest HP and physical defenses of all starting classes, making them very fragile. They also lack any physical damage options and must rely entirely on magic, which can be resisted by certain enemies.
Stats
Apprentices benefit from magical stats. Their damage scales primarily from INT for magic attacks, and their healing effectiveness is determined by WIS.
INT is crucial for increasing their M.ATK, which powers both Elemental Bolt and Magic Darts. WIS improves their healing from Healing Touch and MP regeneration. A bit of VIT can help with survivability.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| STR | ||||||||||
| AGI | 16 | |||||||||
| VIT | 13 | |||||||||
| INT | 4 | 19 | 23 | |||||||
| DEX | 10 | |||||||||
| WIS | 1 | 7 | 21 |
Recommended Builds
- For a balanced Apprentice:
Distribute points between INT and WIS, with a secondary focus on VIT. This provides good damage output while maintaining solid healing and survivability.
- For a damage-focused Apprentice:
Focus primarily on INT, with enough WIS for MP regeneration. This build maximizes the effectiveness of Elemental Bolt and Magic Darts for raw damage output.
- For a healer-focused Apprentice:
Prioritize WIS and VIT, with just enough INT for some damage. This build takes advantage of Healing Touch and Deep Spirituality to keep the party alive.
Gear
Recommended gear for Apprentices
- Weapons
- Staves: Provide M.ATK bonuses for increased spell damage
- Wands: Offer a balance of M.ATK and other magical stats
- Tomes: Can provide M.ATK and other utility bonuses
- Armor
- Light Armor: Provides MP regeneration and M.DEF, essential for spellcasters
- Medium Armor: Can be used for a bit more survivability at the cost of MP
- Accessories
- Focus on accessories that boost INT, WIS, and MP Regen
- M.ATK accessories can significantly increase your damage output
Scripts
Default
{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":50}],"action":{"key":"skillHealingTouch","itemIds":[]},"target":{"key":"ally"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillMagicDarts","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillElementalBolt","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":20}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"backline"}
Ideas and suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle
- Use Healing Touch to keep your tank or allies alive when they drop below 50% HP.
- Use Magic Darts when facing multiple enemies to maximize damage across targets.
- Use Elemental Bolt as your primary single-target damage ability.
- Position in the backline to stay safe from melee attacks while casting spells.
- Idle when MP is low to regenerate, as Deep Spirituality levels up from idling in battle.
Skills
Elemental Bolt
active | attack | single target
Ranged single target spell, that fires a bolt of a random element. That means each attack has a 25% chance one of the four elements: Fire, Water, Air or Earth. Damage ranges from 100% to 130% M.Atk.
Element: Random (Fire/Water/Air/Earth) | AoE: No
| Skill level | MP Cost | Damage |
|---|---|---|
| 0 | 3 MP | 100% M.ATK |
| 10 | 4.8 MP | 106% M.ATK |
| 20 | 6.6 MP | 112% M.ATK |
| 30 | 8.4 MP | 118% M.ATK |
| 40 | 10.2 MP | 124% M.ATK |
| 50 | 12 MP | 130% M.ATK |
Magic Darts
active | attack | multi-target
A neutral ranged spell that fires 2 arcane darts. They will prioritize hitting multiple targets, but can hit the same if only 1 remains. Each dart deals from 60% to 75% M.Atk damage. If it hits the same target multiple times, it only does 75% damage on the consecutive hits. Has a small progressive HIT bonus, from 0 to 10 at max level.
Element: Neutral | AoE: No (2 projectiles)
| Skill level | MP Cost | Damage per Dart | Other Effects |
|---|---|---|---|
| 0 | 5 MP | 60% M.ATK | +0 HIT |
| 10 | 6 MP | 63% M.ATK | +2 HIT |
| 20 | 7 MP | 66% M.ATK | +4 HIT |
| 30 | 8 MP | 69% M.ATK | +6 HIT |
| 40 | 9 MP | 72% M.ATK | +8 HIT |
| 50 | 10 MP | 75% M.ATK | +10 HIT |
Healing Touch
active | heal | single target
A melee single target healing spell that can heal moderate wounds. Healing amount formula is the following: 20 + (1~4 depending on skill level) * (1.0 WIShealing).
| Skill level | MP Cost | Healing |
|---|---|---|
| 0 | 3 MP | 20 + 1 * WIShealing |
| 10 | 6 MP | 20 + 1.6 * WIShealing |
| 20 | 9 MP | 20 + 2.2 * WIShealing |
| 30 | 12 MP | 20 + 2.8 * WIShealing |
| 40 | 15 MP | 20 + 3.4 * WIShealing |
| 50 | 18 MP | 20 + 4 * WIShealing |
Arcane Knowledge
passive
Increases M.ATK by +0.4 per level, for a total of 20 M.Atk at max level. Levels up on casting magic abilities.
| Skill level | Increase |
|---|---|
| 0 | +0 M.ATK |
| 10 | +4 M.ATK |
| 20 | +8 M.ATK |
| 30 | +12 M.ATK |
| 40 | +16 M.ATK |
| 50 | +20 M.ATK |
Efficient Spellcasting
passive
Every spell cast has a chance to have its MP cost refunded. Increases the chance by +0.2% per level, for a total of 10% at max level. Levels up on spending MP.
| Skill level | MP Refund Chance |
|---|---|
| 0 | 0% |
| 10 | 2% |
| 20 | 4% |
| 30 | 6% |
| 40 | 8% |
| 50 | 10% |
Deep Spirituality
passive
Increases WIS Healing by +0.1 and MP regeneration by +0.1 per level, for a total of 5 WIS Healing and 5 MP Regen at max level. Levels up on idle action in battle.
| Skill level | WIS Healing Increase | MP Regen Increase |
|---|---|---|
| 0 | +0 WIS Healing | +0 MP Regen |
| 10 | +1 WIS Healing | +1 MP Regen |
| 20 | +2 WIS Healing | +2 MP Regen |
| 30 | +3 WIS Healing | +3 MP Regen |
| 40 | +4 WIS Healing | +4 MP Regen |
| 50 | +5 WIS Healing | +5 MP Regen |
Titles
| Class level | Title |
|---|---|
| Level 0 | N/A |
| Level 5 | Initiate Apprentice |
| Level 10 | Intermediate Apprentice |
| Level 15 | Advanced Apprentice |
| Level 20 | Book Worm |
| Level 25 | Master Apprentice |