Acolyte
Acolyte
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| Max Level: | 40 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
5 0.4 5 | ||||||||||||
| Unlocks from: Apprentice | |||||||||||||
| Unlocks: Priest | |||||||||||||
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Class Bonuses
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The Gentle Aid
A practitioner of divine magic, that brings forth holy energies to aid their allies. Has stronger healing capabilities and ways to strengthen the party's defenses, as well as a rudimentary attack spell.
Acolytes dedicate themselves to the sacred arts of healing and protection. While Mages and Sorcerers focus on destruction, Acolytes ensure their party survives the onslaught. Their powerful healing spells, defensive buffs, and even the ability to revive fallen allies make them indispensable in challenging content.
Unlock
The Acolyte is a tier 2 class that is unlocked by leveling the Apprentice class to level 25. As all T2 classes, it retains all of the previous T1 class' skills.
Pros and Cons
Comparisons are made considering classes from the same tier
Acolytes are the premier support class. Heal provides substantial single-target healing with extended range compared to Healing Touch. Divine Protection and Sacred Immunity buff the entire party's defenses.
Their most unique ability is Reanimation, which can bring knocked out allies back into the fight. Holy Light gives them offensive capability with a chance to blind enemies.
Enlightened Spirituality enhances their healing and MP regeneration passively.
- Strengths:
- Strongest healing in the game with Heal
- Party-wide defensive buffs with Divine Protection and Sacred Immunity
- Can revive fallen allies with Reanimation
- Decent offensive option with Holy Light
- Excellent MP regeneration through Enlightened Spirituality
- Weaknesses:
- Low damage output compared to other casters
- Healing requires being in range of allies
- Party buffs have high MP costs
- Limited offensive capabilities
Stats
Acolytes prioritize WIS for healing power and MP regeneration, with INT for their offensive spell.
WIS directly increases WISHealing, making heals more potent, and improves MP regeneration for sustained support. INT powers Holy Light for when offense is needed.
VIT provides survivability - a dead healer heals no one. DEX helps Holy Light's blind effect land and improves spell accuracy.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
|---|---|---|---|---|---|---|---|
| STR | 32 | ||||||
| AGI | 7 | 24 | 36 | ||||
| VIT | 4 | 22 | 30 | ||||
| INT | 10 | 28 | 38 | ||||
| DEX | 16 | 39 | |||||
| WIS | 1 | 13 | 19 | 26 | 34 | 40 |
Recommended Builds
- For a dedicated healer:
Maximize WIS for healing power and MP regeneration. VIT secondary for survivability. INT only if you need Holy Light damage.
- For a balanced support:
Split between WIS and INT with some VIT. Can contribute damage with Holy Light while maintaining strong heals.
- For a tanky healer:
WIS and VIT primary. This Acolyte can take hits while keeping the party alive. Useful when positioning is difficult.
Note:
Acolytes should prioritize keeping allies alive over dealing damage. A living party deals more damage than a dead one.
Gear
Recommended gear for Acolytes
- Weapons
- Wands: WISHealing bonuses directly improve healing output
- Staves: M.Atk for Holy Light damage if needed
- Tomes/Manuals: MP/MP Regen for sustained healing
- Bucklers: P.Def for survivability
- Armor
- Light Armor: MP regeneration is crucial for sustained healing
- Medium Armor: Balance of defense and MP if survivability is needed
- Heavy Armor: Only 1-2 pieces if the Acolyte is frequently targeted
- Accessories
- WISHealing accessories directly boost heal amounts
- MP Regen accessories ensure you can always heal when needed
- Defensive accessories if survivability is an issue
Scripts
Default
The default script prioritizes keeping allies alive:
- Steps toward knocked out allies
- Uses Reanimation on knocked out allies
- Steps toward low HP allies out of range
- Heals allies below 40% HP
- Maintains Divine Protection buff
- Maintains Sacred Immunity buff
- Uses MP potions when low
- Heals allies below 70% HP
- Uses Holy Light when MP is high
- Steps forward if no enemies in range
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Ideas and suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle
- Reanimation is expensive - save MP for emergencies by not spamming Holy Light.
- Keep Divine Protection and Sacred Immunity active for party-wide defense.
- Position in the midline to reach both frontline and backline allies with Heal.
- Holy Light's blind effect can save allies by reducing enemy accuracy.
- Idle when MP is low to regenerate - this also levels up Enlightened Spirituality.
- Adjust HP thresholds based on how much damage your party takes.
Skills
Heal
active | heal | single target
- Max level: 80
- Range: 2
- Available on: Acolyte, Cleric
- Enhanced by: Healing Touch
A short range stronger single target healing spell that can heal bad wounds. Enhanced by Healing Touch. Healing amount formula is the following: Healing Touch Healing + (0~4 depending on skill level) * (1.0 WIShealing).
| Skill level | MP Cost | Healing |
|---|---|---|
| 0 | 12 MP | Healing Touch + 0 * WIShealing |
| 20 | 17 MP | Healing Touch + 1 * WIShealing |
| 40 | 22 MP | Healing Touch + 2 * WIShealing |
| 60 | 27 MP | Healing Touch + 3 * WIShealing |
| 80 | 32 MP | Healing Touch + 4 * WIShealing |
Enlightened Spirituality
passive
- Max level: 80
- Available on: Acolyte, Cleric
- Enhanced by: Deep Spirituality
Further increases WIS Healing by +0.1 and MP regeneration by +0.1 per level, for a total of 8 WIS Healing and 8 MP Regen at max level. Levels up on idle action in battle.
| Skill level | WIS Healing Bonus | MP Regen Bonus |
|---|---|---|
| 0 | +0 WIS Healing | +0 MP Regen |
| 20 | +2 WIS Healing | +2 MP Regen |
| 40 | +4 WIS Healing | +4 MP Regen |
| 60 | +6 WIS Healing | +6 MP Regen |
| 80 | +8 WIS Healing | +8 MP Regen |
Divine Protection
active | buff | all allies
Defensive party buff. Increases the physical and magical defenses of each party member. The increase ranges from 5~10 P.Def and 4~8 M.Def and the duration 4~9 rounds.
| Skill level | MP Cost | Duration | Defensive Bonus |
|---|---|---|---|
| 0 | 14 MP | 4 rounds | +5 P.Def, +4 M.Def |
| 20 | 18 MP | 5 rounds | +6.25 P.Def, +5 M.Def |
| 40 | 22 MP | 6 rounds | +7.5 P.Def, +6 M.Def |
| 60 | 26 MP | 8 rounds | +8.75 P.Def, +7 M.Def |
| 80 | 30 MP | 9 rounds | +10 P.Def, +8 M.Def |
Sacred Immunity
active | buff | all allies
Defensive party buff. Increases the status defense of each party member. The increase ranges from 7~15 S.Def and the duration 4~9 rounds.
| Skill level | MP Cost | Duration | S.Def Bonus |
|---|---|---|---|
| 0 | 10 MP | 4 rounds | +7 S.Def |
| 20 | 14 MP | 5 rounds | +9 S.Def |
| 40 | 18 MP | 6 rounds | +11 S.Def |
| 60 | 22 MP | 8 rounds | +13 S.Def |
| 80 | 26 MP | 9 rounds | +15 S.Def |
Holy Light
active | attack | single target | blind
A shiny burst of holy energy with a chance to blind its target. The chance to apply Blind depends on S.Atk. Damage ranges from 120~160% M.Atk plus 0~50% Wis Healing bonus damage, has 10~20 additional HIT, 0~10 bonus S.Atk and 2~5 rounds of Blind.
Element: Holy | AoE: No
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 8 MP | 120% M.ATK + 0% WISHealing | +10 HIT, +0 S.Atk, Blind 2 rounds |
| 20 | 10.5 MP | 130% M.ATK + 12.5% WISHealing | +12.5 HIT, +2.5 S.Atk, Blind 2 rounds |
| 40 | 13 MP | 140% M.ATK + 25% WISHealing | +15 HIT, +5 S.Atk, Blind 3 rounds |
| 60 | 15.5 MP | 150% M.ATK + 37.5% WISHealing | +17.5 HIT, +7.5 S.Atk, Blind 4 rounds |
| 80 | 18 MP | 160% M.ATK + 50% WISHealing | +20 HIT, +10 S.Atk, Blind 5 rounds |
Reanimation
active | revive | single target
- Max level: 80
- Range: 1
- Available on: Acolyte, Cleric
- Enhanced by: Healing Touch
Begs for the mercy of the Light, and brings a character back to life, barely clinging to it. Enhanced by Healing Touch. Takes an ally out of KO'd state and heals them for 5~10% of their max HP, plus the equivalent of a Healing Touch worth of healing. Can be used on a living ally and will only heal their HP.
| Skill level | MP Cost | Revival Healing |
|---|---|---|
| 0 | 25 MP | 5% Max HP + Healing Touch |
| 20 | 31.25 MP | 6.25% Max HP + Healing Touch |
| 40 | 37.5 MP | 7.5% Max HP + Healing Touch |
| 60 | 43.75 MP | 8.75% Max HP + Healing Touch |
| 80 | 50 MP | 10% Max HP + Healing Touch |
Titles
Acolyte titles are earned by leveling up the Acolyte class:
| Class level | Title |
|---|---|
| Level 0 | N/A |
| Level 20 | Devoted Healer |
| Level 40 | High Acolyte |