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=Priest=
{{ClassInfobox
Priest is a tier 2 class that is unlocked by leveling the Apprentice class to level 30. It is a pure support class that focuses on healing and providing a defensive buff to their party. They are skilled at using their abilities to keep their allies alive and protect them from harm. One of the key abilities that sets priests apart from other support classes is their ability to remove negative effects from the healing recipient. This can be a powerful tool in combat, as it allows the priest to remove any debuffs or ailments that may be hindering their allies' performance. In addition to their healing abilities, priests also have a party-wide defensive buff that they can use to increase the survivability of their entire group. Another unique ability of priests is the ability to revive fallen allies. This can be a crucial ability in the heat of battle, as it allows the priest to bring their allies back into the fight and help turn the tide of the battle in their favor. Overall, the priest is a vital member of any party, providing healing and protection to their allies and helping to keep them alive in the midst of combat.
|name=Priest
|image=https://roidle.com/regular/assets/images/classes/28.png
|portrait=https://irowiki.org/w/images/a/ab/High_Priest.png
|maxLevel=50
|baseHp=6
|varHp=0.6
|baseMp=7
|unlocksFrom=[[Acolyte]]
|unlocksTo=None
|strBonus=1
|agiBonus=5
|vitBonus=6
|intBonus=5
|dexBonus=5
|wisBonus=9
}}


==The Pious Protector==
''Full heartedly dedicated to faith, the Priest can keep the party alive and kicking like no other. With a vast assortment of skills to heal, restore and protect the party, as well as a few offensive options, higher powers guide this heavenly warrior to be the ultimate support.''


=Skills=
When survival matters most, the Priest answers the call. They possess the most comprehensive healing toolkit in the game, from powerful single-target [[Priest#Benediction | Benediction]] to party-wide [[Priest#Prayer of Healing | Prayer of Healing]]. Their [[Priest#Resurrection | Resurrection]] skill can bring fallen allies back from KO, while [[Priest#Divine Intervention | Divine Intervention]] and [[Priest#Sacred Immunity | Sacred Immunity]] provide defensive buffs that keep the party standing. For offense, [[Priest#Heavenly Beam | Heavenly Beam]] delivers holy damage with a chance to blind, and [[Priest#Dispel | Dispel]] strips buffs from entire enemy formations.
* '''Heal''': a single healing spell that scales up based on the character's WIS stat and level.
 
{| class="wikitable" style="width: 80%;"
 
==Unlock==
Priest is a tier 3 class that is unlocked by leveling the [[Acolyte]] class to level 40. As all T3 classes, it retains all of the previous T2 and T1 classes' skills.
 
 
==Pros and Cons==
''Comparisons are made considering classes from the same tier''
 
Priests are the undisputed masters of healing and party sustain. [[Priest#Benediction | Benediction]] combines massive single-target healing with offensive buffs, while [[Priest#Prayer of Healing | Prayer of Healing]] keeps the entire party topped off. [[Priest#Resurrection | Resurrection]] is unique - no other class can revive fallen allies mid-combat.
 
Their defensive buffs are equally impressive: [[Priest#Divine Intervention | Divine Intervention]] boosts party defenses, [[Priest#Sacred Immunity | Sacred Immunity]] provides status protection, and [[Priest#Cleanse | Cleanse]] passively removes debuffs when healing. [[Priest#Transcendence | Transcendence]] enhances their WIS Healing and provides critical bonuses.
 
*'''Strengths:'''
**Best healing output in the game
**Only class with combat resurrection
**Powerful party-wide defensive buffs
**[[Priest#Cleanse | Cleanse]] removes debuffs passively
**[[Priest#Dispel | Dispel]] strips enemy buffs
**Solid holy damage with [[Priest#Heavenly Beam | Heavenly Beam]]
 
*'''Weaknesses:'''
**Lower damage output than offensive classes
**High MP consumption on healing skills
**Resurrection has short range
**Less effective when party doesn't need healing
 
 
==Stats==
Priests scale primarily with [[Stats & Attributes#Wisdom | WIS]] for WIS Healing and MP regeneration. [[Stats & Attributes#Intelligence | INT]] provides M.Atk for [[Priest#Heavenly Beam | Heavenly Beam]], while [[Stats & Attributes#Dexterity | DEX]] helps with S.Atk for status effects.
 
[[Stats & Attributes#Wisdom | WIS]] is paramount - it directly powers all healing abilities and provides MP sustain. [[Stats & Attributes#Intelligence | INT]] adds damage to Heavenly Beam. [[Stats & Attributes#Dexterity | DEX]] ensures Blind and [[Priest#Dispel | Dispel]] land consistently.
 
[[Stats & Attributes#Vitality | VIT]] provides survivability - a dead healer heals no one. [[Stats & Attributes#Agility | AGI]] offers speed for more healing actions.
=== Class Bonuses===
The Levels in which one receives a certain bonus
{|class="wikitable"
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
!STR
|30|| || || || || || || || 
|-
|-
| style="width: 10%"| Level 0
!AGI
| style="width: 15%"| N/A
|9||22||31||39||43|| || || || 
| style="width: 10%"| 3 MP
| style="width: 65%"| N/A
|-
|-
|| Level 10
!VIT
|| N/A
|5||15||21||28||37||45|| || || 
|| 6 MP
|| N/A
|-
|-
|| Level 20
!INT
|| N/A
|17||25||36||46||49|| || || || 
|| 9 MP
|| N/A
|-
|-
|| Level 30
!DEX
|| N/A
|13||24||33||40||48|| || || || 
|| 12 MP
|| N/A
|-
|-
|| Level 40
!WIS
|| N/A
|1||3||7||11||19||27||34||42||50
|| 15 MP
|}
|| N/A
===Recommended Builds===
*For maximum healing:
Stack WIS as high as possible. [[Priest#Transcendence | Transcendence]] further amplifies WIS Healing. Add VIT for survivability so you can keep healing.
 
*For a battle Priest:
Balance WIS and INT. Use [[Priest#Heavenly Beam | Heavenly Beam]] for damage while maintaining healing capability. DEX helps land Blind.
 
*For debuff-focused support:
WIS primary with DEX secondary for [[Priest#Dispel | Dispel]] effectiveness. Focus on stripping enemy buffs while keeping the party healthy.
 
 
==Gear==
'''Recommended gear for Priests'''
 
* Weapons
**'''Maces:''' Solid P.Atk with WIS Healing bonuses on some variants
**'''Staves:''' M.Atk for [[Priest#Heavenly Beam | Heavenly Beam]] builds
**'''Tomes/Manuals:''' MP regeneration and M.Def for sustained healing
 
* Armor
**'''Light Armor:''' MP regeneration and M.Def, essential for sustained healing
**'''Heavy Armor:''' If survivability is a concern, provides P.Def
 
* Accessories
**WIS and WIS Healing accessories for maximum healing output
**MP Regen accessories for sustained casting
**S.Atk accessories if focusing on [[Priest#Dispel | Dispel]] and Blind
 
 
==Scripts==
===Default===
The default script prioritizes keeping allies alive:
 
# Steps toward knocked out allies who are far away<br>
# Uses Resurrection on knocked out allies<br>
# Uses Prayer of Healing when team HP is low<br>
# Uses Benediction on allies below 40% HP<br>
# Uses Divine Intervention when no buff is active and MP is above 40%<br>
# Uses Sacred Immunity when no buff is active and MP is above 40%<br>
# Uses Dispel on buffed enemies when 5+ enemies present and MP is above 50%<br>
# Uses Benediction on allies below 70% HP<br>
# Uses Heavenly Beam on non-gathering enemies when MP is above 50% (1 round cooldown)<br>
# Uses Heavenly Beam on gathering enemies when MP is above 50%<br>
# Falls back to basic attacks<br>
 
<pre>{"script":[{"conditions":[{"key":"allyIsKnockedOut","not":null,"number":null},{"key":"allyCellFartherThan","not":false,"number":2}],"action":{"key":"stepToAlly","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":0},{"conditions":[{"key":"allyIsKnockedOut","not":null,"number":null}],"action":{"key":"skillResurrection","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":0},{"conditions":[{"key":"allyTeamHpLowerThan","not":false,"number":70}],"action":{"key":"skillPrayerOfHealing","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":40}],"action":{"key":"skillBenediction","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":40}],"action":{"key":"skillDivineIntervention","itemIds":[]},"target":{"key":"self"},"cooldown":5},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":40}],"action":{"key":"skillSacredImmunity","itemIds":[]},"target":{"key":"self"},"cooldown":5},{"conditions":[{"key":"foeHaveBuff","not":null,"number":null},{"key":"foeMultiplePresent","not":false,"number":5},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillDispel","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":70}],"action":{"key":"skillBenediction","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":50},{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillHeavenlyBeam","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":1},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillHeavenlyBeam","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"true","not":null,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"backline"}</pre>
===Ideas and Suggestions===
''These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle''
 
*[[Priest#Resurrection | Resurrection]] has only 1 range - position carefully or use step commands to reach fallen allies
*[[Priest#Benediction | Benediction]] also grants offensive buffs - use it on damage dealers before big attacks
*[[Priest#Prayer of Healing | Prayer of Healing]] is less efficient than Benediction but covers the whole party
*Keep [[Priest#Divine Intervention | Divine Intervention]] active for party-wide defense bonuses
*[[Priest#Dispel | Dispel]] is devastating against buffed enemies - prioritize when facing buff-heavy foes
*[[Priest#Cleanse | Cleanse]] triggers automatically on heals - focus on healing debuffed allies
*Position in the backline for safety while maintaining healing range
 
 
==Skills==
===Benediction===
''active | heal | single ally | buff''
*Max level: 100
*Range: 2
*Available on: [[Priest]]
*Enhanced by: [[Apprentice#Healing Touch | Healing Touch]], [[Acolyte#Heal | Heal]]
 
A very powerful short range single target healing and buffing spell that can heal the worst of wounds and empower their ally's next move. Enhanced by Healing Touch and Heal. The healing formula is: Healing Touch healing + Heal healing + (0~6 depending on skill level) * (1.0 WIShealing). Also grants +20~30 P.Atk, M.Atk and Hit to the target for 1 round.
 
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
|| Level 50
! Skill level !! MP Cost !! Healing !! Buff Effects
|| N/A
|| 18 MP
|| N/A
|-
|-
|| Level 60
| 0 || 13 MP || 2 * WISHealing (+ Heal + Healing Touch) || +20 P.Atk, M.Atk, Hit for 1 round
|| N/A
|| 21 MP
|| N/A
|-
|-
|| Level 70
| 25 || 21.75 MP || 3.5 * WISHealing (+ Heal + Healing Touch) || +22.5 P.Atk, M.Atk, Hit for 1 round
|| N/A
|| 24 MP
|| N/A
|-
|-
|| Level 80
| 50 || 30.5 MP || 5 * WISHealing (+ Heal + Healing Touch) || +25 P.Atk, M.Atk, Hit for 1 round
|| N/A
|| 27 MP
|| N/A
|-
|-
|| Level 90
| 75 || 39.25 MP || 6.5 * WISHealing (+ Heal + Healing Touch) || +27.5 P.Atk, M.Atk, Hit for 1 round
|| N/A
|| 30 MP
|| N/A
|-
|-
|| Level 100
| 100 || 48 MP || 8 * WISHealing (+ Heal + Healing Touch) || +30 P.Atk, M.Atk, Hit for 1 round
|| N/A
|| 33 MP
|| N/A
|}
|}
<br>
===Transcendence===
''passive''
*Max level: 100
*Available on: [[Priest]]
*Enhanced by: [[Acolyte#Spiritual Attunement | Spiritual Attunement]]
Ultimately increases WIS Healing by +0.1 and MP regeneration by +0.1 per level, as well as receiving heavenly good luck adding +0.1 C.Chance, +0.1 C.Negate and +0.2 C.Defense per level, for a total of 10 WIS Healing, 10 MP Regen, 10 C.Chance, 10 C.Negate and 20 C.Defense at max level. Levels up on idle action in battle.


* '''Prayer of Healing''': Partywide healing spell that heals for 50% of the effectiveness of the single target Heal spell.
{| class="wikitable skill-table" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! WIS Healing !! MP Regen !! C.Chance !! C.Negate !! C.Defense
|-
|-
| style="width: 10%"| Level 0
| 0 || +0 || +0 || +0 || +0 || +0
| style="width: 15%"| N/A
| style="width: 10%"| 9 MP
| style="width: 65%"| N/A
|-
|-
|| Level 10
| 25 || +2.5 || +2.5 || +2.5 || +2.5 || +5
|| N/A
|| 12 MP
|| N/A
|-
|-
|| Level 20
| 50 || +5 || +5 || +5 || +5 || +10
|| N/A
|| 16 MP
|| N/A
|-
|-
|| Level 30
| 75 || +7.5 || +7.5 || +7.5 || +7.5 || +15
|| N/A
|| 19 MP
|| N/A
|-
|-
|| Level 40
| 100 || +10 || +10 || +10 || +10 || +20
|| N/A
|}
|| 23 MP
<br>
|| N/A
===Divine Intervention===
''active | buff | all allies''
*Max level: 100
*Available on: [[Priest]]
*Enhanced by: [[Acolyte#Divine Protection | Divine Protection]]
 
Stronger defensive party buff. Further increases the physical and magical defenses of each party member. Enhanced by Divine Protection, adding +5~10 P.Def and +4~8 M.Def on top of it, depending on skill level, for total possible 20 P.Def, 16 M.Def for 10~15 rounds.
 
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
|| Level 50
! Skill level !! MP Cost !! P.Def Bonus !! M.Def Bonus !! Duration
|| N/A
|| 26 MP
|| N/A
|-
|-
|| Level 60
| 0 || 20 MP || +5 P.Def || +4 M.Def || 10 rounds
|| N/A
|| 30 MP
|| N/A
|-
|-
|| Level 70
| 25 || 30 MP || +6.25 P.Def || +5 M.Def || 11.25 rounds
|| N/A
|| 33 MP
|| N/A
|-
|-
|| Level 80
| 50 || 40 MP || +7.5 P.Def || +6 M.Def || 12.5 rounds
|| N/A
|| 37 MP
|| N/A
|-
|-
|| Level 90
| 75 || 50 MP || +8.75 P.Def || +7 M.Def || 13.75 rounds
|| N/A
|| 40 MP
|| N/A
|-
|-
|| Level 100
| 100 || 60 MP || +10 P.Def || +8 M.Def || 15 rounds
|| N/A
|| 44 MP
|| N/A
|}
|}
<br>
===Heavenly Beam===
''active | attack | single target | holy | blind''
*Max level: 100
*Range: 4
*Available on: [[Priest]]
*Enhanced by: [[Acolyte#Holy Light | Holy Light]]


* '''Cleanse''' ''(passive)'': With each use of a healing ability, there is an 85% chance of removing up to 6 debuffs at skill level 100. The chance is halved when using Prayer of Healing. This skill gains skill EXP each time the Priest casts a healing spell.
A gleaming ray of heavenly force with a chance to blind its target. The chance to apply Blind depends on S.Atk. Enhanced by Holy Light. Skill level adds 0~50% M.Atk plus 0~50% WIS Healing bonus damage on top of Holy Light's damage for a total of 120~210% M.Atk and 0~100% WIS Healing bonus damage. Adds 0~10 additional HIT and 0~10 bonus S.Atk, for a possible total of 30 HIT and 20 S.Atk, with Blind lasting 2~5 rounds inherited from Holy Light.
{| class="wikitable" style="width: 80%;"
 
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! MP Cost !! Damage !! Hit Bonus !! S.Atk Bonus !! Blind Duration
|-
|-
| style="width: 10%"| Level 0
| 0 || 10 MP || 70% M.ATK + 0% WISHealing || +0 Hit || +0 S.Atk || 2 rounds
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 45% chance to remove 1 debuff.
|-
|-
|| Level 10
| 25 || 15 MP || 82.5% M.ATK + 12.5% WISHealing || +2.5 Hit || +2.5 S.Atk || 2.75 rounds
|| N/A
|| N/A
|| 49% chance to remove 1 debuff.
|-
|-
|| Level 20
| 50 || 20 MP || 95% M.ATK + 25% WISHealing || +5 Hit || +5 S.Atk || 3.5 rounds
|| N/A
|| N/A
|| 53% chance to remove 2 debuffs.
|-
|-
|| Level 30
| 75 || 25 MP || 107.5% M.ATK + 37.5% WISHealing || +7.5 Hit || +7.5 S.Atk || 4.25 rounds
|| N/A
|| N/A
|| 57% chance to remove 2 debuffs.
|-
|-
|| Level 40
| 100 || 30 MP || 120% M.ATK + 50% WISHealing || +10 Hit || +10 S.Atk || 5 rounds
|| N/A
|}
|| N/A
<br>
|| 61% chance to remove 3 debuffs.
===Resurrection===
''active | heal | single ally''
*Max level: 100
*Range: 1
*Available on: [[Priest]]
*Enhanced by: [[Acolyte#Reanimation | Reanimation]], [[Acolyte#Heal | Heal]]
 
Channels the Holy Grace and brings a character back to life, with most wounds gone. Enhanced by Reanimation and Heal. Takes an ally out of KO'd state and heals them for 5~10% from Reanimation's level and 0~15% from Resurrection's level of their max HP (max total of 25%), plus the equivalent of a Heal worth of healing. Can be used on a living ally and will only heal their HP.
 
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
|| Level 50
! Skill level !! MP Cost !! HP Restored !! Additional Healing
|| N/A
|| N/A
|| 65% chance to remove 3 debuffs.
|-
|-
|| Level 60
| 0 || 50 MP || 5% max HP (+ Reanimation) || + Heal healing
|| N/A
|| N/A
|| 69% chance to remove 4 debuffs.
|-
|-
|| Level 70
| 25 || 75 MP || 8.75% max HP (+ Reanimation) || + Heal healing
|| N/A
|| N/A
|| 73% chance to remove 4 debuffs.
|-
|-
|| Level 80
| 50 || 100 MP || 12.5% max HP (+ Reanimation) || + Heal healing
|| N/A
|| N/A
|| 77% chance to remove 5 debuffs.
|-
|-
|| Level 90
| 75 || 125 MP || 16.25% max HP (+ Reanimation) || + Heal healing
|| N/A
|| N/A
|| 81% chance to remove 5 debuffs.
|-
|-
|| Level 100
| 100 || 150 MP || 20% max HP (+ Reanimation) || + Heal healing
|| N/A
|| N/A
|| 85% chance to remove 6 debuffs.
|}
|}
<br>
===Dispel===
''active | debuff | all enemies''
*Max level: 100
*Range: 5
*Available on: [[Priest]]
A dissonant emanation that makes enemies lose their buffs. Has a chance to remove 1~5 buffs from each enemy in the battlefield, depending on S.Atk. Has 10~30 S.Atk bonus depending on level.


* '''Divine Protection''': A party buff that increases everyone in the party’s P.DEF and M.DEF for up to +20 P.DEF and +15 M.DEF for 9 rounds at skill level 100.
{| class="wikitable skill-table" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! MP Cost !! Buffs Removed !! S.Atk Bonus
|-
|-
| style="width: 10%"| Level 0
| 0 || 12 MP || 1 buff || +10 S.Atk
| style="width: 15%"| N/A
| style="width: 10%"| 5 MP
| style="width: 65%"| +5 P.DEF and +5 M.DEF for 4 rounds
|-
|-
|| Level 10
| 25 || 19.5 MP || 2 buffs || +15 S.Atk
|| N/A
|| 12 MP
|| +6.5 P.DEF and +6 M.DEF for 4 rounds
|-
|-
|| Level 20
| 50 || 27 MP || 3 buffs || +20 S.Atk
|| N/A
|| 19 MP
|| +8 P.DEF and +7 M.DEF for 5 rounds
|-
|-
|| Level 30
| 75 || 34.5 MP || 4 buffs || +25 S.Atk
|| N/A
|| 26 MP
|| +9.5 P.DEF and +8 M.DEF for 5 rounds
|-
|-
|| Level 40
| 100 || 42 MP || 5 buffs || +30 S.Atk
|| N/A
|}
|| 33 MP
<br>
|| +11 P.DEF and +9 M.DEF for 6 rounds
===Prayer of Healing===
''active | heal | all allies''
*Max level: 100
*Range: 2
*Available on: [[Priest]]
*Enhanced by: [[Apprentice#Healing Touch | Healing Touch]], [[Acolyte#Heal | Heal]]
 
Heals the entire party by chanting a heavenly prayer. Enhanced by Healing Touch and Heal. The healing formula is: 0.5 * (Healing Touch healing + Heal healing) + (0~3 depending on skill level) * WISHealing. The total amount with all skills maxed is 7 * WISHealing.
 
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
|| Level 50
! Skill level !! MP Cost !! Healing
|| N/A
|| 40 MP
|| +12.5 P.DEF and +10 M.DEF for 6 rounds
|-
|-
|| Level 60
| 0 || 30 MP || 1 * WISHealing (+ 0.5 * Heal + 0.5 * Healing Touch)
|| N/A
|| 47 MP
|| +14 P.DEF and +11 M.DEF for 7 rounds
|-
|-
|| Level 70
| 25 || 42.5 MP || 1.75 * WISHealing (+ 0.5 * Heal + 0.5 * Healing Touch)
|| N/A
|| 54 MP
|| +15.5 P.DEF and +12 M.DEF for 7 rounds
|-
|-
|| Level 80
| 50 || 55 MP || 2.5 * WISHealing (+ 0.5 * Heal + 0.5 * Healing Touch)
|| N/A
|| 61 MP
|| +17 P.DEF and +13 M.DEF for 8 rounds
|-
|-
|| Level 90
| 75 || 67.5 MP || 3.25 * WISHealing (+ 0.5 * Heal + 0.5 * Healing Touch)
|| N/A
|| 68 MP
|| +18.5 P.DEF and +14 M.DEF for 8 rounds
|-
|-
|| Level 100
| 100 || 80 MP || 4 * WISHealing (+ 0.5 * Heal + 0.5 * Healing Touch)
|| N/A
|| 75 MP
|| +20 P.DEF and +15 M.DEF for 9 rounds
|}
|}
<br>
===Cleanse===
''passive''
*Max level: 100
*Available on: [[Priest]]
Passive ability. When using any healing ability, there is a chance to remove debuffs from the healed ally. Full party heals have half the chance. With basic effectiveness 45% chance and 4 debuffs. At maximum level 85% chance and 9 debuffs. Removes: disarm, blind, pinned, mocking shout, stunned, provoked, soaked, shocked, frozen, greased. Cannot be leveled up with Prayer of Healing. Levels up by casting healing abilities.


* '''Resurrection''': Revives a KO character, bringing them back to the battle with 5% HP at skill level 1. This amount increases to 30% at skill level 100.
{| class="wikitable skill-table" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| 50 MP
| style="width: 65%"| Revives a KO party member bringing them back to the battle with 5% HP.
|-
|| Level 10
|| N/A
|| 60 MP
|| Revives a KO party member bringing them back to the battle with 7.5% HP.
|-
|-
|| Level 20
! Skill level !! Cleanse Chance !! Debuffs Removed
|| N/A
|| 70 MP
|| Revives a KO party member bringing them back to the battle with 10% HP.
|-
|-
|| Level 30
| 0 || 45% || 4 debuffs
|| N/A
|| 80 MP
|| Revives a KO party member bringing them back to the battle with 12.5% HP.
|-
|-
|| Level 40
| 25 || 55% || 5.25 debuffs
|| N/A
|| 90 MP
|| Revives a KO party member bringing them back to the battle with 15% HP.
|-
|-
|| Level 50
| 50 || 65% || 6.5 debuffs
|| N/A
|| 100 MP
|| Revives a KO party member bringing them back to the battle with 17.5% HP.
|-
|-
|| Level 60
| 75 || 75% || 7.75 debuffs
|| N/A
|| 110 MP
|| Revives a KO party member bringing them back to the battle with 20% HP.
|-
|-
|| Level 70
| 100 || 85% || 9 debuffs
|| N/A
|| 120 MP
|| Revives a KO party member bringing them back to the battle with 22.5% HP.
|-
|| Level 80
|| N/A
|| 130 MP
|| Revives a KO party member bringing them back to the battle with 25% HP.
|-
|| Level 90
|| N/A
|| 140 MP
|| Revives a KO party member bringing them back to the battle with 27.5% HP.
|-
|| Level 100
|| N/A
|| 150 MP
|| Revives a KO party member bringing them back to the battle with 30% HP.
|}
|}
<br>
===Sacred Immunity===
''active | buff | all allies''
*Max level: 100
*Available on: [[Priest]]
*Enhanced by: [[Acolyte#Blessing | Blessing]]
Provides status protection to the entire party. Enhanced by Blessing. Grants 10~30 S.Def to all party members for 8~15 rounds, protecting against debilitating status effects.


* '''Improved Spirituality''' ''(passive)'': Gives +10 WIS and +50 MP regeneration to Apprentice/Priest when idling at skill level 100. This skill gains skill EXP each time the Apprentice/Priest idles.
{| class="wikitable skill-table" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 WIS. +0 MP regeneration
|-
|| Level 10
|| N/A
|| N/A
|| +1 WIS. +5 MP regeneration
|-
|-
|| Level 20
! Skill level !! MP Cost !! S.Def Bonus !! Duration
|| N/A
|| N/A
|| +2 WIS. +10 MP regeneration
|-
|-
|| Level 30
| 0 || 25 MP || +10 S.Def || 8 rounds
|| N/A
|| N/A
|| +3 WIS. +15 MP regeneration
|-
|-
|| Level 40
| 25 || 32.5 MP || +15 S.Def || 9.75 rounds
|| N/A
|| N/A
|| +4 WIS. +20 MP regeneration
|-
|-
|| Level 50
| 50 || 40 MP || +20 S.Def || 11.5 rounds
|| N/A
|| N/A
|| +5 WIS. +25 MP regeneration
|-
|-
|| Level 60
| 75 || 47.5 MP || +25 S.Def || 13.25 rounds
|| N/A
|| N/A
|| +6 WIS. +30 MP regeneration
|-
|-
|| Level 70
| 100 || 55 MP || +30 S.Def || 15 rounds
|| N/A
|| N/A
|| +7 WIS. +35 MP regeneration
|-
|| Level 80
|| N/A
|| N/A
|| +8 WIS. +40 MP regeneration
|-
|| Level 90
|| N/A
|| N/A
|| +9 WIS. +45 MP regeneration
|-
|| Level 100
|| N/A
|| N/A
|| +10 WIS. +50 MP regeneration
|}
|}


 
''Note: Priests are the only class capable of reviving fallen allies during combat with Resurrection.''
[[Category:Priest]]

Latest revision as of 14:00, 8 January 2026

Priest 28.png
High_Priest.png
Max Level: 50
Base HP/Level:
Variable HP/Level:
Base MP/Level:
6
0.6
7
Unlocks from: Acolyte
Unlocks: None

Class Bonuses

STR AGI VIT INT DEX WIS
+1 +5 +6 +5 +5 +9

The Pious Protector

Full heartedly dedicated to faith, the Priest can keep the party alive and kicking like no other. With a vast assortment of skills to heal, restore and protect the party, as well as a few offensive options, higher powers guide this heavenly warrior to be the ultimate support.

When survival matters most, the Priest answers the call. They possess the most comprehensive healing toolkit in the game, from powerful single-target Benediction to party-wide Prayer of Healing. Their Resurrection skill can bring fallen allies back from KO, while Divine Intervention and Sacred Immunity provide defensive buffs that keep the party standing. For offense, Heavenly Beam delivers holy damage with a chance to blind, and Dispel strips buffs from entire enemy formations.


Unlock

Priest is a tier 3 class that is unlocked by leveling the Acolyte class to level 40. As all T3 classes, it retains all of the previous T2 and T1 classes' skills.


Pros and Cons

Comparisons are made considering classes from the same tier

Priests are the undisputed masters of healing and party sustain. Benediction combines massive single-target healing with offensive buffs, while Prayer of Healing keeps the entire party topped off. Resurrection is unique - no other class can revive fallen allies mid-combat.

Their defensive buffs are equally impressive: Divine Intervention boosts party defenses, Sacred Immunity provides status protection, and Cleanse passively removes debuffs when healing. Transcendence enhances their WIS Healing and provides critical bonuses.

  • Strengths:
    • Best healing output in the game
    • Only class with combat resurrection
    • Powerful party-wide defensive buffs
    • Cleanse removes debuffs passively
    • Dispel strips enemy buffs
    • Solid holy damage with Heavenly Beam
  • Weaknesses:
    • Lower damage output than offensive classes
    • High MP consumption on healing skills
    • Resurrection has short range
    • Less effective when party doesn't need healing


Stats

Priests scale primarily with WIS for WIS Healing and MP regeneration. INT provides M.Atk for Heavenly Beam, while DEX helps with S.Atk for status effects.

WIS is paramount - it directly powers all healing abilities and provides MP sustain. INT adds damage to Heavenly Beam. DEX ensures Blind and Dispel land consistently.

VIT provides survivability - a dead healer heals no one. AGI offers speed for more healing actions.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9
STR 30                
AGI 9 22 31 39 43        
VIT 5 15 21 28 37 45      
INT 17 25 36 46 49        
DEX 13 24 33 40 48        
WIS 1 3 7 11 19 27 34 42 50
  • For maximum healing:
Stack WIS as high as possible.  Transcendence further amplifies WIS Healing. Add VIT for survivability so you can keep healing.
  • For a battle Priest:
Balance WIS and INT. Use  Heavenly Beam for damage while maintaining healing capability. DEX helps land Blind.
  • For debuff-focused support:
WIS primary with DEX secondary for  Dispel effectiveness. Focus on stripping enemy buffs while keeping the party healthy.


Gear

Recommended gear for Priests

  • Weapons
    • Maces: Solid P.Atk with WIS Healing bonuses on some variants
    • Staves: M.Atk for Heavenly Beam builds
    • Tomes/Manuals: MP regeneration and M.Def for sustained healing
  • Armor
    • Light Armor: MP regeneration and M.Def, essential for sustained healing
    • Heavy Armor: If survivability is a concern, provides P.Def
  • Accessories
    • WIS and WIS Healing accessories for maximum healing output
    • MP Regen accessories for sustained casting
    • S.Atk accessories if focusing on Dispel and Blind


Scripts

Default

The default script prioritizes keeping allies alive:

  1. Steps toward knocked out allies who are far away
  2. Uses Resurrection on knocked out allies
  3. Uses Prayer of Healing when team HP is low
  4. Uses Benediction on allies below 40% HP
  5. Uses Divine Intervention when no buff is active and MP is above 40%
  6. Uses Sacred Immunity when no buff is active and MP is above 40%
  7. Uses Dispel on buffed enemies when 5+ enemies present and MP is above 50%
  8. Uses Benediction on allies below 70% HP
  9. Uses Heavenly Beam on non-gathering enemies when MP is above 50% (1 round cooldown)
  10. Uses Heavenly Beam on gathering enemies when MP is above 50%
  11. Falls back to basic attacks
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Ideas and Suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle

  • Resurrection has only 1 range - position carefully or use step commands to reach fallen allies
  • Benediction also grants offensive buffs - use it on damage dealers before big attacks
  • Prayer of Healing is less efficient than Benediction but covers the whole party
  • Keep Divine Intervention active for party-wide defense bonuses
  • Dispel is devastating against buffed enemies - prioritize when facing buff-heavy foes
  • Cleanse triggers automatically on heals - focus on healing debuffed allies
  • Position in the backline for safety while maintaining healing range


Skills

Benediction

active | heal | single ally | buff

A very powerful short range single target healing and buffing spell that can heal the worst of wounds and empower their ally's next move. Enhanced by Healing Touch and Heal. The healing formula is: Healing Touch healing + Heal healing + (0~6 depending on skill level) * (1.0 WIShealing). Also grants +20~30 P.Atk, M.Atk and Hit to the target for 1 round.

Skill level MP Cost Healing Buff Effects
0 13 MP 2 * WISHealing (+ Heal + Healing Touch) +20 P.Atk, M.Atk, Hit for 1 round
25 21.75 MP 3.5 * WISHealing (+ Heal + Healing Touch) +22.5 P.Atk, M.Atk, Hit for 1 round
50 30.5 MP 5 * WISHealing (+ Heal + Healing Touch) +25 P.Atk, M.Atk, Hit for 1 round
75 39.25 MP 6.5 * WISHealing (+ Heal + Healing Touch) +27.5 P.Atk, M.Atk, Hit for 1 round
100 48 MP 8 * WISHealing (+ Heal + Healing Touch) +30 P.Atk, M.Atk, Hit for 1 round


Transcendence

passive

Ultimately increases WIS Healing by +0.1 and MP regeneration by +0.1 per level, as well as receiving heavenly good luck adding +0.1 C.Chance, +0.1 C.Negate and +0.2 C.Defense per level, for a total of 10 WIS Healing, 10 MP Regen, 10 C.Chance, 10 C.Negate and 20 C.Defense at max level. Levels up on idle action in battle.

Skill level WIS Healing MP Regen C.Chance C.Negate C.Defense
0 +0 +0 +0 +0 +0
25 +2.5 +2.5 +2.5 +2.5 +5
50 +5 +5 +5 +5 +10
75 +7.5 +7.5 +7.5 +7.5 +15
100 +10 +10 +10 +10 +20


Divine Intervention

active | buff | all allies

Stronger defensive party buff. Further increases the physical and magical defenses of each party member. Enhanced by Divine Protection, adding +5~10 P.Def and +4~8 M.Def on top of it, depending on skill level, for total possible 20 P.Def, 16 M.Def for 10~15 rounds.

Skill level MP Cost P.Def Bonus M.Def Bonus Duration
0 20 MP +5 P.Def +4 M.Def 10 rounds
25 30 MP +6.25 P.Def +5 M.Def 11.25 rounds
50 40 MP +7.5 P.Def +6 M.Def 12.5 rounds
75 50 MP +8.75 P.Def +7 M.Def 13.75 rounds
100 60 MP +10 P.Def +8 M.Def 15 rounds


Heavenly Beam

active | attack | single target | holy | blind

A gleaming ray of heavenly force with a chance to blind its target. The chance to apply Blind depends on S.Atk. Enhanced by Holy Light. Skill level adds 0~50% M.Atk plus 0~50% WIS Healing bonus damage on top of Holy Light's damage for a total of 120~210% M.Atk and 0~100% WIS Healing bonus damage. Adds 0~10 additional HIT and 0~10 bonus S.Atk, for a possible total of 30 HIT and 20 S.Atk, with Blind lasting 2~5 rounds inherited from Holy Light.

Skill level MP Cost Damage Hit Bonus S.Atk Bonus Blind Duration
0 10 MP 70% M.ATK + 0% WISHealing +0 Hit +0 S.Atk 2 rounds
25 15 MP 82.5% M.ATK + 12.5% WISHealing +2.5 Hit +2.5 S.Atk 2.75 rounds
50 20 MP 95% M.ATK + 25% WISHealing +5 Hit +5 S.Atk 3.5 rounds
75 25 MP 107.5% M.ATK + 37.5% WISHealing +7.5 Hit +7.5 S.Atk 4.25 rounds
100 30 MP 120% M.ATK + 50% WISHealing +10 Hit +10 S.Atk 5 rounds


Resurrection

active | heal | single ally

Channels the Holy Grace and brings a character back to life, with most wounds gone. Enhanced by Reanimation and Heal. Takes an ally out of KO'd state and heals them for 5~10% from Reanimation's level and 0~15% from Resurrection's level of their max HP (max total of 25%), plus the equivalent of a Heal worth of healing. Can be used on a living ally and will only heal their HP.

Skill level MP Cost HP Restored Additional Healing
0 50 MP 5% max HP (+ Reanimation) + Heal healing
25 75 MP 8.75% max HP (+ Reanimation) + Heal healing
50 100 MP 12.5% max HP (+ Reanimation) + Heal healing
75 125 MP 16.25% max HP (+ Reanimation) + Heal healing
100 150 MP 20% max HP (+ Reanimation) + Heal healing


Dispel

active | debuff | all enemies

  • Max level: 100
  • Range: 5
  • Available on: Priest

A dissonant emanation that makes enemies lose their buffs. Has a chance to remove 1~5 buffs from each enemy in the battlefield, depending on S.Atk. Has 10~30 S.Atk bonus depending on level.

Skill level MP Cost Buffs Removed S.Atk Bonus
0 12 MP 1 buff +10 S.Atk
25 19.5 MP 2 buffs +15 S.Atk
50 27 MP 3 buffs +20 S.Atk
75 34.5 MP 4 buffs +25 S.Atk
100 42 MP 5 buffs +30 S.Atk


Prayer of Healing

active | heal | all allies

Heals the entire party by chanting a heavenly prayer. Enhanced by Healing Touch and Heal. The healing formula is: 0.5 * (Healing Touch healing + Heal healing) + (0~3 depending on skill level) * WISHealing. The total amount with all skills maxed is 7 * WISHealing.

Skill level MP Cost Healing
0 30 MP 1 * WISHealing (+ 0.5 * Heal + 0.5 * Healing Touch)
25 42.5 MP 1.75 * WISHealing (+ 0.5 * Heal + 0.5 * Healing Touch)
50 55 MP 2.5 * WISHealing (+ 0.5 * Heal + 0.5 * Healing Touch)
75 67.5 MP 3.25 * WISHealing (+ 0.5 * Heal + 0.5 * Healing Touch)
100 80 MP 4 * WISHealing (+ 0.5 * Heal + 0.5 * Healing Touch)


Cleanse

passive

  • Max level: 100
  • Available on: Priest

Passive ability. When using any healing ability, there is a chance to remove debuffs from the healed ally. Full party heals have half the chance. With basic effectiveness 45% chance and 4 debuffs. At maximum level 85% chance and 9 debuffs. Removes: disarm, blind, pinned, mocking shout, stunned, provoked, soaked, shocked, frozen, greased. Cannot be leveled up with Prayer of Healing. Levels up by casting healing abilities.

Skill level Cleanse Chance Debuffs Removed
0 45% 4 debuffs
25 55% 5.25 debuffs
50 65% 6.5 debuffs
75 75% 7.75 debuffs
100 85% 9 debuffs


Sacred Immunity

active | buff | all allies

Provides status protection to the entire party. Enhanced by Blessing. Grants 10~30 S.Def to all party members for 8~15 rounds, protecting against debilitating status effects.

Skill level MP Cost S.Def Bonus Duration
0 25 MP +10 S.Def 8 rounds
25 32.5 MP +15 S.Def 9.75 rounds
50 40 MP +20 S.Def 11.5 rounds
75 47.5 MP +25 S.Def 13.25 rounds
100 55 MP +30 S.Def 15 rounds

Note: Priests are the only class capable of reviving fallen allies during combat with Resurrection.