Materials
Estate Materials are construction resources used to build and upgrade facilities in your Estate. There are two categories of materials: Raw Materials (gathered from nodes during hunts) and Processed Materials (crafted from raw materials at Processing Stations).
Overview
The Estate system uses four types of construction materials:
- Bricks - Processed from Stone at the Stonemill
- Planks - Processed from Logs at the Sawmill
- Leather - Processed from Hides at the Tannery
- Metal Beams - Processed from Metal Ore at the Forge
Each material type has seven tiers (I through VII), with higher tiers required for more advanced building upgrades.
Processing Station
The Processing Station is accessed from your Estate menu and allows you to convert raw materials into construction materials. Processing requires:
- The appropriate processing facility (Stonemill, Sawmill, Tannery, or Forge)
- Sufficient facility level for the tier you want to craft
- Raw materials in your inventory or storage
- Zeny to pay the station usage fee (5 Zeny per craft)
Processing Mechanics
Base Processing Requirements:
- Input Ratio: 20 raw materials = 1 processed material
- Success Rate: 100%
- Output: 1 processed material per successful craft
Processing Times (Base):
| Tier | Processing Time |
|---|---|
| Tier I | 10 seconds |
| Tier II | 20 seconds |
| Tier III | 30 seconds |
| Tier IV | 1 minute 30 seconds |
| Tier V | 2 minutes |
| Tier VI | 4 minutes |
| Tier VII | 8 minutes |
Note: Processing times and material costs can be reduced by upgrading efficiency buildings (Workbench, Grinder, Leatherworking, Metallurgy).
Efficiency Upgrades
Each processing facility has a corresponding efficiency building that reduces both processing time and material requirements:
| Processing Facility | Efficiency Building | Level 1 Bonus | Level 2 Bonus |
|---|---|---|---|
| Sawmill | Workbench | -5% time and resources | -10% time and resources |
| Stonemill | Grinder | -5% time and resources | -10% time and resources |
| Tannery | Leatherworking | -5% time and resources | -10% time and resources |
| Forge | Metallurgy | -5% time and resources | -10% time and resources |
Example with Efficiency Upgrades:
- Base: 20 Stone I → 1 Brick I (10 seconds)
- Grinder Level 1: 19 Stone I → 1 Brick I (9.5 seconds)
- Grinder Level 2: 18 Stone I → 1 Brick I (9 seconds)
Raw Materials
Raw materials are gathered from nodes that appear during hunts in the Capital, Desert, Forest, and Mountains regions.
Stone
Source: Boulder gathering nodes
Enhancement: The Stonemine Detector increases the chance of Boulder nodes appearing by 25% per level for their respective tier.
Logs
Source: Tree gathering nodes
Tier IV-VII logs have multiple variants (Cherry/Birch, Pine/Maple, etc.) that come from the same gathering nodes and are functionally identical.
Hides
Source: Monster drops
Tier IV-VII hides have multiple variants (Thick/Scaly, Warped/Pristine, etc.) that drop from the same monsters and are functionally identical.
Metal Ore
Source: Ore/Mining gathering nodes
Tier IV-VII ores have multiple variants (Coal/Electrum, Meteorite/Vulcanite, etc.) that come from the same gathering nodes and are functionally identical.
Processed Materials
Processed materials are created at Processing Stations using raw materials. Each processed material requires its respective processing facility to be built and upgraded to the appropriate tier.
Bricks
Crafted At: Stonemill
Raw Material: Stone (20:1 base ratio)
Efficiency Building: Grinder
Planks
Crafted At: Sawmill
Raw Material: Logs (20:1 base ratio)
Efficiency Building: Workbench
Tier IV-VII planks display wood type names (Cherry, Birch, Pine, etc.) but are functionally identical within their tier.
Leather
Crafted At: Tannery
Raw Material: Hides (20:1 base ratio)
Efficiency Building: Leatherworking
Tier IV-VII leathers display hide type names (Thick, Scaly, Warped, etc.) but are functionally identical within their tier.
Metal Beams
Crafted At: Forge
Raw Material: Metal Ore (20:1 base ratio)
Efficiency Building: Metallurgy
Tier IV-VII metal beams display ore type names (Coal, Electrum, Meteorite, etc.) but are functionally identical within their tier.
Material Usage
Construction materials are used to build and upgrade Estate facilities. The amount and tier required depends on the facility and upgrade level.
Estate Level Requirements
The Estate building itself determines the maximum level of other facilities (except Processing facilities, which can be 1 level higher):
- Estate Level 1 → Can build Tier I facilities
- Estate Level 2 → Can upgrade to Tier II facilities
- Estate Level 3 → Can upgrade to Tier III facilities
- And so on through Level 7
Processing Facility Exception
Processing facilities (Sawmill, Stonemill, Tannery, Forge) can be upgraded **one level higher** than your Estate level. For example:
- Estate Level 6 → Processing facilities can reach Level 7
- This allows you to gather Tier VII materials before upgrading your Estate to Level 7
Common Material Combinations
Most facilities require all four material types for upgrades:
Example: Estate Level 2 Upgrade
- 3 Brick II
- 2 Plank II
- 1 Leather II
- 1 Metal Beam II
- 250 Zeny
- 5 minute construction time
See individual facility pages for complete upgrade requirements.
Related Pages
- Estate - Main estate building and facility overview
- Stonemill - Processes Stone into Bricks
- Sawmill - Processes Logs into Planks
- Tannery - Processes Hides into Leather
- Forge - Processes Metal Ore into Metal Beams
- Grinder - Stonemill efficiency upgrade
- Workbench - Sawmill efficiency upgrade
- Leatherworking - Tannery efficiency upgrade
- Metallurgy - Forge efficiency upgrade
- Gathering - Guide to gathering nodes
- Dimensional Storage - Storage for materials