Sorcerer
Sorcerer
| |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||
| Max Level: | 40 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
4 0.4 4 | ||||||||||||
| Unlocks from: Apprentice | |||||||||||||
| Unlocks: Sage | |||||||||||||
|
Class Bonuses
| |||||||||||||
The Crafty Conjurer
Abandoning the realms of natural magic, the Sorcerer digs deep into the heart of arcane magic. They are a non-elemental, utility focused mage, and their studies make for a very mana efficient spellcaster, with still enough arcane knowledge to pack a punch when needed.
Sorcerers take a different approach to magic than their Mage counterparts. Rather than mastering the elements, they focus on pure arcane energy and cunning manipulation. Their spells ignore elemental resistances, their efficiency with mana is unmatched, and their ability to steal buffs from enemies makes them unpredictable adversaries.
Unlock
The Sorcerer is a tier 2 class that is unlocked by leveling the Apprentice class to level 25. As all T2 classes, it retains all of the previous T1 class' skills.
Pros and Cons
Comparisons are made considering classes from the same tier
Sorcerers excel at sustained magical combat with superior MP efficiency. Magic Missile fires three arcane projectiles that can hit multiple targets, while Corrosive Blast deals true damage that bypasses defenses and reduces enemy protection.
Their passive abilities are exceptionally powerful: Proficient Spellcasting provides MP refund chances, Spellmirror can copy buffs from enemies, and Status Affliction improves their ability to land debuffs.
- Strengths:
- Neutral damage ignores elemental resistances
- Multi-target damage with Magic Missile
- True damage and defense shred from Corrosive Blast
- Excellent MP efficiency through Proficient Spellcasting
- Unique buff-stealing via Spellmirror
- Strong S.Atk scaling for debuff application
- Weaknesses:
- Cannot exploit elemental weaknesses
- Lower raw damage compared to Mage
- Spellmirror can accidentally copy debuffs at low skill levels
- No defensive abilities
Stats
Sorcerers balance INT for damage with DEX for accuracy and S.Atk.
INT remains the primary damage stat. DEX is more important for Sorcerers than other casters due to their reliance on landing debuffs through S.Atk.
WIS helps with MP regeneration, though Proficient Spellcasting reduces this need. VIT provides survivability since Sorcerers lack defensive skills.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 |
|---|---|---|---|---|---|---|---|---|
| STR | ||||||||
| AGI | 16 | |||||||
| VIT | 7 | 24 | ||||||
| INT | 1 | 13 | 22 | 28 | 32 | 38 | 40 | |
| DEX | 4 | 19 | 26 | 34 | 39 | |||
| WIS | 10 | 30 | 36 |
Recommended Builds
- For a debuff-focused Sorcerer:
Prioritize INT and DEX equally. High S.Atk ensures Corrosive Blast's defense reduction lands consistently. Status Affliction amplifies this further.
- For a damage Sorcerer:
Focus on INT with DEX secondary. Magic Missile spam with Proficient Spellcasting for MP efficiency. WIS for sustain.
- For a utility Sorcerer:
Balance INT, DEX, and VIT. Focus on Corrosive Blast to shred enemy defenses for your party. Survivability matters for longer fights.
Note:
Sorcerers shine in fights where elemental weaknesses don't exist or are unknown. Their neutral damage is consistent regardless of enemy type.
Gear
Recommended gear for Sorcerers
- Weapons
- Staves: M.Atk for spell damage
- Wands: Balanced option, some provide S.Atk bonuses
- Tomes/Manuals: MP/MP Regen for sustained casting
- Armor
- Light Armor: MP regeneration and M.Def
- Medium Armor: Extra survivability if needed
- Accessories
- S.Atk accessories improve debuff landing rates
- M.Atk and INT for damage
- MP Regen helps but is less critical due to Proficient Spellcasting
Scripts
Default
The default script focuses on multi-target damage and debuffs:
- Uses Healing Touch on critically low allies
- Uses MP potions when running low
- Steps forward if enemies are out of range
- Uses Magic Missile against multiple enemies
- Uses Corrosive Blast on high P.Def enemies
- Defaults to Magic Missile
{"script":[{"conditions":[{"key":"allyHpLowerThan","not":false,"number":10}],"action":{"key":"skillHealingTouch","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":1},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":10}],"action":{"key":"useItem","itemIds":[18006,18005]},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNearest","not":null,"number":null},{"key":"foeCellFartherAwayThan","not":false,"number":4}],"action":{"key":"stepForward","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillMagicMissile"},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeCellCloserThan","not":false,"number":3},{"key":"foeHighestPdef","not":null,"number":null}],"action":{"key":"skillCorrosiveBlast","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":4},{"conditions":[{"key":"true","not":null,"number":null}],"action":{"key":"skillMagicMissile"},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"midline"}
Ideas and suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle
- Magic Missile is your bread and butter - use it liberally.
- Corrosive Blast is excellent against tanky enemies - the defense reduction helps your whole party.
- Spellmirror works automatically - just keep casting and you'll steal buffs over time.
- Position in the midline for safety while maintaining spell range.
- Sorcerers are ideal when you don't know enemy weaknesses or when enemies resist elements.
- The true damage from Corrosive Blast is particularly effective against high-defense enemies.
Skills
Magic Missile
active | attack | multi-target
- Max level: 80
- Range: 3
- Available on: Sorcerer, Warlock
- Enhanced by: Magic Darts
A stronger neutral ranged spell that fires 3 arcane missiles. Enhanced by Magic Darts, adding 0~15% M.Atk per missile on top. They will prioritize hitting multiple targets, but can hit the same if only 1 remains. Each missile deals from 50% to 80% M.Atk damage, increased by both skills levels. If it hits the same target multiple times, it only does 75% damage on the consecutive hits. Has another small progressive HIT bonus, 0~10 from Magic Darts plus 0~10, for a max total of 20 additional HIT at maxed skills levels.
Element: Neutral | AoE: Multi-target (3 missiles)
| Skill level | MP Cost | Damage per Missile | HIT Bonus |
|---|---|---|---|
| 0 | 8 MP | 50% M.ATK | +0 HIT |
| 20 | 11 MP | 53.75% M.ATK | +2.5 HIT |
| 40 | 14 MP | 57.5% M.ATK | +5 HIT |
| 60 | 17 MP | 61.25% M.ATK | +7.5 HIT |
| 80 | 20 MP | 65% M.ATK | +10 HIT |
Corrosive Blast
active | attack | single target | debuff
An acid vial toss that ignores a portion of the enemies magical defenses and has a chance to apply a P.Def and M.Def reduction, depending on S.Atk. Damage ranges from 100~140% M.Atk, true damage from 10~20%, defense reduction from -10~20 P.Def and M.Def, duration 4~9 rounds and bonus S.Atk +0~10.
Element: Neutral | AoE: No
| Skill level | MP Cost | Damage | True Damage | Other Effects |
|---|---|---|---|---|
| 0 | 6 MP | 100% M.ATK | 10% | -10 P.Def/M.Def, +0 S.Atk, 4 rounds |
| 20 | 8.5 MP | 110% M.ATK | 12.5% | -12.5 P.Def/M.Def, +2.5 S.Atk, 5 rounds |
| 40 | 11 MP | 120% M.ATK | 15% | -15 P.Def/M.Def, +5 S.Atk, 6 rounds |
| 60 | 13.5 MP | 130% M.ATK | 17.5% | -17.5 P.Def/M.Def, +7.5 S.Atk, 8 rounds |
| 80 | 16 MP | 140% M.ATK | 20% | -20 P.Def/M.Def, +10 S.Atk, 9 rounds |
Proficient Spellcasting
passive
- Max level: 80
- Available on: Sorcerer, Warlock
- Enhanced by: Efficient Spellcasting
Every spell cast has a chance to have its MP cost refunded. Further increases the chance by +0.2% per level, for a total of 16% at max level. Levels up on spending MP.
| Skill level | MP Refund Chance |
|---|---|
| 0 | +0% (base from Efficient Spellcasting) |
| 20 | +4% |
| 40 | +8% |
| 60 | +12% |
| 80 | +16% |
Spellmirror
passive
Passive ability. Every spell cast by the Sorcerer that connects has a chance to copy a buff from the target, with the success rate depending on S.Atk. There is a regressive chance to accidentally copy a debuff instead (exceptions are scorch, bleed, and poison), which starts at 30% and reduces to 0 at max skill level. Has 0~10 extra S.Atk when trying to copy. Levels up when a buff is copied.
| Skill level | S.Atk Bonus | Debuff Copy Chance |
|---|---|---|
| 0 | +0 S.Atk | 30% chance to copy debuff |
| 20 | +2.5 S.Atk | 22.5% chance to copy debuff |
| 40 | +5 S.Atk | 15% chance to copy debuff |
| 60 | +7.5 S.Atk | 7.5% chance to copy debuff |
| 80 | +10 S.Atk | 0% chance to copy debuff |
Status Affliction
passive
Understanding of maladies, biological and magical, allow the Sorcerer to better apply status effects. Increases S.Atk by +0~10. Levels up by applying a debuff.
| Skill level | S.Atk Bonus |
|---|---|
| 0 | +0 S.Atk |
| 20 | +2.5 S.Atk |
| 40 | +5 S.Atk |
| 60 | +7.5 S.Atk |
| 80 | +10 S.Atk |
Titles
Sorcerer titles are earned by leveling up the Sorcerer class:
| Class level | Title |
|---|---|
| Level 0 | N/A |
| Level 20 | Arcane Scholar |
| Level 40 | Grand Sorcerer |