Mercenary
Mercenary
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| Max Level: | 40 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
5 0.5 3 | ||||||||||||
| Unlocks from: Warrior | |||||||||||||
| Unlocks: Berserker | |||||||||||||
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Class Bonuses
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The Reckless Sellsword
Throwing caution to the wind, this fighter focuses on dealing as much damage as they can, in as little time as possible. Forsakes defense or any more HP improvement, but in return, gets natural counter attack, further improves the physical attack of the party, and gets a lot of damage options in their arsenal.
With the only true AoE skill in the T2 classes, and another skill that can pull in enemies closer so they can be hit, the role of this class is to deal damage as fast as possible. The best defense is a good offense, in their book.
They synergize well with other Physical Attack classe, with their Battle Roar increasing the P.Atk of the whole party.
Unlock
The Mercenary is a tier 2 class that is unlocked by leveling the Warrior class to level 25. As all T2 classes, it retains all of the previous T1 class' skills. They have have a lot of damage options and can deal a lot of damage, but they are not as good at surviving as the Knight.
Pros and Cons
Comparisons are made considering classes from the same tier
They have have a lot of damage options and can deal a lot of damage, but they are not as good at surviving as their brother the Knight.
- Strengths:
- Strong AoE capabilities with Low Sweep
- Excellent single-target damage through Vicious Strike
- Unique ranged melee attack with Bounty Wrangle
- Powerful counterattack potential with Eye For An Eye
- Party-wide physical attack buff with Battle Roar
- Weaknesses:
- Lower survivability compared to other warrior classes
- Reliant on proper positioning and timing
- MP management can be challenging
- Lacks strong defensive cooldowns
- No innate accuracy bonuses
Stats
Mercenaries primarily scale with STR for damage and DEX for accuracy.
VIT is important for increasing their survivability, while WIS helps with MP regeneration and magical defense. AGI is generally less important but can be useful for certain builds focusing on critical hits.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
|---|---|---|---|---|---|---|---|
| STR | 1 | 7 | 16 | 24 | 32 | 38 | 40 |
| AGI | 4 | 22 | 28 | ||||
| VIT | 13 | 30 | 36 | ||||
| INT | |||||||
| DEX | 10 | 26 | 34 | 39 | |||
| WIS | 19 |
Recommended Builds
- For a balanced Mercenary:
Focus on STR for damage, with enough DEX to maintain accuracy. Add some VIT for survivability and WIS for MP regeneration.
- For a glass cannon build:
Maximize STR and DEX for maximum damage output, relying on positioning and crowd control to avoid damage.
- For a more durable Mercenary:
Invest more in VIT while maintaining a good balance of STR and DEX. This build sacrifices some damage for better survivability.
Gear
Recommended gear for Mercenaries
- Weapons
- Axes: Excellent for Low Sweep builds due to their high damage output
- Swords: A balanced choice with good damage and accuracy
- Spears: Offer extended reach and can be useful for certain builds
- Armor
- Heavy Armor: Provides the best protection and HP increase for a durable build
- Medium Armor: Can be used for Speed or Evasion and the HP/MP balanced increase
- Light Armor: If MP Regen or M.Def is needed
- Accessories
- Focus on accessories that boost STR, DEX, and VIT
- Consider MP regeneration accessories if you find yourself running out of MP frequently
- Counterattack chance accessories can be powerful with Eye For An Eye
Scripts
- Default
{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":25}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":1},{"key":"foeCellCloserThan","not":false,"number":4},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":15}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}
- Ideas and Suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear
- Prioritize Low Sweep when facing multiple enemies to maximize AoE damage
- Use Bounty Wrangle to pull in ranged enemies or to finish off weakened foes
- Vicious Strike is your primary single-target damage ability
- Keep Battle Roar active for the party-wide P.ATK boost
- Use Second Wind when your HP is low to maintain survivability
- For boss fights, consider adjusting the script to focus more on single-target damage
- When farming, you might want to prioritize AoE skills more aggressively
Skills
Vicious Strike
active | attack | single target
A ruthless melee attack, focused on damage output. Enhanced by Bash, adding 0~50% P.Atk on top of it. Damage ranges from 130~200% P.Atk, increased by both skills levels. Cannot be used with Bows and Crossbows.
| Skill level | MP Cost | Damage |
|---|---|---|
| 0 | 4 MP | 150% P.ATK |
| 20 | 6 MP | 163% P.ATK |
| 40 | 8 MP | 175% P.ATK |
| 60 | 10 MP | 188% P.ATK |
| 80 | 12 MP | 200% P.ATK |
| Table assuming level 50 Bash | ||
Battle Roar
active | buff | all allies
Stronger party P.Atk buff. Enhanced by War Cry, adding 0~20 P.Atk on top of it, for a possible 10~40 P.Atk increase, increased by both skill levels, for 5~15 rounds.
| Skill level | MP Cost | Duration | Increase |
|---|---|---|---|
| 0 | 9 MP | 5 Rounds | 20 P.ATK |
| 20 | 13 MP | 7 Rounds | 25 P.ATK |
| 40 | 17 MP | 10 Rounds | 30 P.ATK |
| 60 | 21 MP | 12 Rounds | 35 P.ATK |
| 80 | 25 MP | 15 Rounds | 40 P.ATK |
| Table assuming level 50 War Cry | |||
Low Sweep
active | attack | column
A wide ranging blow, that sweeps the feet of all enemies in front of the attacker, with a chance of pinning them on the spot. Deals 80~120% P.Atk damage, and has 0~10 bonus S.Atk. Requires a melee 2 handed weapon to be used.
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 8 MP | 80% P.ATK | Bonus 0 S.ATK to pin the target(s). |
| 20 | 11 MP | 90% P.ATK | Bonus 2 S.ATK to pin the target(s). |
| 40 | 14 MP | 100% P.ATK | Bonus 5 S.ATK to pin the target(s). |
| 60 | 17 MP | 110% P.ATK | Bonus 7 S.ATK to pin the target(s). |
| 80 | 20 MP | 120% P.ATK | Bonus 10 S.ATK to pin the target(s). |
Bounty Wrangle
active | attack | single target
Far reaching skill that deals damage and pulls the target closer to the attacker, depending on S.Atk. Damage ranges from 100~140 P.Atk and has 10~30 bonus S.Atk.
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 5 MP | 100% P.ATK | Bonus 10 S.Atk to pull target closer to the attacker. |
| 20 | 7 MP | 110% P.ATK | Bonus 15 S.Atk to pull target closer to the attacker. |
| 40 | 10 MP | 120% P.Atk | Bonus 20 S.Atk to pull target closer to the attacker. |
| 60 | 12 MP | 130% P.ATK | Bonus 25 S.Atk to pull target closer to the attacker. |
| 80 | 15 MP | 140% P.ATK | Bonus 30 S.Atk to pull target closer to the attacker. |
Eye for an Eye
passive
When hit by an enemy in range, has the chance to payback with a basic attack of your own. Increases 0~20 Counter Atk. Levels up on getting hit.
| Skill level | Increase | Other Effects/durations |
|---|---|---|
| 0 | 0 COUNTER ATK | N/A |
| 20 | 5 COUNTER ATK | N/A |
| 40 | 10 COUNTER ATK | N/A |
| 60 | 15 COUNTER ATK | N/A |
| 80 | 20 COUNTER ATK | N/A |