Warrior
Warrior
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| Max Level: | 25 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
5 0.4 1.5 | ||||||||||||
| Unlocks from: Starting Class | |||||||||||||
| Unlocks: Knight, Mercenary | |||||||||||||
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Class Bonuses
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The Enthusiast of Might
Warriors are the foundation of physical combat, capable of both dealing damage and taking hits. They serve as the starting point for all warrior-based classes, offering a balanced mix of offense and defense that can be specialized as they grow in power.
As one of the three starting classes, Warriors are the first step in a journey of martial mastery. These fledgling fighters are just beginning to understand the art of combat, yet they already show the potential to become formidable warriors. Whether standing firm against enemy attacks or delivering powerful blows, Warriors learn to adapt to the flow of battle. Their training focuses on developing both their offensive capabilities through skills like Bash and their defensive potential with abilities like Fortitude. As they gain experience, Warriors can choose to specialize further, either becoming the unyielding protectors of the battlefield or relentless damage dealers who crush their foes with overwhelming force.
Unlock
Warrior is one of the three starting classes available to all new players. No requirements are needed to begin as a Warrior.
Pros and Cons
Comparisons are made considering classes from the same tier
Warriors offer a balanced mix of offense and defense, making them versatile in various combat situations. They have access to Bash for reliable single-target damage and War Cry to boost their party's P.ATK for up to 9 rounds.
For defense, they can rely on Fortitude for increased Max HP and better healing from items, along with Second Wind for emergency self-healing. The Martial Prowess passive further enhances their damage output by up to +40 P.Atk as they land attacks.
However, their balanced nature means they don't excel as much in either role compared to specialized classes. They lack strong AoE options and their defensive capabilities are outshone by dedicated tank classes at higher tiers.
They are also the only starting class that has no ranged options aside from auto attacking with a Bow or Crossbow.
Stats
Warriors benefit from the standard physical stats. Their damage scales primarily from STR and their accuracy is determined by DEX.
VIT is crucial for increasing their HP and physical defense, which synergizes well with their Fortitude and Second Wind abilities. They also gain some benefit from AGI in the form of Speed for a chance to auto attack twice.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| STR | 1 | 10 | 19 | |||||||
| AGI | 16 | |||||||||
| VIT | 4 | 13 | 21 | |||||||
| INT | ||||||||||
| DEX | 7 | 23 | ||||||||
| LUK |
Recommended Builds
- For a balanced Warrior:
Distribute points equally between STR and VIT, with a secondary focus on DEX. This provides good damage output while maintaining solid survivability.
- For a tanky Warrior:
Focus primarily on VIT, with enough STR to maintain reasonable damage output. Martial Prowess guarantees damage output. This build maximizes the effectiveness of Fortitude and Second Wind.
- For a damage-focused Warrior:
Prioritize STR and DEX, with just enough VIT to survive. This build takes advantage of Martial Prowess and Bash for maximum damage potential.
Gear
Warriors can effectively use a variety of melee weapons depending on their preferred playstyle. Swords offer a good balance of damage and accuracy, while Axes provide higher damage potential at the cost of accuracy. Maces are also viable for their S.ATK and allow for a shield while having good P.ATK. If range is a priority, a Spear can give you that extra reach sacrificing the ability to use a shield.
For armor, Heavy Armor provides the best protection and synergizes well with their defensive abilities. However, mixing in some Light or Medium Armor pieces can provide a bit of M.DEF against spellcasters.
Shields are recommended for tank-focused builds, as the tank classline will need them for some skills, while two-handed weapons can be used for more damage-oriented builds.
Scripts
Default
{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"useItem","itemIds":[16020,18000,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillWarCry","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillBash","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}
Ideas and suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle
- Use Second Wind when HP is low to maintain survivability.
- Keep War Cry active for the party-wide P.ATK boost.
- Use Bash as your primary damage ability when you have enough MP.
- Adjust the MP threshold for War Cry based on your MP regeneration rate.
- Consider adding item usage for healing if you find yourself taking too much damage. Meat scraps come in handy at this moment.
Skills
Bash
active | attack | single target
- Max level: 50
- Range: 1
- Available on: Warrior, Knight, Mercenary, Sentinel, Paladin, Berserker, Ravager
- Enhanced to: Shield Bash, Vicious Strike
A single target melee skill that deals 130~150% P.ATK.
| Skill level | Damage | MP Cost | Other Effects/durations |
|---|---|---|---|
| 0 | 130% P.ATK | 2 MP | N/A |
| 10 | 134% P.ATK | 3 MP | N/A |
| 20 | 138% P.ATK | 4 MP | N/A |
| 30 | 142% P.ATK | 5 MP | N/A |
| 40 | 146% P.ATK | 6 MP | N/A |
| 50 | 150% P.ATK | 7 MP | N/A |
Fortitude
passive
- Max level: 50
- Available on: Warrior, Knight, Mercenary, Sentinel, Paladin, Berserker, Ravager
- Enhanced to: Improved Fortitude
Gives +0~400 HP and increases the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing).
| Skill level | Increase | Other Effects/durations |
|---|---|---|
| 0 | 0 HP | 0% extra healing when using consumables |
| 10 | 80 HP | 4% extra healing when using consumables |
| 20 | 160 HP | 8% extra healing when using consumables |
| 30 | 240 HP | 12% extra healing when using consumables |
| 40 | 320 HP | 16% extra healing when using consumables |
| 50 | 400 HP | 20% extra healing when using consumables |
War Cry
active | buff | all allies
- Max level: 50
- Available on: Warrior, Knight, Mercenary, Sentinel, Paladin, Berserker, Ravager
- Enhanced to: Battle Roar
| Skill level | Increase | MP Cost | Other Effects/durations |
|---|---|---|---|
| 0 | 10 P.ATK | 5 MP | 4 Rounds |
| 10 | 12 P.ATK | 7 MP | 5 Rounds |
| 20 | 14 P.ATK | 9 MP | 6 Rounds |
| 30 | 16 P.ATK | 11 MP | 7 Rounds |
| 40 | 18 P.ATK | 13 MP | 8 Rounds |
| 50 | 20 P.ATK | 15 MP | 9 Rounds |
Second Wind
active | self-heal
A self-heal that restores 20% + 0.2% per skill level of the user's Max HP (30% at max level). Has a 15 round cooldown that decreases with level to 8 rounds at max level.
| Skill level | Recovery | MP Cost | Cooldown |
|---|---|---|---|
| 0 | 20% Max HP | 6 MP | 15 Rounds |
| 10 | 22% Max HP | 8 MP | 13 Rounds |
| 20 | 24% Max HP | 11 MP | 12 Rounds |
| 30 | 26% Max HP | 14 MP | 10 Rounds |
| 40 | 28% Max HP | 16 MP | 9 Rounds |
| 50 | 30% Max HP | 18 MP | 8 Rounds |
Martial Prowess
passive
- Max level: 50
- Available on: Warrior, Knight, Mercenary, Sentinel, Paladin, Berserker, Ravager
- Available on: Warrior, Mercenary, Berserker, Ravager
- Enhanced to: WIP
Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack.
| Skill level | Increase |
|---|---|
| 0 | +0 P.ATK |
| 10 | +8 P.ATK |
| 20 | +16 P.ATK |
| 30 | +24 P.ATK |
| 40 | +32 P.ATK |
| 50 | +40 P.ATK |
Titles
| Class level | Title |
|---|---|
| Level 0 | N/A |
| Level 2 | Initiate Warrior |
| Level 5 | Rookie Warrior |
| Level 10 | Skilled Warrior |
| Level 15 | Adept Warrior |
| Level 20 | Master Warrior |
| Level 25 | Grand Warrior |