Jump to content

Berserker: Difference between revisions

From ROIdle Wiki
No edit summary
No edit summary
Line 16: Line 16:
|wisBonus=2
|wisBonus=2
}}
}}


==The Bloodthirsty Onslaught==
==The Bloodthirsty Onslaught==
Line 21: Line 22:


Driven by an insatiable bloodlust, Berserkers enter a state of battle frenzy and gain power as they take damage. They care little for defense, relying instead on their ability to eliminate threats before they can be struck down. As they take damage, their attacks become more ferocious, making them particularly deadly when pushed to their limits. While they may lack the finesse of other warriors, their sheer destructive power is unmatched, making them a terrifying presence on any battlefield.
Driven by an insatiable bloodlust, Berserkers enter a state of battle frenzy and gain power as they take damage. They care little for defense, relying instead on their ability to eliminate threats before they can be struck down. As they take damage, their attacks become more ferocious, making them particularly deadly when pushed to their limits. While they may lack the finesse of other warriors, their sheer destructive power is unmatched, making them a terrifying presence on any battlefield.


==Unlock==
==Unlock==
Berserker is a tier 3 class that is unlocked by leveling the [[Mercenary]] class to level 50. As all T3 classes, it retains all of the previous T2 and T1 classes' skills.
Berserker is a tier 3 class that is unlocked by leveling the [[Mercenary]] class to level 50. As all T3 classes, it retains all of the previous T2 and T1 classes' skills.


==Pros and Cons==
==Pros and Cons==
Line 45: Line 48:
**Requires careful health management
**Requires careful health management
**Limited ranged options
**Limited ranged options


==Stats==
==Stats==
Line 50: Line 54:


A little bit of [[Stats & Attributes#Wisdom | WIS]] can be useful for MP regeneration if MP is constantly running out, and [[Stats & Attributes#Agility | AGI]] can be an option if you are planning on a basic attack build with [[Berserker#Frenzy | Frenzy]], as Speed allows for double actions when basic attacking.
A little bit of [[Stats & Attributes#Wisdom | WIS]] can be useful for MP regeneration if MP is constantly running out, and [[Stats & Attributes#Agility | AGI]] can be an option if you are planning on a basic attack build with [[Berserker#Frenzy | Frenzy]], as Speed allows for double actions when basic attacking.
=== Class Bonuses===
=== Class Bonuses===
The Levels in which one receives a certain bonus
The Levels in which one receives a certain bonus
Line 74: Line 77:
|24||39|| || || || || || || || || 
|24||39|| || || || || || || || || 
|}
|}
===Recommended Builds===
===Recommended Builds===
*For a Cleave/Execute build:
*For a Cleave/Execute build:
Line 101: Line 103:
**Focus on accessories that boost STR, ATK, and Speed in case you are planning on a basic attack build
**Focus on accessories that boost STR, ATK, and Speed in case you are planning on a basic attack build
**Defensive options are welcome, if the Berserker is your main frontliner
**Defensive options are welcome, if the Berserker is your main frontliner


==Scripts==
==Scripts==
===Default===
The default script focuses on aggressive damage dealing:


===Default===
# Uses Second Wind when HP is low and not in Frenzy<br>
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"skillBloodlust","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":30}],"action":{"key":"skillCleave","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillExecute","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre>
# Uses healing items when HP is low<br>
# Activates Battle Roar when no buff is active<br>
# Uses Execute on low HP enemies for finishing blows<br>
# Uses Bounty Wrangle to pull enemies at range 2<br>
# Steps toward enemies if out of range<br>
# Uses Cleave when multiple enemies are in melee range<br>
# Uses Execute as primary damage skill<br>
# Activates Frenzy when MP is low and no buff is active<br>
# Falls back to basic attacks<br>


<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","number":25,"not":false},{"key":"selfStatusFrenzy","not":true,"number":null}],"action":{"key":"skillSecondWind"},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","number":25,"not":false}],"action":{"key":"useItem","itemIds":[18001,16024,16025]},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","number":null,"not":true}],"action":{"key":"skillBattleRoar"},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"foeHpLowerThan","not":false,"number":20}],"action":{"key":"skillExecute","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeIsGatheringMaterial","number":null,"not":true},{"key":"foeCellFartherAwayThan","not":false,"number":2},{"key":"foeCellCloserThan","not":false,"number":2}],"action":{"key":"skillBountyWrangle"},"target":{"key":"foe"},"cooldown":10},{"conditions":[{"key":"foeNotReachable","number":null,"not":null}],"action":{"key":"stepToFoe"},"target":{"key":"foe"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillCleave","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillExecute","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpLowerThan","not":false,"number":10}],"action":{"key":"skillFrenzy","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre>
===Ideas and Suggestions===
===Ideas and Suggestions===
''These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear''
''These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear''
Line 116: Line 130:
*Consider adding item usage for emergency healing if needed
*Consider adding item usage for emergency healing if needed
*[[Berserker#Frenzy | Frenzy]] will allow for double basic attacks, maintaining DPS while conserving and recovering MP
*[[Berserker#Frenzy | Frenzy]] will allow for double basic attacks, maintaining DPS while conserving and recovering MP


==Skills==
==Skills==
Line 142: Line 157:
|}
|}
<br>
<br>
===Berserker's Rage===
===Berserker's Rage===
''passive''
''passive''
Line 166: Line 180:
|}
|}
<br>
<br>
===Cleave===
===Cleave===
''active | attack | area''
''active | attack | area''
Line 191: Line 204:
|}
|}
<br>
<br>
===Violent Revenge===
===Violent Revenge===
''passive''
''passive''
Line 215: Line 227:
|}
|}
<br>
<br>
===Frenzy===
===Frenzy===
''active | self-buff''
''active | self-buff''
Line 238: Line 249:
|}
|}
<br>
<br>
===Bloodlust===
===Bloodlust===
''passive''
''passive''
Line 261: Line 271:
|}
|}
<br>
<br>
===Heavy Swinger===
===Heavy Swinger===
''passive''
''passive''

Revision as of 13:56, 8 January 2026

Berserker 14.png
Mastersmith.png
Max Level: 50
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
1.2
4
Unlocks from: Mercenary
Unlocks: None

Class Bonuses

STR AGI VIT INT DEX WIS
+11 +4 +7 +0 +7 +2


The Bloodthirsty Onslaught

For this beast, pain is only fuel to their anger, and anger means power. The more wounds they acquire during battle, the stronger their attacks get. Focused solely on dishing out damage, be it with a barrage of attacks or potent cleaving blows, no enemy stands for long in front of the Berserker.

Driven by an insatiable bloodlust, Berserkers enter a state of battle frenzy and gain power as they take damage. They care little for defense, relying instead on their ability to eliminate threats before they can be struck down. As they take damage, their attacks become more ferocious, making them particularly deadly when pushed to their limits. While they may lack the finesse of other warriors, their sheer destructive power is unmatched, making them a terrifying presence on any battlefield.


Unlock

Berserker is a tier 3 class that is unlocked by leveling the Mercenary class to level 50. As all T3 classes, it retains all of the previous T2 and T1 classes' skills.


Pros and Cons

Comparisons are made considering classes from the same tier

Of the Warrior classline, Berserkers are the most damage oriented class, with the ability to deal heavy AoE damage in the frontline, bleeding them to avoid healing and gaining power as health decreases. They lack natural defenses and using too much Heavy Armor is not recommended, as it reduces the damage bonus from Berserker's Rage, but they have a huge HP pool and great self-sustain through Bloodlust. This makes them a good off-tank class, but they require good support to be effective.

Their lack of ranged options is a significant weakness, as they are unable to deal damage from a distance and need to walk up to enemies, which might slow down progress during the hunt. Equipping a spear might be a good option to counteract this, but they lose the ability to apply bleeding to enemies.

  • Strengths:
    • Good AoE damage potential
    • Gains power as health decreases
    • Strong self-sustain through damage dealt
    • Excellent at clearing groups of enemies
    • High counter-attack
  • Weaknesses:
    • Low defensive capabilities
    • Reliant on support to survive
    • Must equip 2 handed weapon to unlock their full potential
    • Requires careful health management
    • Limited ranged options


Stats

STR is by far the most important stat for this class, as it is the primary source of damage. DEX is important for accuracy, while VIT synergizes well with their high HP pool.

A little bit of WIS can be useful for MP regeneration if MP is constantly running out, and AGI can be an option if you are planning on a basic attack build with Frenzy, as Speed allows for double actions when basic attacking.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11
STR 1 7 11 15 21 25 30 34 42 48 50
AGI 5 19 33 43              
VIT 13 22 27 37 40 46 49        
INT                      
DEX 3 9 17 28 31 36 45        
WIS 24 39                  
  • For a Cleave/Execute build:
 Maximize STR, stopping on multiples of 10 and add enough DEX to hit your enemies, relying on support and  Bloodlust to survive.
  • For a good frontline build:
 Distribute points between STR, DEX, and VIT for a mix of damage and survivability.
  • For a Frenzy/basic attack build:
 Add STR and AGI on equal amounts, with enough DEX to hit your enemies. Check the bonus multipliers to get the most out of damage and speed.


Gear

Recommended gear for Berserkers

  • Weapons
    • Axes: Excellent for their high damage and synergy with cleave abilities (bleed)
    • Spears: Provide a nice range increase and are good for Frenzy builds
  • Armor
    • Medium Armor: The best choice, as it provides a good balance between defense and mobility and doesn't reduce the damage bonus from Berserker's Rage
    • Heavy Armor: Can be used for additional survivability, but it reduces the damage bonus from Berserker's Rage. Use one or two pieces only if the Berserker is your main frontliner or is dying too quickly
    • Light Armor: Also a choice that does not reduce the damage bonus from Berserker's Rage, and it provides magical defense and MP, but will leave you with a smaller HP pool
  • Accessories
    • Focus on accessories that boost STR, ATK, and Speed in case you are planning on a basic attack build
    • Defensive options are welcome, if the Berserker is your main frontliner


Scripts

Default

The default script focuses on aggressive damage dealing:

  1. Uses Second Wind when HP is low and not in Frenzy
  2. Uses healing items when HP is low
  3. Activates Battle Roar when no buff is active
  4. Uses Execute on low HP enemies for finishing blows
  5. Uses Bounty Wrangle to pull enemies at range 2
  6. Steps toward enemies if out of range
  7. Uses Cleave when multiple enemies are in melee range
  8. Uses Execute as primary damage skill
  9. Activates Frenzy when MP is low and no buff is active
  10. Falls back to basic attacks
{"script":[{"conditions":[{"key":"selfHpLowerThan","number":25,"not":false},{"key":"selfStatusFrenzy","not":true,"number":null}],"action":{"key":"skillSecondWind"},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","number":25,"not":false}],"action":{"key":"useItem","itemIds":[18001,16024,16025]},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","number":null,"not":true}],"action":{"key":"skillBattleRoar"},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"foeHpLowerThan","not":false,"number":20}],"action":{"key":"skillExecute","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeIsGatheringMaterial","number":null,"not":true},{"key":"foeCellFartherAwayThan","not":false,"number":2},{"key":"foeCellCloserThan","not":false,"number":2}],"action":{"key":"skillBountyWrangle"},"target":{"key":"foe"},"cooldown":10},{"conditions":[{"key":"foeNotReachable","number":null,"not":null}],"action":{"key":"stepToFoe"},"target":{"key":"foe"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillCleave","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillExecute","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpLowerThan","not":false,"number":10}],"action":{"key":"skillFrenzy","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}

Ideas and Suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear

  • Execute is your primary single-target damage ability, and is a good way to finish a foe to capitalize on Bloodlust HP recovery when killing an enemy
  • Prioritize Cleave when facing 2 or more frontline enemies
  • Bounty Wrangle is a good way to pull in enemies closer so Cleave can hit them
  • Be mindful of your HP, as Berserkers are more effective at lower health. Tweaking your support healing script to avoid healing them to full HP can be a good idea for damage output, but risky
  • Consider adding item usage for emergency healing if needed
  • Frenzy will allow for double basic attacks, maintaining DPS while conserving and recovering MP


Skills

Execute

active | attack | single target

A sanguinary execution that deals more damage the closer the target is to death. Enhanced by Bash and Vicious Strike, adding 0~80% P.Atk, plus 0.5~1.5% P.Atk for every 1% of the target's missing health. The possible total damage at max level is 280% P.Atk if the target is at full health, and 430% P.Atk if the target is nearing 0 HP, enhanced by all three skills. Cannot be used with Bows and Crossbows.

Skill level MP Cost Damage
0 7 MP +0% P.ATK over Vicious Strike, +0.5% P.Atk per 1% target missing HP
25 9.5 MP +20% P.ATK over Vicious Strike, +0.75% P.Atk per 1% target missing HP
50 12 MP +40% P.ATK over Vicious Strike, +1% P.Atk per 1% target missing HP
75 14.5 MP +60% P.ATK over Vicious Strike, +1.25% P.Atk per 1% target missing HP
100 17 MP +80% P.ATK over Vicious Strike, +1.5% P.Atk per 1% target missing HP


Berserker's Rage

passive

The closer to death, the angrier the Berserker gets. This anger is transfered to their weapon more efficiently the less hindered the Berserker's movement. Gains potentially 1.5~3.0 P.Atk for each 1% of own missing HP but loses 25% of the bonus for every piece of heavy armor equipped. No bonus if equipped with a Bow or a Crossbow. Levels up by receiving damage.

Skill level P.Atk per 1% missing HP
0 1.5 P.Atk (reduced by 25% per heavy armor piece)
25 1.875 P.Atk (reduced by 25% per heavy armor piece)
50 2.25 P.Atk (reduced by 25% per heavy armor piece)
75 2.625 P.Atk (reduced by 25% per heavy armor piece)
100 3.0 P.Atk (reduced by 25% per heavy armor piece)


Cleave

active | attack | area

An unstoppable swing of a huge weapon. Only works when equipped with 2 handed melee weapons. Enhanced by Low Sweep, adds 0~70% P.Atk and 0~10 S.Atk on top. Damage ranges from 80~190% P.Atk, and has 0~20 S.Atk bonus, increased by both skills levels. If equipped with an Axe, has a chance to apply Bleed for 3~6 rounds depending on S.Atk.

Skill level MP Cost Damage Other Effects
0 10 MP +0% P.ATK over Low Sweep +0 S.Atk, Bleed 3 rounds (Axe only)
25 13.75 MP +17.5% P.ATK over Low Sweep +2.5 S.Atk, Bleed 3.75 rounds (Axe only)
50 17.5 MP +35% P.ATK over Low Sweep +5 S.Atk, Bleed 4.5 rounds (Axe only)
75 21.25 MP +52.5% P.ATK over Low Sweep +7.5 S.Atk, Bleed 5.25 rounds (Axe only)
100 25 MP +70% P.ATK over Low Sweep +10 S.Atk, Bleed 6 rounds (Axe only)


Violent Revenge

passive

The desire for revenge gets stronger as the the wounds get deeper. Increases Counter Atk by a flat 0~10, plus up to 20~50 the closer the Berserker is to KO, for a possible total of 60 Counter Atk only from this skill at max level and nearing 0 HP. Levels up by getting hit.

Skill level Counter Atk Bonus
0 +0 flat, +20 at low HP
25 +2.5 flat, +27.5 at low HP
50 +5 flat, +35 at low HP
75 +7.5 flat, +42.5 at low HP
100 +10 flat, +50 at low HP


Frenzy

active | self-buff

Evokes a murderous furor that takes over the Berserker's consciousness. That greatly empowers their body strength and vigor, but has severe drawbacks. During the effect of the skill they are immune to movement hindering effects like Disarm, Pinned, Stunned, Frozen or Drain. They also can not use any other skill, but will do an extra basic attack every round, independent of Speed's extra basic attack. They gain 500-2000 MaxHP and 50~100 P.Atk increase, but lose 10~20 P.Def and M.Def and healing effects like items and heals are halved (except for Bloodlust). The Frenzy lasts for 10 rounds, or until the Berserker's HP reaches 10% or less.

Skill level MP Cost Max HP Bonus P.Atk Bonus Def Penalty
0 30 MP +500 +50 -10 P.Def/M.Def
25 25 MP +875 +62.5 -12.5 P.Def/M.Def
50 20 MP +1250 +75 -15 P.Def/M.Def
75 15 MP +1625 +87.5 -17.5 P.Def/M.Def
100 10 MP +2000 +100 -20 P.Def/M.Def


Bloodlust

passive

Dealing the killing blow to an enemy invigorates the Berserker, healing for 2~5% of the Berserker's max HP + 25% damage dealt. The percentage rises to 50% in case the target is bleeding. Ignores Frenzy healing decrease.

Skill level Healing on Kill
0 2% Max HP + 25% damage dealt (50% if target bleeding)
25 2.75% Max HP + 25% damage dealt (50% if target bleeding)
50 3.5% Max HP + 25% damage dealt (50% if target bleeding)
75 4.25% Max HP + 25% damage dealt (50% if target bleeding)
100 5% Max HP + 25% damage dealt (50% if target bleeding)


Heavy Swinger

passive

No one swings a huge weapon better than the Berserker. Gains 5~20 Hit when using 2-handed weapons like Axe or Spear. Levels up by landing a hit using a 2-handed weapon.

Skill level Hit Bonus (2-handed weapons)
0 +5 Hit
25 +8.75 Hit
50 +12.5 Hit
75 +16.25 Hit
100 +20 Hit


Note: All percentage bonuses scale linearly from 100% HP to 1% HP, reaching maximum values at low health.