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===Default===
===Default===
The default script focuses on aggressive damage dealing:
# Uses Second Wind when HP is low<br>
# Activates Battle Roar when no buff is active<br>
# Uses Low Sweep when multiple enemies are in melee range<br>
# Uses Bounty Wrangle to pull in enemies at range 2-4<br>
# Uses Vicious Strike as primary damage skill<br>
# Steps forward if enemies are out of range<br>
# Falls back to basic attacks<br>
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":25}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":1},{"key":"foeCellCloserThan","not":false,"number":4},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":15}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre>
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":25}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":1},{"key":"foeCellCloserThan","not":false,"number":4},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":15}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre>



Revision as of 21:13, 5 January 2026

Mercenary 4.png
Knight.png
Max Level: 40
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
0.5
3
Unlocks from: Warrior
Unlocks: Berserker

Class Bonuses

STR AGI VIT INT DEX WIS
+7 +3 +3 +0 +4 +1

The Reckless Sellsword

Throwing caution to the wind, this fighter focuses on dealing as much damage as they can, in as little time as possible. Forsakes defense or any more HP improvement, but in return, gets natural counter attack, further improves the physical attack of the party, and gets a lot of damage options in their arsenal.

With the only true AoE skill in the T2 classes, and another skill that can pull in enemies closer so they can be hit, the role of this class is to deal damage as fast as possible. The best defense is a good offense, in their book.

They synergize well with other Physical Attack classe, with their Battle Roar increasing the P.Atk of the whole party.

Unlock

The Mercenary is a tier 2 class that is unlocked by leveling the Warrior class to level 25. As all T2 classes, it retains all of the previous T1 class' skills. They have have a lot of damage options and can deal a lot of damage, but they are not as good at surviving as the Knight.

Pros and Cons

Comparisons are made considering classes from the same tier

They have have a lot of damage options and can deal a lot of damage, but they are not as good at surviving as their brother the Knight.

  • Weaknesses:
    • Lower survivability compared to other warrior classes
    • Reliant on proper positioning and timing
    • MP management can be challenging
    • Lacks strong defensive cooldowns
    • No innate accuracy bonuses

Stats

Mercenaries primarily scale with STR for damage and DEX for accuracy.

VIT is important for increasing their survivability, while WIS helps with MP regeneration and magical defense. AGI is generally less important but can be useful for certain builds focusing on critical hits.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 1 7 16 24 32 38 40
AGI 4 22 28        
VIT 13 30 36        
INT              
DEX 10 26 34 39      
WIS 19            
  • For a balanced Mercenary:
Focus on STR for damage, with enough DEX to maintain accuracy. Add some VIT for survivability and WIS for MP regeneration.
  • For a glass cannon build:
Maximize STR and DEX for maximum damage output, relying on positioning and crowd control to avoid damage.
  • For a more durable Mercenary:
Invest more in VIT while maintaining a good balance of STR and DEX. This build sacrifices some damage for better survivability.

Gear

Recommended gear for Mercenaries

  • Weapons
    • Axes: Excellent for Low Sweep builds due to their high damage output
    • Swords: A balanced choice with good damage and accuracy
    • Spears: Offer extended reach and can be useful for certain builds
  • Armor
    • Heavy Armor: Provides the best protection and HP increase for a durable build
    • Medium Armor: Can be used for Speed or Evasion and the HP/MP balanced increase
    • Light Armor: If MP Regen or M.Def is needed
  • Accessories
    • Focus on accessories that boost STR, DEX, and VIT
    • Consider MP regeneration accessories if you find yourself running out of MP frequently
    • Counterattack chance accessories can be powerful with Eye For An Eye

Scripts

Default

The default script focuses on aggressive damage dealing:

  1. Uses Second Wind when HP is low
  2. Activates Battle Roar when no buff is active
  3. Uses Low Sweep when multiple enemies are in melee range
  4. Uses Bounty Wrangle to pull in enemies at range 2-4
  5. Uses Vicious Strike as primary damage skill
  6. Steps forward if enemies are out of range
  7. Falls back to basic attacks
{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":25}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":1},{"key":"foeCellCloserThan","not":false,"number":4},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":15}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}

Ideas and Suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear

  • Prioritize Low Sweep when facing multiple enemies to maximize AoE damage
  • Use Bounty Wrangle to pull in ranged enemies or to finish off weakened foes
  • Vicious Strike is your primary single-target damage ability
  • Keep Battle Roar active for the party-wide P.ATK boost
  • Use Second Wind when your HP is low to maintain survivability
  • For boss fights, consider adjusting the script to focus more on single-target damage
  • When farming, you might want to prioritize AoE skills more aggressively

Skills

Vicious Strike

active | attack | single target

A ruthless melee attack, focused on damage output. Enhanced by Bash, adding 0~50% P.Atk on top of it. Damage ranges from 130~200% P.Atk, increased by both skills levels. Cannot be used with Bows and Crossbows.

Skill level MP Cost Damage
0 4 MP 150% P.ATK
20 6 MP 163% P.ATK
40 8 MP 175% P.ATK
60 10 MP 188% P.ATK
80 12 MP 200% P.ATK
Table assuming level 50 Bash

Battle Roar

active | buff | all allies

Stronger party P.Atk buff. Enhanced by War Cry, adding 0~20 P.Atk on top of it, for a possible 10~40 P.Atk increase, increased by both skill levels, for 5~15 rounds.

Skill level MP Cost Duration Increase
0 9 MP 5 Rounds 20 P.ATK
20 13 MP 7 Rounds 25 P.ATK
40 17 MP 10 Rounds 30 P.ATK
60 21 MP 12 Rounds 35 P.ATK
80 25 MP 15 Rounds 40 P.ATK
Table assuming level 50 War Cry

Low Sweep

active | attack | column

A wide ranging blow, that sweeps the feet of all enemies in front of the attacker, with a chance of pinning them on the spot. Deals 80~120% P.Atk damage, and has 0~10 bonus S.Atk. Requires a melee 2 handed weapon to be used.

Skill level MP Cost Damage Other Effects
0 8 MP 80% P.ATK Bonus 0 S.ATK to pin the target(s).
20 11 MP 90% P.ATK Bonus 2 S.ATK to pin the target(s).
40 14 MP 100% P.ATK Bonus 5 S.ATK to pin the target(s).
60 17 MP 110% P.ATK Bonus 7 S.ATK to pin the target(s).
80 20 MP 120% P.ATK Bonus 10 S.ATK to pin the target(s).

Bounty Wrangle

active | attack | single target

Far reaching skill that deals damage and pulls the target closer to the attacker, depending on S.Atk. Damage ranges from 100~140 P.Atk and has 10~30 bonus S.Atk.

Skill level MP Cost Damage Other Effects
0 5 MP 100% P.ATK Bonus 10 S.Atk to pull target closer to the attacker.
20 7 MP 110% P.ATK Bonus 15 S.Atk to pull target closer to the attacker.
40 10 MP 120% P.Atk Bonus 20 S.Atk to pull target closer to the attacker.
60 12 MP 130% P.ATK Bonus 25 S.Atk to pull target closer to the attacker.
80 15 MP 140% P.ATK Bonus 30 S.Atk to pull target closer to the attacker.

Eye for an Eye

passive

When hit by an enemy in range, has the chance to payback with a basic attack of your own. Increases 0~20 Counter Atk. Levels up on getting hit.

Skill level Increase Other Effects/durations
0 0 COUNTER ATK N/A
20 5 COUNTER ATK N/A
40 10 COUNTER ATK N/A
60 15 COUNTER ATK N/A
80 20 COUNTER ATK N/A