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=Warrior=
{{ClassInfobox
Warrior is one of the 3 tier 1 classes you immediately have access to when you started playing. It is a generalist melee class that can act as a tank and melee damage dealer with a +P.ATK party buff. The Warrior differs from other tanking class like the Knight as in the Knight is focused on redirecting all attacks to him/herself and stunning the enemies whereas the Warrior redirect some attacks by provoking targets individually, buffing the party, and has low-cost melee offensive skill.
|name=Warrior
|image=https://roidle.com/regular/assets/images/classes/0.png
|portrait=https://irowiki.org/w/images/9/9b/Swordman.png
|maxLevel=25
|baseHp=5
|varHp=0.4
|baseMp=1.5
|unlocksFrom=Starting Class
|unlocksTo=[[Knight]], [[Mercenary]]
|strBonus=3
|agiBonus=1
|vitBonus=3
|intBonus=0
|dexBonus=2
|wisBonus=0
}}


==The Enthusiast of Might==
''A simple and straightforward melee fighter. They are able to improve the physical attack power of the party and can act as a tank while still dishing out some damage, as well as healing themselves for a small amount of HP when things get tough. Warriors are the foundation of physical combat. They serve as the starting point for all warrior-based classes, offering a balanced mix of offense and defense that can be specialized as they grow in power.''


=Skills:=
As one of the three starting classes, Warriors are the first step in a journey of martial mastery. These fledgling fighters are just beginning to understand the art of combat, yet they already show the potential to become formidable warriors. Whether standing firm against enemy attacks or delivering powerful blows, Warriors learn to adapt to the flow of battle. As they gain experience, Warriors can choose to specialize further, either becoming the unyielding protectors of the battlefield or relentless damage dealers who crush their foes with overwhelming force.
* '''Bash''': a melee skill that deals 200% P.ATK at skill level 100.
 
{| class="wikitable" style="width: 80%;"
 
==Unlock==
Warrior is one of the three starting classes available to all new players. No requirements are needed to begin as a Warrior.
 
 
==Pros and Cons==
''Comparisons are made considering classes from the same tier''
 
Warriors are versatile and can be used in various combat situations. They have access to [[Warrior#Bash | Bash]] for reliable single-target damage and [[Warrior#War Cry | War Cry]] to boost their party's P.ATK for some rounds.
 
For defense, they can rely on [[Warrior#Fortitude | Fortitude]] for increased Max HP and better healing from items, along with [[Warrior#Second Wind | Second Wind]] for emergency self-healing. The [[Warrior#Martial Prowess | Martial Prowess]] passive further enhances their damage output by up to +40 P.Atk as they land attacks.
 
However, they lack meaningful ways of healing allies aside from using a potion or item. They also have no way of boosting their HIT, so evasive monsters can be a problem.
 
They are also the only starting class that has no ranged options aside from auto attacking with a Bow or Crossbow.
 
 
==Stats==
Warriors benefit from the standard physical stats. Their damage scales primarily from [[Stats & Attributes#Strength | STR]] and their accuracy is determined by [[Stats & Attributes#Dexterity | DEX]].
 
[[Stats & Attributes#Vitality | VIT]] is crucial for increasing their HP and physical defense, which synergizes well with their Fortitude and Second Wind abilities. They also gain some benefit from [[Stats & Attributes#Agility | AGI]] in the form of Speed for a chance to auto attack twice.
=== Class Bonuses===
The Levels in which one receives a certain bonus
{|class="wikitable"
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
!STR
|1||10||19|| || || || || || || 
|-
|-
| style="width: 10%"| Level 0
!AGI
| style="width: 15%"| 150% P.ATK
|16|| || || || || || || || || 
| style="width: 10%"| 2 MP
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 10
!VIT
| style="width: 15%"| 155% P.ATK
|4||13||21|| || || || || || || 
| style="width: 10%"| 3 MP
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 20
!INT
| style="width: 15%"| 160% P.ATK
| || || || || || || || || || 
| style="width: 10%"| 4 MP
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 30
!DEX
| style="width: 15%"| 165% P.ATK
|7||23|| || || || || || || || 
| style="width: 10%"| 5 MP
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 40
!LUK
| style="width: 15%"| 170% P.ATK
| || || || || || || || || || 
| style="width: 10%"| 6 MP
|}
| style="width: 65%"| N/A
===Recommended Builds===
*For a balanced Warrior:
Distribute points equally between STR and VIT, with a secondary focus on DEX. This provides good damage output while maintaining solid survivability.
 
*For a tanky Warrior:
Focus primarily on VIT, with enough STR to maintain a reasonable damage output. Martial Prowess guarantees some damage even with low STR. This build maximizes the effectiveness of Fortitude and Second Wind.
 
*For a damage-focused Warrior:
Prioritize STR and DEX, with just enough VIT to survive. This build takes advantage of Martial Prowess and Bash for maximum damage potential.
 
 
==Gear==
'''Recommended gear for Warriors'''
 
* Weapons
**'''Swords:''' Offer a good balance of damage and accuracy
**'''Maces:''' Viable for their S.ATK and allow for a shield while having good P.ATK
**'''Shields:''' Recommended for tank-focused builds, as the tank classline will need them for some skills
**'''Axes:''' Provide higher damage potential at the cost of accuracy, sacrificing the ability to use a shield
**'''Spears:''' Give extra reach if range is a priority, sacrificing the ability to use a shield
 
* Armor
**'''Heavy Armor:''' Provides the best protection and synergizes well with defensive abilities
**'''Light or Medium Armor:''' Mixing in some pieces can provide a bit of M.DEF against spellcasters
 
* Accessories
** Any accessory that provides either defenses or physical attributes like P.Atk and Counter are nice
 
 
==Scripts==
===Default===
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillWarCry","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillBash","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}</pre>
===Ideas and suggestions===
''These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle''
 
*Use [[Warrior#Second Wind | Second Wind]] when HP is low to maintain survivability.
*Keep [[Warrior#War Cry | War Cry]] active for the party-wide P.ATK boost.
*Use [[Warrior#Bash | Bash]] as your primary damage ability when you have enough MP.
*Adjust the MP threshold for Bash and War Cry based on your MP regeneration rate to try and always have enough for a clutch [[Warrior#Second Wind | Second Wind]].
*Consider adding item usage for healing if you find yourself taking too much damage. Meat scraps come in handy at this moment.
 
 
==Skills==
===Bash===
''active | attack | single target''
*Max level: 50
*Range: 1
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]]
*Enhances: [[Knight#Shield Bash | Shield Bash]], [[Mercenary#Vicious Strike | Vicious Strike]], [[Sentinel#Shield Smash | Shield Smash]], [[Paladin#Shield Smite | Shield Smite]], [[Berserker#Execute | Execute]], [[Legionary#Cunning Assault | Cunning Assault]]
 
Simple melee attack. Ranges from 130% to 150% P.Atk. Cannot be used with Bows and Crossbows.
 
'''Element:''' Neutral | '''AoE:''' No
{| class="wikitable skill-table" style="width: 80%;"
|-
! Skill level !! MP Cost !! Damage
|-
|-
| style="width: 10%"| Level 50
| style="width: 25%;" | 0
| style="width: 15%"| 175% P.ATK
| style="width: 20%"| 2 MP
| style="width: 10%"| 7 MP
| style="width: 55%"| 130% P.ATK
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 60
|| 10
| style="width: 15%"| 180% P.ATK
|| 3 MP
| style="width: 10%"| 8 MP
|| 134% P.ATK
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 70
|| 20
| style="width: 15%"| 185% P.ATK
|| 4 MP
| style="width: 10%"| 9 MP
|| 138% P.ATK
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 80
|| 30
| style="width: 15%"| 190% P.ATK
|| 5 MP
| style="width: 10%"| 10 MP
|| 142% P.ATK
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 90
|| 40
| style="width: 15%"| 195% P.ATK
|| 6 MP
| style="width: 10%"| 11 MP
|| 146% P.ATK
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 100
|| 50
| style="width: 15%"| 200% P.ATK
|| 7 MP
| style="width: 10%"| 12 MP
|| 150% P.ATK
| style="width: 65%"| N/A
|}
|}
<br>
===Fortitude===
''passive''
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]]
*Enhances: [[Knight#Improved Fortitude| Improved Fortitude]], [[Sentinel#Stalwart Fortitude | Stalwart Fortitude]], [[Paladin#Sanctified Fortitude | Sanctified Fortitude]]


* '''Provoke''': a single target skill with a 90% chance to provoke the target into attacking the warrior for the next 12 rounds at skill level 100. Does not need to be in melee range to use this skill.
Gives +0~400 HP and increases the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing).
{| class="wikitable" style="width: 80%;"
{| class="wikitable skill-table" style="width: 80%;"
|-
! Skill level !! Increase !! Other Effects/durations
|-
| style="width: 20%;" | 0
| style="width: 15%"| 0 HP
| style="width: 65%"| 0% extra healing when using consumables
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|| 10
|| 80 HP
|| 4% extra healing when using consumables
|-
|-
| style="width: 10%"| Level 0
|| 20
| style="width: 15%"| N/A
|| 160 HP
| style="width: 10%"| 4 MP
|| 8% extra healing when using consumables
| style="width: 65%"| 40% effectiveness, 7 rounds duration
|-
|-
| style="width: 10%"| Level 10
|| 30
| style="width: 15%"| N/A
|| 240 HP
| style="width: 10%"| 6 MP
|| 12% extra healing when using consumables
| style="width: 65%"| 45% effectiveness, 7 rounds duration
|-
|-
| style="width: 10%"| Level 20
|| 40
| style="width: 15%"| N/A
|| 320 HP
| style="width: 10%"| 8 MP
|| 16% extra healing when using consumables
| style="width: 65%"| 50% effectiveness, 8 rounds duration
|-
|-
| style="width: 10%"| Level 30
|| 50
| style="width: 15%"| N/A
|| 400 HP
| style="width: 10%"| 10 MP
|| 20% extra healing when using consumables
| style="width: 65%"| 55% effectiveness, 8 rounds duration
|}
<br>
===War Cry===
''active | buff | all allies''
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]]
*Enhances: [[Mercenary#Battle Roar | Battle Roar]], [[Legionary#Rally the Legion | Rally the Legion]]
 
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
| style="width: 10%"| Level 40
! Skill level !! MP Cost !! Duration !! Increase
| style="width: 15%"| N/A
| style="width: 10%"| 12 MP
| style="width: 65%"| 60% effectiveness, 9 rounds duration
|-
|-
| style="width: 10%"| Level 50
| style="width: 20%;" | 0
| style="width: 15%"| N/A
| style="width: 15%"| 5 MP
| style="width: 10%"| 14 MP
| style="width: 20%"| 4 Rounds
| style="width: 65%"| 65% effectiveness, 9 rounds duration
| style="width: 45%"| 10 P.ATK
|-
|-
| style="width: 10%"| Level 60
|| 10
| style="width: 15%"| N/A
|| 7 MP
| style="width: 10%"| 16 MP
|| 5 Rounds
| style="width: 65%"| 70% effectiveness, 10 rounds duration
|| 12 P.ATK
|-
|-
| style="width: 10%"| Level 70
|| 20
| style="width: 15%"| N/A
|| 9 MP
| style="width: 10%"| 18 MP
|| 6 Rounds
| style="width: 65%"| 75% effectiveness, 10 rounds duration
|| 14 P.ATK
|-
|-
| style="width: 10%"| Level 80
|| 30
| style="width: 15%"| N/A
|| 11 MP
| style="width: 10%"| 20 MP
|| 7 Rounds
| style="width: 65%"| 80% effectiveness, 11 rounds duration
|| 16 P.ATK
|-
|-
| style="width: 10%"| Level 90
|| 40
| style="width: 15%"| N/A
|| 13 MP
| style="width: 10%"| 22 MP
|| 8 Rounds
| style="width: 65%"| 85% effectiveness, 11 rounds duration
|| 18 P.ATK
|-
|-
| style="width: 10%"| Level 100
|| 50
| style="width: 15%"| N/A
|| 15 MP
| style="width: 10%"| 24 MP
|| 9 Rounds
| style="width: 65%"| 90% effectiveness, 12 rounds duration
|| 20 P.ATK
|}
|}
<br>
===Second Wind===
''active | self-heal''
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Sentinel]], [[Paladin]]
*Enhances: [[Sentinel#Unyielding Resolve | Unyielding Resolve]], [[Paladin#Radiant Resurgence | Radiant Resurgence]]


* '''War Cry''': a party buff giving +70 P.ATK to all party members for 9 rounds at skill level 100.
A self-heal that restores 20% + 0.2% per skill level of the user's Max HP (30% at max level). Has a 15 round cooldown that decreases with level to 8 rounds at max level.
{| class="wikitable" style="width: 80%;"
 
|-
{| class="wikitable skill-table" style="width: 80%;"
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| 5 MP
| style="width: 65%"| +20 P.ATK, 4 rounds duration
|-
|-
| style="width: 10%"| Level 10
! Skill level !! MP Cost !! Recovery !! Cooldown
| style="width: 15%"| N/A
| style="width: 10%"| 9 MP
| style="width: 65%"| +25 P.ATK, 4 rounds duration
|-
|-
| style="width: 10%"| Level 20
| 0 || 6 MP || 20% Max HP || 20 Rounds
| style="width: 15%"| N/A
| style="width: 10%"| 13 MP
| style="width: 65%"| +30 P.ATK, 5 rounds duration
|-
|-
| style="width: 10%"| Level 30
| 10 || 8 MP || 22% Max HP || 18 Rounds
| style="width: 15%"| N/A
| style="width: 10%"| 17 MP
| style="width: 65%"| +35 P.ATK, 5 rounds duration
|-
|-
| style="width: 10%"| Level 40
| 20 || 11 MP || 24% Max HP || 16 Rounds
| style="width: 15%"| N/A
| style="width: 10%"| 21 MP
| style="width: 65%"| +40 P.ATK, 6 rounds duration
|-
|-
| style="width: 10%"| Level 50
| 30 || 14 MP || 26% Max HP || 14 Rounds
| style="width: 15%"| N/A
| style="width: 10%"| 25 MP
| style="width: 65%"| +45 P.ATK, 6 rounds duration
|-
|-
| style="width: 10%"| Level 60
| 40 || 16 MP || 28% Max HP || 13 Rounds
| style="width: 15%"| N/A
| style="width: 10%"| 29 MP
| style="width: 65%"| +50 P.ATK, 7 rounds duration
|-
|-
| style="width: 10%"| Level 70
| 50 || 18 MP || 30% Max HP || 12 Rounds
| style="width: 15%"| N/A
| style="width: 10%"| 33 MP
| style="width: 65%"| +55 P.ATK, 7 rounds duration
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| 37 MP
| style="width: 65%"| +60 P.ATK, 8 rounds duration
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| 41 MP
| style="width: 65%"| +65 P.ATK, 8 rounds duration
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| 45 MP
| style="width: 65%"| +70 P.ATK, 9 rounds duration
|}
|}
<br>
===Martial Prowess===
''passive''
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]]
*Enhances: [[Berserker#Berserker's Rage | Berserker's Rage]], [[Legionary#Military Arsenal | Military Arsenal]]


* '''Improved Fortitude''' ''(passive)'': Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100 to Warrior/Knight. This skill gains skill EXP proportional to the amount of HP healed by Warrior/Knight through the use of consumables (excludes overhealing).  
Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack.
{| class="wikitable" style="width: 80%;"
{| class="wikitable skill-table" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| 100% P.ATK
| style="width: 10%"| 2 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 10
| style="width: 15%"| 105% P.ATK
| style="width: 10%"| 5 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 20
| style="width: 15%"| 110% P.ATK
| style="width: 10%"| 8 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 30
| style="width: 15%"| 115% P.ATK
| style="width: 10%"| 11 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 40
! Skill level !! Increase
| style="width: 15%"| 120% P.ATK
| style="width: 10%"| 15 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 50
| style="width: 30%;" | 0
| style="width: 15%"| 125% P.ATK
| style="width: 70%"| +0 P.ATK
| style="width: 10%"| 18 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 60
|| 10
| style="width: 15%"| 130% P.ATK
|| +8 P.ATK
| style="width: 10%"| 21 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 70
|| 20
| style="width: 15%"| 135% P.ATK
|| +16 P.ATK
| style="width: 10%"| 25 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 80
|| 30
| style="width: 15%"| 140% P.ATK
|| +24 P.ATK
| style="width: 10%"| 28 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 90
|| 40
| style="width: 15%"| 145% P.ATK
|| +32 P.ATK
| style="width: 10%"| 31 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 100
|| 50
| style="width: 15%"| 150% P.ATK
|| +40 P.ATK
| style="width: 10%"| 35 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|}
|}
<br>


* '''Martial Prowess''' ''(passive)'': gives +40 P.ATK to Warrior/Knight at skill level 100. This skill gains skill EXP when the Warrior/Knight hit a target.
 
==Titles==
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Class level !! Title
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 P.ATK
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +4 P.ATK
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +8 P.ATK
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +12 P.ATK
|-
|-
| style="width: 10%"| Level 40
| style="width: 50%"| Level 0
| style="width: 15%"| N/A
| style="width: 50%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +16 P.ATK
|-
|-
| style="width: 10%"| Level 50
|| Level 2
| style="width: 15%"| N/A
|| Initiate Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +20 P.ATK
|-
|-
| style="width: 10%"| Level 60
|| Level 5
| style="width: 15%"| N/A
|| Rookie Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +24 P.ATK
|-
|-
| style="width: 10%"| Level 70
|| Level 10
| style="width: 15%"| N/A
|| Skilled Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +28 P.ATK
|-
|-
| style="width: 10%"| Level 80
|| Level 15
| style="width: 15%"| N/A
|| Adept Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +32 P.ATK
|-
|-
| style="width: 10%"| Level 90
|| Level 20
| style="width: 15%"| N/A
|| Master Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +36 P.ATK
|-
|-
| style="width: 10%"| Level 100
|| Level 25
| style="width: 15%"| N/A
|| Grand Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +40 P.ATK
|}
|}


[[Category:Warrior]]
[[Category:Warrior]]

Latest revision as of 13:54, 8 January 2026

Warrior 0.png
Swordman.png
Max Level: 25
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
0.4
1.5
Unlocks from: Starting Class
Unlocks: Knight, Mercenary

Class Bonuses

STR AGI VIT INT DEX WIS
+3 +1 +3 +0 +2 +0

The Enthusiast of Might

A simple and straightforward melee fighter. They are able to improve the physical attack power of the party and can act as a tank while still dishing out some damage, as well as healing themselves for a small amount of HP when things get tough. Warriors are the foundation of physical combat. They serve as the starting point for all warrior-based classes, offering a balanced mix of offense and defense that can be specialized as they grow in power.

As one of the three starting classes, Warriors are the first step in a journey of martial mastery. These fledgling fighters are just beginning to understand the art of combat, yet they already show the potential to become formidable warriors. Whether standing firm against enemy attacks or delivering powerful blows, Warriors learn to adapt to the flow of battle. As they gain experience, Warriors can choose to specialize further, either becoming the unyielding protectors of the battlefield or relentless damage dealers who crush their foes with overwhelming force.


Unlock

Warrior is one of the three starting classes available to all new players. No requirements are needed to begin as a Warrior.


Pros and Cons

Comparisons are made considering classes from the same tier

Warriors are versatile and can be used in various combat situations. They have access to Bash for reliable single-target damage and War Cry to boost their party's P.ATK for some rounds.

For defense, they can rely on Fortitude for increased Max HP and better healing from items, along with Second Wind for emergency self-healing. The Martial Prowess passive further enhances their damage output by up to +40 P.Atk as they land attacks.

However, they lack meaningful ways of healing allies aside from using a potion or item. They also have no way of boosting their HIT, so evasive monsters can be a problem.

They are also the only starting class that has no ranged options aside from auto attacking with a Bow or Crossbow.


Stats

Warriors benefit from the standard physical stats. Their damage scales primarily from STR and their accuracy is determined by DEX.

VIT is crucial for increasing their HP and physical defense, which synergizes well with their Fortitude and Second Wind abilities. They also gain some benefit from AGI in the form of Speed for a chance to auto attack twice.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 1 10 19              
AGI 16                  
VIT 4 13 21              
INT                    
DEX 7 23                
LUK                    
  • For a balanced Warrior:
Distribute points equally between STR and VIT, with a secondary focus on DEX. This provides good damage output while maintaining solid survivability.
  • For a tanky Warrior:
Focus primarily on VIT, with enough STR to maintain a reasonable damage output. Martial Prowess guarantees some damage even with low STR. This build maximizes the effectiveness of Fortitude and Second Wind.
  • For a damage-focused Warrior:
Prioritize STR and DEX, with just enough VIT to survive. This build takes advantage of Martial Prowess and Bash for maximum damage potential.


Gear

Recommended gear for Warriors

  • Weapons
    • Swords: Offer a good balance of damage and accuracy
    • Maces: Viable for their S.ATK and allow for a shield while having good P.ATK
    • Shields: Recommended for tank-focused builds, as the tank classline will need them for some skills
    • Axes: Provide higher damage potential at the cost of accuracy, sacrificing the ability to use a shield
    • Spears: Give extra reach if range is a priority, sacrificing the ability to use a shield
  • Armor
    • Heavy Armor: Provides the best protection and synergizes well with defensive abilities
    • Light or Medium Armor: Mixing in some pieces can provide a bit of M.DEF against spellcasters
  • Accessories
    • Any accessory that provides either defenses or physical attributes like P.Atk and Counter are nice


Scripts

Default

{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillWarCry","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillBash","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}

Ideas and suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle

  • Use Second Wind when HP is low to maintain survivability.
  • Keep War Cry active for the party-wide P.ATK boost.
  • Use Bash as your primary damage ability when you have enough MP.
  • Adjust the MP threshold for Bash and War Cry based on your MP regeneration rate to try and always have enough for a clutch Second Wind.
  • Consider adding item usage for healing if you find yourself taking too much damage. Meat scraps come in handy at this moment.


Skills

Bash

active | attack | single target

Simple melee attack. Ranges from 130% to 150% P.Atk. Cannot be used with Bows and Crossbows.

Element: Neutral | AoE: No

Skill level MP Cost Damage
0 2 MP 130% P.ATK
10 3 MP 134% P.ATK
20 4 MP 138% P.ATK
30 5 MP 142% P.ATK
40 6 MP 146% P.ATK
50 7 MP 150% P.ATK


Fortitude

passive

Gives +0~400 HP and increases the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing).

Skill level Increase Other Effects/durations
0 0 HP 0% extra healing when using consumables
10 80 HP 4% extra healing when using consumables
20 160 HP 8% extra healing when using consumables
30 240 HP 12% extra healing when using consumables
40 320 HP 16% extra healing when using consumables
50 400 HP 20% extra healing when using consumables


War Cry

active | buff | all allies

Skill level MP Cost Duration Increase
0 5 MP 4 Rounds 10 P.ATK
10 7 MP 5 Rounds 12 P.ATK
20 9 MP 6 Rounds 14 P.ATK
30 11 MP 7 Rounds 16 P.ATK
40 13 MP 8 Rounds 18 P.ATK
50 15 MP 9 Rounds 20 P.ATK


Second Wind

active | self-heal

A self-heal that restores 20% + 0.2% per skill level of the user's Max HP (30% at max level). Has a 15 round cooldown that decreases with level to 8 rounds at max level.

Skill level MP Cost Recovery Cooldown
0 6 MP 20% Max HP 20 Rounds
10 8 MP 22% Max HP 18 Rounds
20 11 MP 24% Max HP 16 Rounds
30 14 MP 26% Max HP 14 Rounds
40 16 MP 28% Max HP 13 Rounds
50 18 MP 30% Max HP 12 Rounds


Martial Prowess

passive

Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack.

Skill level Increase
0 +0 P.ATK
10 +8 P.ATK
20 +16 P.ATK
30 +24 P.ATK
40 +32 P.ATK
50 +40 P.ATK



Titles

Class level Title
Level 0 N/A
Level 2 Initiate Warrior
Level 5 Rookie Warrior
Level 10 Skilled Warrior
Level 15 Adept Warrior
Level 20 Master Warrior
Level 25 Grand Warrior