Desert: Difference between revisions
Created page with "= Desert = The '''Desert''' is a mid-to-high level region in Roidle where players can send their characters to hunt monsters and gather materials. It consists of six distinct field areas spanning levels 31-59, making it suitable for intermediate and advanced players. == Overview == The Desert region is one of four major hunting areas, alongside the Capital (Lv 1-29), Forest (Lv 31-59), and Mountains (Lv 31-59). The Desert features arid-themed monsters includ..." |
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== Overview == | == Overview == | ||
The Desert region is one of four major hunting areas, alongside the [[Capital]] (Lv 1-29), [[Forest]] (Lv 31-59), and [[ | The Desert region is one of four major hunting areas, alongside the [[Capital]] (Lv 1-29), [[Forest]] (Lv 31-59), and [[Mountain]] (Lv 31-59). The Desert features arid-themed monsters including various cacti, desert creatures, and ancient undead beings. Each field within the Desert has its own level range, monster types, and gathering resources. Players can send their characters to these fields for automated hunting sessions that continue even while offline. | ||
== Accessing the Fields == | == Accessing the Fields == | ||
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== Rewards == | == Rewards == | ||
Hunting in the Desert fields provides: | Hunting in the Desert fields provides: | ||
* [[Experience]] for character leveling | * [[EXP_Requirement|Experience]] for character leveling | ||
* Monster drops and loot | * Monster drops and loot | ||
* Higher-tier gathering materials (Tier IV-VI) | * Higher-tier gathering materials (Tier IV-VI) | ||
| Line 214: | Line 214: | ||
* [[Capital]] | * [[Capital]] | ||
* [[Forest]] | * [[Forest]] | ||
* [[ | * [[Mountain]] | ||
* [[Characters]] | * [[Characters]] | ||
* [[Experience]] | * [[EXP_Requirement|Experience]] | ||
* [[Zenny]] | * [[Zenny]] | ||
* [[Gathering]] | * [[Gathering]] | ||
Latest revision as of 21:58, 5 February 2026
Desert
The Desert is a mid-to-high level region in Roidle where players can send their characters to hunt monsters and gather materials. It consists of six distinct field areas spanning levels 31-59, making it suitable for intermediate and advanced players.
Overview
The Desert region is one of four major hunting areas, alongside the Capital (Lv 1-29), Forest (Lv 31-59), and Mountain (Lv 31-59). The Desert features arid-themed monsters including various cacti, desert creatures, and ancient undead beings. Each field within the Desert has its own level range, monster types, and gathering resources. Players can send their characters to these fields for automated hunting sessions that continue even while offline.
Accessing the Fields
To send characters to hunt in the Desert:
- Select the desired field from the location list
- Review the monsters and gathering nodes available
- Choose a time duration (10 minutes to 48 hours)
- Select a difficulty level (Easy, Normal, or Hard)
- Select which characters to send (up to 5)
- Click "Start" to begin the hunting session
Field Locations
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Difficulty Levels
Each hunting session can be set to one of three difficulty levels:
- Easy - Lower rewards but safer. 1-2 enemies.
- Normal - Balanced risk and rewards, 4-5 enemies.
- Hard - Same as Normal, but can spawn elites.
Materials Gathering
The "Materials gathering on" toggle allows players to enable or disable automatic gathering of resources from nodes during hunting sessions. When enabled, characters will collect materials from the gathering nodes present in the selected field.
Gathering Resources
Skinnable Bodies
- Skinnable Body IV (Lv 31) - Found in Desert 1, 2
- Skinnable Body V (Lv 41) - Found in Desert 3, 4
- Skinnable Body VI (Lv 51) - Found in Desert 5, 6
Plants
- Plant IV (Lv 31) - Found in Desert 1
- Plant V (Lv 41) - Found in Desert 3
- Plant VI (Lv 51) - Found in Desert 5
Boulders
- Boulder IV (Lv 31) - Found in Desert 2
- Boulder V (Lv 41) - Found in Desert 4
- Boulder VI (Lv 51) - Found in Desert 6
Rewards
Hunting in the Desert fields provides:
- Experience for character leveling
- Monster drops and loot
- Higher-tier gathering materials (Tier IV-VI)