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{| class="wikitable" style="float:right; margin-left: 5%; margin-bottom: 5%;"
{{ClassInfobox
! style="text-align:center;" | Warrior https://roidle.com/regular/assets/images/classes/1.png
|name=Warrior
|-
|image=https://roidle.com/regular/assets/images/classes/0.png
| style="text-align:center;" | https://irowiki.org/w/images/9/9b/Swordman.png
|portrait=https://irowiki.org/w/images/9/9b/Swordman.png
|-
|maxLevel=25
| Max Level: 25
|baseHp=5
|-
|varHp=0.4
| Base HP/Level: 5
|baseMp=1.5
| Variable HP/Level: 0.4
|unlocksFrom=Starting Class
| Base MP/Level: 1.5
|unlocksTo=[[Knight]], [[Mercenary]]
|-
|strBonus=3
| Unlocks from: Starting Class
|agiBonus=1
|-
|vitBonus=3
| Unlocks: [[Knight]], [[Mercenary]]
|intBonus=0
|-
|dexBonus=2
| style="text-align:center;" | __TOC__
|wisBonus=0
|}
}}


==The Enthusiast of Might==
==The Enthusiast of Might==
Warriors are the foundation of physical combat, capable of both dealing damage and taking hits. They serve as the starting point for all warrior-based classes, offering a balanced mix of offense and defense that can be specialized as they grow in power.
''Warriors are the foundation of physical combat, capable of both dealing damage and taking hits. They serve as the starting point for all warrior-based classes, offering a balanced mix of offense and defense that can be specialized as they grow in power.''


''As one of the three starting classes, Warriors are the first step in a journey of martial mastery. These fledgling fighters are just beginning to understand the art of combat, yet they already show the potential to become formidable warriors. Whether standing firm against enemy attacks or delivering powerful blows, Warriors learn to adapt to the flow of battle. Their training focuses on developing both their offensive capabilities through skills like Bash and their defensive potential with abilities like Fortitude. As they gain experience, Warriors can choose to specialize further, either becoming the unyielding protectors of the battlefield or relentless damage dealers who crush their foes with overwhelming force.''
As one of the three starting classes, Warriors are the first step in a journey of martial mastery. These fledgling fighters are just beginning to understand the art of combat, yet they already show the potential to become formidable warriors. Whether standing firm against enemy attacks or delivering powerful blows, Warriors learn to adapt to the flow of battle. Their training focuses on developing both their offensive capabilities through skills like Bash and their defensive potential with abilities like Fortitude. As they gain experience, Warriors can choose to specialize further, either becoming the unyielding protectors of the battlefield or relentless damage dealers who crush their foes with overwhelming force.


==Unlock==
==Unlock==
Line 28: Line 28:
''Comparisons are made considering classes from the same tier''
''Comparisons are made considering classes from the same tier''


Warriors offer a balanced mix of offense and defense, making them versatile in various combat situations. They have access to [[Warrior#Bash | Bash]] for reliable single-target damage (130-150% P.Atk) and [[Warrior#War Cry | War Cry]] to boost their party's P.ATK by up to +20 for 9 rounds.
Warriors offer a balanced mix of offense and defense, making them versatile in various combat situations. They have access to [[Warrior#Bash | Bash]] for reliable single-target damage and [[Warrior#War Cry | War Cry]] to boost their party's P.ATK for up to 9 rounds.


For defense, they can rely on [[Warrior#Fortitude | Fortitude]] for increased Max HP (up to +400) and better healing from items (up to +20%), along with [[Warrior#Second Wind | Second Wind]] for emergency self-healing (30% HP). The [[Warrior#Martial Prowess | Martial Prowess]] passive further enhances their damage output by up to +40 P.Atk as they land attacks.
For defense, they can rely on [[Warrior#Fortitude | Fortitude]] for increased Max HP and better healing from items, along with [[Warrior#Second Wind | Second Wind]] for emergency self-healing. The [[Warrior#Martial Prowess | Martial Prowess]] passive further enhances their damage output by up to +40 P.Atk as they land attacks.


However, their balanced nature means they don't excel as much in either role compared to specialized classes. They lack strong AoE options and their defensive capabilities are outshone by dedicated tank classes at higher tiers.
However, they lack meaningful ways of healing allies aside from using a potion or item. They also have no way of boosting their HIT, so evasive monsters can be a problem.
 
They are also the only starting class that has no ranged options aside from auto attacking with a Bow or Crossbow.




==Stats==
==Stats==
Warriors benefit from multiple stats, making them flexible in their build paths. Their damage scales primarily from [[Stats & Attributes#Strength | STR]]. Their accuracy is determined by [[Stats & Attributes#Dexterity | DEX]].
Warriors benefit from the standard physical stats. Their damage scales primarily from [[Stats & Attributes#Strength | STR]] and their accuracy is determined by [[Stats & Attributes#Dexterity | DEX]].


[[Stats & Attributes#Vitality | VIT]] is crucial for increasing their HP and physical defense, which synergizes well with their Fortitude and Second Wind abilities. They also gain some benefit from [[Stats & Attributes#Agility | AGI]].
[[Stats & Attributes#Vitality | VIT]] is crucial for increasing their HP and physical defense, which synergizes well with their Fortitude and Second Wind abilities. They also gain some benefit from [[Stats & Attributes#Agility | AGI]] in the form of Speed for a chance to auto attack twice.


{| class="wikitable" style="width: 80%;"
=== Class Bonuses===
The Levels in which one receives a certain bonus
{|class="wikitable"
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10
|-
!STR
|1||10||19|| || || || || || || 
|-
|-
! Stat !! Level Bonuses
!AGI
|16|| || || || || || || || || 
|-
|-
| STR || 1, 10, 19
!VIT
|4||13||21|| || || || || || || 
|-
|-
| DEX || 7, 23
!INT
| || || || || || || || || || 
|-
|-
| VIT || 4, 13, 21
!DEX
|7||23|| || || || || || || || 
|-
|-
| AGI || 16
!LUK
| || || || || || || || || || 
|}
|}


===Recommended Builds===
===Recommended Builds===
*For a balanced Warrior:
*For a balanced Warrior:
  Distribute points between STR and VIT, with a secondary focus on DEX. This provides good damage output while maintaining solid survivability.
  Distribute points equally between STR and VIT, with a secondary focus on DEX. This provides good damage output while maintaining solid survivability.


*For a tanky Warrior:
*For a tanky Warrior:
  Focus primarily on VIT, with enough STR to maintain reasonable damage output. This build maximizes the effectiveness of Fortitude and Second Wind.
  Focus primarily on VIT, with enough STR to maintain a reasonable damage output. Martial Prowess guarantees some damage even with low STR. This build maximizes the effectiveness of Fortitude and Second Wind.


*For a damage-focused Warrior:
*For a damage-focused Warrior:
Line 65: Line 78:
==Gear==
==Gear==


Warriors can effectively use a variety of weapons depending on their preferred playstyle. Swords offer a good balance of damage and accuracy, while Axes provide higher damage potential at the cost of accuracy. Maces are also viable for their stun chance.
Warriors can effectively use a variety of melee weapons depending on their preferred playstyle. Swords offer a good balance of damage and accuracy, while Axes provide higher damage potential at the cost of accuracy. Maces are also viable for their S.ATK and allow for a shield while having good P.ATK. If range is a priority, a Spear can give you that extra reach sacrificing the ability to use a shield.


For armor, Heavy Armor provides the best protection and synergizes well with their defensive abilities. However, mixing in some Medium Armor pieces can provide a good balance of defense and mobility.
For armor, Heavy Armor provides the best protection and synergizes well with their defensive abilities. However, mixing in some Light or Medium Armor pieces can provide a bit of M.DEF against spellcasters.


Shields are recommended for tank-focused builds, while two-handed weapons can be used for more damage-oriented builds.
Shields are recommended for tank-focused builds, as the tank classline will need them for some skills, while two-handed weapons can be used for more damage-oriented builds.


==Scripts==
==Scripts==


===Default===
===Default===
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"useItem","itemIds":[16020,18000,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillWarCry","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillBash","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre>
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillWarCry","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillBash","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}</pre>


===Ideas and suggestions===
===Ideas and suggestions===
''These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear''
''These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle''


*Use [[Warrior#Second Wind | Second Wind]] when HP is low to maintain survivability.
*Use [[Warrior#Second Wind | Second Wind]] when HP is low to maintain survivability.
*Keep [[Warrior#War Cry | War Cry]] active for the party-wide P.ATK boost.
*Keep [[Warrior#War Cry | War Cry]] active for the party-wide P.ATK boost.
*Use [[Warrior#Bash | Bash]] as your primary damage ability when available.
*Use [[Warrior#Bash | Bash]] as your primary damage ability when you have enough MP.
*Adjust the MP threshold for War Cry based on your MP regeneration rate.
*Adjust the MP threshold for Bash and War Cry based on your MP regeneration rate to try and always have enough for a clutch [[Warrior#Second Wind | Second Wind]].
*Consider adding item usage for healing if you find yourself taking too much damage.
*Consider adding item usage for healing if you find yourself taking too much damage. Meat scraps come in handy at this moment.
*For tank builds, you might want to add more defensive item usage or positioning commands.


==Skills==
==Skills==
Line 91: Line 103:
*Max level: 50
*Max level: 50
*Range: 1
*Range: 1
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Ravager]]
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]]
*Enhanced to: [[Knight#Shield Bash | Shield Bash]], [[Mercenary#Vicious Strike | Vicious Strike]]
*Enhanced to: [[Knight#Shield Bash | Shield Bash]], [[Mercenary#Vicious Strike | Vicious Strike]]


Line 134: Line 146:
''passive''<br>
''passive''<br>
*Max level: 50
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Ravager]]
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]]
*Enhanced to: [[Knight#Improved Fortitude| Improved Fortitude]]
*Enhanced to: [[Knight#Improved Fortitude| Improved Fortitude]]


Line 171: Line 183:
''active | buff | all allies''
''active | buff | all allies''
*Max level: 50
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Ravager]]
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]]
*Enhanced to: [[Mercenary#Battle Roar | Battle Roar]]
*Enhanced to: [[Mercenary#Battle Roar | Battle Roar]]


Line 214: Line 226:
*Max level: 50
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Sentinel]], [[Paladin]]
*Available on: [[Warrior]], [[Knight]], [[Sentinel]], [[Paladin]]
*Enhanced to: WIP
*Enhanced to: [[Sentinel#Unyielding Resolve | Unyielding Resolve]]


A self-heal that restores 20% + 0.2% per skill level of the user's Max HP (30% at max level). Has a 15 round cooldown that decreases with level to 8 rounds at max level.
A self-heal that restores 20% + 0.2% per skill level of the user's Max HP (30% at max level). Has a 15 round cooldown that decreases with level to 8 rounds at max level.
Line 222: Line 234:
! Skill level !! Recovery !! MP Cost !! Cooldown
! Skill level !! Recovery !! MP Cost !! Cooldown
|-
|-
| 0 || 20% Max HP || 6 MP || 15 Rounds
| 0 || 20% Max HP || 6 MP || 20 Rounds
|-
|-
| 10 || 22% Max HP || 8 MP || 13 Rounds
| 10 || 22% Max HP || 8 MP || 18 Rounds
|-
|-
| 20 || 24% Max HP || 11 MP || 12 Rounds
| 20 || 24% Max HP || 11 MP || 16 Rounds
|-
|-
| 30 || 26% Max HP || 14 MP || 10 Rounds
| 30 || 26% Max HP || 14 MP || 14 Rounds
|-
|-
| 40 || 28% Max HP || 16 MP || 9 Rounds
| 40 || 28% Max HP || 16 MP || 13 Rounds
|-
|-
| 50 || 30% Max HP || 18 MP || 8 Rounds
| 50 || 30% Max HP || 18 MP || 12 Rounds
|}
|}
<br>
<br>
Line 239: Line 251:
''passive''
''passive''
*Max level: 50
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Ravager]]
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]]
*Available on: [[Warrior]], [[Mercenary]], [[Berserker]], [[Ravager]]
*Available on: [[Warrior]], [[Mercenary]], [[Berserker]], [[Legionary]]
*Enhanced to: WIP
*Enhanced to: [[Berserker#Berserker's Rage | Berserker's Rage]]


Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack.
Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack.

Latest revision as of 21:12, 19 November 2025

Warrior 0.png
Swordman.png
Max Level: 25
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
0.4
1.5
Unlocks from: Starting Class
Unlocks: Knight, Mercenary

Class Bonuses

STR AGI VIT INT DEX WIS
+3 +1 +3 +0 +2 +0

The Enthusiast of Might

Warriors are the foundation of physical combat, capable of both dealing damage and taking hits. They serve as the starting point for all warrior-based classes, offering a balanced mix of offense and defense that can be specialized as they grow in power.

As one of the three starting classes, Warriors are the first step in a journey of martial mastery. These fledgling fighters are just beginning to understand the art of combat, yet they already show the potential to become formidable warriors. Whether standing firm against enemy attacks or delivering powerful blows, Warriors learn to adapt to the flow of battle. Their training focuses on developing both their offensive capabilities through skills like Bash and their defensive potential with abilities like Fortitude. As they gain experience, Warriors can choose to specialize further, either becoming the unyielding protectors of the battlefield or relentless damage dealers who crush their foes with overwhelming force.

Unlock

Warrior is one of the three starting classes available to all new players. No requirements are needed to begin as a Warrior.

Pros and Cons

Comparisons are made considering classes from the same tier

Warriors offer a balanced mix of offense and defense, making them versatile in various combat situations. They have access to Bash for reliable single-target damage and War Cry to boost their party's P.ATK for up to 9 rounds.

For defense, they can rely on Fortitude for increased Max HP and better healing from items, along with Second Wind for emergency self-healing. The Martial Prowess passive further enhances their damage output by up to +40 P.Atk as they land attacks.

However, they lack meaningful ways of healing allies aside from using a potion or item. They also have no way of boosting their HIT, so evasive monsters can be a problem.

They are also the only starting class that has no ranged options aside from auto attacking with a Bow or Crossbow.


Stats

Warriors benefit from the standard physical stats. Their damage scales primarily from STR and their accuracy is determined by DEX.

VIT is crucial for increasing their HP and physical defense, which synergizes well with their Fortitude and Second Wind abilities. They also gain some benefit from AGI in the form of Speed for a chance to auto attack twice.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 1 10 19              
AGI 16                  
VIT 4 13 21              
INT                    
DEX 7 23                
LUK                    
  • For a balanced Warrior:
Distribute points equally between STR and VIT, with a secondary focus on DEX. This provides good damage output while maintaining solid survivability.
  • For a tanky Warrior:
Focus primarily on VIT, with enough STR to maintain a reasonable damage output. Martial Prowess guarantees some damage even with low STR. This build maximizes the effectiveness of Fortitude and Second Wind.
  • For a damage-focused Warrior:
Prioritize STR and DEX, with just enough VIT to survive. This build takes advantage of Martial Prowess and Bash for maximum damage potential.

Gear

Warriors can effectively use a variety of melee weapons depending on their preferred playstyle. Swords offer a good balance of damage and accuracy, while Axes provide higher damage potential at the cost of accuracy. Maces are also viable for their S.ATK and allow for a shield while having good P.ATK. If range is a priority, a Spear can give you that extra reach sacrificing the ability to use a shield.

For armor, Heavy Armor provides the best protection and synergizes well with their defensive abilities. However, mixing in some Light or Medium Armor pieces can provide a bit of M.DEF against spellcasters.

Shields are recommended for tank-focused builds, as the tank classline will need them for some skills, while two-handed weapons can be used for more damage-oriented builds.

Scripts

Default

{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillWarCry","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillBash","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}

Ideas and suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle

  • Use Second Wind when HP is low to maintain survivability.
  • Keep War Cry active for the party-wide P.ATK boost.
  • Use Bash as your primary damage ability when you have enough MP.
  • Adjust the MP threshold for Bash and War Cry based on your MP regeneration rate to try and always have enough for a clutch Second Wind.
  • Consider adding item usage for healing if you find yourself taking too much damage. Meat scraps come in handy at this moment.

Skills

Bash

active | attack | single target

A single target melee skill that deals 130~150% P.ATK.

Skill level Damage MP Cost Other Effects/durations
0 130% P.ATK 2 MP N/A
10 134% P.ATK 3 MP N/A
20 138% P.ATK 4 MP N/A
30 142% P.ATK 5 MP N/A
40 146% P.ATK 6 MP N/A
50 150% P.ATK 7 MP N/A


Fortitude

passive

Gives +0~400 HP and increases the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing).

Skill level Increase Other Effects/durations
0 0 HP 0% extra healing when using consumables
10 80 HP 4% extra healing when using consumables
20 160 HP 8% extra healing when using consumables
30 240 HP 12% extra healing when using consumables
40 320 HP 16% extra healing when using consumables
50 400 HP 20% extra healing when using consumables


War Cry

active | buff | all allies

Skill level Increase MP Cost Other Effects/durations
0 10 P.ATK 5 MP 4 Rounds
10 12 P.ATK 7 MP 5 Rounds
20 14 P.ATK 9 MP 6 Rounds
30 16 P.ATK 11 MP 7 Rounds
40 18 P.ATK 13 MP 8 Rounds
50 20 P.ATK 15 MP 9 Rounds


Second Wind

active | self-heal

A self-heal that restores 20% + 0.2% per skill level of the user's Max HP (30% at max level). Has a 15 round cooldown that decreases with level to 8 rounds at max level.

Skill level Recovery MP Cost Cooldown
0 20% Max HP 6 MP 20 Rounds
10 22% Max HP 8 MP 18 Rounds
20 24% Max HP 11 MP 16 Rounds
30 26% Max HP 14 MP 14 Rounds
40 28% Max HP 16 MP 13 Rounds
50 30% Max HP 18 MP 12 Rounds


Martial Prowess

passive

Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack.

Skill level Increase
0 +0 P.ATK
10 +8 P.ATK
20 +16 P.ATK
30 +24 P.ATK
40 +32 P.ATK
50 +40 P.ATK


Titles

Class level Title
Level 0 N/A
Level 2 Initiate Warrior
Level 5 Rookie Warrior
Level 10 Skilled Warrior
Level 15 Adept Warrior
Level 20 Master Warrior
Level 25 Grand Warrior