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{| class="wikitable" style="float:right; margin-left: 5%; margin-bottom: 5%;"
{{ClassInfobox
! Mercenary
|name=Mercenary
|-
|image=https://roidle.com/regular/assets/images/classes/4.png
| https://roidle.com/assets/images/classes/4.png
|portrait=https://irowiki.org/w/images/6/6b/Knight.png
|-
|maxLevel=40
| https://irowiki.org/w/images/1/19/Merchant.png
|baseHp=5
|-
|varHp=0.5
| Unlocks from: [[Warrior]]
|baseMp=3
|-
|unlocksFrom=[[Warrior]]
| Unlocks: [[Berserker]]
|unlocksTo=[[Berserker]]
|-
|strBonus=7
| __TOC__
|agiBonus=3
|}
|vitBonus=3
|intBonus=0
|dexBonus=4
|wisBonus=1
}}


==The Reckless Sellsword==
==The Reckless Sellsword==
Throwing caution to the wind, this fighter focuses on dealing as much damage as they can, in as little time as possible. Forsakes the healing ability and is left with just the most basic level of HP improvement, but in return, gets natural counter attack, further improves the physical attack of the party, and gets a lot of damage options in their arsenal.
''Throwing caution to the wind, this fighter focuses on dealing as much damage as they can, in as little time as possible. Forsakes defense or any more HP improvement, but in return, gets natural counter attack, further improves the physical attack of the party, and gets a lot of damage options in their arsenal.''
 
With the only true AoE skill in the T2 classes, and another skill that can pull in enemies closer so they can be hit, the role of this class is to deal damage as fast as possible. The best defense is a good offense, in their book.
 
They synergize well with other Physical Attack classe, with their Battle Roar increasing the P.Atk of the whole party.


''They are often motivated by financial and/or personal gains and are not necessarily bound by any particular code of ethics of loyalty. As such, they are known for being opportunistic and willing to take on any well-paying jobs. This is reflected in their combat style where they are known for taunting and riling up their opponents. They use this tactic to try goad their enemies into making mistakes or acting recklessly. Instead of taking on more difficult opponent, they might opt to wrangle a more vulnerable target, dragging them to the front line of battle in order to take them out easily. They will not hesitate to counterattack when you show any sort of openings in your attacks. While Mercenary may not always be the most honorable or trustworthy warriors, they are skilled at what they do and can be a valuable asset in any conflict.''


==Unlock==
==Unlock==
Mercenary is a tier 2 class that is unlocked by leveling the [[Warrior]] class to level 25.
The Mercenary is a tier 2 class that is unlocked by leveling the [[Warrior]] class to level 25. As all T2 classes, it retains all of the previous T1 class' skills. They have have a lot of damage options and can deal a lot of damage, but they are not as good at surviving as the [[Knight]].
 


==Pros and Cons==
==Pros and Cons==
''Comparisons are made considering classes from the same tier''
''Comparisons are made considering classes from the same tier''


Mercenary has a strong AoE skill [[Mercenary#Low Sweep | Low Sweep]] very useful if YOLO hunting.
They have have a lot of damage options and can deal a lot of damage, but they are not as good at surviving as their brother the [[Knight]].
Another core skill is [[Mercenary#Eye For An Eye | Eye For An Eye]] which improves the damage output.
 
Mercenary can also hit with melee weapons on range 3 thanks to the [[Mercenary#Bounty Wrangle | Bounty Wrangle]] skill, to make use of this ability you have to min/max script per hunt. Survivability is minimal, but not non-existent thanks to [[Mercenary#Second Wind | Second Wind]].
*'''Strengths:'''
The buff utility is low, because [[Mercenary#Battle Roar | Battle Roar]] is a flat bonus to PATK, this means it is good early on, but eventually it falls off.
**Strong AoE capabilities with [[Mercenary#Low Sweep | Low Sweep]]
Like similar classes, it doesn't have bonus HIT on skills or an HIT passive or buff, which is a major negative.
**Excellent single-target damage through [[Mercenary#Vicious Strike | Vicious Strike]]
**Unique ranged melee attack with [[Mercenary#Bounty Wrangle | Bounty Wrangle]]
**Powerful counterattack potential with [[Mercenary#Eye For An Eye | Eye For An Eye]]
**Party-wide physical attack buff with [[Mercenary#Battle Roar | Battle Roar]]
 
*'''Weaknesses:'''
**Lower survivability compared to other warrior classes
**Reliant on proper positioning and timing
**MP management can be challenging
**Lacks strong defensive cooldowns
**No innate accuracy bonuses
 


==Stats==
==Stats==
Mercenary damages scales from [[Stats & Attributes#Strength | STR]] and accuracy from [[Stats & Attributes#Dexterity | DEX]].  
Mercenaries primarily scale with [[Stats & Attributes#Strength | STR]] for damage and [[Stats & Attributes#Dexterity | DEX]] for accuracy.
 
[[Stats & Attributes#Vitality | VIT]] is important for increasing their survivability, while [[Stats & Attributes#Wisdom | WIS]] helps with MP regeneration and magical defense. [[Stats & Attributes#Agility | AGI]] is generally less important but can be useful for certain builds focusing on critical hits.
=== Class Bonuses===
The Levels in which one receives a certain bonus
{|class="wikitable"
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7
|-
!STR
|1||7||16||24||32||38||40
|-
!AGI
|4||22||28|| || || || 
|-
!VIT
|13||30||36|| || || || 
|-
!INT
| || || || || || || 
|-
!DEX
|10||26||34||39|| || || 
|-
!WIS
|19|| || || || || || 
|}
===Recommended Builds===
*For a balanced Mercenary:
Focus on STR for damage, with enough DEX to maintain accuracy. Add some VIT for survivability and WIS for MP regeneration.
 
*For a glass cannon build:
Maximize STR and DEX for maximum damage output, relying on positioning and crowd control to avoid damage.
 
*For a more durable Mercenary:
Invest more in VIT while maintaining a good balance of STR and DEX. This build sacrifices some damage for better survivability.


Like every class Mercenary benefits also from [[Stats & Attributes#Wisdom | WIS]] for MDEF,MPREGENERATION and from [[Stats & Attributes#Vitality | VIT]] for PDEF, HP.


==Gear==
==Gear==
'''Recommended gear for Mercenaries'''
* Weapons
**'''Axes:''' Excellent for [[Mercenary#Low Sweep | Low Sweep]] builds due to their high damage output
**'''Swords:''' A balanced choice with good damage and accuracy
**'''Spears:''' Offer extended reach and can be useful for certain builds


Axe is a must for [[Mercenary#Low Sweep| Low Sweep]] farming, from tier 4 the COUNTERATTACK branch also stacks with [[Mercenary#Eye For An Eye| Eye For An Eye]].
* Armor
**'''Heavy Armor:''' Provides the best protection and HP increase for a durable build
**'''Medium Armor:''' Can be used for Speed or Evasion and the HP/MP balanced increase
**'''Light Armor:''' If MP Regen or M.Def is needed


Heavy Armor gives better scaling with [[Mercenary#Second Wind| Second Wind]].
* Accessories
**Focus on accessories that boost STR, DEX, and VIT
**Consider MP regeneration accessories if you find yourself running out of MP frequently
**Counterattack chance accessories can be powerful with [[Mercenary#Eye For An Eye | Eye For An Eye]]


Medium Armor is good with good pieces, EVA doesn't influence COUNTERATTACK chance.


==Scripts==
==Scripts==
===Default===
The default script focuses on aggressive damage dealing:


===Default===
# Uses Second Wind when HP is low<br>
<pre>{"script":[{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":null,"number":null}],"action":{"key":"skipNextScript","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeCellFartherAwayThan","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeCellFartherAwayThan","number":1,"not":false}],"action":{"key":"stepForward"},"target":{"key":"foe"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre>
# Activates Battle Roar when no buff is active<br>
# Uses Low Sweep when multiple enemies are in melee range<br>
# Uses Bounty Wrangle to pull in enemies at range 2-4<br>
# Uses Vicious Strike as primary damage skill<br>
# Steps forward if enemies are out of range<br>
# Falls back to basic attacks<br>


===Ideas and suggestions===
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":25}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":1},{"key":"foeCellCloserThan","not":false,"number":4},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":15}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre>
===Ideas and Suggestions===
''These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear''
''These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear''


*Add [[Mercenary#Second Wind | Second Wind]] on low hp or similar conditions to improve survivability.
*Prioritize [[Mercenary#Low Sweep | Low Sweep]] when facing multiple enemies to maximize AoE damage
*Prioritize AoE damage by moving up in [[Mercenary#Low Sweep | Low Sweep]].
*Use [[Mercenary#Bounty Wrangle | Bounty Wrangle]] to pull in ranged enemies or to finish off weakened foes
*Use Step Forward on not reachable foes at the end for script simplicity.
*[[Mercenary#Vicious Strike | Vicious Strike]] is your primary single-target damage ability
*Change mp checks on attack to have at least 25 MP for casting [[Mercenary#Battle Roar | Battle Roar]].
*Keep [[Mercenary#Battle Roar | Battle Roar]] active for the party-wide P.ATK boost
*Add foe conditions on damage skills based on hp, pdef, ... ''(This is not used in the script below)''
*Use [[Warrior#Second Wind | Second Wind]] when your HP is low to maintain survivability
*[[Mercenary#Bounty Wrangle | Bounty Wrangle]] is useful at the top of the damage skills if you want to kill a specific foe at range. This is doable for single hunts: you want to prioritize this foe by using highest/lowest stat conditions after researching the bestiary. This kind of scripts needs to be changed per hunt. ''(This is not used in the script below)''
*For boss fights, consider adjusting the script to focus more on single-target damage
 
*When farming, you might want to prioritize AoE skills more aggressively
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward"},"target":{"key":"foe"},"cooldown":0}],"position":"frontline"}</pre>


==Skills (Outdated) ==


==Skills==
===Vicious Strike===
===Vicious Strike===
''active | attack | single target''
''active | attack | single target''
Line 67: Line 137:
*Range: 1
*Range: 1
*Available on: [[Mercenary]], [[Berserker]]
*Available on: [[Mercenary]], [[Berserker]]
*Enhanced to: [[Berserker#Execute | Execute]]
*Enhances: [[Berserker#Execute | Execute]]
*Enhanced from: [[Warrior#Bash | Bash]]
*Enhanced by: [[Warrior#Bash | Bash]]


A ruthless melee attack, focused on damage output. Enhanced by Bash, adding 0~50% P.Atk on top of it. Damage ranges from 130~200% P.Atk, increased by both skills levels. Cannot be used with Bows and Crossbows.
A ruthless melee attack, focused on damage output. Enhanced by Bash, adding 0~50% P.Atk on top of it. Damage ranges from 130~200% P.Atk, increased by both skills levels. Cannot be used with Bows and Crossbows.


{| class="wikitable" style="width: 80%;text-align:right;"
{| class="wikitable skill-table" style="width: 80%; text-align:right;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
|  0 || 150% P.ATK || 4 MP || N/A
|-
|-
| 10 || 156% P.ATK || 5 MP || N/A
! Skill level !! MP Cost !! Damage
|-
|-
| 20 || 163% P.ATK || 6 MP || N/A
| 0 || 4 MP || 150% P.ATK
|-
|-
| 30 || 169% P.ATK || 7 MP || N/A
| 20 || 6 MP || 163% P.ATK
|-
|-
| 40 || 175% P.ATK || 8 MP || N/A
| 40 || 8 MP || 175% P.ATK
|-
|-
| 50 || 181% P.ATK || 9 MP || N/A
| 60 || 10 MP || 188% P.ATK
|-
|-
| 60 || 188% P.ATK || 10 MP || N/A
| 80 || 12 MP || 200% P.ATK
|-
|-
| 70 || 194% P.ATK || 11 MP || N/A
| style="text-align:center;" colspan="3" | ''Table assuming level 50 [[Warrior#Bash | Bash]]''
|-
| 80 || 200% P.ATK || 12 MP || N/A
|-
| style="text-align:center;" colspan="4" | ''Table assuming level 50 [[Warrior#Bash | Bash]]''
|}
|}
===Battle Roar===
===Battle Roar===
''active | buff | all allies''
''active | buff | all allies''
*Max level: 80
*Max level: 80
*Available on: [[Mercenary]], [[Berserker]]
*Available on: [[Mercenary]], [[Berserker]]
*Enhanced from: [[Warrior#War Cry | War Cry]]
*Enhanced by: [[Warrior#War Cry | War Cry]]


Stronger party P.Atk buff. Enhanced by War Cry, adding 0~20 P.Atk on top of it, for a possible 10~40 P.Atk increase, increased by both skill levels, for 5~15 rounds.
Stronger party P.Atk buff. Enhanced by War Cry, adding 0~20 P.Atk on top of it, for a possible 10~40 P.Atk increase, increased by both skill levels, for 5~15 rounds.


{| class="wikitable" style="width: 80%;text-align:right;"
{| class="wikitable skill-table" style="width: 80%; text-align:right;"
|-
|-
! Skill level !! Increase !! MP Cost !! Other Effects/durations
! Skill level !! MP Cost !! Duration !! Increase
|-
|-
| 0 || 20 P.ATK || 9 MP || 5 Rounds
| 0 || 9 MP || 5 Rounds || 20 P.ATK
|-
|-
| 10 || 23 P.ATK || 11 MP || 6 Rounds
| 20 || 13 MP || 7 Rounds || 25 P.ATK
|-
|-
| 20 || 25 P.ATK || 13 MP || 7 Rounds
| 40 || 17 MP || 10 Rounds || 30 P.ATK
|-
|-
| 30 || 28 P.ATK || 15 MP || 8 Rounds
| 60 || 21 MP || 12 Rounds || 35 P.ATK
|-
|-
| 40 || 30 P.ATK || 17 MP || 10 Rounds
| 80 || 25 MP || 15 Rounds || 40 P.ATK
|-
| 50 || 33 P.ATK || 19 MP || 11 Rounds
|-
| 60 || 35 P.ATK || 21 MP || 12 Rounds
|-
| 70 || 38 P.ATK || 23 MP || 13 Rounds
|-
| 80 || 40 P.ATK || 25 MP || 15 Rounds
|-
|-
| style="text-align:center;" colspan="4" | ''Table assuming level 50 [[Warrior#War Cry | War Cry]]''
| style="text-align:center;" colspan="4" | ''Table assuming level 50 [[Warrior#War Cry | War Cry]]''
|}
|}
===Low Sweep===
===Low Sweep===
''active | attack | column''
''active | attack | column''
Line 135: Line 187:
*Range: 1
*Range: 1
*Available on: [[Mercenary]], [[Berserker]]
*Available on: [[Mercenary]], [[Berserker]]
*Enhanced to: [[Berserker#Cleave | Cleave]]
*Enhances: [[Berserker#Cleave | Cleave]]


A wide ranging blow, that sweeps the feet of all enemies in front of the attacker, with a chance of pinning them on the spot. Deals 80~120% P.Atk damage, and has 0~10 bonus S.Atk. Requires a melee 2 handed weapon to be used.
A wide ranging blow, that sweeps the feet of all enemies in front of the attacker, with a chance of pinning them on the spot. Deals 80~120% P.Atk damage, and has 0~10 bonus S.Atk. Requires a melee 2 handed weapon to be used.


{| class="wikitable" style="width: 80%;text-align:right;"
{| class="wikitable skill-table" style="width: 80%; text-align:right;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! MP Cost !! Damage !! Other Effects
|-
|-
| 0 || 80% P.ATK || 8 MP || Bonus 0 S.ATK to pin the target(s).
| 0 || 8 MP || 80% P.ATK || Bonus 0 S.ATK to pin the target(s).
|-
|-
| 10 || 85% P.ATK || 9 MP || Bonus 1 S.ATK to pin the target(s).
| 20 || 11 MP || 90% P.ATK || Bonus 2 S.ATK to pin the target(s).
|-
|-
| 20 || 90% P.ATK || 11 MP || Bonus 2 S.ATK to pin the target(s).
| 40 || 14 MP || 100% P.ATK || Bonus 5 S.ATK to pin the target(s).
|-
|-
| 30 || 95% P.ATK || 12 MP || Bonus 3 S.ATK to pin the target(s).
| 60 || 17 MP || 110% P.ATK || Bonus 7 S.ATK to pin the target(s).
|-
|-
| 40 || 100% P.ATK || 14 MP || Bonus 5 S.ATK to pin the target(s).
| 80 || 20 MP || 120% P.ATK || Bonus 10 S.ATK to pin the target(s).
|-
| 50 || 105% P.ATK || 15 MP || Bonus 6 S.ATK to pin the target(s).
|-
| 60 || 110% P.ATK || 17 MP || Bonus 7 S.ATK to pin the target(s).
|-
| 70 || 115% P.ATK || 18 MP || Bonus 8 S.ATK to pin the target(s).
|-
| 80 || 120% P.ATK || 20 MP || Bonus 10 S.ATK to pin the target(s).
|}
|}
===Bounty Wrangle===
===Bounty Wrangle===
''active | attack | single target''
''active | attack | single target''
Line 170: Line 213:
Far reaching skill that deals damage and pulls the target closer to the attacker, depending on S.Atk. Damage ranges from 100~140 P.Atk and has 10~30 bonus S.Atk.
Far reaching skill that deals damage and pulls the target closer to the attacker, depending on S.Atk. Damage ranges from 100~140 P.Atk and has 10~30 bonus S.Atk.


{| class="wikitable" style="width: 80%;text-align:right;"
{| class="wikitable skill-table" style="width: 80%; text-align:right;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
|| 0 || 100% P.ATK || 5 MP || Bonus 10 S.ATK to pull target closer to the attacker.
|-
|| 10 || 105% P.ATK || 6 MP || Bonus 12 S.ATK to pull target closer to the attacker.
|-
|| 20 || 110% P.ATK || 7 MP || Bonus 15 S.ATK to pull target closer to the attacker.
|-
|-
|| 30 || 115% P.ATK || 8 MP || Bonus 17 S.ATK to pull target closer to the attacker.
! Skill level !! MP Cost !! Damage !! Other Effects
|-
|-
|| 40 || 120% P.ATK || 10 MP || Bonus 20 S.ATK to pull target closer to the attacker.
| 0 || 5 MP || 100% P.ATK || Bonus 10 S.Atk to pull target closer to the attacker.
|-
|-
|| 50 || 125% P.ATK || 11 MP || Bonus 22 S.ATK to pull target closer to the attacker.
|| 20 || 7 MP || 110% P.ATK || Bonus 15 S.Atk to pull target closer to the attacker.
|-
|-
|| 60 || 130% P.ATK || 12 MP || Bonus 25 S.ATK to pull target closer to the attacker.
|| 40 || 10 MP || 120% P.Atk || Bonus 20 S.Atk to pull target closer to the attacker.
|-
|-
|| 70 || 135% P.ATK || 13 MP || Bonus 27 S.ATK to pull target closer to the attacker.
|| 60 || 12 MP || 130% P.ATK || Bonus 25 S.Atk to pull target closer to the attacker.
|-
|-
|| 80 || 140% P.ATK || 15 MP || Bonus 30 S.ATK to pull target closer to the attacker.
|| 80 || 15 MP || 140% P.ATK || Bonus 30 S.Atk to pull target closer to the attacker.
|}
|}
===Eye for an Eye===
===Eye for an Eye===
''passive''
''passive''
Line 200: Line 234:
When hit by an enemy in range, has the chance to payback with a basic attack of your own. Increases 0~20 Counter Atk. Levels up on getting hit.
When hit by an enemy in range, has the chance to payback with a basic attack of your own. Increases 0~20 Counter Atk. Levels up on getting hit.


{| class="wikitable" style="width: 80%;text-align:right;"
{| class="wikitable skill-table" style="width: 80%; text-align:right;"
|-
|-
! Skill level !! Increase !! Other Effects/durations
! Skill level !! Increase !! Other Effects/durations
|-
|-
|| 0 || 0 COUNTER ATK || N/A
|| 0 || 0 COUNTER ATK || N/A
|-
|| 10 || 2 COUNTER ATK || N/A
|-
|-
|| 20 || 5 COUNTER ATK || N/A
|| 20 || 5 COUNTER ATK || N/A
|-
|| 30 || 7 COUNTER ATK || N/A
|-
|-
|| 40 || 10 COUNTER ATK || N/A
|| 40 || 10 COUNTER ATK || N/A
|-
|| 50 || 12 COUNTER ATK || N/A
|-
|-
|| 60 || 15 COUNTER ATK || N/A
|| 60 || 15 COUNTER ATK || N/A
|-
|| 70 || 17 COUNTER ATK || N/A
|-
|-
|| 80 || 20 COUNTER ATK || N/A
|| 80 || 20 COUNTER ATK || N/A

Latest revision as of 13:55, 8 January 2026

Mercenary 4.png
Knight.png
Max Level: 40
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
0.5
3
Unlocks from: Warrior
Unlocks: Berserker

Class Bonuses

STR AGI VIT INT DEX WIS
+7 +3 +3 +0 +4 +1

The Reckless Sellsword

Throwing caution to the wind, this fighter focuses on dealing as much damage as they can, in as little time as possible. Forsakes defense or any more HP improvement, but in return, gets natural counter attack, further improves the physical attack of the party, and gets a lot of damage options in their arsenal.

With the only true AoE skill in the T2 classes, and another skill that can pull in enemies closer so they can be hit, the role of this class is to deal damage as fast as possible. The best defense is a good offense, in their book.

They synergize well with other Physical Attack classe, with their Battle Roar increasing the P.Atk of the whole party.


Unlock

The Mercenary is a tier 2 class that is unlocked by leveling the Warrior class to level 25. As all T2 classes, it retains all of the previous T1 class' skills. They have have a lot of damage options and can deal a lot of damage, but they are not as good at surviving as the Knight.


Pros and Cons

Comparisons are made considering classes from the same tier

They have have a lot of damage options and can deal a lot of damage, but they are not as good at surviving as their brother the Knight.

  • Weaknesses:
    • Lower survivability compared to other warrior classes
    • Reliant on proper positioning and timing
    • MP management can be challenging
    • Lacks strong defensive cooldowns
    • No innate accuracy bonuses


Stats

Mercenaries primarily scale with STR for damage and DEX for accuracy.

VIT is important for increasing their survivability, while WIS helps with MP regeneration and magical defense. AGI is generally less important but can be useful for certain builds focusing on critical hits.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 1 7 16 24 32 38 40
AGI 4 22 28        
VIT 13 30 36        
INT              
DEX 10 26 34 39      
WIS 19            
  • For a balanced Mercenary:
Focus on STR for damage, with enough DEX to maintain accuracy. Add some VIT for survivability and WIS for MP regeneration.
  • For a glass cannon build:
Maximize STR and DEX for maximum damage output, relying on positioning and crowd control to avoid damage.
  • For a more durable Mercenary:
Invest more in VIT while maintaining a good balance of STR and DEX. This build sacrifices some damage for better survivability.


Gear

Recommended gear for Mercenaries

  • Weapons
    • Axes: Excellent for Low Sweep builds due to their high damage output
    • Swords: A balanced choice with good damage and accuracy
    • Spears: Offer extended reach and can be useful for certain builds
  • Armor
    • Heavy Armor: Provides the best protection and HP increase for a durable build
    • Medium Armor: Can be used for Speed or Evasion and the HP/MP balanced increase
    • Light Armor: If MP Regen or M.Def is needed
  • Accessories
    • Focus on accessories that boost STR, DEX, and VIT
    • Consider MP regeneration accessories if you find yourself running out of MP frequently
    • Counterattack chance accessories can be powerful with Eye For An Eye


Scripts

Default

The default script focuses on aggressive damage dealing:

  1. Uses Second Wind when HP is low
  2. Activates Battle Roar when no buff is active
  3. Uses Low Sweep when multiple enemies are in melee range
  4. Uses Bounty Wrangle to pull in enemies at range 2-4
  5. Uses Vicious Strike as primary damage skill
  6. Steps forward if enemies are out of range
  7. Falls back to basic attacks
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Ideas and Suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear

  • Prioritize Low Sweep when facing multiple enemies to maximize AoE damage
  • Use Bounty Wrangle to pull in ranged enemies or to finish off weakened foes
  • Vicious Strike is your primary single-target damage ability
  • Keep Battle Roar active for the party-wide P.ATK boost
  • Use Second Wind when your HP is low to maintain survivability
  • For boss fights, consider adjusting the script to focus more on single-target damage
  • When farming, you might want to prioritize AoE skills more aggressively


Skills

Vicious Strike

active | attack | single target

A ruthless melee attack, focused on damage output. Enhanced by Bash, adding 0~50% P.Atk on top of it. Damage ranges from 130~200% P.Atk, increased by both skills levels. Cannot be used with Bows and Crossbows.

Skill level MP Cost Damage
0 4 MP 150% P.ATK
20 6 MP 163% P.ATK
40 8 MP 175% P.ATK
60 10 MP 188% P.ATK
80 12 MP 200% P.ATK
Table assuming level 50 Bash

Battle Roar

active | buff | all allies

Stronger party P.Atk buff. Enhanced by War Cry, adding 0~20 P.Atk on top of it, for a possible 10~40 P.Atk increase, increased by both skill levels, for 5~15 rounds.

Skill level MP Cost Duration Increase
0 9 MP 5 Rounds 20 P.ATK
20 13 MP 7 Rounds 25 P.ATK
40 17 MP 10 Rounds 30 P.ATK
60 21 MP 12 Rounds 35 P.ATK
80 25 MP 15 Rounds 40 P.ATK
Table assuming level 50 War Cry

Low Sweep

active | attack | column

A wide ranging blow, that sweeps the feet of all enemies in front of the attacker, with a chance of pinning them on the spot. Deals 80~120% P.Atk damage, and has 0~10 bonus S.Atk. Requires a melee 2 handed weapon to be used.

Skill level MP Cost Damage Other Effects
0 8 MP 80% P.ATK Bonus 0 S.ATK to pin the target(s).
20 11 MP 90% P.ATK Bonus 2 S.ATK to pin the target(s).
40 14 MP 100% P.ATK Bonus 5 S.ATK to pin the target(s).
60 17 MP 110% P.ATK Bonus 7 S.ATK to pin the target(s).
80 20 MP 120% P.ATK Bonus 10 S.ATK to pin the target(s).

Bounty Wrangle

active | attack | single target

Far reaching skill that deals damage and pulls the target closer to the attacker, depending on S.Atk. Damage ranges from 100~140 P.Atk and has 10~30 bonus S.Atk.

Skill level MP Cost Damage Other Effects
0 5 MP 100% P.ATK Bonus 10 S.Atk to pull target closer to the attacker.
20 7 MP 110% P.ATK Bonus 15 S.Atk to pull target closer to the attacker.
40 10 MP 120% P.Atk Bonus 20 S.Atk to pull target closer to the attacker.
60 12 MP 130% P.ATK Bonus 25 S.Atk to pull target closer to the attacker.
80 15 MP 140% P.ATK Bonus 30 S.Atk to pull target closer to the attacker.

Eye for an Eye

passive

When hit by an enemy in range, has the chance to payback with a basic attack of your own. Increases 0~20 Counter Atk. Levels up on getting hit.

Skill level Increase Other Effects/durations
0 0 COUNTER ATK N/A
20 5 COUNTER ATK N/A
40 10 COUNTER ATK N/A
60 15 COUNTER ATK N/A
80 20 COUNTER ATK N/A