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{| class="wikitable" style="float:right; margin-left: 5%; margin-bottom: 5%;"
{{ClassInfobox
! Mercenary
|name=Mercenary
|-
|image=https://roidle.com/regular/assets/images/classes/4.png
| https://roidle.com/assets/images/classes/4.png
|portrait=https://irowiki.org/w/images/1/19/Merchant.png
|-
|maxLevel=40
| https://irowiki.org/w/images/1/19/Merchant.png
|baseHp=5
|-
|varHp=0.5
| Unlocks from: [[Warrior]]
|baseMp=3
|-
|unlocksFrom=[[Warrior]]
| Unlocks: [[Berserker]]
|unlocksTo=[[Berserker]]
|-
|strBonus=7
| __TOC__
|agiBonus=3
|}
|vitBonus=3
|intBonus=0
|dexBonus=4
|wisBonus=1
}}


==The Reckless Sellsword==
==The Reckless Sellsword==
Throwing caution to the wind, this fighter focuses on dealing as much damage as they can, in as little time as possible. Forsakes the healing ability and is left with just the most basic level of HP improvement, but in return, gets natural counter attack, further improves the physical attack of the party, and gets a lot of damage options in their arsenal.
''Mercenaries are opportunistic warriors who fight for profit rather than honor. They specialize in dealing massive damage and controlling the battlefield through various combat techniques. While they sacrifice some defensive capabilities compared to other warrior classes, they make up for it with their versatile offensive toolkit and ability to adapt to different combat situations.''


''They are often motivated by financial and/or personal gains and are not necessarily bound by any particular code of ethics of loyalty. As such, they are known for being opportunistic and willing to take on any well-paying jobs. This is reflected in their combat style where they are known for taunting and riling up their opponents. They use this tactic to try goad their enemies into making mistakes or acting recklessly. Instead of taking on more difficult opponent, they might opt to wrangle a more vulnerable target, dragging them to the front line of battle in order to take them out easily. They will not hesitate to counterattack when you show any sort of openings in your attacks. While Mercenary may not always be the most honorable or trustworthy warriors, they are skilled at what they do and can be a valuable asset in any conflict.''
These battle-hardened fighters are known for their pragmatic approach to combat, using any means necessary to secure victory. Mercenaries are masters of psychological warfare, using taunts and intimidation to provoke their enemies into making mistakes. Their combat style is aggressive and relentless, focusing on overwhelming their opponents with a combination of powerful strikes and battlefield control. While they may lack the discipline of Knights or the raw power of Berserkers, Mercenaries make up for it with their adaptability and willingness to use any advantage they can get.


==Unlock==
==Unlock==
Line 24: Line 28:
''Comparisons are made considering classes from the same tier''
''Comparisons are made considering classes from the same tier''


Mercenary has a strong AoE skill [[Mercenary#Low Sweep | Low Sweep]] very useful if YOLO hunting.
*'''Strengths:'''
Another core skill is [[Mercenary#Eye For An Eye | Eye For An Eye]] which improves the damage output.
**Strong AoE capabilities with [[Mercenary#Low Sweep | Low Sweep]]
Mercenary can also hit with melee weapons on range 3 thanks to the [[Mercenary#Bounty Wrangle | Bounty Wrangle]] skill, to make use of this ability you have to min/max script per hunt. Survivability is minimal, but not non-existent thanks to [[Mercenary#Second Wind | Second Wind]].
**Excellent single-target damage through [[Mercenary#Vicious Strike | Vicious Strike]]
The buff utility is low, because [[Mercenary#Battle Roar | Battle Roar]] is a flat bonus to PATK, this means it is good early on, but eventually it falls off.
**Unique ranged melee attack with [[Mercenary#Bounty Wrangle | Bounty Wrangle]]
Like similar classes, it doesn't have bonus HIT on skills or an HIT passive or buff, which is a major negative.
**Powerful counterattack potential with [[Mercenary#Eye For An Eye | Eye For An Eye]]
**Party-wide physical attack buff with [[Mercenary#Battle Roar | Battle Roar]]
 
*'''Weaknesses:'''
**Lower survivability compared to other warrior classes
**Reliant on proper positioning and timing
**MP management can be challenging
**Lacks strong defensive cooldowns
**No innate accuracy bonuses


==Stats==
==Stats==
Mercenary damages scales from [[Stats & Attributes#Strength | STR]] and accuracy from [[Stats & Attributes#Dexterity | DEX]].  
Mercenaries primarily scale with [[Stats & Attributes#Strength | STR]] for damage and [[Stats & Attributes#Dexterity | DEX]] for accuracy.  


Like every class Mercenary benefits also from [[Stats & Attributes#Wisdom | WIS]] for MDEF,MPREGENERATION and from [[Stats & Attributes#Vitality | VIT]] for PDEF, HP.
[[Stats & Attributes#Vitality | VIT]] is important for increasing their survivability, while [[Stats & Attributes#Wisdom | WIS]] helps with MP regeneration and magical defense. [[Stats & Attributes#Agility | AGI]] is generally less important but can be useful for certain builds focusing on critical hits.
 
===Recommended Builds===
*For a balanced Mercenary:
Focus on STR for damage, with enough DEX to maintain accuracy. Add some VIT for survivability and WIS for MP regeneration.
 
*For a glass cannon build:
Maximize STR and DEX for maximum damage output, relying on positioning and crowd control to avoid damage.
 
*For a more durable Mercenary:
Invest more in VIT while maintaining a good balance of STR and DEX. This build sacrifices some damage for better survivability.


==Gear==
==Gear==


Axe is a must for [[Mercenary#Low Sweep| Low Sweep]] farming, from tier 4 the COUNTERATTACK branch also stacks with [[Mercenary#Eye For An Eye| Eye For An Eye]].
### Weapons
*'''Axes:''' Excellent for [[Mercenary#Low Sweep | Low Sweep]] builds due to their high damage output
*'''Swords:''' A balanced choice with good damage and accuracy
*'''Spears:''' Offer extended reach and can be useful for certain builds


Heavy Armor gives better scaling with [[Mercenary#Second Wind| Second Wind]].
### Armor
*'''Heavy Armor:''' Provides the best protection and works well with [[Warrior#Second Wind| Second Wind]]
*'''Medium Armor:''' A good balance between defense and mobility
*'''Light Armor:''' Generally not recommended due to the Mercenary's frontline role


Medium Armor is good with good pieces, EVA doesn't influence COUNTERATTACK chance.
### Accessories
*Focus on accessories that boost STR, DEX, and VIT
*Consider MP regeneration accessories if you find yourself running out of MP frequently
*Counterattack chance accessories can be powerful with [[Mercenary#Eye For An Eye | Eye For An Eye]]


==Scripts==
==Scripts==


===Default===
### Default
<pre>{"script":[{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":null,"number":null}],"action":{"key":"skipNextScript","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeCellFartherAwayThan","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeCellFartherAwayThan","number":1,"not":false}],"action":{"key":"stepForward"},"target":{"key":"foe"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre>
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":25}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":1},{"key":"foeCellCloserThan","not":false,"number":4},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":15}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre>


===Ideas and suggestions===
### Ideas and Suggestions
''These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear''
''These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear''


*Add [[Mercenary#Second Wind | Second Wind]] on low hp or similar conditions to improve survivability.
*Prioritize [[Mercenary#Low Sweep | Low Sweep]] when facing multiple enemies to maximize AoE damage
*Prioritize AoE damage by moving up in [[Mercenary#Low Sweep | Low Sweep]].
*Use [[Mercenary#Bounty Wrangle | Bounty Wrangle]] to pull in ranged enemies or to finish off weakened foes
*Use Step Forward on not reachable foes at the end for script simplicity.
*[[Mercenary#Vicious Strike | Vicious Strike]] is your primary single-target damage ability
*Change mp checks on attack to have at least 25 MP for casting [[Mercenary#Battle Roar | Battle Roar]].
*Keep [[Mercenary#Battle Roar | Battle Roar]] active for the party-wide P.ATK boost
*Add foe conditions on damage skills based on hp, pdef, ... ''(This is not used in the script below)''
*Use [[Warrior#Second Wind | Second Wind]] when your HP is low to maintain survivability
*[[Mercenary#Bounty Wrangle | Bounty Wrangle]] is useful at the top of the damage skills if you want to kill a specific foe at range. This is doable for single hunts: you want to prioritize this foe by using highest/lowest stat conditions after researching the bestiary. This kind of scripts needs to be changed per hunt. ''(This is not used in the script below)''
*For boss fights, consider adjusting the script to focus more on single-target damage
 
*When farming, you might want to prioritize AoE skills more aggressively
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward"},"target":{"key":"foe"},"cooldown":0}],"position":"frontline"}</pre>


==Skills (Outdated) ==
==Skills==


===Vicious Strike===
===Vicious Strike===
Line 67: Line 97:
*Range: 1
*Range: 1
*Available on: [[Mercenary]], [[Berserker]]
*Available on: [[Mercenary]], [[Berserker]]
*Enhanced to: [[Berserker#Execute | Execute]]
*Enhances: [[Berserker#Execute | Execute]]
*Enhanced from: [[Warrior#Bash | Bash]]
*Enhanced by: [[Warrior#Bash | Bash]]


A ruthless melee attack, focused on damage output. Enhanced by Bash, adding 0~50% P.Atk on top of it. Damage ranges from 130~200% P.Atk, increased by both skills levels. Cannot be used with Bows and Crossbows.
A ruthless melee attack, focused on damage output. Enhanced by Bash, adding 0~50% P.Atk on top of it. Damage ranges from 130~200% P.Atk, increased by both skills levels. Cannot be used with Bows and Crossbows.
Line 101: Line 131:
*Max level: 80
*Max level: 80
*Available on: [[Mercenary]], [[Berserker]]
*Available on: [[Mercenary]], [[Berserker]]
*Enhanced from: [[Warrior#War Cry | War Cry]]
*Enhanced by: [[Warrior#War Cry | War Cry]]


Stronger party P.Atk buff. Enhanced by War Cry, adding 0~20 P.Atk on top of it, for a possible 10~40 P.Atk increase, increased by both skill levels, for 5~15 rounds.
Stronger party P.Atk buff. Enhanced by War Cry, adding 0~20 P.Atk on top of it, for a possible 10~40 P.Atk increase, increased by both skill levels, for 5~15 rounds.
Line 135: Line 165:
*Range: 1
*Range: 1
*Available on: [[Mercenary]], [[Berserker]]
*Available on: [[Mercenary]], [[Berserker]]
*Enhanced to: [[Berserker#Cleave | Cleave]]
*Enhances: [[Berserker#Cleave | Cleave]]


A wide ranging blow, that sweeps the feet of all enemies in front of the attacker, with a chance of pinning them on the spot. Deals 80~120% P.Atk damage, and has 0~10 bonus S.Atk. Requires a melee 2 handed weapon to be used.
A wide ranging blow, that sweeps the feet of all enemies in front of the attacker, with a chance of pinning them on the spot. Deals 80~120% P.Atk damage, and has 0~10 bonus S.Atk. Requires a melee 2 handed weapon to be used.
Line 170: Line 200:
Far reaching skill that deals damage and pulls the target closer to the attacker, depending on S.Atk. Damage ranges from 100~140 P.Atk and has 10~30 bonus S.Atk.
Far reaching skill that deals damage and pulls the target closer to the attacker, depending on S.Atk. Damage ranges from 100~140 P.Atk and has 10~30 bonus S.Atk.


{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;text-align:right;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
|-
|| Level 0 || 100% P.ATK || 5 MP || Bonus 10 S.ATK to pull target closer to the attacker.
|| 0 || 100% P.ATK || 5 MP || Bonus 10 S.ATK to pull target closer to the attacker.
|-
|-
|| Level 10 || 105% P.ATK || 6 MP || Bonus 12 S.ATK to pull target closer to the attacker.
|| 10 || 105% P.ATK || 6 MP || Bonus 12 S.ATK to pull target closer to the attacker.
|-
|-
|| Level 20 || 110% P.ATK || 7 MP || Bonus 15 S.ATK to pull target closer to the attacker.
|| 20 || 110% P.ATK || 7 MP || Bonus 15 S.ATK to pull target closer to the attacker.
|-
|-
|| Level 30 || 115% P.ATK || 8 MP || Bonus 17 S.ATK to pull target closer to the attacker.
|| 30 || 115% P.ATK || 8 MP || Bonus 17 S.ATK to pull target closer to the attacker.
|-
|-
|| Level 40 || 120% P.ATK || 10 MP || Bonus 20 S.ATK to pull target closer to the attacker.
|| 40 || 120% P.ATK || 10 MP || Bonus 20 S.ATK to pull target closer to the attacker.
|-
|-
|| Level 50 || 125% P.ATK || 11 MP || Bonus 22 S.ATK to pull target closer to the attacker.
|| 50 || 125% P.ATK || 11 MP || Bonus 22 S.ATK to pull target closer to the attacker.
|-
|-
|| Level 60 || 130% P.ATK || 12 MP || Bonus 25 S.ATK to pull target closer to the attacker.
|| 60 || 130% P.ATK || 12 MP || Bonus 25 S.ATK to pull target closer to the attacker.
|-
|-
|| Level 70 || 135% P.ATK || 13 MP || Bonus 27 S.ATK to pull target closer to the attacker.
|| 70 || 135% P.ATK || 13 MP || Bonus 27 S.ATK to pull target closer to the attacker.
|-
|-
|| Level 80 || 140% P.ATK || 15 MP || Bonus 30 S.ATK to pull target closer to the attacker.
|| 80 || 140% P.ATK || 15 MP || Bonus 30 S.ATK to pull target closer to the attacker.
|}
|}


Line 200: Line 230:
When hit by an enemy in range, has the chance to payback with a basic attack of your own. Increases 0~20 Counter Atk. Levels up on getting hit.
When hit by an enemy in range, has the chance to payback with a basic attack of your own. Increases 0~20 Counter Atk. Levels up on getting hit.


{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;text-align:right;"
|-
|-
! Skill level !! Increase !! Other Effects/durations
! Skill level !! Increase !! Other Effects/durations
|-
|-
|| Level 0 || 0 COUNTER ATK || N/A
|| 0 || 0 COUNTER ATK || N/A
|-
|-
|| Level 10 || 2 COUNTER ATK || N/A
|| 10 || 2 COUNTER ATK || N/A
|-
|-
|| Level 20 || 5 COUNTER ATK || N/A
|| 20 || 5 COUNTER ATK || N/A
|-
|-
|| Level 30 || 7 COUNTER ATK || N/A
|| 30 || 7 COUNTER ATK || N/A
|-
|-
|| Level 40 || 10 COUNTER ATK || N/A
|| 40 || 10 COUNTER ATK || N/A
|-
|-
|| Level 50 || 12 COUNTER ATK || N/A
|| 50 || 12 COUNTER ATK || N/A
|-
|-
|| Level 60 || 15 COUNTER ATK || N/A
|| 60 || 15 COUNTER ATK || N/A
|-
|-
|| Level 70 || 17 COUNTER ATK || N/A
|| 70 || 17 COUNTER ATK || N/A
|-
|-
|| Level 80 || 20 COUNTER ATK || N/A
|| 80 || 20 COUNTER ATK || N/A
|}
|}


[[Category:Mercenary]]
[[Category:Mercenary]]

Latest revision as of 21:12, 19 November 2025

Mercenary 4.png
Merchant.png
Max Level: 40
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
0.5
3
Unlocks from: Warrior
Unlocks: Berserker

Class Bonuses

STR AGI VIT INT DEX WIS
+7 +3 +3 +0 +4 +1

The Reckless Sellsword

Mercenaries are opportunistic warriors who fight for profit rather than honor. They specialize in dealing massive damage and controlling the battlefield through various combat techniques. While they sacrifice some defensive capabilities compared to other warrior classes, they make up for it with their versatile offensive toolkit and ability to adapt to different combat situations.

These battle-hardened fighters are known for their pragmatic approach to combat, using any means necessary to secure victory. Mercenaries are masters of psychological warfare, using taunts and intimidation to provoke their enemies into making mistakes. Their combat style is aggressive and relentless, focusing on overwhelming their opponents with a combination of powerful strikes and battlefield control. While they may lack the discipline of Knights or the raw power of Berserkers, Mercenaries make up for it with their adaptability and willingness to use any advantage they can get.

Unlock

Mercenary is a tier 2 class that is unlocked by leveling the Warrior class to level 25.

Pros and Cons

Comparisons are made considering classes from the same tier

  • Weaknesses:
    • Lower survivability compared to other warrior classes
    • Reliant on proper positioning and timing
    • MP management can be challenging
    • Lacks strong defensive cooldowns
    • No innate accuracy bonuses

Stats

Mercenaries primarily scale with STR for damage and DEX for accuracy.

VIT is important for increasing their survivability, while WIS helps with MP regeneration and magical defense. AGI is generally less important but can be useful for certain builds focusing on critical hits.

  • For a balanced Mercenary:
Focus on STR for damage, with enough DEX to maintain accuracy. Add some VIT for survivability and WIS for MP regeneration.
  • For a glass cannon build:
Maximize STR and DEX for maximum damage output, relying on positioning and crowd control to avoid damage.
  • For a more durable Mercenary:
Invest more in VIT while maintaining a good balance of STR and DEX. This build sacrifices some damage for better survivability.

Gear

      1. Weapons
  • Axes: Excellent for Low Sweep builds due to their high damage output
  • Swords: A balanced choice with good damage and accuracy
  • Spears: Offer extended reach and can be useful for certain builds
      1. Armor
  • Heavy Armor: Provides the best protection and works well with Second Wind
  • Medium Armor: A good balance between defense and mobility
  • Light Armor: Generally not recommended due to the Mercenary's frontline role
      1. Accessories
  • Focus on accessories that boost STR, DEX, and VIT
  • Consider MP regeneration accessories if you find yourself running out of MP frequently
  • Counterattack chance accessories can be powerful with Eye For An Eye

Scripts

      1. Default
{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":25}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":1},{"key":"foeCellCloserThan","not":false,"number":4},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":15}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}
      1. Ideas and Suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear

  • Prioritize Low Sweep when facing multiple enemies to maximize AoE damage
  • Use Bounty Wrangle to pull in ranged enemies or to finish off weakened foes
  • Vicious Strike is your primary single-target damage ability
  • Keep Battle Roar active for the party-wide P.ATK boost
  • Use Second Wind when your HP is low to maintain survivability
  • For boss fights, consider adjusting the script to focus more on single-target damage
  • When farming, you might want to prioritize AoE skills more aggressively

Skills

Vicious Strike

active | attack | single target

A ruthless melee attack, focused on damage output. Enhanced by Bash, adding 0~50% P.Atk on top of it. Damage ranges from 130~200% P.Atk, increased by both skills levels. Cannot be used with Bows and Crossbows.

Skill level Damage MP Cost Other Effects/durations
0 150% P.ATK 4 MP N/A
10 156% P.ATK 5 MP N/A
20 163% P.ATK 6 MP N/A
30 169% P.ATK 7 MP N/A
40 175% P.ATK 8 MP N/A
50 181% P.ATK 9 MP N/A
60 188% P.ATK 10 MP N/A
70 194% P.ATK 11 MP N/A
80 200% P.ATK 12 MP N/A
Table assuming level 50 Bash

Battle Roar

active | buff | all allies

Stronger party P.Atk buff. Enhanced by War Cry, adding 0~20 P.Atk on top of it, for a possible 10~40 P.Atk increase, increased by both skill levels, for 5~15 rounds.

Skill level Increase MP Cost Other Effects/durations
0 20 P.ATK 9 MP 5 Rounds
10 23 P.ATK 11 MP 6 Rounds
20 25 P.ATK 13 MP 7 Rounds
30 28 P.ATK 15 MP 8 Rounds
40 30 P.ATK 17 MP 10 Rounds
50 33 P.ATK 19 MP 11 Rounds
60 35 P.ATK 21 MP 12 Rounds
70 38 P.ATK 23 MP 13 Rounds
80 40 P.ATK 25 MP 15 Rounds
Table assuming level 50 War Cry

Low Sweep

active | attack | column

A wide ranging blow, that sweeps the feet of all enemies in front of the attacker, with a chance of pinning them on the spot. Deals 80~120% P.Atk damage, and has 0~10 bonus S.Atk. Requires a melee 2 handed weapon to be used.

Skill level Damage MP Cost Other Effects/durations
0 80% P.ATK 8 MP Bonus 0 S.ATK to pin the target(s).
10 85% P.ATK 9 MP Bonus 1 S.ATK to pin the target(s).
20 90% P.ATK 11 MP Bonus 2 S.ATK to pin the target(s).
30 95% P.ATK 12 MP Bonus 3 S.ATK to pin the target(s).
40 100% P.ATK 14 MP Bonus 5 S.ATK to pin the target(s).
50 105% P.ATK 15 MP Bonus 6 S.ATK to pin the target(s).
60 110% P.ATK 17 MP Bonus 7 S.ATK to pin the target(s).
70 115% P.ATK 18 MP Bonus 8 S.ATK to pin the target(s).
80 120% P.ATK 20 MP Bonus 10 S.ATK to pin the target(s).

Bounty Wrangle

active | attack | single target

Far reaching skill that deals damage and pulls the target closer to the attacker, depending on S.Atk. Damage ranges from 100~140 P.Atk and has 10~30 bonus S.Atk.

Skill level Damage MP Cost Other Effects/durations
0 100% P.ATK 5 MP Bonus 10 S.ATK to pull target closer to the attacker.
10 105% P.ATK 6 MP Bonus 12 S.ATK to pull target closer to the attacker.
20 110% P.ATK 7 MP Bonus 15 S.ATK to pull target closer to the attacker.
30 115% P.ATK 8 MP Bonus 17 S.ATK to pull target closer to the attacker.
40 120% P.ATK 10 MP Bonus 20 S.ATK to pull target closer to the attacker.
50 125% P.ATK 11 MP Bonus 22 S.ATK to pull target closer to the attacker.
60 130% P.ATK 12 MP Bonus 25 S.ATK to pull target closer to the attacker.
70 135% P.ATK 13 MP Bonus 27 S.ATK to pull target closer to the attacker.
80 140% P.ATK 15 MP Bonus 30 S.ATK to pull target closer to the attacker.

Eye for an Eye

passive

When hit by an enemy in range, has the chance to payback with a basic attack of your own. Increases 0~20 Counter Atk. Levels up on getting hit.

Skill level Increase Other Effects/durations
0 0 COUNTER ATK N/A
10 2 COUNTER ATK N/A
20 5 COUNTER ATK N/A
30 7 COUNTER ATK N/A
40 10 COUNTER ATK N/A
50 12 COUNTER ATK N/A
60 15 COUNTER ATK N/A
70 17 COUNTER ATK N/A
80 20 COUNTER ATK N/A