Jump to content

Mercenary: Difference between revisions

From ROIdle Wiki
Sinweaver (talk | contribs)
Page creation
 
No edit summary
 
(22 intermediate revisions by 2 users not shown)
Line 1: Line 1:
=Mercenary=
{{ClassInfobox
Mercenary is a tier 2 class that is unlocked by leveling the Warrior class to level 30. They are often motivated by financial and/or personal gains and are not necessarily bound by any particular code of ethics of loyalty. As such, they are known for being opportunistic and willing to take on any well-paying jobs. This is reflected in their combat style where they are known for taunting and riling up their opponents. They use this tactic to try goad their enemies into making mistakes or acting recklessly. Instead of taking on more difficult opponent, they might opt to wrangle a more vulnerable target, dragging them to the front line of battle in order to take them out easily. They will not hesitate to counterattack when you show any sort of openings in your attacks. While Mercenary may not always be the most honorable or trustworthy warriors, they are skilled at what they do and can be a valuable asset in any conflict.
|name=Mercenary
|image=https://roidle.com/regular/assets/images/classes/4.png
|portrait=https://irowiki.org/w/images/1/19/Merchant.png
|maxLevel=40
|baseHp=5
|varHp=0.5
|baseMp=3
|unlocksFrom=[[Warrior]]
|unlocksTo=[[Berserker]]
|strBonus=7
|agiBonus=3
|vitBonus=3
|intBonus=0
|dexBonus=4
|wisBonus=1
}}


==The Reckless Sellsword==
''Mercenaries are opportunistic warriors who fight for profit rather than honor. They specialize in dealing massive damage and controlling the battlefield through various combat techniques. While they sacrifice some defensive capabilities compared to other warrior classes, they make up for it with their versatile offensive toolkit and ability to adapt to different combat situations.''


=Skills=
These battle-hardened fighters are known for their pragmatic approach to combat, using any means necessary to secure victory. Mercenaries are masters of psychological warfare, using taunts and intimidation to provoke their enemies into making mistakes. Their combat style is aggressive and relentless, focusing on overwhelming their opponents with a combination of powerful strikes and battlefield control. While they may lack the discipline of Knights or the raw power of Berserkers, Mercenaries make up for it with their adaptability and willingness to use any advantage they can get.
* '''Mocking Shout''': An AOE skill that enrages all the enemies giving them additional P.ATK, but reduces their P.DEF and Hit Rate. The chance of successful application depended on S.ATK. +50 P.ATK, -30 Hit Rate, and -15 P.DEF at skill level 100.
 
{| class="wikitable" style="width: 80%;"
==Unlock==
Mercenary is a tier 2 class that is unlocked by leveling the [[Warrior]] class to level 25.
 
==Pros and Cons==
''Comparisons are made considering classes from the same tier''
 
*'''Strengths:'''
**Strong AoE capabilities with [[Mercenary#Low Sweep | Low Sweep]]
**Excellent single-target damage through [[Mercenary#Vicious Strike | Vicious Strike]]
**Unique ranged melee attack with [[Mercenary#Bounty Wrangle | Bounty Wrangle]]
**Powerful counterattack potential with [[Mercenary#Eye For An Eye | Eye For An Eye]]
**Party-wide physical attack buff with [[Mercenary#Battle Roar | Battle Roar]]
 
*'''Weaknesses:'''
**Lower survivability compared to other warrior classes
**Reliant on proper positioning and timing
**MP management can be challenging
**Lacks strong defensive cooldowns
**No innate accuracy bonuses
 
==Stats==
Mercenaries primarily scale with [[Stats & Attributes#Strength | STR]] for damage and [[Stats & Attributes#Dexterity | DEX]] for accuracy.  
 
[[Stats & Attributes#Vitality | VIT]] is important for increasing their survivability, while [[Stats & Attributes#Wisdom | WIS]] helps with MP regeneration and magical defense. [[Stats & Attributes#Agility | AGI]] is generally less important but can be useful for certain builds focusing on critical hits.
 
===Recommended Builds===
*For a balanced Mercenary:
Focus on STR for damage, with enough DEX to maintain accuracy. Add some VIT for survivability and WIS for MP regeneration.
 
*For a glass cannon build:
Maximize STR and DEX for maximum damage output, relying on positioning and crowd control to avoid damage.
 
*For a more durable Mercenary:
Invest more in VIT while maintaining a good balance of STR and DEX. This build sacrifices some damage for better survivability.
 
==Gear==
 
### Weapons
*'''Axes:''' Excellent for [[Mercenary#Low Sweep | Low Sweep]] builds due to their high damage output
*'''Swords:''' A balanced choice with good damage and accuracy
*'''Spears:''' Offer extended reach and can be useful for certain builds
 
### Armor
*'''Heavy Armor:''' Provides the best protection and works well with [[Warrior#Second Wind| Second Wind]]
*'''Medium Armor:''' A good balance between defense and mobility
*'''Light Armor:''' Generally not recommended due to the Mercenary's frontline role
 
### Accessories
*Focus on accessories that boost STR, DEX, and VIT
*Consider MP regeneration accessories if you find yourself running out of MP frequently
*Counterattack chance accessories can be powerful with [[Mercenary#Eye For An Eye | Eye For An Eye]]
 
==Scripts==
 
### Default
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":25}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":1},{"key":"foeCellCloserThan","not":false,"number":4},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":15}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre>
 
### Ideas and Suggestions
''These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear''
 
*Prioritize [[Mercenary#Low Sweep | Low Sweep]] when facing multiple enemies to maximize AoE damage
*Use [[Mercenary#Bounty Wrangle | Bounty Wrangle]] to pull in ranged enemies or to finish off weakened foes
*[[Mercenary#Vicious Strike | Vicious Strike]] is your primary single-target damage ability
*Keep [[Mercenary#Battle Roar | Battle Roar]] active for the party-wide P.ATK boost
*Use [[Warrior#Second Wind | Second Wind]] when your HP is low to maintain survivability
*For boss fights, consider adjusting the script to focus more on single-target damage
*When farming, you might want to prioritize AoE skills more aggressively
 
==Skills==
 
===Vicious Strike===
''active | attack | single target''
*Max level: 80
*Range: 1
*Available on: [[Mercenary]], [[Berserker]]
*Enhances: [[Berserker#Execute | Execute]]
*Enhanced by: [[Warrior#Bash | Bash]]
 
A ruthless melee attack, focused on damage output. Enhanced by Bash, adding 0~50% P.Atk on top of it. Damage ranges from 130~200% P.Atk, increased by both skills levels. Cannot be used with Bows and Crossbows.
 
{| class="wikitable" style="width: 80%;text-align:right;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
|-
| style="width: 10%"| Level 0
| 0 || 150% P.ATK || 4 MP || N/A
| style="width: 15%"| N/A
| style="width: 10%"| 4 MP
| style="width: 65%"| -5 P.DEF, -10 Hit Rate, +20 P.ATK to all enemies
|-
|-
|| Level 10
| 10 || 156% P.ATK || 5 MP || N/A
|| N/A
|| 9 MP
|| -6 P.DEF, -12 Hit Rate, +23 P.ATK to all enemies
|-
|-
|| Level 20
| 20 || 163% P.ATK || 6 MP || N/A
|| N/A
|| 14 MP
|| -7 P.DEF, -14 Hit Rate, +26 P.ATK to all enemies
|-
|-
|| Level 30
| 30 || 169% P.ATK || 7 MP || N/A
|| N/A
|| 19 MP
|| -8 P.DEF, -16 Hit Rate, +29 P.ATK to all enemies
|-
|-
|| Level 40
| 40 || 175% P.ATK || 8 MP || N/A
|| N/A
|| 24 MP
|| -9 P.DEF, -18 Hit Rate, +32 P.ATK to all enemies
|-
|-
|| Level 50
| 50 || 181% P.ATK || 9 MP || N/A
|| N/A
|| 29 MP
|| -10 P.DEF, -20 Hit Rate, +35 P.ATK to all enemies
|-
|-
|| Level 60
| 60 || 188% P.ATK || 10 MP || N/A
|| N/A
|| 34 MP
|| -11 P.DEF, -22 Hit Rate, +38 P.ATK to all enemies
|-
|-
|| Level 70
| 70 || 194% P.ATK || 11 MP || N/A
|| N/A
|| 39 MP
|| -12 P.DEF, -24 Hit Rate, +41 P.ATK to all enemies
|-
|-
|| Level 80
| 80 || 200% P.ATK || 12 MP || N/A
|| N/A
|| 44 MP
|| -13 P.DEF, -26 Hit Rate, +44 P.ATK to all enemies
|-
|-
|| Level 90
| style="text-align:center;" colspan="4" | ''Table assuming level 50 [[Warrior#Bash | Bash]]''
|| N/A
|| 49 MP
|| -14 P.DEF, -28 Hit Rate, +47 P.ATK to all enemies
|-
|| Level 100
|| N/A
|| 54 MP
|| -15 P.DEF, -30 Hit Rate, +50 P.ATK to all enemies
|}
|}


* '''Low Blow''': A single target skill with a chance to apply the '''Pinned''' status. The chance of successful application depended on S.ATK. 175% P.ATK at skill level 100.
===Battle Roar===
{| class="wikitable" style="width: 80%;"
''active | buff | all allies''
|-
*Max level: 80
! Skill level !! Damage !! MP Cost !! Other Effects/durations
*Available on: [[Mercenary]], [[Berserker]]
*Enhanced by: [[Warrior#War Cry | War Cry]]
 
Stronger party P.Atk buff. Enhanced by War Cry, adding 0~20 P.Atk on top of it, for a possible 10~40 P.Atk increase, increased by both skill levels, for 5~15 rounds.
 
{| class="wikitable" style="width: 80%;text-align:right;"
|-
|-
| style="width: 10%"| Level 0
! Skill level !! Increase !! MP Cost !! Other Effects/durations
| style="width: 15%"| 125% P.ATK
| style="width: 10%"| 3 MP
| style="width: 65%"| Chance to apply the '''Pinned''' status
|-
|-
|| Level 10
| 0 || 20 P.ATK || 9 MP || 5 Rounds
|| 130% P.ATK
|| 6 MP
|| Chance to apply the '''Pinned''' status
|-
|-
|| Level 20
| 10 || 23 P.ATK || 11 MP || 6 Rounds
|| 135% P.ATK
|| 9 MP
|| Chance to apply the '''Pinned''' status
|-
|-
|| Level 30
| 20 || 25 P.ATK || 13 MP || 7 Rounds
|| 140% P.ATK
|| 12 MP
|| Chance to apply the '''Pinned''' status
|-
|-
|| Level 40
| 30 || 28 P.ATK || 15 MP || 8 Rounds
|| 145% P.ATK
|| 15 MP
|| Chance to apply the '''Pinned''' status
|-
|-
|| Level 50
| 40 || 30 P.ATK || 17 MP || 10 Rounds
|| 150% P.ATK
|| 18 MP
|| Chance to apply the '''Pinned''' status
|-
|-
|| Level 60
| 50 || 33 P.ATK || 19 MP || 11 Rounds
|| 155% P.ATK
|| 21 MP
|| Chance to apply the '''Pinned''' status
|-
|-
|| Level 70
| 60 || 35 P.ATK || 21 MP || 12 Rounds
|| 160% P.ATK
|| 24 MP
|| Chance to apply the '''Pinned''' status
|-
|-
|| Level 80
| 70 || 38 P.ATK || 23 MP || 13 Rounds
|| 165% P.ATK
|| 27 MP
|| Chance to apply the '''Pinned''' status
|-
|-
|| Level 90
| 80 || 40 P.ATK || 25 MP || 15 Rounds
|| 170% P.ATK
|| 30 MP
|| Chance to apply the '''Pinned''' status
|-
|-
|| Level 100
| style="text-align:center;" colspan="4" | ''Table assuming level 50 [[Warrior#War Cry | War Cry]]''
|| 175% P.ATK
|| 33 MP
|| Chance to apply the '''Pinned''' status
|}
|}


* '''Bounty Wrangle''': A ranged physical attack with a chance to pull the target to their team's front row if they are not in the front row already. Chance to successfully wrangle a target is depending on S.ATK. 175% P.ATK at skill level 100.
===Low Sweep===
{| class="wikitable" style="width: 80%;"
''active | attack | column''
*Max level: 80
*Range: 1
*Available on: [[Mercenary]], [[Berserker]]
*Enhances: [[Berserker#Cleave | Cleave]]
 
A wide ranging blow, that sweeps the feet of all enemies in front of the attacker, with a chance of pinning them on the spot. Deals 80~120% P.Atk damage, and has 0~10 bonus S.Atk. Requires a melee 2 handed weapon to be used.
 
{| class="wikitable" style="width: 80%;text-align:right;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
|-
| style="width: 10%"| Level 0
| 0 || 80% P.ATK || 8 MP || Bonus 0 S.ATK to pin the target(s).
| style="width: 15%"| 125% P.ATK
| style="width: 10%"| 3 MP
| style="width: 65%"| Chance to wrangle a target to their team's front row (if not in front row already)
|-
|| Level 10
|| 130% P.ATK
|| 5 MP
|| Chance to wrangle a target to their team's front row (if not in front row already)
|-
|| Level 20
|| 135% P.ATK
|| 7 MP
|| Chance to wrangle a target to their team's front row (if not in front row already)
|-
|-
|| Level 30
| 10 || 85% P.ATK || 9 MP || Bonus 1 S.ATK to pin the target(s).
|| 140% P.ATK
|| 9 MP
|| Chance to wrangle a target to their team's front row (if not in front row already)
|-
|-
|| Level 40
| 20 || 90% P.ATK || 11 MP || Bonus 2 S.ATK to pin the target(s).
|| 145% P.ATK
|| 11 MP
|| Chance to wrangle a target to their team's front row (if not in front row already)
|-
|-
|| Level 50
| 30 || 95% P.ATK || 12 MP || Bonus 3 S.ATK to pin the target(s).
|| 150% P.ATK
|| 13 MP
|| Chance to wrangle a target to their team's front row (if not in front row already)
|-
|-
|| Level 60
| 40 || 100% P.ATK || 14 MP || Bonus 5 S.ATK to pin the target(s).
|| 155% P.ATK
|| 15 MP
|| Chance to wrangle a target to their team's front row (if not in front row already)
|-
|-
|| Level 70
| 50 || 105% P.ATK || 15 MP || Bonus 6 S.ATK to pin the target(s).
|| 160% P.ATK
|| 17 MP
|| Chance to wrangle a target to their team's front row (if not in front row already)
|-
|-
|| Level 80
| 60 || 110% P.ATK || 17 MP || Bonus 7 S.ATK to pin the target(s).
|| 165% P.ATK
|| 19 MP
|| Chance to wrangle a target to their team's front row (if not in front row already)
|-
|-
|| Level 90
| 70 || 115% P.ATK || 18 MP || Bonus 8 S.ATK to pin the target(s).
|| 170% P.ATK
|| 21 MP
|| Chance to wrangle a target to their team's front row (if not in front row already)
|-
|-
|| Level 100
| 80 || 120% P.ATK || 20 MP || Bonus 10 S.ATK to pin the target(s).
|| 175% P.ATK
|| 23 MP
|| Chance to wrangle a target to their team's front row (if not in front row already)
|}
|}


* '''Eye for an Eye''' ''(passive)'': 30% chance to counterattack your attacker when taking melee damage at skill level 100. This skill gains skill EXP when the Mercenary takes a hit.
===Bounty Wrangle===
{| class="wikitable" style="width: 80%;"
''active | attack | single target''
*Max level: 80
*Range 3
*Available on: [[Mercenary]], [[Berserker]]
 
Far reaching skill that deals damage and pulls the target closer to the attacker, depending on S.Atk. Damage ranges from 100~140 P.Atk and has 10~30 bonus S.Atk.
 
{| class="wikitable" style="width: 80%;text-align:right;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
|-
| style="width: 10%"| Level 0
|| 0 || 100% P.ATK || 5 MP || Bonus 10 S.ATK to pull target closer to the attacker.
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| 0% to counterattack
|-
|-
|| Level 10
|| 10 || 105% P.ATK || 6 MP || Bonus 12 S.ATK to pull target closer to the attacker.
|| N/A
|| N/A
|| 3% to counterattack
|-
|-
|| Level 20
|| 20 || 110% P.ATK || 7 MP || Bonus 15 S.ATK to pull target closer to the attacker.
|| N/A
|| N/A
|| 6% to counterattack
|-
|-
|| Level 30
|| 30 || 115% P.ATK || 8 MP || Bonus 17 S.ATK to pull target closer to the attacker.
|| N/A
|| N/A
|| 9% to counterattack
|-
|-
|| Level 40
|| 40 || 120% P.ATK || 10 MP || Bonus 20 S.ATK to pull target closer to the attacker.
|| N/A
|| N/A
|| 12% to counterattack
|-
|-
|| Level 50
|| 50 || 125% P.ATK || 11 MP || Bonus 22 S.ATK to pull target closer to the attacker.
|| N/A
|| N/A
|| 15% to counterattack
|-
|-
|| Level 60
|| 60 || 130% P.ATK || 12 MP || Bonus 25 S.ATK to pull target closer to the attacker.
|| N/A
|| N/A
|| 18% to counterattack
|-
|-
|| Level 70
|| 70 || 135% P.ATK || 13 MP || Bonus 27 S.ATK to pull target closer to the attacker.
|| N/A
|| N/A
|| 21% to counterattack
|-
|-
|| Level 80
|| 80 || 140% P.ATK || 15 MP || Bonus 30 S.ATK to pull target closer to the attacker.
|| N/A
|| N/A
|| 24% to counterattack
|-
|| Level 90
|| N/A
|| N/A
|| 27% to counterattack
|-
|| Level 100
|| N/A
|| N/A
|| 30% to counterattack
|}
|}


* '''Martial Prowess''' ''(passive)'': gives +40 P.ATK to Warrior/Knight at skill level 100. This skill gains skill EXP when the Warrior/Knight hit a target.
===Eye for an Eye===
{| class="wikitable" style="width: 80%;"
''passive''
*Max level: 80
*Available on: [[Mercenary]], [[Berserker]]
 
When hit by an enemy in range, has the chance to payback with a basic attack of your own. Increases 0~20 Counter Atk. Levels up on getting hit.
 
{| class="wikitable" style="width: 80%;text-align:right;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! Increase !! Other Effects/durations
|-
|-
| style="width: 10%"| Level 0
|| 0 || 0 COUNTER ATK || N/A
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 P.ATK
|-
|-
|| Level 10
|| 10 || 2 COUNTER ATK || N/A
|| N/A
|| N/A
|| +4 P.ATK
|-
|-
|| Level 20
|| 20 || 5 COUNTER ATK || N/A
|| N/A
|| N/A
|| +8 P.ATK
|-
|-
|| Level 30
|| 30 || 7 COUNTER ATK || N/A
|| N/A
|| N/A
|| +12 P.ATK
|-
|-
|| Level 40
|| 40 || 10 COUNTER ATK || N/A
|| N/A
|| N/A
|| +16 P.ATK
|-
|-
|| Level 50
|| 50 || 12 COUNTER ATK || N/A
|| N/A
|| N/A
|| +20 P.ATK
|-
|-
|| Level 60
|| 60 || 15 COUNTER ATK || N/A
|| N/A
|| N/A
|| +24 P.ATK
|-
|-
|| Level 70
|| 70 || 17 COUNTER ATK || N/A
|| N/A
|| N/A
|| +28 P.ATK
|-
|-
|| Level 80
|| 80 || 20 COUNTER ATK || N/A
|| N/A
|| N/A
|| +32 P.ATK
|-
|| Level 90
|| N/A
|| N/A
|| +36 P.ATK
|-
|| Level 100
|| N/A
|| N/A
|| +40 P.ATK
|}
|}


[[Category:Mercenary]]
[[Category:Mercenary]]

Latest revision as of 21:12, 19 November 2025

Mercenary 4.png
Merchant.png
Max Level: 40
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
0.5
3
Unlocks from: Warrior
Unlocks: Berserker

Class Bonuses

STR AGI VIT INT DEX WIS
+7 +3 +3 +0 +4 +1

The Reckless Sellsword

Mercenaries are opportunistic warriors who fight for profit rather than honor. They specialize in dealing massive damage and controlling the battlefield through various combat techniques. While they sacrifice some defensive capabilities compared to other warrior classes, they make up for it with their versatile offensive toolkit and ability to adapt to different combat situations.

These battle-hardened fighters are known for their pragmatic approach to combat, using any means necessary to secure victory. Mercenaries are masters of psychological warfare, using taunts and intimidation to provoke their enemies into making mistakes. Their combat style is aggressive and relentless, focusing on overwhelming their opponents with a combination of powerful strikes and battlefield control. While they may lack the discipline of Knights or the raw power of Berserkers, Mercenaries make up for it with their adaptability and willingness to use any advantage they can get.

Unlock

Mercenary is a tier 2 class that is unlocked by leveling the Warrior class to level 25.

Pros and Cons

Comparisons are made considering classes from the same tier

  • Weaknesses:
    • Lower survivability compared to other warrior classes
    • Reliant on proper positioning and timing
    • MP management can be challenging
    • Lacks strong defensive cooldowns
    • No innate accuracy bonuses

Stats

Mercenaries primarily scale with STR for damage and DEX for accuracy.

VIT is important for increasing their survivability, while WIS helps with MP regeneration and magical defense. AGI is generally less important but can be useful for certain builds focusing on critical hits.

  • For a balanced Mercenary:
Focus on STR for damage, with enough DEX to maintain accuracy. Add some VIT for survivability and WIS for MP regeneration.
  • For a glass cannon build:
Maximize STR and DEX for maximum damage output, relying on positioning and crowd control to avoid damage.
  • For a more durable Mercenary:
Invest more in VIT while maintaining a good balance of STR and DEX. This build sacrifices some damage for better survivability.

Gear

      1. Weapons
  • Axes: Excellent for Low Sweep builds due to their high damage output
  • Swords: A balanced choice with good damage and accuracy
  • Spears: Offer extended reach and can be useful for certain builds
      1. Armor
  • Heavy Armor: Provides the best protection and works well with Second Wind
  • Medium Armor: A good balance between defense and mobility
  • Light Armor: Generally not recommended due to the Mercenary's frontline role
      1. Accessories
  • Focus on accessories that boost STR, DEX, and VIT
  • Consider MP regeneration accessories if you find yourself running out of MP frequently
  • Counterattack chance accessories can be powerful with Eye For An Eye

Scripts

      1. Default
{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":25}],"action":{"key":"skillBattleRoar","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillLowSweep","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":1},{"key":"foeCellCloserThan","not":false,"number":4},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillBountyWrangle","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":2},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":15}],"action":{"key":"skillViciousStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}
      1. Ideas and Suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear

  • Prioritize Low Sweep when facing multiple enemies to maximize AoE damage
  • Use Bounty Wrangle to pull in ranged enemies or to finish off weakened foes
  • Vicious Strike is your primary single-target damage ability
  • Keep Battle Roar active for the party-wide P.ATK boost
  • Use Second Wind when your HP is low to maintain survivability
  • For boss fights, consider adjusting the script to focus more on single-target damage
  • When farming, you might want to prioritize AoE skills more aggressively

Skills

Vicious Strike

active | attack | single target

A ruthless melee attack, focused on damage output. Enhanced by Bash, adding 0~50% P.Atk on top of it. Damage ranges from 130~200% P.Atk, increased by both skills levels. Cannot be used with Bows and Crossbows.

Skill level Damage MP Cost Other Effects/durations
0 150% P.ATK 4 MP N/A
10 156% P.ATK 5 MP N/A
20 163% P.ATK 6 MP N/A
30 169% P.ATK 7 MP N/A
40 175% P.ATK 8 MP N/A
50 181% P.ATK 9 MP N/A
60 188% P.ATK 10 MP N/A
70 194% P.ATK 11 MP N/A
80 200% P.ATK 12 MP N/A
Table assuming level 50 Bash

Battle Roar

active | buff | all allies

Stronger party P.Atk buff. Enhanced by War Cry, adding 0~20 P.Atk on top of it, for a possible 10~40 P.Atk increase, increased by both skill levels, for 5~15 rounds.

Skill level Increase MP Cost Other Effects/durations
0 20 P.ATK 9 MP 5 Rounds
10 23 P.ATK 11 MP 6 Rounds
20 25 P.ATK 13 MP 7 Rounds
30 28 P.ATK 15 MP 8 Rounds
40 30 P.ATK 17 MP 10 Rounds
50 33 P.ATK 19 MP 11 Rounds
60 35 P.ATK 21 MP 12 Rounds
70 38 P.ATK 23 MP 13 Rounds
80 40 P.ATK 25 MP 15 Rounds
Table assuming level 50 War Cry

Low Sweep

active | attack | column

A wide ranging blow, that sweeps the feet of all enemies in front of the attacker, with a chance of pinning them on the spot. Deals 80~120% P.Atk damage, and has 0~10 bonus S.Atk. Requires a melee 2 handed weapon to be used.

Skill level Damage MP Cost Other Effects/durations
0 80% P.ATK 8 MP Bonus 0 S.ATK to pin the target(s).
10 85% P.ATK 9 MP Bonus 1 S.ATK to pin the target(s).
20 90% P.ATK 11 MP Bonus 2 S.ATK to pin the target(s).
30 95% P.ATK 12 MP Bonus 3 S.ATK to pin the target(s).
40 100% P.ATK 14 MP Bonus 5 S.ATK to pin the target(s).
50 105% P.ATK 15 MP Bonus 6 S.ATK to pin the target(s).
60 110% P.ATK 17 MP Bonus 7 S.ATK to pin the target(s).
70 115% P.ATK 18 MP Bonus 8 S.ATK to pin the target(s).
80 120% P.ATK 20 MP Bonus 10 S.ATK to pin the target(s).

Bounty Wrangle

active | attack | single target

Far reaching skill that deals damage and pulls the target closer to the attacker, depending on S.Atk. Damage ranges from 100~140 P.Atk and has 10~30 bonus S.Atk.

Skill level Damage MP Cost Other Effects/durations
0 100% P.ATK 5 MP Bonus 10 S.ATK to pull target closer to the attacker.
10 105% P.ATK 6 MP Bonus 12 S.ATK to pull target closer to the attacker.
20 110% P.ATK 7 MP Bonus 15 S.ATK to pull target closer to the attacker.
30 115% P.ATK 8 MP Bonus 17 S.ATK to pull target closer to the attacker.
40 120% P.ATK 10 MP Bonus 20 S.ATK to pull target closer to the attacker.
50 125% P.ATK 11 MP Bonus 22 S.ATK to pull target closer to the attacker.
60 130% P.ATK 12 MP Bonus 25 S.ATK to pull target closer to the attacker.
70 135% P.ATK 13 MP Bonus 27 S.ATK to pull target closer to the attacker.
80 140% P.ATK 15 MP Bonus 30 S.ATK to pull target closer to the attacker.

Eye for an Eye

passive

When hit by an enemy in range, has the chance to payback with a basic attack of your own. Increases 0~20 Counter Atk. Levels up on getting hit.

Skill level Increase Other Effects/durations
0 0 COUNTER ATK N/A
10 2 COUNTER ATK N/A
20 5 COUNTER ATK N/A
30 7 COUNTER ATK N/A
40 10 COUNTER ATK N/A
50 12 COUNTER ATK N/A
60 15 COUNTER ATK N/A
70 17 COUNTER ATK N/A
80 20 COUNTER ATK N/A