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=Warrior=
The Warrior is one of the 3 tier 1 classes you immediately have access when you start playing. Although they are still a rookie fighter learning the ropes and developing their skills, they have a strong foundation in combat and are able to hold their own in battle, taking either a tanking or damage-dealing role.  
Warrior is one of the 3 tier 1 classes you immediately have access to when you started playing. It is a generalist melee class that can act as a tank and melee damage dealer with a +P.ATK party buff. The Warrior differs from other tanking class like the Knight as in the Knight is focused on redirecting all attacks to him/herself and stunning the enemies whereas the Warrior redirect some attacks by provoking targets individually, buffing the party, and has low-cost melee offensive skill.


In terms of tanking, Warriors have a passive ability that increases their HP and improves the effectiveness of healing items, and also a skill that can heal a percentage of their Max HP. They may not yet be able to tank as effectively as the Knights, but they are still able to contribute to the group's defense.


=Skills:=
As a damage dealer, Warriors have a single-target damage-dealing ability, party-wide P.ATK enhancing buff, as well as a passive ability that enhances P.ATK.
* '''Bash''': a melee skill that deals 200% P.ATK at skill level 100.
 
 
==Skills==
===Bash===
''active | single target attack''
*Max level: 50
*Range: 1
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Ravager]]
*Enhanced to: [[Knight#Shield Bash | Shield Bash]], [[Mercenary#Vicious Strike | Vicious Strike]]
 
A single target melee skill that deals 130~150% P.ATK.
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
|-
| style="width: 10%"| Level 0
| style="width: 20%"| 0
| style="width: 15%"| 150% P.ATK
| style="width: 20%"| 130% P.ATK
| style="width: 10%"| 2 MP
| style="width: 15%"| 2 MP
| style="width: 65%"| N/A
| style="width: 45%"| N/A
|-
|-
| style="width: 10%"| Level 10
|| 10
| style="width: 15%"| 155% P.ATK
|| 134% P.ATK
| style="width: 10%"| 3 MP
|| 3 MP
| style="width: 65%"| N/A
|| N/A
|-
|-
| style="width: 10%"| Level 20
|| 20
| style="width: 15%"| 160% P.ATK
|| 138% P.ATK
| style="width: 10%"| 4 MP
|| 4 MP
| style="width: 65%"| N/A
|| N/A
|-
|-
| style="width: 10%"| Level 30
|| 30
| style="width: 15%"| 165% P.ATK
|| 142% P.ATK
| style="width: 10%"| 5 MP
|| 5 MP
| style="width: 65%"| N/A
|| N/A
|-
|| 40
|| 146% P.ATK
|| 6 MP
|| N/A
|-
|| 50
|| 150% P.ATK
|| 7 MP
|| N/A
|}
<br>
 
===Fortitude===
''passive''<br>
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Ravager]]
*Enhanced to: [[Knight#Improved Fortitude| Improved Fortitude]]
 
Gives +0~400 HP and increases the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing).
{| class="wikitable" style="width: 80%;"
|-
|-
| style="width: 10%"| Level 40
! Skill level !! Increase !! Other Effects/durations
| style="width: 15%"| 170% P.ATK
| style="width: 10%"| 6 MP
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 50
| style="width: 20%"| 0
| style="width: 15%"| 175% P.ATK
| style="width: 15%"| 0 HP
| style="width: 10%"| 7 MP
| style="width: 65%"| 0% extra healing when using consumables
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 60
|| 10
| style="width: 15%"| 180% P.ATK
|| 80 HP
| style="width: 10%"| 8 MP
|| 4% extra healing when using consumables
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 70
|| 20
| style="width: 15%"| 185% P.ATK
|| 160 HP
| style="width: 10%"| 9 MP
|| 8% extra healing when using consumables
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 80
|| 30
| style="width: 15%"| 190% P.ATK
|| 240 HP
| style="width: 10%"| 10 MP
|| 12% extra healing when using consumables
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 90
|| 40
| style="width: 15%"| 195% P.ATK
|| 320 HP
| style="width: 10%"| 11 MP
|| 16% extra healing when using consumables
| style="width: 65%"| N/A
|-
|-
| style="width: 10%"| Level 100
|| 50
| style="width: 15%"| 200% P.ATK
|| 400 HP
| style="width: 10%"| 12 MP
|| 20% extra healing when using consumables
| style="width: 65%"| N/A
|}
|}
<br>
===War Cry===
''active | party buff''<br>
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Ravager]]
*Enhanced to: [[Mercenary#Battle Roar | Battle Roar]]


* '''Provoke''': a single target skill with a 90% chance to provoke the target into attacking the warrior for the next 12 rounds at skill level 100. Does not need to be in melee range to use this skill.
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! Increase !! MP Cost !! Other Effects/durations
|-
|-
| style="width: 10%"| Level 0
| style="width: 20%"| 0
| style="width: 15%"| N/A
| style="width: 20%"| 10 P.ATK
| style="width: 10%"| 4 MP
| style="width: 15%"| 5 MP
| style="width: 65%"| 40% effectiveness, 7 rounds duration
| style="width: 45%"| 4 Rounds
|-
|-
| style="width: 10%"| Level 10
|| 10
| style="width: 15%"| N/A
|| 12 P.ATK
| style="width: 10%"| 6 MP
|| 7 MP
| style="width: 65%"| 45% effectiveness, 7 rounds duration
|| 5 Rounds
|-
|-
| style="width: 10%"| Level 20
|| 20
| style="width: 15%"| N/A
|| 14 P.ATK
| style="width: 10%"| 8 MP
|| 9 MP
| style="width: 65%"| 50% effectiveness, 8 rounds duration
|| 6 Rounds
|-
|-
| style="width: 10%"| Level 30
|| 30
| style="width: 15%"| N/A
|| 16 P.ATK
| style="width: 10%"| 10 MP
|| 11 MP
| style="width: 65%"| 55% effectiveness, 8 rounds duration
|| 7 Rounds
|-
|-
| style="width: 10%"| Level 40
|| 40
| style="width: 15%"| N/A
|| 18 P.ATK
| style="width: 10%"| 12 MP
|| 13 MP
| style="width: 65%"| 60% effectiveness, 9 rounds duration
|| 8 Rounds
|-
|-
| style="width: 10%"| Level 50
|| 50
| style="width: 15%"| N/A
|| 20 P.ATK
| style="width: 10%"| 14 MP
|| 15 MP
| style="width: 65%"| 65% effectiveness, 9 rounds duration
|| 9 Rounds
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| 16 MP
| style="width: 65%"| 70% effectiveness, 10 rounds duration
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| 18 MP
| style="width: 65%"| 75% effectiveness, 10 rounds duration
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| 20 MP
| style="width: 65%"| 80% effectiveness, 11 rounds duration
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| 22 MP
| style="width: 65%"| 85% effectiveness, 11 rounds duration
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| 24 MP
| style="width: 65%"| 90% effectiveness, 12 rounds duration
|}
|}
<br>
===Second Wind===
''active | self-heal''
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Sentinel]], [[Paladin]]
*Enhanced to: WIP


* '''War Cry''': a party buff giving +70 P.ATK to all party members for 9 rounds at skill level 100.
A self-heal that restores a big chunk of the user's HP, but has a long cooldown until it can be used again.
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! Recovery !! MP Cost !! Other Effects/durations
|-
|-
| style="width: 10%"| Level 0
| style="width: 20%"| 0
| style="width: 15%"| N/A
| style="width: 20%"| 20% Max HP
| style="width: 10%"| 5 MP
| style="width: 15%"| 6 MP
| style="width: 65%"| +20 P.ATK, 4 rounds duration
| style="width: 45%"| 15 Rounds Cooldown
|-
|-
| style="width: 10%"| Level 10
|| 10
| style="width: 15%"| N/A
|| 24% Max HP
| style="width: 10%"| 9 MP
|| 8 MP
| style="width: 65%"| +25 P.ATK, 4 rounds duration
|| 13 Rounds Cooldown
|-
|-
| style="width: 10%"| Level 20
|| 20
| style="width: 15%"| N/A
|| 28% Max HP
| style="width: 10%"| 13 MP
|| 10 MP
| style="width: 65%"| +30 P.ATK, 5 rounds duration
|| 12 Rounds Cooldown
|-
|-
| style="width: 10%"| Level 30
|| 30
| style="width: 15%"| N/A
|| 32% Max HP
| style="width: 10%"| 17 MP
|| 13 MP
| style="width: 65%"| +35 P.ATK, 5 rounds duration
|| 10 Rounds Cooldown
|-
|-
| style="width: 10%"| Level 40
|| 40
| style="width: 15%"| N/A
|| 36% Max HP
| style="width: 10%"| 21 MP
|| 15 MP
| style="width: 65%"| +40 P.ATK, 6 rounds duration
|| 9 Rounds Cooldown
|-
|-
| style="width: 10%"| Level 50
|| 50
| style="width: 15%"| N/A
|| 40% Max HP
| style="width: 10%"| 25 MP
|| 18 MP
| style="width: 65%"| +45 P.ATK, 6 rounds duration
|| 8 Rounds Cooldown
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| 29 MP
| style="width: 65%"| +50 P.ATK, 7 rounds duration
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| 33 MP
| style="width: 65%"| +55 P.ATK, 7 rounds duration
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| 37 MP
| style="width: 65%"| +60 P.ATK, 8 rounds duration
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| 41 MP
| style="width: 65%"| +65 P.ATK, 8 rounds duration
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| 45 MP
| style="width: 65%"| +70 P.ATK, 9 rounds duration
|}
|}
<br>


* '''Improved Fortitude''' ''(passive)'': Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100 to Warrior/Knight. This skill gains skill EXP proportional to the amount of HP healed by Warrior/Knight through the use of consumables (excludes overhealing).  
===Martial Prowess===
''passive''<br>
*Max level: 50
*Available on: [[Warrior]], [[Mercenary]], [[Berserker]], [[Ravager]]
*Enhanced to: WIP
 
Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack.
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! Increase
|-
| style="width: 10%"| Level 0
| style="width: 15%"| 100% P.ATK
| style="width: 10%"| 2 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 10
| style="width: 30%"| 0
| style="width: 15%"| 105% P.ATK
| style="width: 70%"| +0 P.ATK
| style="width: 10%"| 5 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 20
|| 10
| style="width: 15%"| 110% P.ATK
|| +8 P.ATK
| style="width: 10%"| 8 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 30
|| 20
| style="width: 15%"| 115% P.ATK
|| +16 P.ATK
| style="width: 10%"| 11 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 40
|| 30
| style="width: 15%"| 120% P.ATK
|| +24 P.ATK
| style="width: 10%"| 15 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 50
|| 40
| style="width: 15%"| 125% P.ATK
|| +32 P.ATK
| style="width: 10%"| 18 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
|-
| style="width: 10%"| Level 60
|| 50
| style="width: 15%"| 130% P.ATK
|| +40 P.ATK
| style="width: 10%"| 21 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 70
| style="width: 15%"| 135% P.ATK
| style="width: 10%"| 25 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 80
| style="width: 15%"| 140% P.ATK
| style="width: 10%"| 28 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 90
| style="width: 15%"| 145% P.ATK
| style="width: 10%"| 31 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|-
| style="width: 10%"| Level 100
| style="width: 15%"| 150% P.ATK
| style="width: 10%"| 35 MP
| style="width: 65%"| Chance to apply '''Stun''' on target
|}
|}
<br>


* '''Martial Prowess''' ''(passive)'': gives +40 P.ATK to Warrior/Knight at skill level 100. This skill gains skill EXP when the Warrior/Knight hit a target.
==Titles==
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Class level !! Title
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 P.ATK
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +4 P.ATK
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +8 P.ATK
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +12 P.ATK
|-
|-
| style="width: 10%"| Level 40
| style="width: 50%"| Level 0
| style="width: 15%"| N/A
| style="width: 50%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +16 P.ATK
|-
|-
| style="width: 10%"| Level 50
|| Level 2
| style="width: 15%"| N/A
|| Initiate Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +20 P.ATK
|-
|-
| style="width: 10%"| Level 60
|| Level 5
| style="width: 15%"| N/A
|| Rookie Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +24 P.ATK
|-
|-
| style="width: 10%"| Level 70
|| Level 10
| style="width: 15%"| N/A
|| Skilled Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +28 P.ATK
|-
|-
| style="width: 10%"| Level 80
|| Level 15
| style="width: 15%"| N/A
|| Adept Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +32 P.ATK
|-
|-
| style="width: 10%"| Level 90
|| Level 20
| style="width: 15%"| N/A
|| Master Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +36 P.ATK
|-
|-
| style="width: 10%"| Level 100
|| Level 25
| style="width: 15%"| N/A
|| Grand Warrior
| style="width: 10%"| N/A
| style="width: 65%"| +40 P.ATK
|}
|}


[[:Category:Classes|Warrior]]
[[Category:Warrior]]

Latest revision as of 23:30, 5 May 2024

The Warrior is one of the 3 tier 1 classes you immediately have access when you start playing. Although they are still a rookie fighter learning the ropes and developing their skills, they have a strong foundation in combat and are able to hold their own in battle, taking either a tanking or damage-dealing role.

In terms of tanking, Warriors have a passive ability that increases their HP and improves the effectiveness of healing items, and also a skill that can heal a percentage of their Max HP. They may not yet be able to tank as effectively as the Knights, but they are still able to contribute to the group's defense.

As a damage dealer, Warriors have a single-target damage-dealing ability, party-wide P.ATK enhancing buff, as well as a passive ability that enhances P.ATK.


Skills[edit]

Bash[edit]

active | single target attack

A single target melee skill that deals 130~150% P.ATK.

Skill level Damage MP Cost Other Effects/durations
0 130% P.ATK 2 MP N/A
10 134% P.ATK 3 MP N/A
20 138% P.ATK 4 MP N/A
30 142% P.ATK 5 MP N/A
40 146% P.ATK 6 MP N/A
50 150% P.ATK 7 MP N/A


Fortitude[edit]

passive

Gives +0~400 HP and increases the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing).

Skill level Increase Other Effects/durations
0 0 HP 0% extra healing when using consumables
10 80 HP 4% extra healing when using consumables
20 160 HP 8% extra healing when using consumables
30 240 HP 12% extra healing when using consumables
40 320 HP 16% extra healing when using consumables
50 400 HP 20% extra healing when using consumables


War Cry[edit]

active | party buff

Skill level Increase MP Cost Other Effects/durations
0 10 P.ATK 5 MP 4 Rounds
10 12 P.ATK 7 MP 5 Rounds
20 14 P.ATK 9 MP 6 Rounds
30 16 P.ATK 11 MP 7 Rounds
40 18 P.ATK 13 MP 8 Rounds
50 20 P.ATK 15 MP 9 Rounds


Second Wind[edit]

active | self-heal

A self-heal that restores a big chunk of the user's HP, but has a long cooldown until it can be used again.

Skill level Recovery MP Cost Other Effects/durations
0 20% Max HP 6 MP 15 Rounds Cooldown
10 24% Max HP 8 MP 13 Rounds Cooldown
20 28% Max HP 10 MP 12 Rounds Cooldown
30 32% Max HP 13 MP 10 Rounds Cooldown
40 36% Max HP 15 MP 9 Rounds Cooldown
50 40% Max HP 18 MP 8 Rounds Cooldown


Martial Prowess[edit]

passive

Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack.

Skill level Increase
0 +0 P.ATK
10 +8 P.ATK
20 +16 P.ATK
30 +24 P.ATK
40 +32 P.ATK
50 +40 P.ATK


Titles[edit]

Class level Title
Level 0 N/A
Level 2 Initiate Warrior
Level 5 Rookie Warrior
Level 10 Skilled Warrior
Level 15 Adept Warrior
Level 20 Master Warrior
Level 25 Grand Warrior