Warrior: Difference between revisions

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===Second Wind===
''active / self-heal''
*Max level: 50
*Available on: [[Warrior]], [[Knight]], [[Sentinel]], [[Paladin]]
*Enhanced to:
A single target melee skill that deals 130~150% P.ATK.
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 20%"| 0
| style="width: 20%"| 130% P.ATK
| style="width: 15%"| 2 MP
| style="width: 45%"| N/A
|-
|| 10
|| 134% P.ATK
|| 3 MP
|| N/A
|-
|| 20
|| 138% P.ATK
|| 4 MP
|| N/A
|-
|| 30
|| 142% P.ATK
|| 5 MP
|| N/A
|-
|| 40
|| 146% P.ATK
|| 6 MP
|| N/A
|-
|| 50
|| 150% P.ATK
|| 7 MP
|| N/A
|}
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===Martial Prowess===
===Martial Prowess===

Revision as of 22:00, 5 May 2024

The Warrior is one of the 3 tier 1 classes you immediately have access when you start playing. Although they are still a rookie fighter learning the ropes and developing their skills, they have a strong foundation in combat and are able to hold their own in battle and take either a tanking or damage-dealing role.

In terms of tanking, Warriors have a passive ability that increases their HP and improves the effectiveness of healing items, and also a skill that can heal a percentage of their Max HP. They may not yet be able to tank as effectively as the Knights, but they are still able to contribute to the group's defense.

As a damage dealer, Warriors have a single-target damage-dealing ability, party-wide P.ATK enhancing buff, as well as a passive ability that enhances P.ATK.


Skills

Bash

active / single target

A single target melee skill that deals 130~150% P.ATK.

Skill level Damage MP Cost Other Effects/durations
0 130% P.ATK 2 MP N/A
10 134% P.ATK 3 MP N/A
20 138% P.ATK 4 MP N/A
30 142% P.ATK 5 MP N/A
40 146% P.ATK 6 MP N/A
50 150% P.ATK 7 MP N/A


Fortitude

passive

Gives +0~400 HP and increases the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing).

Skill level Increase Other Effects/durations
0 0 HP 0% extra healing when using consumables
10 80 HP 4% extra healing when using consumables
20 160 HP 8% extra healing when using consumables
30 240 HP 12% extra healing when using consumables
40 320 HP 16% extra healing when using consumables
50 400 HP 20% extra healing when using consumables


War Cry

party buff

Skill level Increases MP Cost Other Effects/durations
0 10 P.ATK 5 MP 4 Rounds
10 12 P.ATK 7 MP 5 Rounds
20 14 P.ATK 9 MP 6 Rounds
30 16 P.ATK 11 MP 7 Rounds
40 18 P.ATK 13 MP 8 Rounds
50 20 P.ATK 15 MP 9 Rounds


Second Wind

active / self-heal

A single target melee skill that deals 130~150% P.ATK.

Skill level Damage MP Cost Other Effects/durations
0 130% P.ATK 2 MP N/A
10 134% P.ATK 3 MP N/A
20 138% P.ATK 4 MP N/A
30 142% P.ATK 5 MP N/A
40 146% P.ATK 6 MP N/A
50 150% P.ATK 7 MP N/A



Martial Prowess

passive
Gives +40 P.ATK to Warrior/Knight at skill level 100. This skill gains skill EXP when the Warrior/Knight hit a target.

Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 P.ATK
Level 10 N/A N/A +4 P.ATK
Level 20 N/A N/A +8 P.ATK
Level 30 N/A N/A +12 P.ATK
Level 40 N/A N/A +16 P.ATK
Level 50 N/A N/A +20 P.ATK
Level 60 N/A N/A +24 P.ATK
Level 70 N/A N/A +28 P.ATK
Level 80 N/A N/A +32 P.ATK
Level 90 N/A N/A +36 P.ATK
Level 100 N/A N/A +40 P.ATK

Titles

Class level Title
Level 0 N/A
Level 2 Initiate Warrior
Level 5 Rookie Warrior
Level 10 Skilled Warrior
Level 15 Adept Warrior
Level 20 Master Warrior
Level 25 Grand Warrior