Capital: Difference between revisions
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= Capital = | |||
The Capital is your starting point in your journey | The Capital is your starting point in your journey. The gathering nodes produce material for going through Tiers 1-3 building/construction materials for your estate. You can use this information below to locate specific information. | ||
= [[File:misc_hunt.png|32px]]Fields 1 (Levels 1–3) = | == Overview == | ||
The Capital region spans levels 1-29 and serves as the primary hunting ground for new and early-game players. Each field within the Capital has its own level range, monster types, and gathering resources. Players can send their characters to these fields for automated hunting sessions that continue even while offline. | |||
The Capital is one of four major regions available for hunting, alongside the [[Desert]] (Lv 31-59), [[Forest]] (Lv 31-59), and [[Mountain]] (Lv 31-59). | |||
== Accessing the Fields == | |||
To send characters to hunt in the Capital: | |||
# Select the desired field from the location list | |||
# Review the monsters and gathering nodes available | |||
# Choose a time duration (10 minutes to 48 hours) | |||
# Select a difficulty level (Easy, Normal, or Hard) | |||
# Select which characters to send (up to 5) | |||
# Click "Start" to begin the hunting session | |||
== Field Locations == | |||
== [[File:misc_hunt.png|32px]]Fields 1 (Levels 1–3) == | |||
{| style="width:100%;" | {| style="width:100%;" | ||
| style="vertical-align:top; width:65%; padding-right:12px;" | | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Image !! Monster !! Level | ||
|- | |- | ||
| [[File:mon_baby_fox.png|32px]] || [[Baby Fox]] || 1 | | [[File:mon_baby_fox.png|32px]] || [[Baby Fox]] || 1 | ||
| Line 17: | Line 33: | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Node !! Name | ||
|- | |- | ||
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein I]] | | [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein I]] | ||
| Line 27: | Line 43: | ||
|} | |} | ||
= [[File:misc_hunt.png|32px]]Fields 2 (Levels 5–8) = | == [[File:misc_hunt.png|32px]]Fields 2 (Levels 5–8) == | ||
{| style="width:100%;" | {| style="width:100%;" | ||
| style="vertical-align:top; width:65%; padding-right:12px;" | | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Image !! Monster !! Level | ||
|- | |- | ||
| [[File:mon_sea_urchin.png|32px]] || [[Sea Urchin]] || 5 | | [[File:mon_sea_urchin.png|32px]] || [[Sea Urchin]] || 5 | ||
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{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Node !! Name | ||
|- | |- | ||
| [[File:res_tree_i.png|32px]] || [[Tree I]] | | [[File:res_tree_i.png|32px]] || [[Tree I]] | ||
| Line 54: | Line 70: | ||
|} | |} | ||
= [[File:misc_hunt.png|32px]]Fields 3 (Levels 10–11) = | == [[File:misc_hunt.png|32px]]Fields 3 (Levels 10–11) == | ||
{| style="width:100%;" | {| style="width:100%;" | ||
| style="vertical-align:top; width:65%; padding-right:12px;" | | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Image !! Monster !! Level | ||
|- | |- | ||
| [[File:mon_plainstrider.png|32px]] || [[Plainstrider]] || 10 | | [[File:mon_plainstrider.png|32px]] || [[Plainstrider]] || 10 | ||
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{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Node !! Name | ||
|- | |- | ||
| [[File:res_tree_i.png|32px]] || [[Tree II]] | | [[File:res_tree_i.png|32px]] || [[Tree II]] | ||
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|} | |} | ||
= [[File:misc_hunt.png|32px]]Fields 4 (Levels 12–14) = | == [[File:misc_hunt.png|32px]]Fields 4 (Levels 12–14) == | ||
{| style="width:100%;" | {| style="width:100%;" | ||
| style="vertical-align:top; width:65%; padding-right:12px;" | | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Image !! Monster !! Level | ||
|- | |- | ||
| [[File:mon_sunscale_chromis.png|32px]] || [[Sunscale Chromis]] || 12 | | [[File:mon_sunscale_chromis.png|32px]] || [[Sunscale Chromis]] || 12 | ||
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{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Node !! Name | ||
|- | |- | ||
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein II]] | | [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein II]] | ||
| Line 106: | Line 122: | ||
|} | |} | ||
= [[File:misc_hunt.png|32px]]Fields 5 (Levels 16–19) = | == [[File:misc_hunt.png|32px]]Fields 5 (Levels 16–19) == | ||
{| style="width:100%;" | {| style="width:100%;" | ||
| style="vertical-align:top; width:65%; padding-right:12px;" | | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Image !! Monster !! Level | ||
|- | |- | ||
| [[File:mon_gnoll_soldier.png|32px]] || [[Gnoll Soldier]] || 16 | | [[File:mon_gnoll_soldier.png|32px]] || [[Gnoll Soldier]] || 16 | ||
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{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Node !! Name | ||
|- | |- | ||
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein | | [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein II]] | ||
|- | |- | ||
| [[File:res_tree_i.png|32px]] || [[Tree II]] | | [[File:res_tree_i.png|32px]] || [[Tree II]] | ||
| Line 133: | Line 149: | ||
|} | |} | ||
= [[File:misc_hunt.png|32px]]Fields 6 (Levels 20–23) = | == [[File:misc_hunt.png|32px]]Fields 6 (Levels 20–23) == | ||
{| style="width:100%;" | {| style="width:100%;" | ||
| style="vertical-align:top; width:65%; padding-right:12px;" | | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Image !! Monster !! Level | ||
|- | |- | ||
| [[File:mon_lesser_spheria.png|32px]] || [[Lesser Spheria]] || 20 | | [[File:mon_lesser_spheria.png|32px]] || [[Lesser Spheria]] || 20 | ||
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{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Node !! Name | ||
|- | |- | ||
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein III]] | | [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein III]] | ||
| Line 162: | Line 178: | ||
|} | |} | ||
= [[File:misc_hunt.png|32px]]Fields 7 (Levels 24–27) = | == [[File:misc_hunt.png|32px]]Fields 7 (Levels 24–27) == | ||
{| style="width:100%;" | {| style="width:100%;" | ||
| style="vertical-align:top; width:65%; padding-right:12px;" | | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Image !! Monster !! Level | ||
|- | |- | ||
| [[File:mon_feral_rat.png|32px]] || [[Feral Rat]] || 24 | | [[File:mon_feral_rat.png|32px]] || [[Feral Rat]] || 24 | ||
| Line 181: | Line 197: | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Node !! Name | ||
|- | |- | ||
| [[File:res_plant_i.png|32px]] || [[Plant III]] | | [[File:res_plant_i.png|32px]] || [[Plant III]] | ||
| Line 191: | Line 207: | ||
|} | |} | ||
= [[File:misc_hunt.png|32px]]Fields 8 (Levels 28–29) = | == [[File:misc_hunt.png|32px]]Fields 8 (Levels 28–29) == | ||
{| style="width:100%;" | {| style="width:100%;" | ||
| style="vertical-align:top; width:65%; padding-right:12px;" | | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Image !! Monster !! Level | ||
|- | |- | ||
| [[File:mon_slime_healer.png|32px]] || [[Slime Healer]] || 28 | | [[File:mon_slime_healer.png|32px]] || [[Slime Healer]] || 28 | ||
| Line 210: | Line 226: | ||
{| class="wikitable" style="width:100%; text-align:left;" | {| class="wikitable" style="width:100%; text-align:left;" | ||
! | ! Node !! Name | ||
|- | |- | ||
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein III]] | | [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein III]] | ||
| Line 219: | Line 235: | ||
|} | |} | ||
|} | |} | ||
=== Difficulty Levels === | |||
Each hunting session can be set to one of three difficulty levels: | |||
* '''Easy''' - One to two enemies | |||
* '''Normal''' - More experience and chance at drops, 4-5 enemies | |||
* '''Hard''' - Just like Normal, but can spawn elites | |||
=== Materials Gathering === | |||
The "Materials gathering on" toggle allows players to enable or disable automatic gathering of resources from nodes during hunting sessions. When enabled, characters will collect materials from the gathering nodes present in the selected field. | |||
== Rewards == | |||
Hunting in the Capital fields provides: | |||
* [[EXP_Requirement|Experience]] for character leveling | |||
* Monster drops | |||
* Gathering materials (when enabled) | |||
== See Also == | |||
* [[Desert]] | |||
* [[Forest]] | |||
* [[Mountain]] | |||
* [[Characters]] | |||
* [[EXP_Requirement|Experience]] | |||
* [[Zenny]] | |||
* [[Gathering]] | |||
* [[Monsters]] | |||
[[Category:Locations]] | |||
[[Category:Hunting Grounds]] | |||
[[Category:Capital]] | |||
Latest revision as of 21:58, 5 February 2026
Capital
The Capital is your starting point in your journey. The gathering nodes produce material for going through Tiers 1-3 building/construction materials for your estate. You can use this information below to locate specific information.
Overview
The Capital region spans levels 1-29 and serves as the primary hunting ground for new and early-game players. Each field within the Capital has its own level range, monster types, and gathering resources. Players can send their characters to these fields for automated hunting sessions that continue even while offline.
The Capital is one of four major regions available for hunting, alongside the Desert (Lv 31-59), Forest (Lv 31-59), and Mountain (Lv 31-59).
Accessing the Fields
To send characters to hunt in the Capital:
- Select the desired field from the location list
- Review the monsters and gathering nodes available
- Choose a time duration (10 minutes to 48 hours)
- Select a difficulty level (Easy, Normal, or Hard)
- Select which characters to send (up to 5)
- Click "Start" to begin the hunting session
Field Locations
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Difficulty Levels
Each hunting session can be set to one of three difficulty levels:
- Easy - One to two enemies
- Normal - More experience and chance at drops, 4-5 enemies
- Hard - Just like Normal, but can spawn elites
Materials Gathering
The "Materials gathering on" toggle allows players to enable or disable automatic gathering of resources from nodes during hunting sessions. When enabled, characters will collect materials from the gathering nodes present in the selected field.
Rewards
Hunting in the Capital fields provides:
- Experience for character leveling
- Monster drops
- Gathering materials (when enabled)