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== Capital ==
= Capital =
The Capital is your starting point in your journey and revolves around levels 1-29 monsters. The gathering nodes produce material for going through Tiers 1-3 building/construction materials for your estate. You can use this information below to locate specific information.  
The Capital is your starting point in your journey. The gathering nodes produce material for going through Tiers 1-3 building/construction materials for your estate. You can use this information below to locate specific information.  


= [[File:misc_hunt.png|32px]]Fields 1 (Levels 1–3) =
== Overview ==
The Capital region spans levels 1-29 and serves as the primary hunting ground for new and early-game players. Each field within the Capital has its own level range, monster types, and gathering resources. Players can send their characters to these fields for automated hunting sessions that continue even while offline.
 
The Capital is one of four major regions available for hunting, alongside the [[Desert]] (Lv 31-59), [[Forest]] (Lv 31-59), and [[Mountain]] (Lv 31-59).
 
== Accessing the Fields ==
To send characters to hunt in the Capital:
# Select the desired field from the location list
# Review the monsters and gathering nodes available
# Choose a time duration (10 minutes to 48 hours)
# Select a difficulty level (Easy, Normal, or Hard)
# Select which characters to send (up to 5)
# Click "Start" to begin the hunting session
 
== Field Locations ==
 
== [[File:misc_hunt.png|32px]]Fields 1 (Levels 1–3) ==
{| style="width:100%;"
{| style="width:100%;"
| style="vertical-align:top; width:65%; padding-right:12px;" |
| style="vertical-align:top; width:65%; padding-right:12px;" |


{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Icon !! Monster !! Level
! Image !! Monster !! Level
|-
|-
| [[File:mon_baby_fox.png|32px]] || [[Baby Fox]] || 1
| [[File:mon_baby_fox.png|32px]] || [[Baby Fox]] || 1
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{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Drop !! Name
! Node !! Name
|-
|-
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein I]]
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein I]]
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|}
|}


= [[File:misc_hunt.png|32px]]Fields 2 (Levels 5–8) =
== [[File:misc_hunt.png|32px]]Fields 2 (Levels 5–8) ==
{| style="width:100%;"
{| style="width:100%;"
| style="vertical-align:top; width:65%; padding-right:12px;" |
| style="vertical-align:top; width:65%; padding-right:12px;" |


{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Icon !! Monster !! Level
! Image !! Monster !! Level
|-
|-
| [[File:mon_sea_urchin.png|32px]] || [[Sea Urchin]] || 5
| [[File:mon_sea_urchin.png|32px]] || [[Sea Urchin]] || 5
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{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Drop !! Name
! Node !! Name
|-
|-
| [[File:res_tree_i.png|32px]] || [[Tree I]]
| [[File:res_tree_i.png|32px]] || [[Tree I]]
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|}
|}


= [[File:misc_hunt.png|32px]]Fields 3 (Levels 10–11) =
== [[File:misc_hunt.png|32px]]Fields 3 (Levels 10–11) ==
{| style="width:100%;"
{| style="width:100%;"
| style="vertical-align:top; width:65%; padding-right:12px;" |
| style="vertical-align:top; width:65%; padding-right:12px;" |


{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Icon !! Monster !! Level
! Image !! Monster !! Level
|-
|-
| [[File:mon_plainstrider.png|32px]] || [[Plainstrider]] || 10
| [[File:mon_plainstrider.png|32px]] || [[Plainstrider]] || 10
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{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Drop !! Name
! Node !! Name
|-
|-
| [[File:res_tree_i.png|32px]] || [[Tree II]]
| [[File:res_tree_i.png|32px]] || [[Tree II]]
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|}
|}


= [[File:misc_hunt.png|32px]]Fields 4 (Levels 12–14) =
== [[File:misc_hunt.png|32px]]Fields 4 (Levels 12–14) ==
{| style="width:100%;"
{| style="width:100%;"
| style="vertical-align:top; width:65%; padding-right:12px;" |
| style="vertical-align:top; width:65%; padding-right:12px;" |


{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Icon !! Monster !! Level
! Image !! Monster !! Level
|-
|-
| [[File:mon_sunscale_chromis.png|32px]] || [[Sunscale Chromis]] || 12
| [[File:mon_sunscale_chromis.png|32px]] || [[Sunscale Chromis]] || 12
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{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Drop !! Name
! Node !! Name
|-
|-
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein II]]
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein II]]
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|}
|}


= [[File:misc_hunt.png|32px]]Fields 5 (Levels 16–19) =
== [[File:misc_hunt.png|32px]]Fields 5 (Levels 16–19) ==
{| style="width:100%;"
{| style="width:100%;"
| style="vertical-align:top; width:65%; padding-right:12px;" |
| style="vertical-align:top; width:65%; padding-right:12px;" |


{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Icon !! Monster !! Level
! Image !! Monster !! Level
|-
|-
| [[File:mon_gnoll_soldier.png|32px]] || [[Gnoll Soldier]] || 16
| [[File:mon_gnoll_soldier.png|32px]] || [[Gnoll Soldier]] || 16
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{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Drop !! Name
! Node !! Name
|-
|-
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein I]]
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein II]]
|-
|-
| [[File:res_tree_i.png|32px]] || [[Tree II]]
| [[File:res_tree_i.png|32px]] || [[Tree II]]
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|}
|}


= [[File:misc_hunt.png|32px]]Fields 6 (Levels 20–23) =
== [[File:misc_hunt.png|32px]]Fields 6 (Levels 20–23) ==
{| style="width:100%;"
{| style="width:100%;"
| style="vertical-align:top; width:65%; padding-right:12px;" |
| style="vertical-align:top; width:65%; padding-right:12px;" |


{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Icon !! Monster !! Level
! Image !! Monster !! Level
|-
|-
| [[File:mon_lesser_spheria.png|32px]] || [[Lesser Spheria]] || 20
| [[File:mon_lesser_spheria.png|32px]] || [[Lesser Spheria]] || 20
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{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Drop !! Name
! Node !! Name
|-
|-
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein III]]
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein III]]
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|}
|}


= [[File:misc_hunt.png|32px]]Fields 7 (Levels 24–27) =
== [[File:misc_hunt.png|32px]]Fields 7 (Levels 24–27) ==
{| style="width:100%;"
{| style="width:100%;"
| style="vertical-align:top; width:65%; padding-right:12px;" |
| style="vertical-align:top; width:65%; padding-right:12px;" |


{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Icon !! Monster !! Level
! Image !! Monster !! Level
|-
|-
| [[File:mon_feral_rat.png|32px]] || [[Feral Rat]] || 24
| [[File:mon_feral_rat.png|32px]] || [[Feral Rat]] || 24
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{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Drop !! Name
! Node !! Name
|-
|-
| [[File:res_plant_i.png|32px]] || [[Plant III]]
| [[File:res_plant_i.png|32px]] || [[Plant III]]
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|}
|}


= [[File:misc_hunt.png|32px]]Fields 8 (Levels 28–29) =
== [[File:misc_hunt.png|32px]]Fields 8 (Levels 28–29) ==
{| style="width:100%;"
{| style="width:100%;"
| style="vertical-align:top; width:65%; padding-right:12px;" |
| style="vertical-align:top; width:65%; padding-right:12px;" |


{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Icon !! Monster !! Level
! Image !! Monster !! Level
|-
|-
| [[File:mon_slime_healer.png|32px]] || [[Slime Healer]] || 28
| [[File:mon_slime_healer.png|32px]] || [[Slime Healer]] || 28
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{| class="wikitable" style="width:100%; text-align:left;"
{| class="wikitable" style="width:100%; text-align:left;"
! Drop !! Name
! Node !! Name
|-
|-
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein III]]
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein III]]
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|}
|}
|}
|}
=== Difficulty Levels ===
Each hunting session can be set to one of three difficulty levels:
* '''Easy''' - One to two enemies
* '''Normal''' - More experience and chance at drops, 4-5 enemies
* '''Hard''' - Just like Normal, but can spawn elites
=== Materials Gathering ===
The "Materials gathering on" toggle allows players to enable or disable automatic gathering of resources from nodes during hunting sessions. When enabled, characters will collect materials from the gathering nodes present in the selected field.
== Rewards ==
Hunting in the Capital fields provides:
* [[EXP_Requirement|Experience]] for character leveling
* Monster drops
* Gathering materials (when enabled)
== See Also ==
* [[Desert]]
* [[Forest]]
* [[Mountain]]
* [[Characters]]
* [[EXP_Requirement|Experience]]
* [[Zenny]]
* [[Gathering]]
* [[Monsters]]
[[Category:Locations]]
[[Category:Hunting Grounds]]
[[Category:Capital]]

Latest revision as of 21:58, 5 February 2026

Capital

The Capital is your starting point in your journey. The gathering nodes produce material for going through Tiers 1-3 building/construction materials for your estate. You can use this information below to locate specific information.

Overview

The Capital region spans levels 1-29 and serves as the primary hunting ground for new and early-game players. Each field within the Capital has its own level range, monster types, and gathering resources. Players can send their characters to these fields for automated hunting sessions that continue even while offline.

The Capital is one of four major regions available for hunting, alongside the Desert (Lv 31-59), Forest (Lv 31-59), and Mountain (Lv 31-59).

Accessing the Fields

To send characters to hunt in the Capital:

  1. Select the desired field from the location list
  2. Review the monsters and gathering nodes available
  3. Choose a time duration (10 minutes to 48 hours)
  4. Select a difficulty level (Easy, Normal, or Hard)
  5. Select which characters to send (up to 5)
  6. Click "Start" to begin the hunting session

Field Locations

Fields 1 (Levels 1–3)

Image Monster Level
Baby Fox 1
Baby Tiger 3
Node Name
Mineral Vein I
Skinnable Body I
Boulder I

Fields 2 (Levels 5–8)

Image Monster Level
Sea Urchin 5
Beach Crawler 6
Sea Lurker 8
Node Name
Tree I
Plant I
Boulder I

Fields 3 (Levels 10–11)

Image Monster Level
Plainstrider 10
Spiderling 11
Node Name
Tree II
Skinnable Body II
Boulder II

Fields 4 (Levels 12–14)

Image Monster Level
Sunscale Chromis 12
Sea Horse 13
Crimson Snapper 14
Node Name
Mineral Vein II
Plant II
Boulder II

Fields 5 (Levels 16–19)

Image Monster Level
Gnoll Soldier 16
Gnoll Spearfighter 17
Gnoll Bowman 19
Node Name
Mineral Vein II
Tree II
Boulder II

Fields 6 (Levels 20–23)

Image Monster Level
Lesser Spheria 20
Sea Turtle 21
Baby Octi 22
Juvenile Shark 23
Node Name
Mineral Vein III
Tree III
Boulder III

Fields 7 (Levels 24–27)

Image Monster Level
Feral Rat 24
Slime 25
Slime Warrior 26
Slime Mage 27
Node Name
Plant III
Skinnable Body III
Boulder III

Fields 8 (Levels 28–29)

Image Monster Level
Slime Healer 28
Slime Conjurer 29
Slime Hero 29
Slime Archer 29
Node Name
Mineral Vein III
Plant III
Boulder III

Difficulty Levels

Each hunting session can be set to one of three difficulty levels:

  • Easy - One to two enemies
  • Normal - More experience and chance at drops, 4-5 enemies
  • Hard - Just like Normal, but can spawn elites

Materials Gathering

The "Materials gathering on" toggle allows players to enable or disable automatic gathering of resources from nodes during hunting sessions. When enabled, characters will collect materials from the gathering nodes present in the selected field.

Rewards

Hunting in the Capital fields provides:

  • Experience for character leveling
  • Monster drops
  • Gathering materials (when enabled)

See Also