Capital: Difference between revisions
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= Capital = | |||
The Capital is your starting point in your journey | The Capital is your starting point in your journey. The gathering nodes produce material for going through Tiers 1-3 building/construction materials for your estate. You can use this information below to locate specific information. | ||
=== Fields 1 (Levels 1–3) === | == Overview == | ||
{| class="wikitable" | The Capital region spans levels 1-29 and serves as the primary hunting ground for new and early-game players. Each field within the Capital has its own level range, monster types, and gathering resources. Players can send their characters to these fields for automated hunting sessions that continue even while offline. | ||
! | |||
The Capital is one of four major regions available for hunting, alongside the [[Desert]] (Lv 31-59), [[Forest]] (Lv 31-59), and [[Mountain]] (Lv 31-59). | |||
== Accessing the Fields == | |||
To send characters to hunt in the Capital: | |||
# Select the desired field from the location list | |||
# Review the monsters and gathering nodes available | |||
# Choose a time duration (10 minutes to 48 hours) | |||
# Select a difficulty level (Easy, Normal, or Hard) | |||
# Select which characters to send (up to 5) | |||
# Click "Start" to begin the hunting session | |||
== Field Locations == | |||
== [[File:misc_hunt.png|32px]]Fields 1 (Levels 1–3) == | |||
{| style="width:100%;" | |||
| style="vertical-align:top; width:65%; padding-right:12px;" | | |||
{| class="wikitable" style="width:100%; text-align:left;" | |||
! Image !! Monster !! Level | |||
|- | |- | ||
| [[File:mon_baby_fox.png|32px]] || [[Baby Fox]] || 1 | | [[File:mon_baby_fox.png|32px]] || [[Baby Fox]] || 1 | ||
| Line 11: | Line 30: | ||
|} | |} | ||
= | | style="vertical-align:top; width:35%; padding-left:12px;" | | ||
{| class="wikitable" style="text-align:left;" | |||
! | {| class="wikitable" style="width:100%; text-align:left;" | ||
! Node !! Name | |||
|- | |- | ||
| [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein I]] | | [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein I]] | ||
|- | |- | ||
| [[File: | | [[File:Res_skinnable_body_i.gif|32px]] || [[Skinnable Body I]] | ||
|- | |- | ||
| [[File:Res_boulder_I.png|32px]] || [[Boulder I]] | | [[File:Res_boulder_I.png|32px]] || [[Boulder I]] | ||
|} | |} | ||
|} | |||
== [[File:misc_hunt.png|32px]]Fields 2 (Levels 5–8) == | |||
{| style="width:100%;" | |||
| style="vertical-align:top; width:65%; padding-right:12px;" | | |||
{| class="wikitable" style="width:100%; text-align:left;" | |||
{| class="wikitable" | ! Image !! Monster !! Level | ||
! | |||
|- | |- | ||
| [[File:mon_sea_urchin.png|32px]] || [[Sea Urchin]] || 5 | | [[File:mon_sea_urchin.png|32px]] || [[Sea Urchin]] || 5 | ||
| Line 33: | Line 57: | ||
|} | |} | ||
= | | style="vertical-align:top; width:35%; padding-left:12px;" | | ||
{| class="wikitable" style="text-align:left;" | |||
! | {| class="wikitable" style="width:100%; text-align:left;" | ||
! Node !! Name | |||
|- | |- | ||
| [[File:res_tree_i.png|32px]] || [[Tree I]] | | [[File:res_tree_i.png|32px]] || [[Tree I]] | ||
|- | |- | ||
| [[File:res_plant_i.png|32px]] || [[ | | [[File:res_plant_i.png|32px]] || [[Plant I]] | ||
|- | |- | ||
| [[File:Res_boulder_I.png|32px]] || [[Boulder I]] | | [[File:Res_boulder_I.png|32px]] || [[Boulder I]] | ||
|} | |} | ||
|} | |||
== [[File:misc_hunt.png|32px]]Fields 3 (Levels 10–11) == | |||
{| style="width:100%;" | |||
| style="vertical-align:top; width:65%; padding-right:12px;" | | |||
{| class="wikitable" style="width:100%; text-align:left;" | |||
{| class="wikitable" | ! Image !! Monster !! Level | ||
! | |||
|- | |- | ||
| [[File:mon_plainstrider.png|32px]] || [[Plainstrider]] || 10 | | [[File:mon_plainstrider.png|32px]] || [[Plainstrider]] || 10 | ||
| Line 53: | Line 82: | ||
|} | |} | ||
= | | style="vertical-align:top; width:35%; padding-left:12px;" | | ||
{| class="wikitable" style="text-align:left;" | |||
! | {| class="wikitable" style="width:100%; text-align:left;" | ||
! Node !! Name | |||
|- | |- | ||
| [[File:res_tree_i.png|32px]] || [[Tree II]] | | [[File:res_tree_i.png|32px]] || [[Tree II]] | ||
|- | |- | ||
| [[File: | | [[File:Res_skinnable_body_i.gif|32px]] || [[Skinnable Body II]] | ||
|- | |- | ||
| [[File: | | [[File:Res_boulder_I.png|32px]] || [[Boulder II]] | ||
|} | |||
|} | |} | ||
== | == [[File:misc_hunt.png|32px]]Fields 4 (Levels 12–14) == | ||
{| class="wikitable" | {| style="width:100%;" | ||
! | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | |||
! Image !! Monster !! Level | |||
|- | |- | ||
| [[File:mon_sunscale_chromis.png|32px]] || [[Sunscale Chromis]] || 12 | | [[File:mon_sunscale_chromis.png|32px]] || [[Sunscale Chromis]] || 12 | ||
| Line 75: | Line 109: | ||
|} | |} | ||
= | | style="vertical-align:top; width:35%; padding-left:12px;" | | ||
{| class="wikitable" style="text-align:left;" | |||
! | {| class="wikitable" style="width:100%; text-align:left;" | ||
! Node !! Name | |||
|- | |- | ||
| [[File: | | [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein II]] | ||
|- | |- | ||
| [[File:res_plant_i.png|32px]] || [[Plant II]] | | [[File:res_plant_i.png|32px]] || [[Plant II]] | ||
|- | |- | ||
| [[File: | | [[File:Res_boulder_I.png|32px]] || [[Boulder II]] | ||
|} | |||
|} | |} | ||
== | == [[File:misc_hunt.png|32px]]Fields 5 (Levels 16–19) == | ||
{| class="wikitable" | {| style="width:100%;" | ||
! | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | |||
! Image !! Monster !! Level | |||
|- | |- | ||
| [[File:mon_gnoll_soldier.png|32px]] || [[Gnoll Soldier]] || 16 | | [[File:mon_gnoll_soldier.png|32px]] || [[Gnoll Soldier]] || 16 | ||
| Line 97: | Line 136: | ||
|} | |} | ||
= | | style="vertical-align:top; width:35%; padding-left:12px;" | | ||
{| class="wikitable" style="text-align:left;" | |||
! | {| class="wikitable" style="width:100%; text-align:left;" | ||
! Node !! Name | |||
|- | |- | ||
| [[File: | | [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein II]] | ||
|- | |- | ||
| [[File:res_tree_i.png|32px]] || [[Tree II]] | | [[File:res_tree_i.png|32px]] || [[Tree II]] | ||
|- | |- | ||
| [[File: | | [[File:Res_boulder_I.png|32px]] || [[Boulder II]] | ||
|} | |||
|} | |} | ||
== | == [[File:misc_hunt.png|32px]]Fields 6 (Levels 20–23) == | ||
{| class="wikitable" | {| style="width:100%;" | ||
! | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | |||
! Image !! Monster !! Level | |||
|- | |- | ||
| [[File:mon_lesser_spheria.png|32px]] || [[Lesser Spheria]] || 20 | | [[File:mon_lesser_spheria.png|32px]] || [[Lesser Spheria]] || 20 | ||
| Line 121: | Line 165: | ||
|} | |} | ||
= | | style="vertical-align:top; width:35%; padding-left:12px;" | | ||
{| class="wikitable" style="text-align:left;" | |||
! | {| class="wikitable" style="width:100%; text-align:left;" | ||
! Node !! Name | |||
|- | |- | ||
| [[File: | | [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein III]] | ||
|- | |- | ||
| [[File:res_tree_i.png|32px]] || [[Tree III]] | | [[File:res_tree_i.png|32px]] || [[Tree III]] | ||
|- | |- | ||
| [[File: | | [[File:Res_boulder_I.png|32px]] || [[Boulder III]] | ||
|} | |||
|} | |} | ||
== | == [[File:misc_hunt.png|32px]]Fields 7 (Levels 24–27) == | ||
{| class="wikitable" | {| style="width:100%;" | ||
! | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | |||
! Image !! Monster !! Level | |||
|- | |- | ||
| [[File:mon_feral_rat.png|32px]] || [[Feral Rat]] || 24 | | [[File:mon_feral_rat.png|32px]] || [[Feral Rat]] || 24 | ||
| Line 145: | Line 194: | ||
|} | |} | ||
= | | style="vertical-align:top; width:35%; padding-left:12px;" | | ||
{| class="wikitable" style="text-align:left;" | |||
! | {| class="wikitable" style="width:100%; text-align:left;" | ||
! Node !! Name | |||
|- | |- | ||
| [[File:res_plant_i.png|32px]] || [[Plant III]] | | [[File:res_plant_i.png|32px]] || [[Plant III]] | ||
|- | |- | ||
| [[File: | | [[File:Res_skinnable_body_i.gif|32px]] || [[Skinnable Body III]] | ||
|- | |- | ||
| [[File: | | [[File:Res_boulder_I.png|32px]] || [[Boulder III]] | ||
|} | |||
|} | |} | ||
== | == [[File:misc_hunt.png|32px]]Fields 8 (Levels 28–29) == | ||
{| class="wikitable" | {| style="width:100%;" | ||
! | | style="vertical-align:top; width:65%; padding-right:12px;" | | ||
{| class="wikitable" style="width:100%; text-align:left;" | |||
! Image !! Monster !! Level | |||
|- | |- | ||
| [[File:mon_slime_healer.png|32px]] || [[Slime Healer]] || 28 | | [[File:mon_slime_healer.png|32px]] || [[Slime Healer]] || 28 | ||
|- | |- | ||
| [[File: | | [[File:Mon_slime_conjurer_i.png|32px]] || [[Slime Conjurer]] || 29 | ||
|- | |- | ||
| [[File:mon_slime_hero.png|32px]] || [[Slime Hero]] || 29 | | [[File:mon_slime_hero.png|32px]] || [[Slime Hero]] || 29 | ||
|- | |- | ||
| [[File: | | [[File:Mon_slime_archer_i.png|32px]] || [[Slime Archer]] || 29 | ||
|} | |} | ||
= | | style="vertical-align:top; width:35%; padding-left:12px;" | | ||
{| class="wikitable" style="text-align:left;" | |||
! | {| class="wikitable" style="width:100%; text-align:left;" | ||
! Node !! Name | |||
|- | |- | ||
| [[File: | | [[File:Res_mineral_vein_I.png|32px]] || [[Mineral Vein III]] | ||
|- | |- | ||
| [[File:res_plant_i.png|32px]] || [[Plant III]] | | [[File:res_plant_i.png|32px]] || [[Plant III]] | ||
|- | |- | ||
| [[File: | | [[File:Res_boulder_I.png|32px]] || [[Boulder III]] | ||
|} | |||
|} | |} | ||
=== Difficulty Levels === | |||
Each hunting session can be set to one of three difficulty levels: | |||
* '''Easy''' - One to two enemies | |||
* '''Normal''' - More experience and chance at drops, 4-5 enemies | |||
* '''Hard''' - Just like Normal, but can spawn elites | |||
=== Materials Gathering === | |||
The "Materials gathering on" toggle allows players to enable or disable automatic gathering of resources from nodes during hunting sessions. When enabled, characters will collect materials from the gathering nodes present in the selected field. | |||
== Rewards == | |||
Hunting in the Capital fields provides: | |||
* [[EXP_Requirement|Experience]] for character leveling | |||
* Monster drops | |||
* Gathering materials (when enabled) | |||
== See Also == | |||
* [[Desert]] | |||
* [[Forest]] | |||
* [[Mountain]] | |||
* [[Characters]] | |||
* [[EXP_Requirement|Experience]] | |||
* [[Zenny]] | |||
* [[Gathering]] | |||
* [[Monsters]] | |||
[[Category:Locations]] | |||
[[Category:Hunting Grounds]] | |||
[[Category:Capital]] | |||
Latest revision as of 21:58, 5 February 2026
Capital
The Capital is your starting point in your journey. The gathering nodes produce material for going through Tiers 1-3 building/construction materials for your estate. You can use this information below to locate specific information.
Overview
The Capital region spans levels 1-29 and serves as the primary hunting ground for new and early-game players. Each field within the Capital has its own level range, monster types, and gathering resources. Players can send their characters to these fields for automated hunting sessions that continue even while offline.
The Capital is one of four major regions available for hunting, alongside the Desert (Lv 31-59), Forest (Lv 31-59), and Mountain (Lv 31-59).
Accessing the Fields
To send characters to hunt in the Capital:
- Select the desired field from the location list
- Review the monsters and gathering nodes available
- Choose a time duration (10 minutes to 48 hours)
- Select a difficulty level (Easy, Normal, or Hard)
- Select which characters to send (up to 5)
- Click "Start" to begin the hunting session
Field Locations
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
Difficulty Levels
Each hunting session can be set to one of three difficulty levels:
- Easy - One to two enemies
- Normal - More experience and chance at drops, 4-5 enemies
- Hard - Just like Normal, but can spawn elites
Materials Gathering
The "Materials gathering on" toggle allows players to enable or disable automatic gathering of resources from nodes during hunting sessions. When enabled, characters will collect materials from the gathering nodes present in the selected field.
Rewards
Hunting in the Capital fields provides:
- Experience for character leveling
- Monster drops
- Gathering materials (when enabled)