Berserker: Difference between revisions
Notnabbith (talk | contribs) |
No edit summary |
||
| (10 intermediate revisions by 2 users not shown) | |||
| Line 1: | Line 1: | ||
{{ClassInfobox | {{ClassInfobox | ||
|name= | |name=Berserker | ||
|image=https://roidle.com/regular/assets/images/classes/ | |image=https://roidle.com/regular/assets/images/classes/14.png | ||
|portrait=https://irowiki.org/w/images/ | |portrait=https://irowiki.org/w/images/7/71/Mastersmith.png | ||
|maxLevel=50 | |maxLevel=50 | ||
|baseHp=5 | |baseHp=5 | ||
|varHp=1.2 | |varHp=1.2 | ||
|baseMp=4 | |baseMp=4 | ||
|unlocksFrom=[[ | |unlocksFrom=[[Mercenary]] | ||
|unlocksTo=None | |unlocksTo=None | ||
|strBonus= | |strBonus=11 | ||
|agiBonus= | |agiBonus=4 | ||
|vitBonus= | |vitBonus=7 | ||
|intBonus=0 | |intBonus=0 | ||
|dexBonus= | |dexBonus=7 | ||
|wisBonus= | |wisBonus=2 | ||
}} | }} | ||
==The Bloodthirsty Onslaught== | ==The Bloodthirsty Onslaught== | ||
''For this beast, pain is only fuel to their anger, and anger means power. The more wounds they acquire during battle, the stronger their attacks get. Focused solely on dishing out damage, be it with a barrage of attacks or potent cleaving blows, no enemy stands for long in front of the Berserker.'' | ''For this beast, pain is only fuel to their anger, and anger means power. The more wounds they acquire during battle, the stronger their attacks get. Focused solely on dishing out damage, be it with a barrage of attacks or potent cleaving blows, no enemy stands for long in front of the Berserker.'' | ||
Driven by an insatiable bloodlust, Berserkers enter a state of battle frenzy and gain power as they take damage. They care little for defense, relying instead on their ability to eliminate threats before they can be struck down. As they take damage, their attacks become more ferocious, making them particularly deadly when pushed to their limits. While they may lack the finesse of other warriors, their sheer destructive power is unmatched, making them a terrifying presence on any battlefield. | |||
==Unlock== | ==Unlock== | ||
Berserker is a tier 3 class that is unlocked by leveling the [[ | Berserker is a tier 3 class that is unlocked by leveling the [[Mercenary]] class to level 50. As all T3 classes, it retains all of the previous T2 and T1 classes' skills. | ||
==Pros and Cons== | ==Pros and Cons== | ||
''Comparisons are made considering classes from the same tier'' | |||
Of the Warrior classline, Berserkers are the most damage oriented class, with the ability to deal heavy AoE damage in the frontline, bleeding them to avoid healing and gaining power as health decreases. They lack natural defenses and using too much Heavy Armor is not recommended, as it reduces the damage bonus from [[Berserker#Berserker's Rage | Berserker's Rage]], but they have a huge HP pool and great self-sustain through [[Berserker#Bloodlust | Bloodlust]]. This makes them a good off-tank class, but they require good support to be effective. | |||
Their lack of ranged options is a significant weakness, as they are unable to deal damage from a distance and need to walk up to enemies, which might slow down progress during the hunt. Equipping a spear might be a good option to counteract this, but they lose the ability to apply bleeding to enemies. | |||
*'''Strengths:''' | |||
**Good AoE damage potential | |||
**Gains power as health decreases | |||
**Strong self-sustain through damage dealt | |||
**Excellent at clearing groups of enemies | |||
**High counter-attack | |||
*'''Weaknesses:''' | |||
**Low defensive capabilities | |||
**Reliant on support to survive | |||
**Must equip 2 handed weapon to unlock their full potential | |||
**Requires careful health management | |||
**Limited ranged options | |||
==Stats== | ==Stats== | ||
[[Stats & Attributes#Strength | STR]] is by far the most important stat for this class, as it is the primary source of damage. [[Stats & Attributes#Dexterity | DEX]] is important for accuracy, while [[Stats & Attributes#Vitality | VIT]] synergizes well with their high HP pool. | |||
A little bit of [[Stats & Attributes#Wisdom | WIS]] can be useful for MP regeneration if MP is constantly running out, and [[Stats & Attributes#Agility | AGI]] can be an option if you are planning on a basic attack build with [[Berserker#Frenzy | Frenzy]], as Speed allows for double actions when basic attacking. | |||
=== Class Bonuses=== | === Class Bonuses=== | ||
The Levels in which one receives a certain bonus | The Levels in which one receives a certain bonus | ||
{|class="wikitable" | {|class="wikitable" | ||
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10 | !Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10||+11 | ||
|- | |- | ||
!STR | !STR | ||
|1||7||11||15||21||25||30||34||42||50 | |1||7||11||15||21||25||30||34||42||48||50 | ||
|- | |- | ||
!AGI | !AGI | ||
|5||19||33||43|| | |5||19||33||43|| || || || || || || | ||
|- | |- | ||
!VIT | !VIT | ||
|13||22||27||37||40||46||49|||||| | |13||22||27||37||40||46||49|| || || || | ||
|- | |- | ||
!INT | !INT | ||
||||||||||||||||||| | | || || || || || || || || || || | ||
|- | |- | ||
!DEX | !DEX | ||
|3||9||17||28||31||36||45|||||| | |3||9||17||28||31||36||45|| || || || | ||
|- | |- | ||
!WIS | !WIS | ||
|24||39|||||||||||||||| | |24||39|| || || || || || || || || | ||
|} | |} | ||
===Recommended Builds=== | |||
*For a Cleave/Execute build: | |||
Maximize STR, stopping on multiples of 10 and add enough DEX to hit your enemies, relying on support and [[Berserker#Bloodlust | Bloodlust]] to survive. | |||
*For a good frontline build: | |||
Distribute points between STR, DEX, and VIT for a mix of damage and survivability. | |||
*For a Frenzy/basic attack build: | |||
Add STR and AGI on equal amounts, with enough DEX to hit your enemies. Check the bonus multipliers to get the most out of damage and speed. | |||
==Gear== | ==Gear== | ||
'''Recommended gear for Berserkers''' | |||
* Weapons | |||
**'''Axes:''' Excellent for their high damage and synergy with cleave abilities (bleed) | |||
**'''Spears:''' Provide a nice range increase and are good for [[Berserker#Frenzy | Frenzy]] builds | |||
* Armor | |||
**'''Medium Armor:''' The best choice, as it provides a good balance between defense and mobility and doesn't reduce the damage bonus from [[Berserker#Berserker's Rage | Berserker's Rage]] | |||
**'''Heavy Armor:''' Can be used for additional survivability, but it reduces the damage bonus from [[Berserker#Berserker's Rage | Berserker's Rage]]. Use one or two pieces only if the Berserker is your main frontliner or is dying too quickly | |||
**'''Light Armor:''' Also a choice that does not reduce the damage bonus from [[Berserker#Berserker's Rage | Berserker's Rage]], and it provides magical defense and MP, but will leave you with a smaller HP pool | |||
* Accessories | |||
**Focus on accessories that boost STR, ATK, and Speed in case you are planning on a basic attack build | |||
**Defensive options are welcome, if the Berserker is your main frontliner | |||
==Scripts== | ==Scripts== | ||
===Default=== | |||
The default script focuses on aggressive damage dealing: | |||
# Uses Second Wind when HP is low and not in Frenzy<br> | |||
# Uses healing items when HP is low<br> | |||
# Activates Battle Roar when no buff is active<br> | |||
# Uses Execute on low HP enemies for finishing blows<br> | |||
# Uses Bounty Wrangle to pull enemies at range 2<br> | |||
# Steps toward enemies if out of range<br> | |||
# Uses Cleave when multiple enemies are in melee range<br> | |||
# Uses Execute as primary damage skill<br> | |||
# Activates Frenzy when MP is low and no buff is active<br> | |||
# Falls back to basic attacks<br> | |||
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","number":25,"not":false},{"key":"selfStatusFrenzy","not":true,"number":null}],"action":{"key":"skillSecondWind"},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","number":25,"not":false}],"action":{"key":"useItem","itemIds":[18001,16024,16025]},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","number":null,"not":true}],"action":{"key":"skillBattleRoar"},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"foeHpLowerThan","not":false,"number":20}],"action":{"key":"skillExecute","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeIsGatheringMaterial","number":null,"not":true},{"key":"foeCellFartherAwayThan","not":false,"number":2},{"key":"foeCellCloserThan","not":false,"number":2}],"action":{"key":"skillBountyWrangle"},"target":{"key":"foe"},"cooldown":10},{"conditions":[{"key":"foeNotReachable","number":null,"not":null}],"action":{"key":"stepToFoe"},"target":{"key":"foe"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillCleave","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillExecute","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpLowerThan","not":false,"number":10}],"action":{"key":"skillFrenzy","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre> | <pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","number":25,"not":false},{"key":"selfStatusFrenzy","not":true,"number":null}],"action":{"key":"skillSecondWind"},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","number":25,"not":false}],"action":{"key":"useItem","itemIds":[18001,16024,16025]},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","number":null,"not":true}],"action":{"key":"skillBattleRoar"},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"foeHpLowerThan","not":false,"number":20}],"action":{"key":"skillExecute","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeIsGatheringMaterial","number":null,"not":true},{"key":"foeCellFartherAwayThan","not":false,"number":2},{"key":"foeCellCloserThan","not":false,"number":2}],"action":{"key":"skillBountyWrangle"},"target":{"key":"foe"},"cooldown":10},{"conditions":[{"key":"foeNotReachable","number":null,"not":null}],"action":{"key":"stepToFoe"},"target":{"key":"foe"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillCleave","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillExecute","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpLowerThan","not":false,"number":10}],"action":{"key":"skillFrenzy","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre> | ||
===Ideas and Suggestions=== | |||
''These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear'' | |||
*[[Berserker#Execute | Execute]] is your primary single-target damage ability, and is a good way to finish a foe to capitalize on [[Berserker#Bloodlust | Bloodlust]] HP recovery when killing an enemy | |||
*Prioritize [[Berserker#Cleave | Cleave]] when facing 2 or more frontline enemies | |||
*[[Mercenary#Bounty Wrangle | Bounty Wrangle]] is a good way to pull in enemies closer so [[Berserker#Cleave | Cleave]] can hit them | |||
*Be mindful of your HP, as Berserkers are more effective at lower health. Tweaking your support healing script to avoid healing them to full HP can be a good idea for damage output, but risky | |||
*Consider adding item usage for emergency healing if needed | |||
*[[Berserker#Frenzy | Frenzy]] will allow for double basic attacks, maintaining DPS while conserving and recovering MP | |||
==Skills== | ==Skills== | ||
===Execute=== | |||
''active | attack | single target'' | |||
*Max level: 100 | |||
*Range: 1 | |||
*Available on: [[Berserker]] | |||
*Enhanced by: [[Warrior#Bash | Bash]], [[Mercenary#Vicious Strike | Vicious Strike]] | |||
A sanguinary execution that deals more damage the closer the target is to death. Enhanced by Bash and Vicious Strike, adding 0~80% P.Atk, plus 0.5~1.5% P.Atk for every 1% of the target's missing health. The possible total damage at max level is 280% P.Atk if the target is at full health, and 430% P.Atk if the target is nearing 0 HP, enhanced by all three skills. Cannot be used with Bows and Crossbows. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |||
! Skill level !! MP Cost !! Damage | |||
|- | |||
| 0 || 7 MP || +0% P.ATK over Vicious Strike, +0.5% P.Atk per 1% target missing HP | |||
|- | |||
| 25 || 9.5 MP || +20% P.ATK over Vicious Strike, +0.75% P.Atk per 1% target missing HP | |||
|- | |||
| 50 || 12 MP || +40% P.ATK over Vicious Strike, +1% P.Atk per 1% target missing HP | |||
|- | |||
| 75 || 14.5 MP || +60% P.ATK over Vicious Strike, +1.25% P.Atk per 1% target missing HP | |||
|- | |||
| 100 || 17 MP || +80% P.ATK over Vicious Strike, +1.5% P.Atk per 1% target missing HP | |||
|} | |||
<br> | |||
===Berserker's Rage=== | |||
''passive'' | |||
*Max level: 100 | |||
*Available on: [[Berserker]] | |||
*Enhanced by: [[Warrior#Martial Prowess | Martial Prowess]] | |||
The closer to death, the angrier the Berserker gets. This anger is transfered to their weapon more efficiently the less hindered the Berserker's movement. Gains potentially 1.5~3.0 P.Atk for each 1% of own missing HP but loses 25% of the bonus for every piece of heavy armor equipped. No bonus if equipped with a Bow or a Crossbow. Levels up by receiving damage. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |||
! Skill level !! P.Atk per 1% missing HP | |||
|- | |||
| 0 || 1.5 P.Atk (reduced by 25% per heavy armor piece) | |||
|- | |||
| 25 || 1.875 P.Atk (reduced by 25% per heavy armor piece) | |||
|- | |||
| 50 || 2.25 P.Atk (reduced by 25% per heavy armor piece) | |||
|- | |||
| 75 || 2.625 P.Atk (reduced by 25% per heavy armor piece) | |||
|- | |||
| 100 || 3.0 P.Atk (reduced by 25% per heavy armor piece) | |||
|} | |||
<br> | |||
===Cleave=== | |||
''active | attack | area'' | |||
*Max level: 100 | |||
*Range: 1 | |||
*Available on: [[Berserker]] | |||
*Enhanced by: [[Mercenary#Low Sweep | Low Sweep]] | |||
An unstoppable swing of a huge weapon. Only works when equipped with 2 handed melee weapons. Enhanced by Low Sweep, adds 0~70% P.Atk and 0~10 S.Atk on top. Damage ranges from 80~190% P.Atk, and has 0~20 S.Atk bonus, increased by both skills levels. If equipped with an Axe, has a chance to apply Bleed for 3~6 rounds depending on S.Atk. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |||
! Skill level !! MP Cost !! Damage !! Other Effects | |||
|- | |||
| 0 || 10 MP || +0% P.ATK over Low Sweep || +0 S.Atk, Bleed 3 rounds (Axe only) | |||
|- | |||
| 25 || 13.75 MP || +17.5% P.ATK over Low Sweep || +2.5 S.Atk, Bleed 3.75 rounds (Axe only) | |||
|- | |||
| 50 || 17.5 MP || +35% P.ATK over Low Sweep || +5 S.Atk, Bleed 4.5 rounds (Axe only) | |||
|- | |||
| 75 || 21.25 MP || +52.5% P.ATK over Low Sweep || +7.5 S.Atk, Bleed 5.25 rounds (Axe only) | |||
|- | |||
| 100 || 25 MP || +70% P.ATK over Low Sweep || +10 S.Atk, Bleed 6 rounds (Axe only) | |||
|} | |||
<br> | |||
===Violent Revenge=== | |||
''passive'' | |||
*Max level: 100 | |||
*Available on: [[Berserker]] | |||
*Enhanced by: [[Mercenary#Eye For An Eye | Eye For An Eye]] | |||
The desire for revenge gets stronger as the the wounds get deeper. Increases Counter Atk by a flat 0~10, plus up to 20~50 the closer the Berserker is to KO, for a possible total of 60 Counter Atk only from this skill at max level and nearing 0 HP. Levels up by getting hit. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |||
! Skill level !! Counter Atk Bonus | |||
|- | |||
| 0 || +0 flat, +20 at low HP | |||
|- | |||
| 25 || +2.5 flat, +27.5 at low HP | |||
|- | |||
| 50 || +5 flat, +35 at low HP | |||
|- | |||
| 75 || +7.5 flat, +42.5 at low HP | |||
|- | |||
| 100 || +10 flat, +50 at low HP | |||
|} | |||
<br> | |||
===Frenzy=== | |||
''active | self-buff'' | |||
*Max level: 100 | |||
*Available on: [[Berserker]] | |||
Evokes a murderous furor that takes over the Berserker's consciousness. That greatly empowers their body strength and vigor, but has severe drawbacks. During the effect of the skill they are immune to movement hindering effects like Disarm, Pinned, Stunned, Frozen or Drain. They also can not use any other skill, but will do an extra basic attack every round, independent of Speed's extra basic attack. They gain 500-2000 MaxHP and 50~100 P.Atk increase, but lose 10~20 P.Def and M.Def and healing effects like items and heals are halved (except for Bloodlust). The Frenzy lasts for 10 rounds, or until the Berserker's HP reaches 10% or less. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |||
! Skill level !! MP Cost !! Max HP Bonus !! P.Atk Bonus !! Def Penalty | |||
|- | |||
| 0 || 30 MP || +500 || +50 || -10 P.Def/M.Def | |||
|- | |||
| 25 || 25 MP || +875 || +62.5 || -12.5 P.Def/M.Def | |||
|- | |||
| 50 || 20 MP || +1250 || +75 || -15 P.Def/M.Def | |||
|- | |||
| 75 || 15 MP || +1625 || +87.5 || -17.5 P.Def/M.Def | |||
|- | |||
| 100 || 10 MP || +2000 || +100 || -20 P.Def/M.Def | |||
|} | |||
<br> | |||
===Bloodlust=== | |||
''passive'' | |||
*Max level: 100 | |||
*Available on: [[Berserker]] | |||
Dealing the killing blow to an enemy invigorates the Berserker, healing for 2~5% of the Berserker's max HP + 25% damage dealt. The percentage rises to 50% in case the target is bleeding. Ignores Frenzy healing decrease. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |||
! Skill level !! Healing on Kill | |||
|- | |||
| 0 || 2% Max HP + 25% damage dealt (50% if target bleeding) | |||
|- | |||
| 25 || 2.75% Max HP + 25% damage dealt (50% if target bleeding) | |||
|- | |||
| 50 || 3.5% Max HP + 25% damage dealt (50% if target bleeding) | |||
|- | |||
| 75 || 4.25% Max HP + 25% damage dealt (50% if target bleeding) | |||
|- | |||
| 100 || 5% Max HP + 25% damage dealt (50% if target bleeding) | |||
|} | |||
<br> | |||
===Heavy Swinger=== | |||
''passive'' | |||
*Max level: 100 | |||
*Available on: [[Berserker]] | |||
No one swings a huge weapon better than the Berserker. Gains 5~20 Hit when using 2-handed weapons like Axe or Spear. Levels up by landing a hit using a 2-handed weapon. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |||
! Skill level !! Hit Bonus (2-handed weapons) | |||
|- | |||
| 0 || +5 Hit | |||
|- | |||
| 25 || +8.75 Hit | |||
|- | |||
| 50 || +12.5 Hit | |||
|- | |||
| 75 || +16.25 Hit | |||
|- | |||
| 100 || +20 Hit | |||
|} | |||
<br> | |||
''Note: All percentage bonuses scale linearly from 100% HP to 1% HP, reaching maximum values at low health.'' | |||
Latest revision as of 13:56, 8 January 2026
Berserker
| |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||
| Max Level: | 50 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
5 1.2 4 | ||||||||||||
| Unlocks from: Mercenary | |||||||||||||
| Unlocks: None | |||||||||||||
|
Class Bonuses
| |||||||||||||
The Bloodthirsty Onslaught
For this beast, pain is only fuel to their anger, and anger means power. The more wounds they acquire during battle, the stronger their attacks get. Focused solely on dishing out damage, be it with a barrage of attacks or potent cleaving blows, no enemy stands for long in front of the Berserker.
Driven by an insatiable bloodlust, Berserkers enter a state of battle frenzy and gain power as they take damage. They care little for defense, relying instead on their ability to eliminate threats before they can be struck down. As they take damage, their attacks become more ferocious, making them particularly deadly when pushed to their limits. While they may lack the finesse of other warriors, their sheer destructive power is unmatched, making them a terrifying presence on any battlefield.
Unlock
Berserker is a tier 3 class that is unlocked by leveling the Mercenary class to level 50. As all T3 classes, it retains all of the previous T2 and T1 classes' skills.
Pros and Cons
Comparisons are made considering classes from the same tier
Of the Warrior classline, Berserkers are the most damage oriented class, with the ability to deal heavy AoE damage in the frontline, bleeding them to avoid healing and gaining power as health decreases. They lack natural defenses and using too much Heavy Armor is not recommended, as it reduces the damage bonus from Berserker's Rage, but they have a huge HP pool and great self-sustain through Bloodlust. This makes them a good off-tank class, but they require good support to be effective.
Their lack of ranged options is a significant weakness, as they are unable to deal damage from a distance and need to walk up to enemies, which might slow down progress during the hunt. Equipping a spear might be a good option to counteract this, but they lose the ability to apply bleeding to enemies.
- Strengths:
- Good AoE damage potential
- Gains power as health decreases
- Strong self-sustain through damage dealt
- Excellent at clearing groups of enemies
- High counter-attack
- Weaknesses:
- Low defensive capabilities
- Reliant on support to survive
- Must equip 2 handed weapon to unlock their full potential
- Requires careful health management
- Limited ranged options
Stats
STR is by far the most important stat for this class, as it is the primary source of damage. DEX is important for accuracy, while VIT synergizes well with their high HP pool.
A little bit of WIS can be useful for MP regeneration if MP is constantly running out, and AGI can be an option if you are planning on a basic attack build with Frenzy, as Speed allows for double actions when basic attacking.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 |
|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | 1 | 7 | 11 | 15 | 21 | 25 | 30 | 34 | 42 | 48 | 50 |
| AGI | 5 | 19 | 33 | 43 | |||||||
| VIT | 13 | 22 | 27 | 37 | 40 | 46 | 49 | ||||
| INT | |||||||||||
| DEX | 3 | 9 | 17 | 28 | 31 | 36 | 45 | ||||
| WIS | 24 | 39 |
Recommended Builds
- For a Cleave/Execute build:
Maximize STR, stopping on multiples of 10 and add enough DEX to hit your enemies, relying on support and Bloodlust to survive.
- For a good frontline build:
Distribute points between STR, DEX, and VIT for a mix of damage and survivability.
- For a Frenzy/basic attack build:
Add STR and AGI on equal amounts, with enough DEX to hit your enemies. Check the bonus multipliers to get the most out of damage and speed.
Gear
Recommended gear for Berserkers
- Weapons
- Axes: Excellent for their high damage and synergy with cleave abilities (bleed)
- Spears: Provide a nice range increase and are good for Frenzy builds
- Armor
- Medium Armor: The best choice, as it provides a good balance between defense and mobility and doesn't reduce the damage bonus from Berserker's Rage
- Heavy Armor: Can be used for additional survivability, but it reduces the damage bonus from Berserker's Rage. Use one or two pieces only if the Berserker is your main frontliner or is dying too quickly
- Light Armor: Also a choice that does not reduce the damage bonus from Berserker's Rage, and it provides magical defense and MP, but will leave you with a smaller HP pool
- Accessories
- Focus on accessories that boost STR, ATK, and Speed in case you are planning on a basic attack build
- Defensive options are welcome, if the Berserker is your main frontliner
Scripts
Default
The default script focuses on aggressive damage dealing:
- Uses Second Wind when HP is low and not in Frenzy
- Uses healing items when HP is low
- Activates Battle Roar when no buff is active
- Uses Execute on low HP enemies for finishing blows
- Uses Bounty Wrangle to pull enemies at range 2
- Steps toward enemies if out of range
- Uses Cleave when multiple enemies are in melee range
- Uses Execute as primary damage skill
- Activates Frenzy when MP is low and no buff is active
- Falls back to basic attacks
{"script":[{"conditions":[{"key":"selfHpLowerThan","number":25,"not":false},{"key":"selfStatusFrenzy","not":true,"number":null}],"action":{"key":"skillSecondWind"},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","number":25,"not":false}],"action":{"key":"useItem","itemIds":[18001,16024,16025]},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","number":null,"not":true}],"action":{"key":"skillBattleRoar"},"target":{"key":"self","characterId":0},"cooldown":0},{"conditions":[{"key":"foeHpLowerThan","not":false,"number":20}],"action":{"key":"skillExecute","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20},{"key":"foeIsGatheringMaterial","number":null,"not":true},{"key":"foeCellFartherAwayThan","not":false,"number":2},{"key":"foeCellCloserThan","not":false,"number":2}],"action":{"key":"skillBountyWrangle"},"target":{"key":"foe"},"cooldown":10},{"conditions":[{"key":"foeNotReachable","number":null,"not":null}],"action":{"key":"stepToFoe"},"target":{"key":"foe"},"cooldown":0},{"conditions":[{"key":"foeCellCloserThan","not":false,"number":1},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillCleave","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillExecute","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpLowerThan","not":false,"number":10}],"action":{"key":"skillFrenzy","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}
Ideas and Suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear
- Execute is your primary single-target damage ability, and is a good way to finish a foe to capitalize on Bloodlust HP recovery when killing an enemy
- Prioritize Cleave when facing 2 or more frontline enemies
- Bounty Wrangle is a good way to pull in enemies closer so Cleave can hit them
- Be mindful of your HP, as Berserkers are more effective at lower health. Tweaking your support healing script to avoid healing them to full HP can be a good idea for damage output, but risky
- Consider adding item usage for emergency healing if needed
- Frenzy will allow for double basic attacks, maintaining DPS while conserving and recovering MP
Skills
Execute
active | attack | single target
- Max level: 100
- Range: 1
- Available on: Berserker
- Enhanced by: Bash, Vicious Strike
A sanguinary execution that deals more damage the closer the target is to death. Enhanced by Bash and Vicious Strike, adding 0~80% P.Atk, plus 0.5~1.5% P.Atk for every 1% of the target's missing health. The possible total damage at max level is 280% P.Atk if the target is at full health, and 430% P.Atk if the target is nearing 0 HP, enhanced by all three skills. Cannot be used with Bows and Crossbows.
| Skill level | MP Cost | Damage |
|---|---|---|
| 0 | 7 MP | +0% P.ATK over Vicious Strike, +0.5% P.Atk per 1% target missing HP |
| 25 | 9.5 MP | +20% P.ATK over Vicious Strike, +0.75% P.Atk per 1% target missing HP |
| 50 | 12 MP | +40% P.ATK over Vicious Strike, +1% P.Atk per 1% target missing HP |
| 75 | 14.5 MP | +60% P.ATK over Vicious Strike, +1.25% P.Atk per 1% target missing HP |
| 100 | 17 MP | +80% P.ATK over Vicious Strike, +1.5% P.Atk per 1% target missing HP |
Berserker's Rage
passive
- Max level: 100
- Available on: Berserker
- Enhanced by: Martial Prowess
The closer to death, the angrier the Berserker gets. This anger is transfered to their weapon more efficiently the less hindered the Berserker's movement. Gains potentially 1.5~3.0 P.Atk for each 1% of own missing HP but loses 25% of the bonus for every piece of heavy armor equipped. No bonus if equipped with a Bow or a Crossbow. Levels up by receiving damage.
| Skill level | P.Atk per 1% missing HP |
|---|---|
| 0 | 1.5 P.Atk (reduced by 25% per heavy armor piece) |
| 25 | 1.875 P.Atk (reduced by 25% per heavy armor piece) |
| 50 | 2.25 P.Atk (reduced by 25% per heavy armor piece) |
| 75 | 2.625 P.Atk (reduced by 25% per heavy armor piece) |
| 100 | 3.0 P.Atk (reduced by 25% per heavy armor piece) |
Cleave
active | attack | area
An unstoppable swing of a huge weapon. Only works when equipped with 2 handed melee weapons. Enhanced by Low Sweep, adds 0~70% P.Atk and 0~10 S.Atk on top. Damage ranges from 80~190% P.Atk, and has 0~20 S.Atk bonus, increased by both skills levels. If equipped with an Axe, has a chance to apply Bleed for 3~6 rounds depending on S.Atk.
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 10 MP | +0% P.ATK over Low Sweep | +0 S.Atk, Bleed 3 rounds (Axe only) |
| 25 | 13.75 MP | +17.5% P.ATK over Low Sweep | +2.5 S.Atk, Bleed 3.75 rounds (Axe only) |
| 50 | 17.5 MP | +35% P.ATK over Low Sweep | +5 S.Atk, Bleed 4.5 rounds (Axe only) |
| 75 | 21.25 MP | +52.5% P.ATK over Low Sweep | +7.5 S.Atk, Bleed 5.25 rounds (Axe only) |
| 100 | 25 MP | +70% P.ATK over Low Sweep | +10 S.Atk, Bleed 6 rounds (Axe only) |
Violent Revenge
passive
- Max level: 100
- Available on: Berserker
- Enhanced by: Eye For An Eye
The desire for revenge gets stronger as the the wounds get deeper. Increases Counter Atk by a flat 0~10, plus up to 20~50 the closer the Berserker is to KO, for a possible total of 60 Counter Atk only from this skill at max level and nearing 0 HP. Levels up by getting hit.
| Skill level | Counter Atk Bonus |
|---|---|
| 0 | +0 flat, +20 at low HP |
| 25 | +2.5 flat, +27.5 at low HP |
| 50 | +5 flat, +35 at low HP |
| 75 | +7.5 flat, +42.5 at low HP |
| 100 | +10 flat, +50 at low HP |
Frenzy
active | self-buff
- Max level: 100
- Available on: Berserker
Evokes a murderous furor that takes over the Berserker's consciousness. That greatly empowers their body strength and vigor, but has severe drawbacks. During the effect of the skill they are immune to movement hindering effects like Disarm, Pinned, Stunned, Frozen or Drain. They also can not use any other skill, but will do an extra basic attack every round, independent of Speed's extra basic attack. They gain 500-2000 MaxHP and 50~100 P.Atk increase, but lose 10~20 P.Def and M.Def and healing effects like items and heals are halved (except for Bloodlust). The Frenzy lasts for 10 rounds, or until the Berserker's HP reaches 10% or less.
| Skill level | MP Cost | Max HP Bonus | P.Atk Bonus | Def Penalty |
|---|---|---|---|---|
| 0 | 30 MP | +500 | +50 | -10 P.Def/M.Def |
| 25 | 25 MP | +875 | +62.5 | -12.5 P.Def/M.Def |
| 50 | 20 MP | +1250 | +75 | -15 P.Def/M.Def |
| 75 | 15 MP | +1625 | +87.5 | -17.5 P.Def/M.Def |
| 100 | 10 MP | +2000 | +100 | -20 P.Def/M.Def |
Bloodlust
passive
- Max level: 100
- Available on: Berserker
Dealing the killing blow to an enemy invigorates the Berserker, healing for 2~5% of the Berserker's max HP + 25% damage dealt. The percentage rises to 50% in case the target is bleeding. Ignores Frenzy healing decrease.
| Skill level | Healing on Kill |
|---|---|
| 0 | 2% Max HP + 25% damage dealt (50% if target bleeding) |
| 25 | 2.75% Max HP + 25% damage dealt (50% if target bleeding) |
| 50 | 3.5% Max HP + 25% damage dealt (50% if target bleeding) |
| 75 | 4.25% Max HP + 25% damage dealt (50% if target bleeding) |
| 100 | 5% Max HP + 25% damage dealt (50% if target bleeding) |
Heavy Swinger
passive
- Max level: 100
- Available on: Berserker
No one swings a huge weapon better than the Berserker. Gains 5~20 Hit when using 2-handed weapons like Axe or Spear. Levels up by landing a hit using a 2-handed weapon.
| Skill level | Hit Bonus (2-handed weapons) |
|---|---|
| 0 | +5 Hit |
| 25 | +8.75 Hit |
| 50 | +12.5 Hit |
| 75 | +16.25 Hit |
| 100 | +20 Hit |
Note: All percentage bonuses scale linearly from 100% HP to 1% HP, reaching maximum values at low health.