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{| | {{ClassInfobox | ||
|name=Warrior | |||
| | |image=https://roidle.com/regular/assets/images/classes/0.png | ||
|portrait=https://irowiki.org/w/images/9/9b/Swordman.png | |||
| | |maxLevel=25 | ||
|baseHp=5 | |||
| | |varHp=0.4 | ||
|baseMp=1.5 | |||
| | |unlocksFrom=Starting Class | ||
| | |unlocksTo=[[Knight]], [[Mercenary]] | ||
| | |strBonus=3 | ||
|agiBonus=1 | |||
| | |vitBonus=3 | ||
|intBonus=0 | |||
| | |dexBonus=2 | ||
| | |wisBonus=0 | ||
|} | }} | ||
==The Enthusiast of Might== | ==The Enthusiast of Might== | ||
Warriors are the foundation of physical combat | ''A simple and straightforward melee fighter. They are able to improve the physical attack power of the party and can act as a tank while still dishing out some damage, as well as healing themselves for a small amount of HP when things get tough. Warriors are the foundation of physical combat. They serve as the starting point for all warrior-based classes, offering a balanced mix of offense and defense that can be specialized as they grow in power.'' | ||
As one of the three starting classes, Warriors are the first step in a journey of martial mastery. These fledgling fighters are just beginning to understand the art of combat, yet they already show the potential to become formidable warriors. Whether standing firm against enemy attacks or delivering powerful blows, Warriors learn to adapt to the flow of battle. As they gain experience, Warriors can choose to specialize further, either becoming the unyielding protectors of the battlefield or relentless damage dealers who crush their foes with overwhelming force. | |||
==Unlock== | ==Unlock== | ||
Warrior is one of the three starting classes available to all new players. No requirements are needed to begin as a Warrior. | Warrior is one of the three starting classes available to all new players. No requirements are needed to begin as a Warrior. | ||
==Pros and Cons== | ==Pros and Cons== | ||
''Comparisons are made considering classes from the same tier'' | ''Comparisons are made considering classes from the same tier'' | ||
Warriors | Warriors are versatile and can be used in various combat situations. They have access to [[Warrior#Bash | Bash]] for reliable single-target damage and [[Warrior#War Cry | War Cry]] to boost their party's P.ATK for some rounds. | ||
For defense, they can rely on [[Warrior#Fortitude | Fortitude]] for increased Max HP and better healing from items, along with [[Warrior#Second Wind | Second Wind]] for emergency self-healing. The [[Warrior#Martial Prowess | Martial Prowess]] passive further enhances their damage output by up to +40 P.Atk as they land attacks. | |||
However, they lack meaningful ways of healing allies aside from using a potion or item. They also have no way of boosting their HIT, so evasive monsters can be a problem. | |||
They are also the only starting class that has no ranged options aside from auto attacking with a Bow or Crossbow. | |||
==Stats== | ==Stats== | ||
Warriors benefit from | Warriors benefit from the standard physical stats. Their damage scales primarily from [[Stats & Attributes#Strength | STR]] and their accuracy is determined by [[Stats & Attributes#Dexterity | DEX]]. | ||
[[Stats & Attributes#Vitality | VIT]] is crucial for increasing their HP and physical defense, which synergizes well with their Fortitude and Second Wind abilities. They also gain some benefit from [[Stats & Attributes#Agility | AGI]]. | [[Stats & Attributes#Vitality | VIT]] is crucial for increasing their HP and physical defense, which synergizes well with their Fortitude and Second Wind abilities. They also gain some benefit from [[Stats & Attributes#Agility | AGI]] in the form of Speed for a chance to auto attack twice. | ||
=== Class Bonuses=== | |||
{| class="wikitable" | The Levels in which one receives a certain bonus | ||
{|class="wikitable" | |||
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10 | |||
|- | |||
!STR | |||
|1||10||19|| || || || || || || | |||
|- | |- | ||
! | !AGI | ||
|16|| || || || || || || || || | |||
|- | |- | ||
| | !VIT | ||
|4||13||21|| || || || || || || | |||
|- | |- | ||
| | !INT | ||
| || || || || || || || || || | |||
|- | |- | ||
| | !DEX | ||
|7||23|| || || || || || || || | |||
|- | |- | ||
| | !LUK | ||
| || || || || || || || || || | |||
|} | |} | ||
===Recommended Builds=== | ===Recommended Builds=== | ||
*For a balanced Warrior: | *For a balanced Warrior: | ||
Distribute points between STR and VIT, with a secondary focus on DEX. This provides good damage output while maintaining solid survivability. | Distribute points equally between STR and VIT, with a secondary focus on DEX. This provides good damage output while maintaining solid survivability. | ||
*For a tanky Warrior: | *For a tanky Warrior: | ||
Focus primarily on VIT, with enough STR to maintain reasonable damage output. This build maximizes the effectiveness of Fortitude and Second Wind. | Focus primarily on VIT, with enough STR to maintain a reasonable damage output. Martial Prowess guarantees some damage even with low STR. This build maximizes the effectiveness of Fortitude and Second Wind. | ||
*For a damage-focused Warrior: | *For a damage-focused Warrior: | ||
Prioritize STR and DEX, with just enough VIT to survive. This build takes advantage of Martial Prowess and Bash for maximum damage potential. | Prioritize STR and DEX, with just enough VIT to survive. This build takes advantage of Martial Prowess and Bash for maximum damage potential. | ||
==Gear== | ==Gear== | ||
'''Recommended gear for Warriors''' | |||
* Weapons | |||
**'''Swords:''' Offer a good balance of damage and accuracy | |||
**'''Maces:''' Viable for their S.ATK and allow for a shield while having good P.ATK | |||
**'''Shields:''' Recommended for tank-focused builds, as the tank classline will need them for some skills | |||
**'''Axes:''' Provide higher damage potential at the cost of accuracy, sacrificing the ability to use a shield | |||
**'''Spears:''' Give extra reach if range is a priority, sacrificing the ability to use a shield | |||
* Armor | |||
**'''Heavy Armor:''' Provides the best protection and synergizes well with defensive abilities | |||
**'''Light or Medium Armor:''' Mixing in some pieces can provide a bit of M.DEF against spellcasters | |||
* Accessories | |||
** Any accessory that provides either defenses or physical attributes like P.Atk and Counter are nice | |||
==Scripts== | ==Scripts== | ||
===Default=== | ===Default=== | ||
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number": | <pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillWarCry","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillBash","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}</pre> | ||
===Ideas and suggestions=== | ===Ideas and suggestions=== | ||
''These are all suggestions, you can't have 1 script which is perfect for every hunt | ''These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle'' | ||
*Use [[Warrior#Second Wind | Second Wind]] when HP is low to maintain survivability. | *Use [[Warrior#Second Wind | Second Wind]] when HP is low to maintain survivability. | ||
*Keep [[Warrior#War Cry | War Cry]] active for the party-wide P.ATK boost. | *Keep [[Warrior#War Cry | War Cry]] active for the party-wide P.ATK boost. | ||
*Use [[Warrior#Bash | Bash]] as your primary damage ability when | *Use [[Warrior#Bash | Bash]] as your primary damage ability when you have enough MP. | ||
*Adjust the MP threshold for War Cry based on your MP regeneration rate. | *Adjust the MP threshold for Bash and War Cry based on your MP regeneration rate to try and always have enough for a clutch [[Warrior#Second Wind | Second Wind]]. | ||
*Consider adding item usage for healing if you find yourself taking too much damage. | *Consider adding item usage for healing if you find yourself taking too much damage. Meat scraps come in handy at this moment. | ||
==Skills== | ==Skills== | ||
| Line 91: | Line 113: | ||
*Max level: 50 | *Max level: 50 | ||
*Range: 1 | *Range: 1 | ||
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[ | *Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]] | ||
* | *Enhances: [[Knight#Shield Bash | Shield Bash]], [[Mercenary#Vicious Strike | Vicious Strike]], [[Sentinel#Shield Smash | Shield Smash]], [[Paladin#Shield Smite | Shield Smite]], [[Berserker#Execute | Execute]], [[Legionary#Cunning Assault | Cunning Assault]] | ||
Simple melee attack. Ranges from 130% to 150% P.Atk. Cannot be used with Bows and Crossbows. | |||
{| class="wikitable" style="width: 80%;" | |||
'''Element:''' Neutral | '''AoE:''' No | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |- | ||
! Skill level | ! Skill level !! MP Cost !! Damage | ||
|- | |- | ||
| style="width: | | style="width: 25%;" | 0 | ||
| style="width: 20 | | style="width: 20%"| 2 MP | ||
| style="width: 55%"| 130% P.ATK | |||
| style="width: | |||
|- | |- | ||
|| 10 | || 10 | ||
|| 3 MP | |||
|| 134% P.ATK | || 134% P.ATK | ||
|- | |- | ||
|| 20 | || 20 | ||
|| 4 MP | |||
|| 138% P.ATK | || 138% P.ATK | ||
|- | |- | ||
|| 30 | || 30 | ||
|| 5 MP | |||
|| 142% P.ATK | || 142% P.ATK | ||
|- | |- | ||
|| 40 | || 40 | ||
|| 6 MP | |||
|| 146% P.ATK | || 146% P.ATK | ||
|- | |- | ||
|| 50 | || 50 | ||
|| 7 MP | |||
|| 150% P.ATK | || 150% P.ATK | ||
|} | |} | ||
<br> | <br> | ||
===Fortitude=== | ===Fortitude=== | ||
''passive'' | ''passive'' | ||
*Max level: 50 | *Max level: 50 | ||
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[ | *Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]] | ||
* | *Enhances: [[Knight#Improved Fortitude| Improved Fortitude]], [[Sentinel#Stalwart Fortitude | Stalwart Fortitude]], [[Paladin#Sanctified Fortitude | Sanctified Fortitude]] | ||
Gives +0~400 HP and increases the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing). | Gives +0~400 HP and increases the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing). | ||
{| class="wikitable" style="width: 80%;" | {| class="wikitable skill-table" style="width: 80%;" | ||
|- | |- | ||
! Skill level !! Increase !! Other Effects/durations | ! Skill level !! Increase !! Other Effects/durations | ||
|- | |- | ||
| style="width: 20%"| 0 | | style="width: 20%;" | 0 | ||
| style="width: 15%"| 0 HP | | style="width: 15%"| 0 HP | ||
| style="width: 65%"| 0% extra healing when using consumables | | style="width: 65%"| 0% extra healing when using consumables | ||
| Line 167: | Line 184: | ||
|} | |} | ||
<br> | <br> | ||
===War Cry=== | ===War Cry=== | ||
''active | buff | all allies'' | ''active | buff | all allies'' | ||
*Max level: 50 | *Max level: 50 | ||
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[ | *Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]] | ||
* | *Enhances: [[Mercenary#Battle Roar | Battle Roar]], [[Legionary#Rally the Legion | Rally the Legion]] | ||
{| class="wikitable" style="width: 80%;" | {| class="wikitable skill-table" style="width: 80%;" | ||
|- | |- | ||
! Skill level !! | ! Skill level !! MP Cost !! Duration !! Increase | ||
|- | |- | ||
| style="width: 20%"| 0 | | style="width: 20%;" | 0 | ||
| style="width: 15%"| 5 MP | | style="width: 15%"| 5 MP | ||
| style="width: | | style="width: 20%"| 4 Rounds | ||
| style="width: 45%"| 10 P.ATK | |||
|- | |- | ||
|| 10 | || 10 | ||
|| 7 MP | || 7 MP | ||
|| 5 Rounds | || 5 Rounds | ||
|| 12 P.ATK | |||
|- | |- | ||
|| 20 | || 20 | ||
|| 9 MP | || 9 MP | ||
|| 6 Rounds | || 6 Rounds | ||
|| 14 P.ATK | |||
|- | |- | ||
|| 30 | || 30 | ||
|| 11 MP | || 11 MP | ||
|| 7 Rounds | || 7 Rounds | ||
|| 16 P.ATK | |||
|- | |- | ||
|| 40 | || 40 | ||
|| 13 MP | || 13 MP | ||
|| 8 Rounds | || 8 Rounds | ||
|| 18 P.ATK | |||
|- | |- | ||
|| 50 | || 50 | ||
|| 15 MP | || 15 MP | ||
|| 9 Rounds | || 9 Rounds | ||
|| 20 P.ATK | |||
|} | |} | ||
<br> | <br> | ||
===Second Wind=== | ===Second Wind=== | ||
''active | self-heal'' | ''active | self-heal'' | ||
*Max level: 50 | *Max level: 50 | ||
*Available on: [[Warrior]], [[Knight]], [[Sentinel]], [[Paladin]] | *Available on: [[Warrior]], [[Knight]], [[Sentinel]], [[Paladin]] | ||
* | *Enhances: [[Sentinel#Unyielding Resolve | Unyielding Resolve]], [[Paladin#Radiant Resurgence | Radiant Resurgence]] | ||
A self-heal that restores 20% + 0.2% per skill level of the user's Max HP (30% at max level). Has a 15 round cooldown that decreases with level to 8 rounds at max level. | A self-heal that restores 20% + 0.2% per skill level of the user's Max HP (30% at max level). Has a 15 round cooldown that decreases with level to 8 rounds at max level. | ||
{| class="wikitable" style="width: 80%;" | {| class="wikitable skill-table" style="width: 80%;" | ||
|- | |- | ||
! Skill level !! | ! Skill level !! MP Cost !! Recovery !! Cooldown | ||
|- | |- | ||
| 0 || 20% Max HP || | | 0 || 6 MP || 20% Max HP || 20 Rounds | ||
|- | |- | ||
| 10 || 22% Max HP || | | 10 || 8 MP || 22% Max HP || 18 Rounds | ||
|- | |- | ||
| 20 || 24% Max HP || | | 20 || 11 MP || 24% Max HP || 16 Rounds | ||
|- | |- | ||
| 30 || 26% Max HP || 14 | | 30 || 14 MP || 26% Max HP || 14 Rounds | ||
|- | |- | ||
| 40 || 28% Max HP || | | 40 || 16 MP || 28% Max HP || 13 Rounds | ||
|- | |- | ||
| 50 || 30% Max HP || | | 50 || 18 MP || 30% Max HP || 12 Rounds | ||
|} | |} | ||
<br> | <br> | ||
===Martial Prowess=== | ===Martial Prowess=== | ||
''passive'' | ''passive'' | ||
*Max level: 50 | *Max level: 50 | ||
*Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[ | *Available on: [[Warrior]], [[Knight]], [[Mercenary]], [[Sentinel]], [[Paladin]], [[Berserker]], [[Legionary]] | ||
* | *Enhances: [[Berserker#Berserker's Rage | Berserker's Rage]], [[Legionary#Military Arsenal | Military Arsenal]] | ||
Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack. | Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack. | ||
{| class="wikitable" style="width: 80%;" | {| class="wikitable skill-table" style="width: 80%;" | ||
|- | |- | ||
! Skill level !! Increase | ! Skill level !! Increase | ||
|- | |- | ||
| style="width: 30%"| 0 | | style="width: 30%;" | 0 | ||
| style="width: 70%"| +0 P.ATK | | style="width: 70%"| +0 P.ATK | ||
|- | |- | ||
| Line 267: | Line 280: | ||
|} | |} | ||
<br> | <br> | ||
==Titles== | ==Titles== | ||
Latest revision as of 13:54, 8 January 2026
Warrior
| |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||
| Max Level: | 25 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
5 0.4 1.5 | ||||||||||||
| Unlocks from: Starting Class | |||||||||||||
| Unlocks: Knight, Mercenary | |||||||||||||
|
Class Bonuses
| |||||||||||||
The Enthusiast of Might
A simple and straightforward melee fighter. They are able to improve the physical attack power of the party and can act as a tank while still dishing out some damage, as well as healing themselves for a small amount of HP when things get tough. Warriors are the foundation of physical combat. They serve as the starting point for all warrior-based classes, offering a balanced mix of offense and defense that can be specialized as they grow in power.
As one of the three starting classes, Warriors are the first step in a journey of martial mastery. These fledgling fighters are just beginning to understand the art of combat, yet they already show the potential to become formidable warriors. Whether standing firm against enemy attacks or delivering powerful blows, Warriors learn to adapt to the flow of battle. As they gain experience, Warriors can choose to specialize further, either becoming the unyielding protectors of the battlefield or relentless damage dealers who crush their foes with overwhelming force.
Unlock
Warrior is one of the three starting classes available to all new players. No requirements are needed to begin as a Warrior.
Pros and Cons
Comparisons are made considering classes from the same tier
Warriors are versatile and can be used in various combat situations. They have access to Bash for reliable single-target damage and War Cry to boost their party's P.ATK for some rounds.
For defense, they can rely on Fortitude for increased Max HP and better healing from items, along with Second Wind for emergency self-healing. The Martial Prowess passive further enhances their damage output by up to +40 P.Atk as they land attacks.
However, they lack meaningful ways of healing allies aside from using a potion or item. They also have no way of boosting their HIT, so evasive monsters can be a problem.
They are also the only starting class that has no ranged options aside from auto attacking with a Bow or Crossbow.
Stats
Warriors benefit from the standard physical stats. Their damage scales primarily from STR and their accuracy is determined by DEX.
VIT is crucial for increasing their HP and physical defense, which synergizes well with their Fortitude and Second Wind abilities. They also gain some benefit from AGI in the form of Speed for a chance to auto attack twice.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| STR | 1 | 10 | 19 | |||||||
| AGI | 16 | |||||||||
| VIT | 4 | 13 | 21 | |||||||
| INT | ||||||||||
| DEX | 7 | 23 | ||||||||
| LUK |
Recommended Builds
- For a balanced Warrior:
Distribute points equally between STR and VIT, with a secondary focus on DEX. This provides good damage output while maintaining solid survivability.
- For a tanky Warrior:
Focus primarily on VIT, with enough STR to maintain a reasonable damage output. Martial Prowess guarantees some damage even with low STR. This build maximizes the effectiveness of Fortitude and Second Wind.
- For a damage-focused Warrior:
Prioritize STR and DEX, with just enough VIT to survive. This build takes advantage of Martial Prowess and Bash for maximum damage potential.
Gear
Recommended gear for Warriors
- Weapons
- Swords: Offer a good balance of damage and accuracy
- Maces: Viable for their S.ATK and allow for a shield while having good P.ATK
- Shields: Recommended for tank-focused builds, as the tank classline will need them for some skills
- Axes: Provide higher damage potential at the cost of accuracy, sacrificing the ability to use a shield
- Spears: Give extra reach if range is a priority, sacrificing the ability to use a shield
- Armor
- Heavy Armor: Provides the best protection and synergizes well with defensive abilities
- Light or Medium Armor: Mixing in some pieces can provide a bit of M.DEF against spellcasters
- Accessories
- Any accessory that provides either defenses or physical attributes like P.Atk and Counter are nice
Scripts
Default
{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillWarCry","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillBash","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}
Ideas and suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle
- Use Second Wind when HP is low to maintain survivability.
- Keep War Cry active for the party-wide P.ATK boost.
- Use Bash as your primary damage ability when you have enough MP.
- Adjust the MP threshold for Bash and War Cry based on your MP regeneration rate to try and always have enough for a clutch Second Wind.
- Consider adding item usage for healing if you find yourself taking too much damage. Meat scraps come in handy at this moment.
Skills
Bash
active | attack | single target
- Max level: 50
- Range: 1
- Available on: Warrior, Knight, Mercenary, Sentinel, Paladin, Berserker, Legionary
- Enhances: Shield Bash, Vicious Strike, Shield Smash, Shield Smite, Execute, Cunning Assault
Simple melee attack. Ranges from 130% to 150% P.Atk. Cannot be used with Bows and Crossbows.
Element: Neutral | AoE: No
| Skill level | MP Cost | Damage |
|---|---|---|
| 0 | 2 MP | 130% P.ATK |
| 10 | 3 MP | 134% P.ATK |
| 20 | 4 MP | 138% P.ATK |
| 30 | 5 MP | 142% P.ATK |
| 40 | 6 MP | 146% P.ATK |
| 50 | 7 MP | 150% P.ATK |
Fortitude
passive
- Max level: 50
- Available on: Warrior, Knight, Mercenary, Sentinel, Paladin, Berserker, Legionary
- Enhances: Improved Fortitude, Stalwart Fortitude, Sanctified Fortitude
Gives +0~400 HP and increases the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing).
| Skill level | Increase | Other Effects/durations |
|---|---|---|
| 0 | 0 HP | 0% extra healing when using consumables |
| 10 | 80 HP | 4% extra healing when using consumables |
| 20 | 160 HP | 8% extra healing when using consumables |
| 30 | 240 HP | 12% extra healing when using consumables |
| 40 | 320 HP | 16% extra healing when using consumables |
| 50 | 400 HP | 20% extra healing when using consumables |
War Cry
active | buff | all allies
- Max level: 50
- Available on: Warrior, Knight, Mercenary, Sentinel, Paladin, Berserker, Legionary
- Enhances: Battle Roar, Rally the Legion
| Skill level | MP Cost | Duration | Increase |
|---|---|---|---|
| 0 | 5 MP | 4 Rounds | 10 P.ATK |
| 10 | 7 MP | 5 Rounds | 12 P.ATK |
| 20 | 9 MP | 6 Rounds | 14 P.ATK |
| 30 | 11 MP | 7 Rounds | 16 P.ATK |
| 40 | 13 MP | 8 Rounds | 18 P.ATK |
| 50 | 15 MP | 9 Rounds | 20 P.ATK |
Second Wind
active | self-heal
- Max level: 50
- Available on: Warrior, Knight, Sentinel, Paladin
- Enhances: Unyielding Resolve, Radiant Resurgence
A self-heal that restores 20% + 0.2% per skill level of the user's Max HP (30% at max level). Has a 15 round cooldown that decreases with level to 8 rounds at max level.
| Skill level | MP Cost | Recovery | Cooldown |
|---|---|---|---|
| 0 | 6 MP | 20% Max HP | 20 Rounds |
| 10 | 8 MP | 22% Max HP | 18 Rounds |
| 20 | 11 MP | 24% Max HP | 16 Rounds |
| 30 | 14 MP | 26% Max HP | 14 Rounds |
| 40 | 16 MP | 28% Max HP | 13 Rounds |
| 50 | 18 MP | 30% Max HP | 12 Rounds |
Martial Prowess
passive
- Max level: 50
- Available on: Warrior, Knight, Mercenary, Sentinel, Paladin, Berserker, Legionary
- Enhances: Berserker's Rage, Military Arsenal
Grants +0~40 P.ATK to the character. This skill gains skill EXP when the they are hit by an attack.
| Skill level | Increase |
|---|---|
| 0 | +0 P.ATK |
| 10 | +8 P.ATK |
| 20 | +16 P.ATK |
| 30 | +24 P.ATK |
| 40 | +32 P.ATK |
| 50 | +40 P.ATK |
Titles
| Class level | Title |
|---|---|
| Level 0 | N/A |
| Level 2 | Initiate Warrior |
| Level 5 | Rookie Warrior |
| Level 10 | Skilled Warrior |
| Level 15 | Adept Warrior |
| Level 20 | Master Warrior |
| Level 25 | Grand Warrior |