Wizard
Wizard
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| Max Level: | 50 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
3 0.5 8 | ||||||||||||
| Unlocks from: Mage | |||||||||||||
| Unlocks: None | |||||||||||||
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Class Bonuses
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The Wrath of the Elements
As they tap deeper into the realms of ancient elemental magic, the Wizard's power grows stronger and more unstable. With the ability to unleash huge amounts of magic that covers the entire battlefield, also comes the drawback of, sometimes, hitting back their own allies. Still, no other mage has the potential of dealing so much damage as the Wizard.
Raw elemental fury incarnate, the Wizard commands devastating area-of-effect spells that can obliterate entire enemy formations. Their channeled spells - Meteor Shower, Blizzard, Thunderstorm, and Earthquake - represent the pinnacle of elemental destruction, though they require a round of concentration and carry a risk of friendly fire. For safer but still potent options, their instant-cast spells provide reliable AoE damage with powerful status effects.
Unlock
Wizard is a tier 3 class that is unlocked by leveling the Mage class to level 40. As all T3 classes, it retains all of the previous T2 and T1 classes' skills.
Pros and Cons
Comparisons are made considering classes from the same tier
Wizards dominate when facing groups of enemies. Their channeled spells can reach up to 400% M.Atk damage across all targets, making them unmatched in AoE potential. Each element offers two spell options: a powerful channeled spell and a safer instant-cast alternative, both applying devastating status effects.
Primordial Wizardry pushes their M.Atk and C.Atk even higher, while Meditate solves their MP problems with exponentially increasing regeneration. The trade-off is extreme fragility - Wizards have the lowest HP scaling of any class.
- Strengths:
- Highest AoE damage potential in the game
- Full elemental coverage for exploiting weaknesses
- Powerful status effects on all spells
- Excellent MP recovery through Meditate
- Primordial Wizardry provides massive M.Atk and C.Atk bonuses
- Weaknesses:
- Lowest HP pool of any class
- Channeled spells can hit allies
- Channeling can be interrupted by stuns, freezes, or displacement
- High MP costs require careful management
- Struggles against single targets compared to specialists
Stats
Wizards scale almost entirely with INT for M.Atk. WIS provides MP regeneration and M.Def, while DEX helps with spell accuracy and S.Atk for landing status effects.
INT is everything - it directly powers all spell damage. WIS ensures MP sustainability and provides some magical defense. DEX helps status effects land and improves spell accuracy.
VIT synergizes poorly with their abysmal HP scaling. AGI offers some speed but is generally low priority.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 | +11 | +12 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| STR | ||||||||||||
| AGI | 11 | 22 | 33 | 43 | ||||||||
| VIT | 31 | |||||||||||
| INT | 1 | 3 | 5 | 13 | 17 | 21 | 27 | 34 | 37 | 42 | 46 | 50 |
| DEX | 7 | 15 | 24 | 28 | 40 | 48 | ||||||
| WIS | 9 | 19 | 25 | 30 | 36 | 39 | 45 | 49 |
Recommended Builds
- For maximum destruction:
Dump everything into INT, with minimal DEX for accuracy. Use Meditate to recover MP between fights. Accept that you will die if anything reaches you.
- For a balanced caster:
Primarily INT with moderate WIS for MP sustain and M.Def. Some DEX for landing status effects. This build can cast more consistently without Meditate breaks.
- For status-focused Wizard:
INT and DEX in equal measure. Focus on landing Freeze, Burn, Shocked, and other debilitating effects. Your damage is lower but your control is unmatched.
Gear
Recommended gear for Wizards
- Weapons
- Staves: Maximum M.Atk for raw spell damage, Hit-focused staves reduce DEX requirements
- Wands: Balanced option with M.Atk and either C.Chance or S.Atk
- Tomes/Manuals: M.Def and MP/MP Regen for sustainability
- Armor
- Light Armor: Essential for MP regeneration and M.Def
- Medium Armor: Only if desperately needing physical defense
- Heavy Armor: Strongly avoid - negative M.Atk bonuses cripple your damage
- Accessories
- INT and M.Atk accessories for maximum spell damage
- WIS accessories for MP regeneration
- S.Atk accessories if focusing on status effects
Scripts
Default
The default script exploits elemental weaknesses with AoE spells:
- Uses Meditate when MP is critically low
- Skips idle if enemies are gathering materials
- Idles to recover MP if only gathering nodes remain
- Steps forward if enemies are out of range
- Uses Meteor Shower on fire-weak enemies when MP is high
- Uses Conflagration on fire-weak enemies
- Uses Blizzard on water-weak enemies when MP is high
- Uses Frost Nova on water-weak enemies
- Uses Thunderstorm on air-weak enemies when MP is high
- Uses Wind Blades on air-weak enemies
- Uses Earthquake on earth-weak enemies when MP is high
- Uses Fossil Eruption on earth-weak enemies
- Defaults to Conflagration
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Ideas and Suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle
- Learn enemy elemental weaknesses and prioritize the matching channeled spell for maximum damage
- Channeled spells have a 10% chance to hit allies - as skill level increases, ally damage decreases to 0%
- Use instant-cast spells ( Conflagration, Frost Nova, Wind Blades, Fossil Eruption) when MP is low or allies are in danger
- Meditate is excellent between fights - use it when only gathering nodes remain
- Position in the midline for safety while maintaining spell range
- Frost Nova shatters frozen enemies for double damage - combo with Blizzard
Skills
Meteor Shower
active | attack | area | burn | channeled
- Max level: 100
- Range: 3
- Available on: Wizard
- Enhanced by: Elemental Bolt, Fire Bolt
The Wizard channels to cast huge fireballs that blast the battlefield and might leave targets burning. Has 10% chance to hit allies for 75~0% damage (decreasing with level). Channeled skills require 1 round of concentration. Enhanced by Elemental Bolt and Fire Bolt, adding up to 230% M.Atk, 40 HIT and 10 C.Chance on top, for a possible total of 400% M.Atk fire damage with 1~3 rounds of Burn.
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 50 MP | 180% M.ATK | 20 HIT, 0 C.Chance, Burn 1 round, 75% ally damage |
| 25 | 87.5 MP | 217.5% M.ATK | 25 HIT, 2.5 C.Chance, Burn 1.5 rounds, 56% ally damage |
| 50 | 125 MP | 255% M.ATK | 30 HIT, 5 C.Chance, Burn 2 rounds, 37.5% ally damage |
| 75 | 162.5 MP | 292.5% M.ATK | 35 HIT, 7.5 C.Chance, Burn 2.5 rounds, 18.75% ally damage |
| 100 | 200 MP | 330% M.ATK | 40 HIT, 10 C.Chance, Burn 3 rounds, 0% ally damage |
Conflagration
active | attack | area | burn
- Max level: 100
- Range: 3
- Available on: Wizard
- Enhanced by: Elemental Bolt, Fire Bolt
Summons an infernal sea of flames that consumes the battlefield with a high chance to leave targets burning. Enhanced by Elemental Bolt and Fire Bolt, for a possible max of 170% M.Atk fire damage to all targets in range, 60 S.Atk bonus and 2~6 rounds of Burn.
| Skill level | MP Cost | Damage | S.Atk Bonus | Burn Duration |
|---|---|---|---|---|
| 0 | 40 MP | 50% M.ATK | +20 S.Atk | 2 rounds |
| 25 | 50 MP | 62.5% M.ATK | +27.5 S.Atk | 3 rounds |
| 50 | 60 MP | 75% M.ATK | +35 S.Atk | 4 rounds |
| 75 | 70 MP | 87.5% M.ATK | +42.5 S.Atk | 5 rounds |
| 100 | 80 MP | 100% M.ATK | +50 S.Atk | 6 rounds |
Blizzard
active | attack | area | freeze | channeled
- Max level: 100
- Range: 3
- Available on: Wizard
- Enhanced by: Elemental Bolt, Cold Bolt
The Wizard channels to cast a vicious snowstorm that razes the battlefield and might leave targets frozen. Has 10% chance to hit allies for 75~0% damage. Enhanced by Elemental Bolt and Cold Bolt, for a possible max of 320% M.Atk water damage with 30 S.Atk, 30 HIT, 10 C.Chance bonuses and 2~3 rounds of Freeze.
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 50 MP | 140% M.ATK | 10 HIT, 10 S.Atk, 0 C.Chance, Freeze 2 rounds |
| 25 | 87.5 MP | 167.5% M.ATK | 15 HIT, 12.5 S.Atk, 2.5 C.Chance, Freeze 2.25 rounds |
| 50 | 125 MP | 195% M.ATK | 20 HIT, 15 S.Atk, 5 C.Chance, Freeze 2.5 rounds |
| 75 | 162.5 MP | 222.5% M.ATK | 25 HIT, 17.5 S.Atk, 7.5 C.Chance, Freeze 2.75 rounds |
| 100 | 200 MP | 250% M.ATK | 30 HIT, 20 S.Atk, 10 C.Chance, Freeze 3 rounds |
Frost Nova
active | attack | area | pinned/freeze
- Max level: 100
- Range: 3
- Available on: Wizard
- Enhanced by: Elemental Bolt, Cold Bolt
Summons a subzero domain that cryogenizes the battlefield with a high chance to leave targets pinned, or frozen if already soaked. Enhanced by Elemental Bolt and Cold Bolt, for a possible max of 160% M.Atk water damage, 50 S.Atk bonus and 2~4 rounds of Pinned or 1~2 of Freeze. If the target is already frozen, the ice shatters for double damage (320% M.Atk max).
| Skill level | MP Cost | Damage | S.Atk Bonus | Status Duration |
|---|---|---|---|---|
| 0 | 40 MP | 50% M.ATK | +10 S.Atk | Pinned 2 rounds / Freeze 1 round |
| 25 | 50 MP | 60% M.ATK | +20 S.Atk | Pinned 2.5 rounds / Freeze 1.25 rounds |
| 50 | 60 MP | 70% M.ATK | +30 S.Atk | Pinned 3 rounds / Freeze 1.5 rounds |
| 75 | 70 MP | 80% M.ATK | +40 S.Atk | Pinned 3.5 rounds / Freeze 1.75 rounds |
| 100 | 80 MP | 90% M.ATK | +50 S.Atk | Pinned 4 rounds / Freeze 2 rounds |
Thunderstorm
active | attack | area | shocked/paralyzed | channeled
- Max level: 100
- Range: 3
- Available on: Wizard
- Enhanced by: Elemental Bolt, Lightning Bolt
The Wizard channels to cast a decimating tempest that galvanizes the battlefield and might leave targets shocked or paralyzed. Has 10% chance to hit allies for 75~0% damage. Enhanced by Elemental Bolt and Lightning Bolt, for a possible max of 360% M.Atk air damage with 10 S.Atk, 30 HIT, 20 C.Chance bonuses and 2~3 rounds of Shocked or 1~2 rounds of Paralysis if already shocked.
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 50 MP | 155% M.ATK | 10 HIT, 10 C.Chance, Shocked 2 rounds |
| 25 | 87.5 MP | 188.75% M.ATK | 15 HIT, 12.5 C.Chance, Shocked 2.25 rounds |
| 50 | 125 MP | 222.5% M.ATK | 20 HIT, 15 C.Chance, Shocked 2.5 rounds |
| 75 | 162.5 MP | 256.25% M.ATK | 25 HIT, 17.5 C.Chance, Shocked 2.75 rounds |
| 100 | 200 MP | 290% M.ATK | 30 HIT, 20 C.Chance, Shocked 3 rounds |
Wind Blades
active | attack | area | bleed
- Max level: 100
- Range: 3
- Available on: Wizard
- Enhanced by: Elemental Bolt, Lightning Bolt
Summons razor sharp wind sickles that slash through the battlefield with a high chance to leave targets bleeding. Enhanced by Elemental Bolt and Lightning Bolt, for a possible max of 180% M.Atk air damage, 40 S.Atk bonus and 1~4 rounds of Bleed.
| Skill level | MP Cost | Damage | S.Atk Bonus | Bleed Duration |
|---|---|---|---|---|
| 0 | 40 MP | 50% M.ATK | +10 S.Atk | 1 round |
| 25 | 50 MP | 65% M.ATK | +17.5 S.Atk | 1.75 rounds |
| 50 | 60 MP | 80% M.ATK | +25 S.Atk | 2.5 rounds |
| 75 | 70 MP | 95% M.ATK | +32.5 S.Atk | 3.25 rounds |
| 100 | 80 MP | 110% M.ATK | +40 S.Atk | 4 rounds |
Earthquake
active | attack | area | pinned | channeled
- Max level: 100
- Range: 3
- Available on: Wizard
- Enhanced by: Elemental Bolt, Earth Bolt
The Wizard channels to cast devastating seismic waves that crash the battlefield and might leave targets pinned. Has 10% chance to hit allies for 75~0% damage. Enhanced by Elemental Bolt and Earth Bolt, adding a colossal 90~270% M.Atk, for a possible max of 420% M.Atk earth damage with 30 S.Atk, 30 HIT bonuses and 1~3 rounds of Pinned.
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 50 MP | 190% M.ATK | 10 HIT, 10 S.Atk, Pinned 1 round |
| 25 | 87.5 MP | 240% M.ATK | 15 HIT, 12.5 S.Atk, Pinned 1.5 rounds |
| 50 | 125 MP | 290% M.ATK | 20 HIT, 15 S.Atk, Pinned 2 rounds |
| 75 | 162.5 MP | 340% M.ATK | 25 HIT, 17.5 S.Atk, Pinned 2.5 rounds |
| 100 | 200 MP | 390% M.ATK | 30 HIT, 20 S.Atk, Pinned 3 rounds |
Fossil Eruption
active | attack | area | greased
- Max level: 100
- Range: 3
- Available on: Wizard
- Enhanced by: Elemental Bolt, Earth Bolt
Summons an oozy torrent that floods the battlefield with a high chance to leave targets greased. Enhanced by Elemental Bolt and Earth Bolt, for a possible max of 150% M.Atk earth damage, 60 S.Atk bonus and 3~8 rounds of Greased. If the target is burning, deals 50% extra damage. Greased enemies take 50% extra damage from fire attacks.
| Skill level | MP Cost | Damage | S.Atk Bonus | Greased Duration |
|---|---|---|---|---|
| 0 | 40 MP | 50% M.ATK | +20 S.Atk | 3 rounds |
| 25 | 50 MP | 57.5% M.ATK | +30 S.Atk | 4.25 rounds |
| 50 | 60 MP | 65% M.ATK | +40 S.Atk | 5.5 rounds |
| 75 | 70 MP | 72.5% M.ATK | +50 S.Atk | 6.75 rounds |
| 100 | 80 MP | 80% M.ATK | +60 S.Atk | 8 rounds |
Primordial Wizardry
passive
- Max level: 100
- Available on: Wizard
- Enhanced by: Arcane Mastery
Ultimately increases M.Atk by +0.4 per level, as well as tapping into the core of magical power itself, making spells deadlier than ever, adding +0.5 C.Atk per level, for a total of 40 M.Atk and 50 C.Atk at max level. Levels up on casting magic abilities.
| Skill level | M.Atk Bonus | C.Atk Bonus |
|---|---|---|
| 0 | +0 M.Atk | +0 C.Atk |
| 25 | +10 M.Atk | +12.5 C.Atk |
| 50 | +20 M.Atk | +25 C.Atk |
| 75 | +30 M.Atk | +37.5 C.Atk |
| 100 | +40 M.Atk | +50 C.Atk |
Meditate
active | self-buff
- Max level: 100
- Available on: Wizard
Enters a channeling state of cosmic meditation that restores more MP at each passing round. Starts restoring 1.5 * MP Regen from normal idling, but multiplies by 1.2~2.0 (depending on skill level) at each passing round, doubling the effectiveness with every next round. The skill ends when MP is full or when afflicted by a hard lock status effect (stun, paralyze, freeze, displacement, devour).
| Skill level | MP Cost | Regen Multiplier per Round |
|---|---|---|
| 0 | 0 MP | 1.2x per round |
| 25 | 0 MP | 1.4x per round |
| 50 | 0 MP | 1.6x per round |
| 75 | 0 MP | 1.8x per round |
| 100 | 0 MP | 2.0x per round |
Note: Channeled spells require 1 round of concentration before casting. If interrupted by stun, paralyze, freeze, displacement, or KO, the spell fails.