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Wizard

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Revision as of 13:59, 8 January 2026 by Mangusto (talk | contribs) (Created page with "{{ClassInfobox |name=Wizard |image=https://roidle.com/regular/assets/images/classes/24.png |portrait=https://irowiki.org/w/images/5/58/High_Wizard.png |maxLevel=50 |baseHp=3 |varHp=0.5 |baseMp=8 |unlocksFrom=Mage |unlocksTo=None |strBonus=0 |agiBonus=4 |vitBonus=1 |intBonus=12 |dexBonus=6 |wisBonus=8 }} ==The Wrath of the Elements== ''As they tap deeper into the realms of ancient elemental magic, the Wizard's power grows stronger and more unstable. With the ability...")
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Wizard 24.png
High_Wizard.png
Max Level: 50
Base HP/Level:
Variable HP/Level:
Base MP/Level:
3
0.5
8
Unlocks from: Mage
Unlocks: None

Class Bonuses

STR AGI VIT INT DEX WIS
+0 +4 +1 +12 +6 +8

The Wrath of the Elements

As they tap deeper into the realms of ancient elemental magic, the Wizard's power grows stronger and more unstable. With the ability to unleash huge amounts of magic that covers the entire battlefield, also comes the drawback of, sometimes, hitting back their own allies. Still, no other mage has the potential of dealing so much damage as the Wizard.

Raw elemental fury incarnate, the Wizard commands devastating area-of-effect spells that can obliterate entire enemy formations. Their channeled spells - Meteor Shower, Blizzard, Thunderstorm, and Earthquake - represent the pinnacle of elemental destruction, though they require a round of concentration and carry a risk of friendly fire. For safer but still potent options, their instant-cast spells provide reliable AoE damage with powerful status effects.


Unlock

Wizard is a tier 3 class that is unlocked by leveling the Mage class to level 40. As all T3 classes, it retains all of the previous T2 and T1 classes' skills.


Pros and Cons

Comparisons are made considering classes from the same tier

Wizards dominate when facing groups of enemies. Their channeled spells can reach up to 400% M.Atk damage across all targets, making them unmatched in AoE potential. Each element offers two spell options: a powerful channeled spell and a safer instant-cast alternative, both applying devastating status effects.

Primordial Wizardry pushes their M.Atk and C.Atk even higher, while Meditate solves their MP problems with exponentially increasing regeneration. The trade-off is extreme fragility - Wizards have the lowest HP scaling of any class.

  • Strengths:
    • Highest AoE damage potential in the game
    • Full elemental coverage for exploiting weaknesses
    • Powerful status effects on all spells
    • Excellent MP recovery through Meditate
    • Primordial Wizardry provides massive M.Atk and C.Atk bonuses
  • Weaknesses:
    • Lowest HP pool of any class
    • Channeled spells can hit allies
    • Channeling can be interrupted by stuns, freezes, or displacement
    • High MP costs require careful management
    • Struggles against single targets compared to specialists


Stats

Wizards scale almost entirely with INT for M.Atk. WIS provides MP regeneration and M.Def, while DEX helps with spell accuracy and S.Atk for landing status effects.

INT is everything - it directly powers all spell damage. WIS ensures MP sustainability and provides some magical defense. DEX helps status effects land and improves spell accuracy.

VIT synergizes poorly with their abysmal HP scaling. AGI offers some speed but is generally low priority.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11 +12
STR                        
AGI 11 22 33 43                
VIT 31                      
INT 1 3 5 13 17 21 27 34 37 42 46 50
DEX 7 15 24 28 40 48            
WIS 9 19 25 30 36 39 45 49        
  • For maximum destruction:
Dump everything into INT, with minimal DEX for accuracy. Use  Meditate to recover MP between fights. Accept that you will die if anything reaches you.
  • For a balanced caster:
Primarily INT with moderate WIS for MP sustain and M.Def. Some DEX for landing status effects. This build can cast more consistently without Meditate breaks.
  • For status-focused Wizard:
INT and DEX in equal measure. Focus on landing Freeze, Burn, Shocked, and other debilitating effects. Your damage is lower but your control is unmatched.


Gear

Recommended gear for Wizards

  • Weapons
    • Staves: Maximum M.Atk for raw spell damage, Hit-focused staves reduce DEX requirements
    • Wands: Balanced option with M.Atk and either C.Chance or S.Atk
    • Tomes/Manuals: M.Def and MP/MP Regen for sustainability
  • Armor
    • Light Armor: Essential for MP regeneration and M.Def
    • Medium Armor: Only if desperately needing physical defense
    • Heavy Armor: Strongly avoid - negative M.Atk bonuses cripple your damage
  • Accessories
    • INT and M.Atk accessories for maximum spell damage
    • WIS accessories for MP regeneration
    • S.Atk accessories if focusing on status effects


Scripts

Default

The default script exploits elemental weaknesses with AoE spells:

  1. Uses Meditate when MP is critically low
  2. Skips idle if enemies are gathering materials
  3. Idles to recover MP if only gathering nodes remain
  4. Steps forward if enemies are out of range
  5. Uses Meteor Shower on fire-weak enemies when MP is high
  6. Uses Conflagration on fire-weak enemies
  7. Uses Blizzard on water-weak enemies when MP is high
  8. Uses Frost Nova on water-weak enemies
  9. Uses Thunderstorm on air-weak enemies when MP is high
  10. Uses Wind Blades on air-weak enemies
  11. Uses Earthquake on earth-weak enemies when MP is high
  12. Uses Fossil Eruption on earth-weak enemies
  13. Defaults to Conflagration
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Ideas and Suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle

  • Learn enemy elemental weaknesses and prioritize the matching channeled spell for maximum damage
  • Channeled spells have a 10% chance to hit allies - as skill level increases, ally damage decreases to 0%
  • Use instant-cast spells ( Conflagration, Frost Nova, Wind Blades, Fossil Eruption) when MP is low or allies are in danger
  • Meditate is excellent between fights - use it when only gathering nodes remain
  • Position in the midline for safety while maintaining spell range
  • Frost Nova shatters frozen enemies for double damage - combo with Blizzard


Skills

Meteor Shower

active | attack | area | burn | channeled

The Wizard channels to cast huge fireballs that blast the battlefield and might leave targets burning. Has 10% chance to hit allies for 75~0% damage (decreasing with level). Channeled skills require 1 round of concentration. Enhanced by Elemental Bolt and Fire Bolt, adding up to 230% M.Atk, 40 HIT and 10 C.Chance on top, for a possible total of 400% M.Atk fire damage with 1~3 rounds of Burn.

Skill level MP Cost Damage Other Effects
0 50 MP 180% M.ATK 20 HIT, 0 C.Chance, Burn 1 round, 75% ally damage
25 87.5 MP 217.5% M.ATK 25 HIT, 2.5 C.Chance, Burn 1.5 rounds, 56% ally damage
50 125 MP 255% M.ATK 30 HIT, 5 C.Chance, Burn 2 rounds, 37.5% ally damage
75 162.5 MP 292.5% M.ATK 35 HIT, 7.5 C.Chance, Burn 2.5 rounds, 18.75% ally damage
100 200 MP 330% M.ATK 40 HIT, 10 C.Chance, Burn 3 rounds, 0% ally damage


Conflagration

active | attack | area | burn

Summons an infernal sea of flames that consumes the battlefield with a high chance to leave targets burning. Enhanced by Elemental Bolt and Fire Bolt, for a possible max of 170% M.Atk fire damage to all targets in range, 60 S.Atk bonus and 2~6 rounds of Burn.

Skill level MP Cost Damage S.Atk Bonus Burn Duration
0 40 MP 50% M.ATK +20 S.Atk 2 rounds
25 50 MP 62.5% M.ATK +27.5 S.Atk 3 rounds
50 60 MP 75% M.ATK +35 S.Atk 4 rounds
75 70 MP 87.5% M.ATK +42.5 S.Atk 5 rounds
100 80 MP 100% M.ATK +50 S.Atk 6 rounds


Blizzard

active | attack | area | freeze | channeled

The Wizard channels to cast a vicious snowstorm that razes the battlefield and might leave targets frozen. Has 10% chance to hit allies for 75~0% damage. Enhanced by Elemental Bolt and Cold Bolt, for a possible max of 320% M.Atk water damage with 30 S.Atk, 30 HIT, 10 C.Chance bonuses and 2~3 rounds of Freeze.

Skill level MP Cost Damage Other Effects
0 50 MP 140% M.ATK 10 HIT, 10 S.Atk, 0 C.Chance, Freeze 2 rounds
25 87.5 MP 167.5% M.ATK 15 HIT, 12.5 S.Atk, 2.5 C.Chance, Freeze 2.25 rounds
50 125 MP 195% M.ATK 20 HIT, 15 S.Atk, 5 C.Chance, Freeze 2.5 rounds
75 162.5 MP 222.5% M.ATK 25 HIT, 17.5 S.Atk, 7.5 C.Chance, Freeze 2.75 rounds
100 200 MP 250% M.ATK 30 HIT, 20 S.Atk, 10 C.Chance, Freeze 3 rounds


Frost Nova

active | attack | area | pinned/freeze

Summons a subzero domain that cryogenizes the battlefield with a high chance to leave targets pinned, or frozen if already soaked. Enhanced by Elemental Bolt and Cold Bolt, for a possible max of 160% M.Atk water damage, 50 S.Atk bonus and 2~4 rounds of Pinned or 1~2 of Freeze. If the target is already frozen, the ice shatters for double damage (320% M.Atk max).

Skill level MP Cost Damage S.Atk Bonus Status Duration
0 40 MP 50% M.ATK +10 S.Atk Pinned 2 rounds / Freeze 1 round
25 50 MP 60% M.ATK +20 S.Atk Pinned 2.5 rounds / Freeze 1.25 rounds
50 60 MP 70% M.ATK +30 S.Atk Pinned 3 rounds / Freeze 1.5 rounds
75 70 MP 80% M.ATK +40 S.Atk Pinned 3.5 rounds / Freeze 1.75 rounds
100 80 MP 90% M.ATK +50 S.Atk Pinned 4 rounds / Freeze 2 rounds


Thunderstorm

active | attack | area | shocked/paralyzed | channeled

The Wizard channels to cast a decimating tempest that galvanizes the battlefield and might leave targets shocked or paralyzed. Has 10% chance to hit allies for 75~0% damage. Enhanced by Elemental Bolt and Lightning Bolt, for a possible max of 360% M.Atk air damage with 10 S.Atk, 30 HIT, 20 C.Chance bonuses and 2~3 rounds of Shocked or 1~2 rounds of Paralysis if already shocked.

Skill level MP Cost Damage Other Effects
0 50 MP 155% M.ATK 10 HIT, 10 C.Chance, Shocked 2 rounds
25 87.5 MP 188.75% M.ATK 15 HIT, 12.5 C.Chance, Shocked 2.25 rounds
50 125 MP 222.5% M.ATK 20 HIT, 15 C.Chance, Shocked 2.5 rounds
75 162.5 MP 256.25% M.ATK 25 HIT, 17.5 C.Chance, Shocked 2.75 rounds
100 200 MP 290% M.ATK 30 HIT, 20 C.Chance, Shocked 3 rounds


Wind Blades

active | attack | area | bleed

Summons razor sharp wind sickles that slash through the battlefield with a high chance to leave targets bleeding. Enhanced by Elemental Bolt and Lightning Bolt, for a possible max of 180% M.Atk air damage, 40 S.Atk bonus and 1~4 rounds of Bleed.

Skill level MP Cost Damage S.Atk Bonus Bleed Duration
0 40 MP 50% M.ATK +10 S.Atk 1 round
25 50 MP 65% M.ATK +17.5 S.Atk 1.75 rounds
50 60 MP 80% M.ATK +25 S.Atk 2.5 rounds
75 70 MP 95% M.ATK +32.5 S.Atk 3.25 rounds
100 80 MP 110% M.ATK +40 S.Atk 4 rounds


Earthquake

active | attack | area | pinned | channeled

The Wizard channels to cast devastating seismic waves that crash the battlefield and might leave targets pinned. Has 10% chance to hit allies for 75~0% damage. Enhanced by Elemental Bolt and Earth Bolt, adding a colossal 90~270% M.Atk, for a possible max of 420% M.Atk earth damage with 30 S.Atk, 30 HIT bonuses and 1~3 rounds of Pinned.

Skill level MP Cost Damage Other Effects
0 50 MP 190% M.ATK 10 HIT, 10 S.Atk, Pinned 1 round
25 87.5 MP 240% M.ATK 15 HIT, 12.5 S.Atk, Pinned 1.5 rounds
50 125 MP 290% M.ATK 20 HIT, 15 S.Atk, Pinned 2 rounds
75 162.5 MP 340% M.ATK 25 HIT, 17.5 S.Atk, Pinned 2.5 rounds
100 200 MP 390% M.ATK 30 HIT, 20 S.Atk, Pinned 3 rounds


Fossil Eruption

active | attack | area | greased

Summons an oozy torrent that floods the battlefield with a high chance to leave targets greased. Enhanced by Elemental Bolt and Earth Bolt, for a possible max of 150% M.Atk earth damage, 60 S.Atk bonus and 3~8 rounds of Greased. If the target is burning, deals 50% extra damage. Greased enemies take 50% extra damage from fire attacks.

Skill level MP Cost Damage S.Atk Bonus Greased Duration
0 40 MP 50% M.ATK +20 S.Atk 3 rounds
25 50 MP 57.5% M.ATK +30 S.Atk 4.25 rounds
50 60 MP 65% M.ATK +40 S.Atk 5.5 rounds
75 70 MP 72.5% M.ATK +50 S.Atk 6.75 rounds
100 80 MP 80% M.ATK +60 S.Atk 8 rounds


Primordial Wizardry

passive

Ultimately increases M.Atk by +0.4 per level, as well as tapping into the core of magical power itself, making spells deadlier than ever, adding +0.5 C.Atk per level, for a total of 40 M.Atk and 50 C.Atk at max level. Levels up on casting magic abilities.

Skill level M.Atk Bonus C.Atk Bonus
0 +0 M.Atk +0 C.Atk
25 +10 M.Atk +12.5 C.Atk
50 +20 M.Atk +25 C.Atk
75 +30 M.Atk +37.5 C.Atk
100 +40 M.Atk +50 C.Atk


Meditate

active | self-buff

  • Max level: 100
  • Available on: Wizard

Enters a channeling state of cosmic meditation that restores more MP at each passing round. Starts restoring 1.5 * MP Regen from normal idling, but multiplies by 1.2~2.0 (depending on skill level) at each passing round, doubling the effectiveness with every next round. The skill ends when MP is full or when afflicted by a hard lock status effect (stun, paralyze, freeze, displacement, devour).

Skill level MP Cost Regen Multiplier per Round
0 0 MP 1.2x per round
25 0 MP 1.4x per round
50 0 MP 1.6x per round
75 0 MP 1.8x per round
100 0 MP 2.0x per round

Note: Channeled spells require 1 round of concentration before casting. If interrupted by stun, paralyze, freeze, displacement, or KO, the spell fails.