Rogue
Rogue
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| Max Level: | 40 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
5 0.5 2 | ||||||||||||
| Unlocks from: Scout | |||||||||||||
| Unlocks: Scourge | |||||||||||||
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Class Bonuses
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The Treacherous Scoundrel
Choosing the route of fighting their enemies up and close, the swift Rogue employs a variety of underhanded tactics. Capable of utilizing poisons to their advantage, incapacitating the enemies and then hitting them with multiple quick strikes before vanishing from their sight.
Where Archers chose the path of ranged combat, Rogues embrace the shadows and close-quarters combat. Masters of debilitation and damage over time, they weaken foes through poison and crippling strikes. Their high evasion and speed allow them to dance around enemies, striking when least expected and fading away before retaliation comes.
Unlock
The Rogue is a tier 2 class that is unlocked by leveling the Scout class to level 25. As all T2 classes, it retains all of the previous T1 class' skills.
Pros and Cons
Comparisons are made considering classes from the same tier
Rogues specialize in debilitating enemies while dealing sustained damage. Envenom applies stacking poison that deals damage over time, while Disarm cripples enemy attack power significantly.
Their defensive toolkit is impressive: Hide grants defensive bonuses and sets up powerful ambush attacks, while Poison React allows counterattacking melee attackers with free Envenom strikes.
Double Attack provides a chance for extra attacks when using light blades, and Antidote can cleanse poison from allies.
- Strengths:
- Excellent damage over time through poison stacking
- Strong enemy debuffs with Disarm
- High evasion and speed from AGI focus and Alacrity
- Counterattack potential with Poison React
- Defensive stealth option with Hide
- Extra attack chance from Double Attack
- Weaknesses:
- Lower burst damage compared to other DPS classes
- Poison is less effective against poison-immune enemies
- Requires melee range for most skills
- Hide breaks on any action, limiting its offensive use
Stats
Rogues thrive on AGI for evasion, speed, and critical chance, combined with STR for damage and DEX for accuracy and S.Atk.
DEX is crucial for landing debuffs like Envenom and Disarm, as S.Atk determines application chance. AGI synergizes perfectly with Alacrity and the Rogue's evasive playstyle.
VIT provides some survivability for when evasion fails. WIS is less important but helps with MP regeneration and Antidote healing.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 |
|---|---|---|---|---|---|---|---|
| STR | 4 | 24 | 34 | 39 | |||
| AGI | 1 | 10 | 22 | 28 | 36 | 40 | |
| VIT | 19 | 30 | |||||
| INT | |||||||
| DEX | 7 | 13 | 26 | 38 | |||
| WIS | 16 | 32 |
Recommended Builds
- For a poison-focused Rogue:
Prioritize STR and DEX for damage and S.Atk to ensure poisons land. AGI for evasion as secondary. Stack poison and let DoT do the work.
- For an evasion tank Rogue:
Heavy AGI investment with DEX secondary. Use Hide defensively and rely on Poison React counters. VIT for backup survivability.
- For a burst damage Rogue:
Balance STR, AGI, and DEX. Use Hide to set up ambush attacks with the bonus P.Atk and C.Chance, then follow with Circling Strike.
Note:
Rogues benefit from weapons with S.Atk bonuses to improve debuff application rates. Consider this when choosing gear.
Gear
Recommended gear for Rogues
- Weapons
- Daggers: Essential for Double Attack and Circling Strike, high speed and S.Atk
- Swords: Also trigger Double Attack, offer more raw damage than daggers
- Armor
- Medium Armor: Ideal for the balance of Evasion, Speed, and some defense
- Light Armor: Can work for MP regeneration if using many skills
- Accessories
- S.Atk accessories improve poison and debuff application rates
- Evasion and Speed accessories complement the Rogue's agile playstyle
- C.Chance accessories synergize with Hide ambush attacks
Scripts
Default
The default script balances offense and survival:
- Uses items when HP is critically low
- Activates Hide when HP drops below 40%
- Uses Antidote on heavily poisoned or low HP allies
- Maintains Tactical Positioning buff
- Activates Poison React when no buff is active
- Uses Envenom and Disarm on cooldown
- Falls back to basic attacks
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Ideas and suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle
- Stack Envenom on tough enemies - poison damage adds up significantly over long fights.
- Use Disarm on high-damage enemies to reduce incoming party damage.
- Poison React is excellent against melee-heavy enemy groups - let them come to you.
- Hide can be used defensively when low on HP, or offensively to set up a powerful ambush strike.
- Position in the frontline to maximize Double Attack procs and melee skill usage.
- Antidote is situational - only bring it against poison-using enemies.
Skills
Disarm
active | attack | single target | debuff
- Max level: 80
- Range: 1
- Available on: Rogue, Scourge
- Enhanced by: Circling Strike
Crippling attack with a chance to reduce the enemy's P.Atk and M.Atk by -0.35% per level. Enhanced by Circling Strike, adding 0~20% P.Atk and 0~10 S.Atk on top. The chance to apply the debuff depends on S.Atk. Damage ranges from 140~200% P.Atk, the debuff from -0~28% P.Atk and M.Atk, and has 0~30 bonus S.Atk, increased by both skills levels, disarming for 2~4 rounds. Requires a melee weapon to be equipped.
Element: Neutral | AoE: No
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 5 MP | +0% P.ATK | -0% P.Atk/M.Atk, +0 S.Atk, 2 rounds |
| 20 | 7.5 MP | +10% P.ATK | -7% P.Atk/M.Atk, +2.5 S.Atk, 2 rounds |
| 40 | 10 MP | +20% P.ATK | -14% P.Atk/M.Atk, +5 S.Atk, 3 rounds |
| 60 | 12.5 MP | +30% P.ATK | -21% P.Atk/M.Atk, +7.5 S.Atk, 3 rounds |
| 80 | 15 MP | +40% P.ATK | -28% P.Atk/M.Atk, +10 S.Atk, 4 rounds |
Envenom
active | attack | single target | poison
- Max level: 80
- Range: 1 (uses weapon range)
- Available on: Rogue, Scourge
- Enhanced by: Circling Strike
Poison coated incision with a chance to apply the Poison status. Enhanced by Circling Strike, adding 0~20% P.Atk and 0~10 S.Atk on top. The chance to apply poison stacks depends on S.Atk. Starts at 1 stack, becomes 2 stacks at skill level 41. Damage ranges from 140~190% P.Atk and has 10~40 bonus S.Atk, increased by both skills levels. Can be used with any weapon type, including ranged.
Element: Neutral | AoE: No
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 4 MP | +0% P.ATK | +10 S.Atk, 1 Poison stack |
| 20 | 6 MP | +7.5% P.ATK | +15 S.Atk, 1 Poison stack |
| 40 | 8 MP | +15% P.ATK | +20 S.Atk, 1 Poison stack |
| 60 | 10 MP | +22.5% P.ATK | +25 S.Atk, 2 Poison stacks |
| 80 | 12 MP | +30% P.ATK | +30 S.Atk, 2 Poison stacks |
Antidote
active | heal | single target
A somewhat stronger melee single target healing ability for healing poisoned allies. Enhanced by First Aid, adding Poison healing as well. The healing amount formula is the following: First Aid Healing + (0~3 depending on skill level) * 1.0 DEXhealing. Removes 1~3 stacks of Poison, depending on skill level.
| Skill level | MP Cost | Healing | Poison Removal |
|---|---|---|---|
| 0 | 6 MP | First Aid + 0 * DEXhealing | 1 stack |
| 20 | 9 MP | First Aid + 0.75 * DEXhealing | 1 stack |
| 40 | 12 MP | First Aid + 1.5 * DEXhealing | 2 stacks |
| 60 | 15 MP | First Aid + 2.25 * DEXhealing | 2 stacks |
| 80 | 18 MP | First Aid + 3 * DEXhealing | 3 stacks |
Poison React
active | buff | self
The Rogue sharpens their reflexes, allowing them to counterattack melee attacks with an Envenom skill at no MP cost, even if the attack misses. Grants 2~4 charges depending on skill level.
| Skill level | MP Cost | Charges |
|---|---|---|
| 0 | 14 MP | 2 charges |
| 20 | 12 MP | 2 charges |
| 40 | 10 MP | 3 charges |
| 60 | 8 MP | 3 charges |
| 80 | 6 MP | 4 charges |
Double Attack
passive
When using light one handed blades (daggers or swords), the Rogue has a chance to do an extra attack when basic attacking. The chance goes from 25~50% depending on the skill level. Levels up by basic attacking.
| Skill level | Double Attack Chance |
|---|---|
| 0 | 25% |
| 20 | 31.25% |
| 40 | 37.5% |
| 60 | 43.75% |
| 80 | 50% |
Hide
active | buff | self
The Rogue hides and enters a state of protective readiness. They receive a buff that grants 0~10 P.Def, 0~10 M.Def and 0~20 Evasion. The buff ends when an action that is not idling is taken. Also, if attacking from hiding, attacks have 25~75 extra P.Atk and 20~40 extra C.Chance.
| Skill level | MP Cost | Defensive Bonuses | Ambush Bonuses |
|---|---|---|---|
| 0 | 18 MP | +0 P.Def, +0 M.Def, +0 Eva | +25 P.Atk, +20 C.Chance |
| 20 | 15 MP | +2.5 P.Def, +2.5 M.Def, +5 Eva | +37.5 P.Atk, +25 C.Chance |
| 40 | 12 MP | +5 P.Def, +5 M.Def, +10 Eva | +50 P.Atk, +30 C.Chance |
| 60 | 9 MP | +7.5 P.Def, +7.5 M.Def, +15 Eva | +62.5 P.Atk, +35 C.Chance |
| 80 | 6 MP | +10 P.Def, +10 M.Def, +20 Eva | +75 P.Atk, +40 C.Chance |
Titles
Rogue titles are earned by leveling up the Rogue class:
| Class level | Title |
|---|---|
| Level 0 | N/A |
| Level 20 | Cutthroat |
| Level 40 | Shadow Blade |