Mage
Mage
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| Max Level: | 40 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
4 0.3 5 | ||||||||||||
| Unlocks from: Apprentice | |||||||||||||
| Unlocks: Wizard | |||||||||||||
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Class Bonuses
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The Raw Spellcaster
Focusing their studies on a more primitive, rawer type of magic, the Mage bends the elements - and mana itself - at will. With such control, they cast bolts of pure elemental power, able to inflict status ailments to their enemies, or create a protective barrier of mana to shield them from harm.
Mages channel the primal forces of nature through their spells. Unlike the Apprentice's random elemental attacks, Mages have mastered control over each element individually, allowing them to exploit enemy weaknesses with precision. Their defensive Mana Shield provides surprising durability for a spellcaster, making them more self-sufficient than other magic users.
Unlock
The Mage is a tier 2 class that is unlocked by leveling the Apprentice class to level 25. As all T2 classes, it retains all of the previous T1 class' skills.
Pros and Cons
Comparisons are made considering classes from the same tier
Mages bring elemental mastery to the battlefield. Four distinct bolt spells - Fire Bolt, Cold Bolt, Lightning Bolt, and Earth Bolt - each deal strong damage and apply unique status effects: Burn, Freeze, Shocked, and Pinned respectively.
Mana Shield sets Mages apart from other casters by providing substantial defensive bonuses, allowing them to survive situations that would fell other magic users.
Arcane Mastery further enhances their M.Atk as they cast spells, building up their damage over the course of battle.
- Strengths:
- Full elemental coverage with four distinct bolt spells
- Each bolt applies a different debilitating status effect
- Mana Shield provides excellent self-defense
- High M.Atk scaling through Arcane Mastery
- Strong single-target magic damage
- Weaknesses:
- Lowest HP pool among Tier 2 classes
- No multi-target damage options (relies on Apprentice's Magic Darts)
- High MP consumption requires careful management
- Must choose the correct element for each enemy
Stats
Mages scale almost exclusively with INT for M.Atk and WIS for MP regeneration and some healing support.
INT is the primary stat, directly increasing spell damage. WIS ensures MP sustainability for continuous spellcasting and improves Healing Touch if used.
DEX provides HIT for spell accuracy and S.Atk for landing status effects. VIT can help survivability but Mana Shield often provides sufficient defense.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
|---|---|---|---|---|---|---|---|---|---|
| STR | |||||||||
| AGI | 28 | ||||||||
| VIT | 24 | ||||||||
| INT | 1 | 7 | 16 | 22 | 30 | 34 | 38 | 40 | |
| DEX | 13 | 32 | |||||||
| WIS | 4 | 10 | 26 | 36 | 39 |
Recommended Builds
- For maximum damage Mage:
Pour everything into INT, with DEX for accuracy. WIS only as needed for MP sustain. Glass cannon approach - kill before being killed.
- For a balanced Mage:
Split between INT and WIS with some DEX. Good damage with better MP management and minor healing capability through Healing Touch.
- For a durable Mage:
INT primary, but invest in VIT and WIS. Use Mana Shield actively. Slower kills but much harder to take down.
Note:
Mages benefit enormously from knowing enemy elemental weaknesses. Using the correct bolt spell can dramatically increase damage output.
Gear
Recommended gear for Mages
- Weapons
- Staves: Maximum M.Atk for raw spell damage
- Wands: Balanced option with M.Atk and potentially WISHealing
- Tomes/Manuals: M.Def focused with MP/MP Regen for sustainability
- Armor
- Light Armor: Essential for MP regeneration and M.Def
- Medium Armor: Only if extra survivability is desperately needed
- Accessories
- M.Atk accessories directly boost all spell damage
- INT and WIS accessories for stat scaling
- MP Regen accessories help maintain spell output
Scripts
Default
The default script exploits elemental weaknesses:
- Uses Healing Touch on critically low allies
- Uses MP potions when running low
- Activates Mana Shield when HP drops
- Casts the appropriate bolt based on enemy weakness
- Defaults to Earth Bolt when no weakness is detected
- Idles if no enemies are present
- Steps forward if enemies are out of range
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Ideas and suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle
- Learn enemy elemental weaknesses and adjust your script to prioritize the correct bolt spell.
- Mana Shield is excellent when you expect to take damage - activate it proactively.
- Position in the midline to stay safe while maintaining spell range.
- Use Magic Darts from the Apprentice skillset when facing multiple enemies.
- Idle when MP is low to regenerate - this also levels up Deep Spirituality.
- Cold Bolt's Freeze effect is particularly powerful as it completely stops enemy actions.
Skills
Fire Bolt
active | attack | single target | burn
- Max level: 80
- Range: 3
- Available on: Mage, Elementalist
- Enhanced by: Elemental Bolt
A fiery blast with a chance to leave its target burning, depending on S.Atk. Enhanced by Elemental Bolt, adding 0~30% M.Atk and 0~6 S.Atk on top. Damage ranges from 100~170% M.Atk, increased by both skills levels, has 0~10 bonus S.Atk and might apply Burn for 2~5 rounds.
Element: Fire | AoE: No
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 7 MP | +0% M.ATK | +0 S.Atk, Burn 2 rounds |
| 20 | 11 MP | +10% M.ATK | +2.5 S.Atk, Burn 2 rounds |
| 40 | 15 MP | +20% M.ATK | +5 S.Atk, Burn 3 rounds |
| 60 | 19 MP | +30% M.ATK | +7.5 S.Atk, Burn 4 rounds |
| 80 | 23 MP | +40% M.ATK | +10 S.Atk, Burn 5 rounds |
Cold Bolt
active | attack | single target | freeze
- Max level: 80
- Range: 3
- Available on: Mage, Elementalist
- Enhanced by: Elemental Bolt
A chilling spear with a chance to leave its target frozen, depending on S.Atk. Enhanced by Elemental Bolt, adding 0~30% M.Atk and 0~6 S.Atk on top. Damage ranges from 100~170% M.Atk, increased by both skills levels, has 0~10 bonus S.Atk and might apply Freeze for 2 rounds.
Element: Water | AoE: No
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 7 MP | +0% M.ATK | +0 S.Atk, Freeze 2 rounds |
| 20 | 11 MP | +10% M.ATK | +2.5 S.Atk, Freeze 2 rounds |
| 40 | 15 MP | +20% M.ATK | +5 S.Atk, Freeze 2 rounds |
| 60 | 19 MP | +30% M.ATK | +7.5 S.Atk, Freeze 2 rounds |
| 80 | 23 MP | +40% M.ATK | +10 S.Atk, Freeze 2 rounds |
Lightning Bolt
active | attack | single target | shocked
- Max level: 80
- Range: 3
- Available on: Mage, Elementalist
- Enhanced by: Elemental Bolt
An electric surge with a chance to leave its target shocked, depending on S.Atk. Enhanced by Elemental Bolt, adding 0~30% M.Atk and 0~6 S.Atk on top. Damage ranges from 100~170% M.Atk, increased by both skills levels, has 0~10 bonus S.Atk and might apply Shocked for 2~3 rounds.
Element: Air | AoE: No
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 7 MP | +0% M.ATK | +0 S.Atk, Shocked 2 rounds |
| 20 | 11 MP | +10% M.ATK | +2.5 S.Atk, Shocked 2 rounds |
| 40 | 15 MP | +20% M.ATK | +5 S.Atk, Shocked 2 rounds |
| 60 | 19 MP | +30% M.ATK | +7.5 S.Atk, Shocked 3 rounds |
| 80 | 23 MP | +40% M.ATK | +10 S.Atk, Shocked 3 rounds |
Earth Bolt
active | attack | single target | pinned
- Max level: 80
- Range: 3
- Available on: Mage, Elementalist
- Enhanced by: Elemental Bolt
A violent impact with a chance to leave its target pinned, depending on S.Atk. Enhanced by Elemental Bolt, adding 0~30% M.Atk and 0~6 S.Atk. Damage ranges from 100~170% M.Atk, increased by both skills levels, has 0~10 bonus S.Atk and might apply Pinned for 2 rounds.
Element: Earth | AoE: No
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 7 MP | +0% M.ATK | +0 S.Atk, Pinned 2 rounds |
| 20 | 11 MP | +10% M.ATK | +2.5 S.Atk, Pinned 2 rounds |
| 40 | 15 MP | +20% M.ATK | +5 S.Atk, Pinned 2 rounds |
| 60 | 19 MP | +30% M.ATK | +7.5 S.Atk, Pinned 2 rounds |
| 80 | 23 MP | +40% M.ATK | +10 S.Atk, Pinned 2 rounds |
Arcane Mastery
passive
- Max level: 80
- Available on: Mage, Elementalist
- Enhanced by: Arcane Knowledge
Further increases M.ATK by +0.4 per level, for a total of 32 M.Atk at max level. Levels up on casting magic abilities.
| Skill level | M.Atk Bonus |
|---|---|
| 0 | +0 M.Atk |
| 20 | +8 M.Atk |
| 40 | +16 M.Atk |
| 60 | +24 M.Atk |
| 80 | +32 M.Atk |
Mana Shield
active | buff | self
- Max level: 80
- Available on: Mage, Elementalist
Magical barrier that surrounds the caster. Grants +0~10 P.Def and M.Def for 4~20 rounds.
| Skill level | MP Cost | Duration | Defensive Bonus |
|---|---|---|---|
| 0 | 12 MP | 4 rounds | +0 P.Def, +0 M.Def |
| 20 | 17 MP | 8 rounds | +2.5 P.Def, +2.5 M.Def |
| 40 | 22 MP | 12 rounds | +5 P.Def, +5 M.Def |
| 60 | 27 MP | 16 rounds | +7.5 P.Def, +7.5 M.Def |
| 80 | 32 MP | 20 rounds | +10 P.Def, +10 M.Def |
Titles
Mage titles are earned by leveling up the Mage class:
| Class level | Title |
|---|---|
| Level 0 | N/A |
| Level 20 | Elemental Adept |
| Level 40 | Archmage |