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Scout

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Revision as of 19:26, 1 January 2026 by Mangusto (talk | contribs)
Scout 1.png
Thief.png
Max Level: 25
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
0.3
2
Unlocks from: Starting Class
Unlocks: Archer, Rogue

Class Bonuses

STR AGI VIT INT DEX WIS
+2 +3 +0 +0 +3 +1

The Agile Adventurer

Nimble and dexterous, this versatile class can fight from any position in the battlefield, buff their allies and even apply first-aid healing on anyone. Able to dodge strikes and guarantee that the party members hit their mark, the Scout is a true asset to the team, able to fill many roles.

As one of the three starting classes, Scouts are the first step in a journey of precision and agility. These quick-footed adventurers excel at supporting their party while dealing consistent damage from any range. Whether flanking enemies with cunning strikes or ensuring their allies never miss a target, Scouts learn to adapt to any situation. As they gain experience, Scouts can choose to specialize further, either becoming deadly ranged marksmen or shadowy rogues who strike from the darkness.

Unlock

Scout is one of the three starting classes available to all new players. No requirements are needed to begin as a Scout.

Pros and Cons

Comparisons are made considering classes from the same tier

Scouts are versatile and can adapt to various combat situations. They have access to Circling Strike for reliable melee damage with a chance to pin enemies, and Tactical Positioning to boost their party's HIT rate for several rounds.

For support, they can rely on First Aid to heal allies in melee range, making them the only starting class with ally healing capabilities. The Improved Focus and Alacrity passives further enhance their accuracy and evasion as they fight.

Additionally, Natural Born Explorer provides a unique utility by increasing the chance to find extra resources when defeating resource nodes.

However, they have lower HP and defenses compared to Warriors, making them more fragile in prolonged fights. They also lack strong burst damage options and party-wide offensive buffs.


Stats

Scouts benefit from agility and precision stats. Their damage scales primarily from STR for physical attacks, but their accuracy and evasion are determined by DEX and AGI.

AGI is crucial for increasing their evasion and speed, which synergizes well with their Alacrity passive. DEX improves their hit rate and works with Improved Focus. A bit of WIS can help with First Aid healing effectiveness.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 7 16                
AGI 1 13 21              
VIT                    
INT                    
DEX 4 19 23              
WIS 10                  
  • For a balanced Scout:
Distribute points between STR, DEX, and AGI. This provides good damage output while maintaining solid accuracy and evasion.
  • For an evasion-focused Scout:
Focus primarily on AGI and DEX, with enough STR to maintain reasonable damage. This build maximizes the effectiveness of Alacrity and makes you harder to hit.
  • For a damage-focused Scout:
Prioritize STR and DEX, with just enough AGI for some evasion. This build takes advantage of Circling Strike for maximum damage potential.

Gear

Recommended gear for Scouts

  • Weapons
    • Daggers: Required for Circling Strike, offer good speed and S.Atk
    • Swords: Also work with Circling Strike, offer a balance of damage and accuracy
    • Bows: Provide ranged options for safer positioning
    • Crossbows: Higher damage ranged option at the cost of speed
  • Armor
    • Light Armor: Provides MP regeneration and M.DEF, good for support builds
    • Medium Armor: Offers a balance between defense, evasion, and mobility
  • Accessories
    • Focus on accessories that boost DEX, AGI, and HIT
    • Evasion accessories can make you very hard to hit when combined with Alacrity

Scripts

Default

{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":50}],"action":{"key":"skillFirstAid","itemIds":[]},"target":{"key":"ally"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillTacticalPositioning","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeLowestHp","not":null,"number":null}],"action":{"key":"skillFocusedShot","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillCirclingStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":2}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemIds":[]},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}

Ideas and suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle

  • Use First Aid to keep your tank or allies alive when they drop below 50% HP.
  • Keep Tactical Positioning active for the party-wide HIT boost, especially against evasive enemies.
  • Use Circling Strike as your primary melee damage ability when in range.
  • Consider positioning in the midline if you want to use both melee and ranged attacks effectively.
  • Adjust the HP threshold for First Aid based on how much healing your party needs.

Skills

Circling Strike

active | attack | single target

A cunning flanking melee attack. Has the chance to apply the Pinned status to the target for 1 round. The chance depends on S.Atk. Damage ranges from 140% to 160% P.Atk and has 10~20 bonus S.Atk. Can only be used with daggers and swords.

Element: Neutral | AoE: No

Skill level MP Cost Damage Other Effects
0 2 MP 140% P.ATK 10 S.Atk, Pinned 1 round
10 3.6 MP 144% P.ATK 12 S.Atk, Pinned 1 round
20 5.2 MP 148% P.ATK 14 S.Atk, Pinned 1 round
30 6.8 MP 152% P.ATK 16 S.Atk, Pinned 1 round
40 8.4 MP 156% P.ATK 18 S.Atk, Pinned 1 round
50 10 MP 160% P.ATK 20 S.Atk, Pinned 1 round


Tactical Positioning

active | buff | all allies

Increases Hit rate of all party members. Starts at 10 HIT for 4 rounds, and at maximum level increases Hit by 25 for 9 rounds.

Skill level MP Cost Duration Increase
0 5 MP 4 Rounds +10 HIT
10 9 MP 5 Rounds +13 HIT
20 13 MP 6 Rounds +16 HIT
30 17 MP 7 Rounds +19 HIT
40 21 MP 8 Rounds +22 HIT
50 25 MP 9 Rounds +25 HIT


First Aid

active | heal | single target

A melee single target healing ability for healing simple wounds. Healing amount formula is the following: 15 + (1~3 depending on skill level) * (0.5 WIShealing + 0.75 DEXhealing).

Skill level MP Cost Healing
0 2 MP 15 + 1 * (0.5 WIShealing + 0.75 DEXhealing)
10 4 MP 15 + 1.4 * (0.5 WIShealing + 0.75 DEXhealing)
20 6 MP 15 + 1.8 * (0.5 WIShealing + 0.75 DEXhealing)
30 8 MP 15 + 2.2 * (0.5 WIShealing + 0.75 DEXhealing)
40 10 MP 15 + 2.6 * (0.5 WIShealing + 0.75 DEXhealing)
50 12 MP 15 + 3 * (0.5 WIShealing + 0.75 DEXhealing)


Improved Focus

passive

Increases Hit Rate by +0.6 per level. At maximum level +30 HIT. Levels up by landing a hit.

Skill level Increase
0 +0 HIT
10 +6 HIT
20 +12 HIT
30 +18 HIT
40 +24 HIT
50 +30 HIT


Alacrity

passive

Increases Eva by +0.4 and Speed +0.1 per level. At maximum level +20 Eva and +5 Speed. Skill levels up by dodging a hit.

Skill level Eva Increase Speed Increase
0 +0 Eva +0 Speed
10 +4 Eva +1 Speed
20 +8 Eva +2 Speed
30 +12 Eva +3 Speed
40 +16 Eva +4 Speed
50 +20 Eva +5 Speed


Natural Born Explorer

passive

When the Scout is present in the hunt, the party has 5~15% chance to find an extra stone, log, hide, ore or fiber when defeating a resource node. Levels up on finding resources.

Skill level Extra Resource Chance
0 5%
10 7%
20 9%
30 11%
40 13%
50 15%


Titles

Class level Title
Level 0 N/A
Level 5 Initiate Scout
Level 10 Infiltrator
Level 15 Eagle Scout
Level 20 Recon Specialist
Level 25 Phantom