Classes
Overview
RO Idle is home to myriad classes with some synergies to help enhance gameplay experience and hunting efficiency. Each class has its own set of skills to master, some of which are shared with other classes. Furthermore, achieving a certain level of mastery in certain class(es) will unlock the next tier of classes featuring greater specialization. Keep in mind that although the classes are categorized in different tiers, each of them is designed to be viable and has its own streangth. A higher tier class is not necessarily better than a lower tier class.
To be prepared for what the world has to offer, players will start their RO Idle experience with 3 party members consisting of a Warrior, a Scout, and an Apprentice. These classes will be referred to as tier 1 classes as they are immediately available. Achieving level 30 and 40 will unlock the fourth and the fifth character slot respectively. Achieving level 30 in each of the tier 1 classes will unlock tier 2 classes from each tree.
There are currently 9 available classes with a further 14 classes currently being designed.
Tier 1 Classes
There are 3 tier one classes, which are immediately available when you started playing.
Warrior
Your typical tanking melee fighter with skill to provoke a single target while your DPS classes finish them off.
Scout
An agile physical DPS class that can be fighting in the frontline alongside the Warrior or use a bow to dish out damage at a safe distance from the frontline.
Apprentice
A beginner magic caster capable of healing party members and casting basic offensive spell. Since the Apprentice is lacking in combat experience, they are not a very effective damage dealer, but they are a very reliable class at maintaining their mana and providing healing when needed.
Tier 2 Classes
Knight
A Knight is a Warrior that dedicated his life to protecting others, so his skill set focuses heavily on getting enemies to attack him instead of his party members. This class is unlocked once your Warrior achieves class level 30.
Mercenary
Mercenaries are Warriors that have chosen to fight for money, rather than to protect the weak. Their tactics can be a bit dirty, but that does not make them any less effective than other classes in battle.
Rogue
Rogue are Scouts who have given up on using bows and decided to hone their skills in the arts of daggers and poisons. If you're looking for someone who can disarm your opponents and grind them down with poison, the Rogue is not a bad option.
Skills:
- Antidote: A support skill that removes up to 6 stacks of Poisoned status at skill level 100.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | 3 MP | Remove 1 stack of Poisoned status |
Level 10 | N/A | 5 MP | Remove 1 stack of Poisoned status |
Level 20 | N/A | 8 MP | Remove 2 stacks of Poisoned status |
Level 30 | N/A | 10 MP | Remove 2 stacks of Poisoned status |
Level 40 | N/A | 13 MP | Remove 3 stacks of Poisoned status |
Level 50 | N/A | 15 MP | Remove 3 stacks of Poisoned status |
Level 60 | N/A | 18 MP | Remove 4 stacks of Poisoned status |
Level 70 | N/A | 20 MP | Remove 4 stacks of Poisoned status |
Level 80 | N/A | 23 MP | Remove 5 stacks of Poisoned status |
Level 90 | N/A | 25 MP | Remove 5 stacks of Poisoned status |
Level 100 | N/A | 28 MP | Remove 6 stacks of Poisoned status |
- Envenom: A single target skill with a chance to apply the Poisoned status. The chance of successful application depended on S.ATK. 175% P.ATK at skill level 100. This skill has a passive +10% bonus to S.ATK.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | 125% P.ATK | 3 MP | Chance to apply the Poisoned status |
Level 10 | 130% P.ATK | 5 MP | Chance to apply the Poisoned status |
Level 20 | 135% P.ATK | 7 MP | Chance to apply the Poisoned status |
Level 30 | 140% P.ATK | 9 MP | Chance to apply the Poisoned status |
Level 40 | 145% P.ATK | 11 MP | Chance to apply the Poisoned status |
Level 50 | 150% P.ATK | 13 MP | Chance to apply the Poisoned status |
Level 60 | 155% P.ATK | 15 MP | Chance to apply the Poisoned status |
Level 70 | 160% P.ATK | 17 MP | Chance to apply the Poisoned status |
Level 80 | 165% P.ATK | 19 MP | Chance to apply the Poisoned status |
Level 90 | 170% P.ATK | 21 MP | Chance to apply the Poisoned status |
Level 100 | 175% P.ATK | 33 MP | Chance to apply the Poisoned status |
- Disarm: A skill with a chance to disarm the target dealing 175% P.ATK and reducing the target's P.ATK and M.ATK by 20% at skill level 100. The chance to successfully disarm the target depends on S.ATK.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | 125% P.ATK | 2 MP | -0% P.ATK and M.ATK |
Level 10 | 130% P.ATK | 5 MP | -2% P.ATK and M.ATK |
Level 20 | 135% P.ATK | 8 MP | -4% P.ATK and M.ATK |
Level 30 | 140% P.ATK | 11 MP | -6% P.ATK and M.ATK |
Level 40 | 145% P.ATK | 14 MP | -8% P.ATK and M.ATK |
Level 50 | 150% P.ATK | 17 MP | -10% P.ATK and M.ATK |
Level 60 | 155% P.ATK | 20 MP | -12% P.ATK and M.ATK |
Level 70 | 160% P.ATK | 23 MP | -14% P.ATK and M.ATK |
Level 80 | 165% P.ATK | 26 MP | -16% P.ATK and M.ATK |
Level 90 | 170% P.ATK | 29 MP | -18% P.ATK and M.ATK |
Level 100 | 175% P.ATK | 32 MP | -20% P.ATK and M.ATK |
- Opportunist (passive): Increases 1% Crit Chance and 50 C.ATK at skill level 100. This skill gains skill EXP when the Rogue lands a hit.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | N/A | 0% Crit Chance and 0 C.ATK |
Level 10 | N/A | N/A | 0.1% Crit Chance and 5 C.ATK |
Level 20 | N/A | N/A | 0.2% Crit Chance and 10 C.ATK |
Level 30 | N/A | N/A | 0.3% Crit Chance and 15 C.ATK |
Level 40 | N/A | N/A | 0.4% Crit Chance and 20 C.ATK |
Level 50 | N/A | N/A | 0.5% Crit Chance and 25 C.ATK |
Level 60 | N/A | N/A | 0.6% Crit Chance and 30 C.ATK |
Level 70 | N/A | N/A | 0.7% Crit Chance and 35 C.ATK |
Level 80 | N/A | N/A | 0.8% Crit Chance and 40 C.ATK |
Level 90 | N/A | N/A | 0.9% Crit Chance and 45 C.ATK |
Level 100 | N/A | N/A | 1% Crit Chance and 50 C.ATK |
- Alacrity (passive): Gives +20 Evasion and +5 Speed to Scout/Rogue at skill level 100. This skill gains skill EXP when the Scout/Rogue is hit.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | N/A | +0 EVA, +0 Speed |
Level 10 | N/A | N/A | +2 EVA, +0.5 Speed |
Level 20 | N/A | N/A | +4 EVA, +1 Speed |
Level 30 | N/A | N/A | +6 EVA, +1.5 Speed |
Level 40 | N/A | N/A | +8 EVA, +2 Speed |
Level 50 | N/A | N/A | +10 EVA, +2.5 Speed |
Level 60 | N/A | N/A | +12 EVA, +3 Speed |
Level 70 | N/A | N/A | +14 EVA, +3.5 Speed |
Level 80 | N/A | N/A | +16 EVA, +4 Speed |
Level 90 | N/A | N/A | +18 EVA, +4.5 Speed |
Level 100 | N/A | N/A | +20 EVA, +5 Speed |
Archer
Skills:
- Fire Arrow: Converts the Archer's normal attack and skills to fire element. This effect lasts up to 9 rounds at skill level 100.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | 3 MP | 4 rounds duration |
Level 10 | N/A | 6 MP | 4 rounds duration |
Level 20 | N/A | 9 MP | 5 rounds duration |
Level 30 | N/A | 12 MP | 5 rounds duration |
Level 40 | N/A | 15 MP | 6 rounds duration |
Level 50 | N/A | 18 MP | 6 rounds duration |
Level 60 | N/A | 21 MP | 7 rounds duration |
Level 70 | N/A | 24 MP | 7 rounds duration |
Level 80 | N/A | 27 MP | 8 rounds duration |
Level 90 | N/A | 30 MP | 8 rounds duration |
Level 100 | N/A | 33 MP | 9 rounds duration |
- Full Draw: A self-buff for the Archer alone increasing 90 P.ATK for 9 rounds at skill level 100.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | N/A | +20 P.ATK with a duration of 4 rounds |
Level 10 | N/A | N/A | +25 P.ATK with a duration of 4 rounds |
Level 20 | N/A | N/A | +30 P.ATK with a duration of 5 rounds |
Level 30 | N/A | N/A | +35 P.ATK with a duration of 5 rounds |
Level 40 | N/A | N/A | +40 P.ATK with a duration of 6 rounds |
Level 50 | N/A | N/A | +45 P.ATK with a duration of 6 rounds |
Level 60 | N/A | N/A | +50 P.ATK with a duration of 7 rounds |
Level 70 | N/A | N/A | +55 P.ATK with a duration of 7 rounds |
Level 80 | N/A | N/A | +60 P.ATK with a duration of 8 rounds |
Level 90 | N/A | N/A | +65 P.ATK with a duration of 8 rounds |
Level 100 | N/A | N/A | +70 P.ATK with a duration of 9 rounds |
- Rapid Fire: Fires a series of arrows hitting up to 3 random targets for 175% P.ATK at skill level 100. If there are less than 3 targets, a target may be hit multiple times.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | 125% P.ATK | 3 MP | N/A |
Level 10 | 130% P.ATK | 8 MP | N/A |
Level 20 | 135% P.ATK | 13 MP | N/A |
Level 30 | 140% P.ATK | 18 MP | N/A |
Level 40 | 145% P.ATK | 23 MP | N/A |
Level 50 | 150% P.ATK | 28 MP | N/A |
Level 60 | 155% P.ATK | 33 MP | N/A |
Level 70 | 160% P.ATK | 38 MP | N/A |
Level 80 | 165% P.ATK | 43 MP | N/A |
Level 90 | 170% P.ATK | 48 MP | N/A |
Level 100 | 175% P.ATK | 53 MP | N/A |
- Trickshot: Ranged skill with a chance to apply the Blinded status. Chance of successful application
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | 125% P.ATK | 3 MP | Chance to apply the Blinded status |
Level 10 | 130% P.ATK | 5 MP | Chance to apply the Blinded status |
Level 20 | 135% P.ATK | 7 MP | Chance to apply the Blinded status |
Level 30 | 140% P.ATK | 9 MP | Chance to apply the Blinded status |
Level 40 | 145% P.ATK | 11 MP | Chance to apply the Blinded status |
Level 50 | 150% P.ATK | 13 MP | Chance to apply the Blinded status |
Level 60 | 155% P.ATK | 15 MP | Chance to apply the Blinded status |
Level 70 | 160% P.ATK | 17 MP | Chance to apply the Blinded status |
Level 80 | 165% P.ATK | 19 MP | Chance to apply the Blinded status |
Level 90 | 170% P.ATK | 21 MP | Chance to apply the Blinded status |
Level 100 | 175% P.ATK | 23 MP | Chance to apply the Blinded status |
- Improved Focus (passive): Grants +30 Hit Rate to Scout/Archer at skill level 100. This skill gains skill EXP when the Scout/Archer successfully hits a target.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | N/A | +0 Hit Rate |
Level 10 | N/A | N/A | +3 Hit Rate |
Level 20 | N/A | N/A | +6 Hit Rate |
Level 30 | N/A | N/A | +9 Hit Rate |
Level 40 | N/A | N/A | +12 Hit Rate |
Level 50 | N/A | N/A | +15 Hit Rate |
Level 60 | N/A | N/A | +18 Hit Rate |
Level 70 | N/A | N/A | +21 Hit Rate |
Level 80 | N/A | N/A | +24 Hit Rate |
Level 90 | N/A | N/A | +27 Hit Rate |
Level 100 | N/A | N/A | +30 Hit Rate |
Priest
Skills:
- Heal: a single healing spell that scales up based on the character's WIS stat and level.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | 3 MP | N/A |
Level 10 | N/A | 6 MP | N/A |
Level 20 | N/A | 9 MP | N/A |
Level 30 | N/A | 12 MP | N/A |
Level 40 | N/A | 15 MP | N/A |
Level 50 | N/A | 18 MP | N/A |
Level 60 | N/A | 21 MP | N/A |
Level 70 | N/A | 24 MP | N/A |
Level 80 | N/A | 27 MP | N/A |
Level 90 | N/A | 30 MP | N/A |
Level 100 | N/A | 33 MP | N/A |
- Prayer of Healing: A support skill that removes up to 6 stacks of Poisoned status at skill level 100.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | 3 MP | Remove 1 stack of Poisoned status |
Level 10 | N/A | 5 MP | Remove 1 stack of Poisoned status |
Level 20 | N/A | 8 MP | Remove 2 stacks of Poisoned status |
Level 30 | N/A | 10 MP | Remove 2 stacks of Poisoned status |
Level 40 | N/A | 13 MP | Remove 3 stacks of Poisoned status |
Level 50 | N/A | 15 MP | Remove 3 stacks of Poisoned status |
Level 60 | N/A | 18 MP | Remove 4 stacks of Poisoned status |
Level 70 | N/A | 20 MP | Remove 4 stacks of Poisoned status |
Level 80 | N/A | 23 MP | Remove 5 stacks of Poisoned status |
Level 90 | N/A | 25 MP | Remove 5 stacks of Poisoned status |
Level 100 | N/A | 28 MP | Remove 6 stacks of Poisoned status |
- Cleanse (passive): A single target skill with a chance to apply the Poisoned status. The chance of successful application depended on S.ATK. 175% P.ATK at skill level 100. This skill has a passive +10% bonus to S.ATK.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | 125% P.ATK | 3 MP | Chance to apply the Poisoned status |
Level 10 | 130% P.ATK | 5 MP | Chance to apply the Poisoned status |
Level 20 | 135% P.ATK | 7 MP | Chance to apply the Poisoned status |
Level 30 | 140% P.ATK | 9 MP | Chance to apply the Poisoned status |
Level 40 | 145% P.ATK | 11 MP | Chance to apply the Poisoned status |
Level 50 | 150% P.ATK | 13 MP | Chance to apply the Poisoned status |
Level 60 | 155% P.ATK | 15 MP | Chance to apply the Poisoned status |
Level 70 | 160% P.ATK | 17 MP | Chance to apply the Poisoned status |
Level 80 | 165% P.ATK | 19 MP | Chance to apply the Poisoned status |
Level 90 | 170% P.ATK | 21 MP | Chance to apply the Poisoned status |
Level 100 | 175% P.ATK | 33 MP | Chance to apply the Poisoned status |
- Divine Protection: A skill with a chance to disarm the target dealing 175% P.ATK and reducing the target's P.ATK and M.ATK by 20% at skill level 100. The chance to successfully disarm the target depends on S.ATK.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | 125% P.ATK | 2 MP | -0% P.ATK and M.ATK |
Level 10 | 130% P.ATK | 5 MP | -2% P.ATK and M.ATK |
Level 20 | 135% P.ATK | 8 MP | -4% P.ATK and M.ATK |
Level 30 | 140% P.ATK | 11 MP | -6% P.ATK and M.ATK |
Level 40 | 145% P.ATK | 14 MP | -8% P.ATK and M.ATK |
Level 50 | 150% P.ATK | 17 MP | -10% P.ATK and M.ATK |
Level 60 | 155% P.ATK | 20 MP | -12% P.ATK and M.ATK |
Level 70 | 160% P.ATK | 23 MP | -14% P.ATK and M.ATK |
Level 80 | 165% P.ATK | 26 MP | -16% P.ATK and M.ATK |
Level 90 | 170% P.ATK | 29 MP | -18% P.ATK and M.ATK |
Level 100 | 175% P.ATK | 32 MP | -20% P.ATK and M.ATK |
- Ressurection: Increases 1% Crit Chance and 50 C.ATK at skill level 100. This skill gains skill EXP when the Rogue lands a hit.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | N/A | 0% Crit Chance and 0 C.ATK |
Level 10 | N/A | N/A | 0.1% Crit Chance and 5 C.ATK |
Level 20 | N/A | N/A | 0.2% Crit Chance and 10 C.ATK |
Level 30 | N/A | N/A | 0.3% Crit Chance and 15 C.ATK |
Level 40 | N/A | N/A | 0.4% Crit Chance and 20 C.ATK |
Level 50 | N/A | N/A | 0.5% Crit Chance and 25 C.ATK |
Level 60 | N/A | N/A | 0.6% Crit Chance and 30 C.ATK |
Level 70 | N/A | N/A | 0.7% Crit Chance and 35 C.ATK |
Level 80 | N/A | N/A | 0.8% Crit Chance and 40 C.ATK |
Level 90 | N/A | N/A | 0.9% Crit Chance and 45 C.ATK |
Level 100 | N/A | N/A | 1% Crit Chance and 50 C.ATK |
- Improved Spirituality (passive): Gives +10 WIS and +50 MP regeneration to Apprentice/Priest when idling at skill level 100. This skill gains skill EXP each time the Apprentice/Priest idles.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | N/A | +0 WIS. +0 MP regeneration |
Level 10 | N/A | N/A | +1 WIS. +5 MP regeneration |
Level 20 | N/A | N/A | +2 WIS. +10 MP regeneration |
Level 30 | N/A | N/A | +3 WIS. +15 MP regeneration |
Level 40 | N/A | N/A | +4 WIS. +20 MP regeneration |
Level 50 | N/A | N/A | +5 WIS. +25 MP regeneration |
Level 60 | N/A | N/A | +6 WIS. +30 MP regeneration |
Level 70 | N/A | N/A | +7 WIS. +35 MP regeneration |
Level 80 | N/A | N/A | +8 WIS. +40 MP regeneration |
Level 90 | N/A | N/A | +9 WIS. +45 MP regeneration |
Level 100 | N/A | N/A | +10 WIS. +50 MP regeneration |
Mage
Skills:
- Antidote: A support skill that removes up to 6 stacks of Poisoned status at skill level 100.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | 3 MP | Remove 1 stack of Poisoned status |
Level 10 | N/A | 5 MP | Remove 1 stack of Poisoned status |
Level 20 | N/A | 8 MP | Remove 2 stacks of Poisoned status |
Level 30 | N/A | 10 MP | Remove 2 stacks of Poisoned status |
Level 40 | N/A | 13 MP | Remove 3 stacks of Poisoned status |
Level 50 | N/A | 15 MP | Remove 3 stacks of Poisoned status |
Level 60 | N/A | 18 MP | Remove 4 stacks of Poisoned status |
Level 70 | N/A | 20 MP | Remove 4 stacks of Poisoned status |
Level 80 | N/A | 23 MP | Remove 5 stacks of Poisoned status |
Level 90 | N/A | 25 MP | Remove 5 stacks of Poisoned status |
Level 100 | N/A | 28 MP | Remove 6 stacks of Poisoned status |
- Envenom: A single target skill with a chance to apply the Poisoned status. The chance of successful application depended on S.ATK. 175% P.ATK at skill level 100. This skill has a passive +10% bonus to S.ATK.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | 125% P.ATK | 3 MP | Chance to apply the Poisoned status |
Level 10 | 130% P.ATK | 5 MP | Chance to apply the Poisoned status |
Level 20 | 135% P.ATK | 7 MP | Chance to apply the Poisoned status |
Level 30 | 140% P.ATK | 9 MP | Chance to apply the Poisoned status |
Level 40 | 145% P.ATK | 11 MP | Chance to apply the Poisoned status |
Level 50 | 150% P.ATK | 13 MP | Chance to apply the Poisoned status |
Level 60 | 155% P.ATK | 15 MP | Chance to apply the Poisoned status |
Level 70 | 160% P.ATK | 17 MP | Chance to apply the Poisoned status |
Level 80 | 165% P.ATK | 19 MP | Chance to apply the Poisoned status |
Level 90 | 170% P.ATK | 21 MP | Chance to apply the Poisoned status |
Level 100 | 175% P.ATK | 33 MP | Chance to apply the Poisoned status |
- Disarm: A skill with a chance to disarm the target dealing 175% P.ATK and reducing the target's P.ATK and M.ATK by 20% at skill level 100. The chance to successfully disarm the target depends on S.ATK.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | 125% P.ATK | 2 MP | -0% P.ATK and M.ATK |
Level 10 | 130% P.ATK | 5 MP | -2% P.ATK and M.ATK |
Level 20 | 135% P.ATK | 8 MP | -4% P.ATK and M.ATK |
Level 30 | 140% P.ATK | 11 MP | -6% P.ATK and M.ATK |
Level 40 | 145% P.ATK | 14 MP | -8% P.ATK and M.ATK |
Level 50 | 150% P.ATK | 17 MP | -10% P.ATK and M.ATK |
Level 60 | 155% P.ATK | 20 MP | -12% P.ATK and M.ATK |
Level 70 | 160% P.ATK | 23 MP | -14% P.ATK and M.ATK |
Level 80 | 165% P.ATK | 26 MP | -16% P.ATK and M.ATK |
Level 90 | 170% P.ATK | 29 MP | -18% P.ATK and M.ATK |
Level 100 | 175% P.ATK | 32 MP | -20% P.ATK and M.ATK |
- Opportunist (passive): Increases 1% Crit Chance and 50 C.ATK at skill level 100. This skill gains skill EXP when the Rogue lands a hit.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | N/A | 0% Crit Chance and 0 C.ATK |
Level 10 | N/A | N/A | 0.1% Crit Chance and 5 C.ATK |
Level 20 | N/A | N/A | 0.2% Crit Chance and 10 C.ATK |
Level 30 | N/A | N/A | 0.3% Crit Chance and 15 C.ATK |
Level 40 | N/A | N/A | 0.4% Crit Chance and 20 C.ATK |
Level 50 | N/A | N/A | 0.5% Crit Chance and 25 C.ATK |
Level 60 | N/A | N/A | 0.6% Crit Chance and 30 C.ATK |
Level 70 | N/A | N/A | 0.7% Crit Chance and 35 C.ATK |
Level 80 | N/A | N/A | 0.8% Crit Chance and 40 C.ATK |
Level 90 | N/A | N/A | 0.9% Crit Chance and 45 C.ATK |
Level 100 | N/A | N/A | 1% Crit Chance and 50 C.ATK |
- Alacrity (passive): Gives +20 Evasion and +5 Speed to Scout/Rogue at skill level 100. This skill gains skill EXP when the Scout/Rogue is hit.
Skill level | Damage | MP Cost | Other Effects/durations |
---|---|---|---|
Level 0 | N/A | N/A | +0 EVA, +0 Speed |
Level 10 | N/A | N/A | +2 EVA, +0.5 Speed |
Level 20 | N/A | N/A | +4 EVA, +1 Speed |
Level 30 | N/A | N/A | +6 EVA, +1.5 Speed |
Level 40 | N/A | N/A | +8 EVA, +2 Speed |
Level 50 | N/A | N/A | +10 EVA, +2.5 Speed |
Level 60 | N/A | N/A | +12 EVA, +3 Speed |
Level 70 | N/A | N/A | +14 EVA, +3.5 Speed |
Level 80 | N/A | N/A | +16 EVA, +4 Speed |
Level 90 | N/A | N/A | +18 EVA, +4.5 Speed |
Level 100 | N/A | N/A | +20 EVA, +5 Speed |
Tier 3 Classes
Paladin Berserker Assassin Hunter Sharpshooter Pyromancer Cryomancer Aeromancer Geomancer Arcane Mage Blood Mage Druid Warlock Alchemist