Overview
RO Idle is home to myriad classes with some synergies to help enhance gameplay experience and hunting efficiency. Each class has its own set of skills to master, some of which are shared with other classes. Furthermore, achieving a certain level of mastery in certain class(es) will unlock the next tier of classes featuring greater specialization. Keep in mind that although the classes are categorized in different tiers, each of them is designed to be viable and has its own streangth. A higher tier class is not necessarily better than a lower tier class.
To be prepared for what the world has to offer, players will start their RO Idle experience with 3 party members consisting of a Warrior, a Scout, and an Apprentice. These classes will be referred to as tier 1 classes as they are immediately available. Achieving level 30 and 40 will unlock the fourth and the fifth character slot respectively. Achieving level 30 in each of the tier 1 classes will unlock tier 2 classes from each tree.
There are currently 9 available classes with a further 14 classes currently being designed.
Tier 1 Classes
There are 3 tier one classes, which are immediately available when you started playing.
Warrior
Your typical tanking melee fighter with skill to provoke a single target while your DPS classes finish them off.
Skills:
- Bash: a melee skill that deals 200% P.ATK at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
150% P.ATK
|
2 MP
|
N/A
|
Level 10
|
155% P.ATK
|
3 MP
|
N/A
|
Level 20
|
160% P.ATK
|
4 MP
|
N/A
|
Level 30
|
165% P.ATK
|
5 MP
|
N/A
|
Level 40
|
170% P.ATK
|
6 MP
|
N/A
|
Level 50
|
175% P.ATK
|
7 MP
|
N/A
|
Level 60
|
180% P.ATK
|
8 MP
|
N/A
|
Level 70
|
185% P.ATK
|
9 MP
|
N/A
|
Level 80
|
190% P.ATK
|
10 MP
|
N/A
|
Level 90
|
195% P.ATK
|
11 MP
|
N/A
|
Level 100
|
200% P.ATK
|
12 MP
|
N/A
|
- Provoke: a single target skill with a 90% chance to provoke the target into attacking the warrior for the next 12 rounds at skill level 100. Does not need to be in melee range to use this skill.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
4 MP
|
40% effectiveness, 7 rounds duration
|
Level 10
|
N/A
|
6 MP
|
45% effectiveness, 7 rounds duration
|
Level 20
|
N/A
|
8 MP
|
50% effectiveness, 8 rounds duration
|
Level 30
|
N/A
|
10 MP
|
55% effectiveness, 8 rounds duration
|
Level 40
|
N/A
|
12 MP
|
60% effectiveness, 9 rounds duration
|
Level 50
|
N/A
|
14 MP
|
65% effectiveness, 9 rounds duration
|
Level 60
|
N/A
|
16 MP
|
70% effectiveness, 10 rounds duration
|
Level 70
|
N/A
|
18 MP
|
75% effectiveness, 10 rounds duration
|
Level 80
|
N/A
|
20 MP
|
80% effectiveness, 11 rounds duration
|
Level 90
|
N/A
|
22 MP
|
85% effectiveness, 11 rounds duration
|
Level 100
|
N/A
|
24 MP
|
90% effectiveness, 12 rounds duration
|
- War Cry: a party buff giving +70 P.ATK to all party members for 9 rounds at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
5 MP
|
+20 P.ATK, 4 rounds duration
|
Level 10
|
N/A
|
9 MP
|
+25 P.ATK, 4 rounds duration
|
Level 20
|
N/A
|
13 MP
|
+30 P.ATK, 5 rounds duration
|
Level 30
|
N/A
|
17 MP
|
+35 P.ATK, 5 rounds duration
|
Level 40
|
N/A
|
21 MP
|
+40 P.ATK, 6 rounds duration
|
Level 50
|
N/A
|
25 MP
|
+45 P.ATK, 6 rounds duration
|
Level 60
|
N/A
|
29 MP
|
+50 P.ATK, 7 rounds duration
|
Level 70
|
N/A
|
33 MP
|
+55 P.ATK, 7 rounds duration
|
Level 80
|
N/A
|
37 MP
|
+60 P.ATK, 8 rounds duration
|
Level 90
|
N/A
|
41 MP
|
+65 P.ATK, 8 rounds duration
|
Level 100
|
N/A
|
45 MP
|
+70 P.ATK, 9 rounds duration
|
- Improved Fortitude (passive): Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100 to Warrior/Knight. This skill gains skill EXP proportional to the amount of HP healed by Warrior/Knight through the use of consumables (excludes overhealing).
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
100% P.ATK
|
2 MP
|
Chance to apply Stun on target
|
Level 10
|
105% P.ATK
|
5 MP
|
Chance to apply Stun on target
|
Level 20
|
110% P.ATK
|
8 MP
|
Chance to apply Stun on target
|
Level 30
|
115% P.ATK
|
11 MP
|
Chance to apply Stun on target
|
Level 40
|
120% P.ATK
|
15 MP
|
Chance to apply Stun on target
|
Level 50
|
125% P.ATK
|
18 MP
|
Chance to apply Stun on target
|
Level 60
|
130% P.ATK
|
21 MP
|
Chance to apply Stun on target
|
Level 70
|
135% P.ATK
|
25 MP
|
Chance to apply Stun on target
|
Level 80
|
140% P.ATK
|
28 MP
|
Chance to apply Stun on target
|
Level 90
|
145% P.ATK
|
31 MP
|
Chance to apply Stun on target
|
Level 100
|
150% P.ATK
|
35 MP
|
Chance to apply Stun on target
|
- Martial Prowess (passive): gives +40 P.ATK to Warrior/Knight at skill level 100. This skill gains skill EXP when the Warrior/Knight hit a target.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
+0 P.ATK
|
Level 10
|
N/A
|
N/A
|
+4 P.ATK
|
Level 20
|
N/A
|
N/A
|
+8 P.ATK
|
Level 30
|
N/A
|
N/A
|
+12 P.ATK
|
Level 40
|
N/A
|
N/A
|
+16 P.ATK
|
Level 50
|
N/A
|
N/A
|
+20 P.ATK
|
Level 60
|
N/A
|
N/A
|
+24 P.ATK
|
Level 70
|
N/A
|
N/A
|
+28 P.ATK
|
Level 80
|
N/A
|
N/A
|
+32 P.ATK
|
Level 90
|
N/A
|
N/A
|
+36 P.ATK
|
Level 100
|
N/A
|
N/A
|
+40 P.ATK
|
Scout
An agile physical DPS class that can be fighting in the frontline alongside the Warrior or use a bow to dish out damage at a safe distance from the frontline.
Skills:
- Focused Shot: a single target bow skill that deals 175% P.ATK at skill level 100. Only usable with a bow equipped.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
150% P.ATK
|
2 MP
|
N/A
|
Level 10
|
155% P.ATK
|
3 MP
|
N/A
|
Level 20
|
160% P.ATK
|
4 MP
|
N/A
|
Level 30
|
165% P.ATK
|
5 MP
|
N/A
|
Level 40
|
170% P.ATK
|
6 MP
|
N/A
|
Level 50
|
175% P.ATK
|
7 MP
|
N/A
|
Level 60
|
180% P.ATK
|
8 MP
|
N/A
|
Level 70
|
185% P.ATK
|
9 MP
|
N/A
|
Level 80
|
190% P.ATK
|
10 MP
|
N/A
|
Level 90
|
195% P.ATK
|
11 MP
|
N/A
|
Level 100
|
200% P.ATK
|
12 MP
|
N/A
|
- Circling Strike: a single target skill dealing 175% P.ATK with a 50% chance to apply the Pinned status on the target for up to 9 turns at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
2 MP
|
125% P.ATK, 0.5% chance to apply the Pinned status
|
Level 10
|
N/A
|
4 MP
|
130% P.ATK, 5% chance to apply the Pinned status
|
Level 20
|
N/A
|
6 MP
|
135% P.ATK, 10% chance to apply the Pinned status
|
Level 30
|
N/A
|
8 MP
|
140% P.ATK, 15% chance to apply the Pinned status
|
Level 40
|
N/A
|
10 MP
|
145% P.ATK, 20% chance to apply the Pinned status
|
Level 50
|
N/A
|
12 MP
|
150% P.ATK, 25% chance to apply the Pinned status
|
Level 60
|
N/A
|
14 MP
|
155% P.ATK, 30% chance to apply the Pinned status
|
Level 70
|
N/A
|
16 MP
|
160% P.ATK, 35% chance to apply the Pinned status
|
Level 80
|
N/A
|
18 MP
|
165% P.ATK, 40% chance to apply the Pinned status
|
Level 90
|
N/A
|
20 MP
|
170% P.ATK, 45% chance to apply the Pinned status
|
Level 100
|
N/A
|
22 MP
|
175% P.ATK, 50% chance to apply the Pinned status
|
- Tactical Positioning: a party buff giving +40 Hit Rate to all party members for 9 rounds at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
5 MP
|
+10 Hit Rate, 4 rounds duration
|
Level 10
|
N/A
|
9 MP
|
+13 Hit Rate, 4 rounds duration
|
Level 20
|
N/A
|
13 MP
|
+16 Hit Rate, 5 rounds duration
|
Level 30
|
N/A
|
17 MP
|
+19 Hit Rate, 5 rounds duration
|
Level 40
|
N/A
|
21 MP
|
+22 Hit Rate, 6 rounds duration
|
Level 50
|
N/A
|
25 MP
|
+25 Hit Rate, 6 rounds duration
|
Level 60
|
N/A
|
29 MP
|
+28 Hit Rate, 7 rounds duration
|
Level 70
|
N/A
|
33 MP
|
+31 Hit Rate, 7 rounds duration
|
Level 80
|
N/A
|
37 MP
|
+34 Hit Rate, 8 rounds duration
|
Level 90
|
N/A
|
41 MP
|
+36 Hit Rate, 8 rounds duration
|
Level 100
|
N/A
|
45 MP
|
+40 Hit Rate, 9 rounds duration
|
- Improved Focus (passive): Grants +30 Hit Rate to Scout/Archer at skill level 100. This skill gains skill EXP when the Scout/Archer successfully hits a target.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
+0 Hit Rate
|
Level 10
|
N/A
|
N/A
|
+3 Hit Rate
|
Level 20
|
N/A
|
N/A
|
+6 Hit Rate
|
Level 30
|
N/A
|
N/A
|
+9 Hit Rate
|
Level 40
|
N/A
|
N/A
|
+12 Hit Rate
|
Level 50
|
N/A
|
N/A
|
+15 Hit Rate
|
Level 60
|
N/A
|
N/A
|
+18 Hit Rate
|
Level 70
|
N/A
|
N/A
|
+21 Hit Rate
|
Level 80
|
N/A
|
N/A
|
+24 Hit Rate
|
Level 90
|
N/A
|
N/A
|
+27 Hit Rate
|
Level 100
|
N/A
|
N/A
|
+30 Hit Rate
|
- Alacrity (passive): Gives +20 Evasion and +5 Speed to Scout/Rogue at skill level 100. This skill gains skill EXP when the Scout/Rogue is hit.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
+0 EVA, +0 Speed
|
Level 10
|
N/A
|
N/A
|
+2 EVA, +0.5 Speed
|
Level 20
|
N/A
|
N/A
|
+4 EVA, +1 Speed
|
Level 30
|
N/A
|
N/A
|
+6 EVA, +1.5 Speed
|
Level 40
|
N/A
|
N/A
|
+8 EVA, +2 Speed
|
Level 50
|
N/A
|
N/A
|
+10 EVA, +2.5 Speed
|
Level 60
|
N/A
|
N/A
|
+12 EVA, +3 Speed
|
Level 70
|
N/A
|
N/A
|
+14 EVA, +3.5 Speed
|
Level 80
|
N/A
|
N/A
|
+16 EVA, +4 Speed
|
Level 90
|
N/A
|
N/A
|
+18 EVA, +4.5 Speed
|
Level 100
|
N/A
|
N/A
|
+20 EVA, +5 Speed
|
Apprentice
A beginner magic caster capable of healing party members and casting basic offensive spell. Since the Apprentice is lacking in combat experience, they are not a very effective damage dealer, but they are a very reliable class at maintaining their mana and providing healing when needed.
Skills:
- Heal: a single healing spell that scales up based on the character's WIS stat and level.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
3 MP
|
N/A
|
Level 10
|
N/A
|
6 MP
|
N/A
|
Level 20
|
N/A
|
9 MP
|
N/A
|
Level 30
|
N/A
|
12 MP
|
N/A
|
Level 40
|
N/A
|
15 MP
|
N/A
|
Level 50
|
N/A
|
18 MP
|
N/A
|
Level 60
|
N/A
|
21 MP
|
N/A
|
Level 70
|
N/A
|
24 MP
|
N/A
|
Level 80
|
N/A
|
27 MP
|
N/A
|
Level 90
|
N/A
|
30 MP
|
N/A
|
Level 100
|
N/A
|
33 MP
|
N/A
|
- Arcane Bolt: A single target ranged magic attack that has a chance to be of fire, water, wind, or earth element. 175% M.ATK at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
125% M.ATK
|
3 MP
|
N/A
|
Level 10
|
130% M.ATK
|
5 MP
|
N/A
|
Level 20
|
135% M.ATK
|
7 MP
|
N/A
|
Level 30
|
140% M.ATK
|
9 MP
|
N/A
|
Level 40
|
145% M.ATK
|
11 MP
|
N/A
|
Level 50
|
150% M.ATK
|
13 MP
|
N/A
|
Level 60
|
155% M.ATK
|
15 MP
|
N/A
|
Level 70
|
160% M.ATK
|
17 MP
|
N/A
|
Level 80
|
165% M.ATK
|
19 MP
|
N/A
|
Level 90
|
170% M.ATK
|
21 MP
|
N/A
|
Level 100
|
175% M.ATK
|
23 MP
|
N/A
|
- Arcane Mastery (passive): Gives +40 M.ATK and +50 MP regeneration to Apprentice/Mage when idling at skill level 100. This skill gains skill EXP when the Apprentice/Mage casts a spell.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
+0 M.ATK. +0 MP generation
|
Level 10
|
N/A
|
N/A
|
+4 M.ATK. +5 MP generation
|
Level 20
|
N/A
|
N/A
|
+8 M.ATK. +10 MP generation
|
Level 30
|
N/A
|
N/A
|
+12 M.ATK. +15 MP generation
|
Level 40
|
N/A
|
N/A
|
+16 M.ATK. +20 MP generation
|
Level 50
|
N/A
|
N/A
|
+20 M.ATK. +25 MP generation
|
Level 60
|
N/A
|
N/A
|
+24 M.ATK. +30 MP generation
|
Level 70
|
N/A
|
N/A
|
+28 M.ATK. +35 MP generation
|
Level 80
|
N/A
|
N/A
|
+32 M.ATK. +40 MP generation
|
Level 90
|
N/A
|
N/A
|
+36 M.ATK. +45 MP generation
|
Level 100
|
N/A
|
N/A
|
+40 M.ATK. +50 MP generation
|
- Improved Spirituality (passive): Gives +10 WIS and +50 MP regeneration to Apprentice/Priest when idling at skill level 100. This skill gains skill EXP each time the Apprentice/Priest idles.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
+0 WIS. +0 MP regeneration
|
Level 10
|
N/A
|
N/A
|
+1 WIS. +5 MP regeneration
|
Level 20
|
N/A
|
N/A
|
+2 WIS. +10 MP regeneration
|
Level 30
|
N/A
|
N/A
|
+3 WIS. +15 MP regeneration
|
Level 40
|
N/A
|
N/A
|
+4 WIS. +20 MP regeneration
|
Level 50
|
N/A
|
N/A
|
+5 WIS. +25 MP regeneration
|
Level 60
|
N/A
|
N/A
|
+6 WIS. +30 MP regeneration
|
Level 70
|
N/A
|
N/A
|
+7 WIS. +35 MP regeneration
|
Level 80
|
N/A
|
N/A
|
+8 WIS. +40 MP regeneration
|
Level 90
|
N/A
|
N/A
|
+9 WIS. +45 MP regeneration
|
Level 100
|
N/A
|
N/A
|
+10 WIS. +50 MP regeneration
|
Tier 2 Classes
Knight
A Knight is a Warrior that dedicated his life to protecting others, so his skill set focuses heavily on getting enemies to attack him instead of his party members. This class is unlocked once your Warrior achieves class level 30.
Skills:
- Challenge (passive): This passive skill allows the Knight's normal attack 30% chance to apply the Provoked effect on the target at skill level 100. The provoked target will direct all their attacks towards the Knight until the status wears off. This skill gains skill EXP whenever the Knight casts Taunt.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
0% chance for normal attack to apply the Provoked status
|
Level 10
|
N/A
|
N/A
|
3% chance for normal attack to apply the Provoked status
|
Level 20
|
N/A
|
N/A
|
6% chance for normal attack to apply the Provoked status
|
Level 30
|
N/A
|
N/A
|
9% chance for normal attack to apply the Provoked status
|
Level 40
|
N/A
|
N/A
|
12% chance for normal attack to apply the Provoked status
|
Level 50
|
N/A
|
N/A
|
15% chance for normal attack to apply the Provoked status
|
Level 60
|
N/A
|
N/A
|
18% chance for normal attack to apply the Provoked status
|
Level 70
|
N/A
|
N/A
|
21% chance for normal attack to apply the Provoked status
|
Level 80
|
N/A
|
N/A
|
24% chance for normal attack to apply the Provoked status
|
Level 90
|
N/A
|
N/A
|
27% chance for normal attack to apply the Provoked status
|
Level 100
|
N/A
|
N/A
|
30% chance for normal attack to apply the Provoked status
|
- Taunt: An AOE skill that has 100% chance to provoke all enemies to target the Knight for the next 6 rounds at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
4 MP
|
50% chance to apply the Provoked status on all target(s) for 1 round.
|
Level 10
|
N/A
|
8 MP
|
55% chance to apply the Provoked status on all target(s) for 1 round.
|
Level 20
|
N/A
|
12 MP
|
60% chance to apply the Provoked status on all target(s) for 2 round.
|
Level 30
|
N/A
|
16 MP
|
65% chance to apply the Provoked status on all target(s) for 2 round.
|
Level 40
|
N/A
|
20 MP
|
70% chance to apply the Provoked status on all target(s) for 3 round.
|
Level 50
|
N/A
|
24 MP
|
75% chance to apply the Provoked status on all target(s) for 3 round.
|
Level 60
|
N/A
|
28 MP
|
80% chance to apply the Provoked status on all target(s) for 4 round.
|
Level 70
|
N/A
|
32 MP
|
85% chance to apply the Provoked status on all target(s) for 4 round.
|
Level 80
|
N/A
|
36 MP
|
90% chance to apply the Provoked status on all target(s) for 5 round.
|
Level 90
|
N/A
|
40 MP
|
95% chance to apply the Provoked status on all target(s) for 5 round.
|
Level 100
|
N/A
|
44 MP
|
100% chance to apply the Provoked status on all target(s) for 6 round.
|
- Shield Bash: A single target skill dealing 150% P.ATK with a chance to stun the target at skill level 100. Can only be used while a equipping a shield. Chance to apply the Stun status relies on S.ATK stat.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
100% P.ATK
|
2 MP
|
Chance to apply the Stun status on the target
|
Level 10
|
105% P.ATK
|
5 MP
|
Chance to apply the Stun status on the target
|
Level 20
|
110% P.ATK
|
8 MP
|
Chance to apply the Stun status on the target
|
Level 30
|
115% P.ATK
|
11 MP
|
Chance to apply the Stun status on the target
|
Level 40
|
120% P.ATK
|
15 MP
|
Chance to apply the Stun status on the target
|
Level 50
|
125% P.ATK
|
18 MP
|
Chance to apply the Stun status on the target
|
Level 60
|
130% P.ATK
|
21 MP
|
Chance to apply the Stun status on the target
|
Level 70
|
135% P.ATK
|
25 MP
|
Chance to apply the Stun status on the target
|
Level 80
|
140% P.ATK
|
28 MP
|
Chance to apply the Stun status on the target
|
Level 90
|
145% P.ATK
|
31 MP
|
Chance to apply the Stun status on the target
|
Level 100
|
150% P.ATK
|
35 MP
|
Chance to apply the Stun status on the target
|
- Endurance (passive): Increases the Knight's P.DEF by 10 at skill level 100. This skill gains skill EXP when the Knight takes hits.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
+0 P.DEF
|
Level 10
|
N/A
|
N/A
|
+1 P.DEF
|
Level 20
|
N/A
|
N/A
|
+2 P.DEF
|
Level 30
|
N/A
|
N/A
|
+3 P.DEF
|
Level 40
|
N/A
|
N/A
|
+4 P.DEF
|
Level 50
|
N/A
|
N/A
|
+5 P.DEF
|
Level 60
|
N/A
|
N/A
|
+6 P.DEF
|
Level 70
|
N/A
|
N/A
|
+7 P.DEF
|
Level 80
|
N/A
|
N/A
|
+8 P.DEF
|
Level 90
|
N/A
|
N/A
|
+9 P.DEF
|
Level 100
|
N/A
|
N/A
|
+10 P.DEF
|
- Improved Fortitude (passive): Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100 to Warrior/Knight. This skill gains skill EXP proportional to the amount of HP healed by Warrior/Knight through the use of consumables (excludes overhealing).
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
+0 HP, +0% healing effectiveness
|
Level 10
|
N/A
|
N/A
|
+100 HP, +10% healing effectiveness
|
Level 20
|
N/A
|
N/A
|
+200 HP, +20% healing effectiveness
|
Level 30
|
N/A
|
N/A
|
+300 HP, +30% healing effectiveness
|
Level 40
|
N/A
|
N/A
|
+400 HP, +40% healing effectiveness
|
Level 50
|
N/A
|
N/A
|
+500 HP, +50% healing effectiveness
|
Level 60
|
N/A
|
N/A
|
+600 HP, +60% healing effectiveness
|
Level 70
|
N/A
|
N/A
|
+700 HP, +70% healing effectiveness
|
Level 80
|
N/A
|
N/A
|
+800 HP, +80% healing effectiveness
|
Level 90
|
N/A
|
N/A
|
+900 HP, +90% healing effectiveness
|
Level 100
|
N/A
|
N/A
|
+1,000 HP, +100% healing effectiveness
|
Mercenary
Mercenaries are Warriors that have chosen to fight for money, rather than to protect the weak. Their tactics can be a bit dirty, but that does not make them any less effective than other classes in battle.
Skills:
- Mocking Shout: An AOE skill that enrages all the enemies giving them additional P.ATK, but reduces their P.DEF and Hit Rate. The chance of successful application depended on S.ATK. +50 P.ATK, -30 Hit Rate, and -15 P.DEF at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
4 MP
|
-5 P.DEF, -10 Hit Rate, +20 P.ATK to all enemies
|
Level 10
|
N/A
|
9 MP
|
-6 P.DEF, -12 Hit Rate, +23 P.ATK to all enemies
|
Level 20
|
N/A
|
14 MP
|
-7 P.DEF, -14 Hit Rate, +26 P.ATK to all enemies
|
Level 30
|
N/A
|
19 MP
|
-8 P.DEF, -16 Hit Rate, +29 P.ATK to all enemies
|
Level 40
|
N/A
|
24 MP
|
-9 P.DEF, -18 Hit Rate, +32 P.ATK to all enemies
|
Level 50
|
N/A
|
29 MP
|
-10 P.DEF, -20 Hit Rate, +35 P.ATK to all enemies
|
Level 60
|
N/A
|
34 MP
|
-11 P.DEF, -22 Hit Rate, +38 P.ATK to all enemies
|
Level 70
|
N/A
|
39 MP
|
-12 P.DEF, -24 Hit Rate, +41 P.ATK to all enemies
|
Level 80
|
N/A
|
44 MP
|
-13 P.DEF, -26 Hit Rate, +44 P.ATK to all enemies
|
Level 90
|
N/A
|
49 MP
|
-14 P.DEF, -28 Hit Rate, +47 P.ATK to all enemies
|
Level 100
|
N/A
|
54 MP
|
-15 P.DEF, -30 Hit Rate, +50 P.ATK to all enemies
|
- Low Blow: A single target skill with a chance to apply the Pinned status. The chance of successful application depended on S.ATK. 175% P.ATK at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
125% P.ATK
|
3 MP
|
Chance to apply the Pinned status
|
Level 10
|
130% P.ATK
|
6 MP
|
Chance to apply the Pinned status
|
Level 20
|
135% P.ATK
|
9 MP
|
Chance to apply the Pinned status
|
Level 30
|
140% P.ATK
|
12 MP
|
Chance to apply the Pinned status
|
Level 40
|
145% P.ATK
|
15 MP
|
Chance to apply the Pinned status
|
Level 50
|
150% P.ATK
|
18 MP
|
Chance to apply the Pinned status
|
Level 60
|
155% P.ATK
|
21 MP
|
Chance to apply the Pinned status
|
Level 70
|
160% P.ATK
|
24 MP
|
Chance to apply the Pinned status
|
Level 80
|
165% P.ATK
|
27 MP
|
Chance to apply the Pinned status
|
Level 90
|
170% P.ATK
|
30 MP
|
Chance to apply the Pinned status
|
Level 100
|
175% P.ATK
|
33 MP
|
Chance to apply the Pinned status
|
- Bounty Wrangle: A ranged physical attack with a chance to pull the target to their team's front row if they are not in the front row already. Chance to successfully wrangle a target is depending on S.ATK. 175% P.ATK at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
125% P.ATK
|
3 MP
|
Chance to wrangle a target to their team's front row (if not in front row already)
|
Level 10
|
130% P.ATK
|
5 MP
|
Chance to wrangle a target to their team's front row (if not in front row already)
|
Level 20
|
135% P.ATK
|
7 MP
|
Chance to wrangle a target to their team's front row (if not in front row already)
|
Level 30
|
140% P.ATK
|
9 MP
|
Chance to wrangle a target to their team's front row (if not in front row already)
|
Level 40
|
145% P.ATK
|
11 MP
|
Chance to wrangle a target to their team's front row (if not in front row already)
|
Level 50
|
150% P.ATK
|
13 MP
|
Chance to wrangle a target to their team's front row (if not in front row already)
|
Level 60
|
155% P.ATK
|
15 MP
|
Chance to wrangle a target to their team's front row (if not in front row already)
|
Level 70
|
160% P.ATK
|
17 MP
|
Chance to wrangle a target to their team's front row (if not in front row already)
|
Level 80
|
165% P.ATK
|
19 MP
|
Chance to wrangle a target to their team's front row (if not in front row already)
|
Level 90
|
170% P.ATK
|
21 MP
|
Chance to wrangle a target to their team's front row (if not in front row already)
|
Level 100
|
175% P.ATK
|
23 MP
|
Chance to wrangle a target to their team's front row (if not in front row already)
|
- Eye for an Eye (passive): 30% chance to counterattack your attacker when taking melee damage at skill level 100. This skill gains skill EXP when the Mercenary takes a hit.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
0% to counterattack
|
Level 10
|
N/A
|
N/A
|
3% to counterattack
|
Level 20
|
N/A
|
N/A
|
6% to counterattack
|
Level 30
|
N/A
|
N/A
|
9% to counterattack
|
Level 40
|
N/A
|
N/A
|
12% to counterattack
|
Level 50
|
N/A
|
N/A
|
15% to counterattack
|
Level 60
|
N/A
|
N/A
|
18% to counterattack
|
Level 70
|
N/A
|
N/A
|
21% to counterattack
|
Level 80
|
N/A
|
N/A
|
24% to counterattack
|
Level 90
|
N/A
|
N/A
|
27% to counterattack
|
Level 100
|
N/A
|
N/A
|
30% to counterattack
|
- Martial Prowess (passive): gives +40 P.ATK to Warrior/Knight at skill level 100. This skill gains skill EXP when the Warrior/Knight hit a target.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
+0 P.ATK
|
Level 10
|
N/A
|
N/A
|
+4 P.ATK
|
Level 20
|
N/A
|
N/A
|
+8 P.ATK
|
Level 30
|
N/A
|
N/A
|
+12 P.ATK
|
Level 40
|
N/A
|
N/A
|
+16 P.ATK
|
Level 50
|
N/A
|
N/A
|
+20 P.ATK
|
Level 60
|
N/A
|
N/A
|
+24 P.ATK
|
Level 70
|
N/A
|
N/A
|
+28 P.ATK
|
Level 80
|
N/A
|
N/A
|
+32 P.ATK
|
Level 90
|
N/A
|
N/A
|
+36 P.ATK
|
Level 100
|
N/A
|
N/A
|
+40 P.ATK
|
Rogue
Rogue are Scouts who have given up on using bows and decided to hone their skills in the arts of daggers and poisons. If you're looking for someone who can disarm your opponents and grind them down with poison, the Rogue is not a bad option.
Skills:
- Antidote: A support skill that removes up to 6 stacks of Poisoned status at skill level 100.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
3 MP
|
Remove 1 stack of Poisoned status
|
Level 10
|
N/A
|
5 MP
|
Remove 1 stack of Poisoned status
|
Level 20
|
N/A
|
8 MP
|
Remove 2 stacks of Poisoned status
|
Level 30
|
N/A
|
10 MP
|
Remove 2 stacks of Poisoned status
|
Level 40
|
N/A
|
13 MP
|
Remove 3 stacks of Poisoned status
|
Level 50
|
N/A
|
15 MP
|
Remove 3 stacks of Poisoned status
|
Level 60
|
N/A
|
18 MP
|
Remove 4 stacks of Poisoned status
|
Level 70
|
N/A
|
20 MP
|
Remove 4 stacks of Poisoned status
|
Level 80
|
N/A
|
23 MP
|
Remove 5 stacks of Poisoned status
|
Level 90
|
N/A
|
25 MP
|
Remove 5 stacks of Poisoned status
|
Level 100
|
N/A
|
28 MP
|
Remove 6 stacks of Poisoned status
|
- Envenom: A single target skill with a chance to apply the Poisoned status. The chance of successful application depended on S.ATK. 175% P.ATK at skill level 100. This skill has a passive +10% bonus to S.ATK.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
125% P.ATK
|
3 MP
|
Chance to apply the Poisoned status
|
Level 10
|
130% P.ATK
|
5 MP
|
Chance to apply the Poisoned status
|
Level 20
|
135% P.ATK
|
7 MP
|
Chance to apply the Poisoned status
|
Level 30
|
140% P.ATK
|
9 MP
|
Chance to apply the Poisoned status
|
Level 40
|
145% P.ATK
|
11 MP
|
Chance to apply the Poisoned status
|
Level 50
|
150% P.ATK
|
13 MP
|
Chance to apply the Poisoned status
|
Level 60
|
155% P.ATK
|
15 MP
|
Chance to apply the Poisoned status
|
Level 70
|
160% P.ATK
|
17 MP
|
Chance to apply the Poisoned status
|
Level 80
|
165% P.ATK
|
19 MP
|
Chance to apply the Poisoned status
|
Level 90
|
170% P.ATK
|
21 MP
|
Chance to apply the Poisoned status
|
Level 100
|
175% P.ATK
|
33 MP
|
Chance to apply the Poisoned status
|
- Disarm: A skill with a chance to disarm the target dealing 175% P.ATK and reducing the target's P.ATK and M.ATK by 20% at skill level 100. The chance to successfully disarm the target depends on S.ATK.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
125% P.ATK
|
2 MP
|
-0% P.ATK and M.ATK
|
Level 10
|
130% P.ATK
|
5 MP
|
-2% P.ATK and M.ATK
|
Level 20
|
135% P.ATK
|
8 MP
|
-4% P.ATK and M.ATK
|
Level 30
|
140% P.ATK
|
11 MP
|
-6% P.ATK and M.ATK
|
Level 40
|
145% P.ATK
|
14 MP
|
-8% P.ATK and M.ATK
|
Level 50
|
150% P.ATK
|
17 MP
|
-10% P.ATK and M.ATK
|
Level 60
|
155% P.ATK
|
20 MP
|
-12% P.ATK and M.ATK
|
Level 70
|
160% P.ATK
|
23 MP
|
-14% P.ATK and M.ATK
|
Level 80
|
165% P.ATK
|
26 MP
|
-16% P.ATK and M.ATK
|
Level 90
|
170% P.ATK
|
29 MP
|
-18% P.ATK and M.ATK
|
Level 100
|
175% P.ATK
|
32 MP
|
-20% P.ATK and M.ATK
|
- Opportunist (passive): Increases 1% Crit Chance and 50 C.ATK at skill level 100. This skill gains skill EXP when the Rogue lands a hit.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
0% Crit Chance and 0 C.ATK
|
Level 10
|
N/A
|
N/A
|
0.1% Crit Chance and 5 C.ATK
|
Level 20
|
N/A
|
N/A
|
0.2% Crit Chance and 10 C.ATK
|
Level 30
|
N/A
|
N/A
|
0.3% Crit Chance and 15 C.ATK
|
Level 40
|
N/A
|
N/A
|
0.4% Crit Chance and 20 C.ATK
|
Level 50
|
N/A
|
N/A
|
0.5% Crit Chance and 25 C.ATK
|
Level 60
|
N/A
|
N/A
|
0.6% Crit Chance and 30 C.ATK
|
Level 70
|
N/A
|
N/A
|
0.7% Crit Chance and 35 C.ATK
|
Level 80
|
N/A
|
N/A
|
0.8% Crit Chance and 40 C.ATK
|
Level 90
|
N/A
|
N/A
|
0.9% Crit Chance and 45 C.ATK
|
Level 100
|
N/A
|
N/A
|
1% Crit Chance and 50 C.ATK
|
- Alacrity (passive): Gives +20 Evasion and +5 Speed to Scout/Rogue at skill level 100. This skill gains skill EXP when the Scout/Rogue is hit.
Skill level |
Damage |
MP Cost |
Other Effects/durations
|
Level 0
|
N/A
|
N/A
|
+0 EVA, +0 Speed
|
Level 10
|
N/A
|
N/A
|
+2 EVA, +0.5 Speed
|
Level 20
|
N/A
|
N/A
|
+4 EVA, +1 Speed
|
Level 30
|
N/A
|
N/A
|
+6 EVA, +1.5 Speed
|
Level 40
|
N/A
|
N/A
|
+8 EVA, +2 Speed
|
Level 50
|
N/A
|
N/A
|
+10 EVA, +2.5 Speed
|
Level 60
|
N/A
|
N/A
|
+12 EVA, +3 Speed
|
Level 70
|
N/A
|
N/A
|
+14 EVA, +3.5 Speed
|
Level 80
|
N/A
|
N/A
|
+16 EVA, +4 Speed
|
Level 90
|
N/A
|
N/A
|
+18 EVA, +4.5 Speed
|
Level 100
|
N/A
|
N/A
|
+20 EVA, +5 Speed
|
Archer
Acolyte
Mage
Tier 3 Classes
Paladin
Berserker
Assassin
Hunter
Sharpshooter
Pyromancer
Cryomancer
Aeromancer
Geomancer
Arcane Mage
Blood Mage
Druid
Warlock
Alchemist