Classes

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Revision as of 09:09, 6 August 2022 by Sinweaver (talk | contribs)

Overview

RO Idle is home to myriad classes with some synergies to help enhance gameplay experience and hunting efficiency. Each class has its own set of skills to master, some of which are shared with other classes. Furthermore, achieving a certain level of mastery in certain class(es) will unlock the next tier of classes featuring greater specialization. Keep in mind that although the classes are categorized in different tiers, each of them is designed to be viable and has its own streangth. A higher tier class is not necessarily better than a lower tier class.

To be prepared for what the world has to offer, players will start their RO Idle experience with 3 party members consisting of a Warrior, a Scout, and an Apprentice. These classes will be referred to as tier 1 classes as they are immediately available. Achieving level 30 and 40 will unlock the fourth and the fifth character slot respectively. Achieving level 30 in each of the tier 1 classes will unlock tier 2 classes from each tree.

There are currently 9 available classes with a further 14 classes currently being designed.


Tier 1 Classes

There are 3 tier one classes, which are immediately available when you started playing.

Warrior

Your typical tanking melee fighter with skill to provoke a single target while your DPS classes finish them off.

Skills:

  • Bash: a melee skill that deals 200% P.ATK at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 1 150% P.ATK 2 MP N/A
Level 10 155% P.ATK 3 MP N/A
Level 20 160% P.ATK 4 MP N/A
Level 30 165% P.ATK 5 MP N/A
Level 40 170% P.ATK 6 MP N/A
Level 50 175% P.ATK 7 MP N/A
Level 60 180% P.ATK 8 MP N/A
Level 70 185% P.ATK 9 MP N/A
Level 80 190% P.ATK 10 MP N/A
Level 90 195% P.ATK 11 MP N/A
Level 100 200% P.ATK 12 MP N/A
  • Provoke: a single target skill with at 90% chance to provoke the target into attacking the warrior for the next 12 rounds at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 1 N/A 4 MP 40% effectiveness, 7 rounds duration
Level 10 N/A 6 MP 45% effectiveness, 7 rounds duration
Level 20 N/A 8 MP 50% effectiveness, 8 rounds duration
Level 30 N/A 10 MP 55% effectiveness, 8 rounds duration
Level 40 N/A 12 MP 60% effectiveness, 9 rounds duration
Level 50 N/A 14 MP 65% effectiveness, 9 rounds duration
Level 60 N/A 16 MP 70% effectiveness, 10 rounds duration
Level 70 N/A 18 MP 75% effectiveness, 10 rounds duration
Level 80 N/A 20 MP 80% effectiveness, 11 rounds duration
Level 90 N/A 22 MP 85% effectiveness, 11 rounds duration
Level 100 N/A 24 MP 90% effectiveness, 12 rounds duration
  • War Cry: a party buff giving +70 P.ATK for all party members for 9 rounds at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 1 N/A 5 MP +20 P.ATK, 4 rounds duration
Level 10 N/A 9 MP +25 P.ATK, 4 rounds duration
Level 20 N/A 13 MP +30 P.ATK, 5 rounds duration
Level 30 N/A 17 MP +35 P.ATK, 5 rounds duration
Level 40 N/A 21 MP +40 P.ATK, 6 rounds duration
Level 50 N/A 25 MP +45 P.ATK, 6 rounds duration
Level 60 N/A 29 MP +50 P.ATK, 7 rounds duration
Level 70 N/A 33 MP +55 P.ATK, 7 rounds duration
Level 80 N/A 37 MP +60 P.ATK, 8 rounds duration
Level 90 N/A 41 MP +65 P.ATK, 8 rounds duration
Level 100 N/A 45 MP +70 P.ATK, 9 rounds duration
  • Improved Fortitude (passive): Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100. This skill gains skill EXP proportional to the amount of HP healed through the use of consumables (excludes overhealing).
Skill level Damage MP Cost Other Effects/durations
Level 1 N/A N/A +10 HP, +1% healing effectiveness
Level 10 N/A N/A +100 HP, +10% healing effectiveness
Level 20 N/A N/A +200 HP, +20% healing effectiveness
Level 30 N/A N/A +300 HP, +30% healing effectiveness
Level 40 N/A N/A +400 HP, +40% healing effectiveness
Level 50 N/A N/A +500 HP, +50% healing effectiveness
Level 60 N/A N/A +600 HP, +60% healing effectiveness
Level 70 N/A N/A +700 HP, +70% healing effectiveness
Level 80 N/A N/A +800 HP, +80% healing effectiveness
Level 90 N/A N/A +900 HP, +90% healing effectiveness
Level 100 N/A N/A +1,000 HP, +100% healing effectiveness
  • Martial Prowess (passive): gives +40 P.ATK at skill level 100. This skill gains skill EXP based on the monster level you're fighting.
Skill level Damage MP Cost Other Effects/durations
Level 1 N/A N/A +0.4 P.ATK
Level 10 N/A N/A +4 P.ATK
Level 20 N/A N/A +8 P.ATK
Level 30 N/A N/A +12 P.ATK
Level 40 N/A N/A +16 P.ATK
Level 50 N/A N/A +20 P.ATK
Level 60 N/A N/A +24 P.ATK
Level 70 N/A N/A +28 P.ATK
Level 80 N/A N/A +32 P.ATK
Level 90 N/A N/A +36 P.ATK
Level 100 N/A N/A +40 P.ATK

Scout

An agile physical DPS class that can be fighting in the frontline alongside the Warrior or use a bow to dish out damage at a safe distance from the frontline.

Skills:

  • Focused Shot: a single target bow skill that deals 175% P.ATK at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 1 150% P.ATK 2 MP N/A
Level 10 155% P.ATK 3 MP N/A
Level 20 160% P.ATK 4 MP N/A
Level 30 165% P.ATK 5 MP N/A
Level 40 170% P.ATK 6 MP N/A
Level 50 175% P.ATK 7 MP N/A
Level 60 180% P.ATK 8 MP N/A
Level 70 185% P.ATK 9 MP N/A
Level 80 190% P.ATK 10 MP N/A
Level 90 195% P.ATK 11 MP N/A
Level 100 200% P.ATK 12 MP N/A
  • Circling Strike: a single target skill with at 90% chance to provoke the target into attacking the warrior for the next 12 rounds at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 1 N/A 4 MP 40% effectiveness, 7 rounds duration
Level 10 N/A 6 MP 45% effectiveness, 7 rounds duration
Level 20 N/A 8 MP 50% effectiveness, 8 rounds duration
Level 30 N/A 10 MP 55% effectiveness, 8 rounds duration
Level 40 N/A 12 MP 60% effectiveness, 9 rounds duration
Level 50 N/A 14 MP 65% effectiveness, 9 rounds duration
Level 60 N/A 16 MP 70% effectiveness, 10 rounds duration
Level 70 N/A 18 MP 75% effectiveness, 10 rounds duration
Level 80 N/A 20 MP 80% effectiveness, 11 rounds duration
Level 90 N/A 22 MP 85% effectiveness, 11 rounds duration
Level 100 N/A 24 MP 90% effectiveness, 12 rounds duration
  • Tactical Positioning: a party buff giving +40 Hit Rate for 9 rounds at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 1 N/A 5 MP +10.3 Hit Rate, 4 rounds duration
Level 10 N/A 9 MP +13 Hit Rate, 4 rounds duration
Level 20 N/A 13 MP +16 Hit Rate, 5 rounds duration
Level 30 N/A 17 MP +19 Hit Rate, 5 rounds duration
Level 40 N/A 21 MP +22 Hit Rate, 6 rounds duration
Level 50 N/A 25 MP +25 Hit Rate, 6 rounds duration
Level 60 N/A 29 MP +28 Hit Rate, 7 rounds duration
Level 70 N/A 33 MP +31 Hit Rate, 7 rounds duration
Level 80 N/A 37 MP +34 Hit Rate, 8 rounds duration
Level 90 N/A 41 MP +36 Hit Rate, 8 rounds duration
Level 100 N/A 45 MP +40 Hit Rate, 9 rounds duration
  • Improved Focus (passive): Grants +30 Hit Rate at skill level 100. This skill gains skill EXP when you successfully hit a target.
Skill level Damage MP Cost Other Effects/durations
Level 1 N/A N/A +0.3 Hit Rate
Level 10 N/A N/A +3 Hit Rate
Level 20 N/A N/A +6 Hit Rate
Level 30 N/A N/A +9 Hit Rate
Level 40 N/A N/A +12 Hit Rate
Level 50 N/A N/A +15 Hit Rate
Level 60 N/A N/A +18 Hit Rate
Level 70 N/A N/A +21 Hit Rate
Level 80 N/A N/A +24 Hit Rate
Level 90 N/A N/A +27 Hit Rate
Level 100 N/A N/A +30 Hit Rate
  • Alacrity (passive): Gives +20 Evasion and +5 Speed at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 1 N/A N/A +0.2 EVA, +0.05 Speed
Level 10 N/A N/A +2 EVA, +0.5 Speed
Level 20 N/A N/A +4 EVA, +1 Speed
Level 30 N/A N/A +6 EVA, +1.5 Speed
Level 40 N/A N/A +8 EVA, +2 Speed
Level 50 N/A N/A +10 EVA, +2.5 Speed
Level 60 N/A N/A +12 EVA, +3 Speed
Level 70 N/A N/A +14 EVA, +3.5 Speed
Level 80 N/A N/A +16 EVA, +4 Speed
Level 90 N/A N/A +18 EVA, +4.5 Speed
Level 100 N/A N/A +20 EVA, +5 Speed

Apprentice

A beginner magic caster capable of healing party members and casting basic offensive spell. Since the Apprentice is lacking in combat experience, they are not very reliable but are still a valuable addition to a party.

Skills: - Heal: a single target healing spell. - Arcane Bolt: a single target offensive spell of a random element, so it has a 25% of being one of the four elements; fire/water/wind/earth. - Arcane Mastery: a passive spell that increases M.ATK and MP regeneration. - Improved Spirituality: a passive spell that increases WIS and MP regeneration.


Tier 2 Classes

Knight Mercenary Rogue Archer Acolyte Mage


Tier 3 Classes

Paladin Berserker Assassin Hunter Sharpshooter Pyromancer Cryomancer Aeromancer Geomancer Arcane Mage Blood Mage Druid Warlock Alchemist