Classes

From ROIdle Wiki
Revision as of 04:41, 30 December 2022 by Sinweaver (talk | contribs) (→‎Archer: moving Archer skills to the Archer page)

Overview

RO Idle is home to myriad classes with some synergies to help enhance gameplay experience and hunting efficiency. Each class has its own set of skills to master, some of which are shared with other classes. Furthermore, achieving a certain level of mastery in certain class(es) will unlock the next tier of classes featuring greater specialization. Keep in mind that although the classes are categorized in different tiers, each of them is designed to be viable and has its own streangth. A higher tier class is not necessarily better than a lower tier class.

To be prepared for what the world has to offer, players will start their RO Idle experience with 3 party members consisting of a Warrior, a Scout, and an Apprentice. These classes will be referred to as tier 1 classes as they are immediately available. Achieving level 30 and 40 will unlock the fourth and the fifth character slot respectively. Achieving level 30 in each of the tier 1 classes will unlock tier 2 classes from each tree.

There are currently 9 available classes with a further 14 classes currently being designed.


Tier 1 Classes

There are 3 tier one classes, which are immediately available when you started playing.

Warrior

Your typical tanking melee fighter with skill to provoke a single target while your DPS classes finish them off.


Scout

An agile physical DPS class that can be fighting in the frontline alongside the Warrior or use a bow to dish out damage at a safe distance from the frontline.


Apprentice

A beginner magic caster capable of healing party members and casting basic offensive spell. Since the Apprentice is lacking in combat experience, they are not a very effective damage dealer, but they are a very reliable class at maintaining their mana and providing healing when needed.


Tier 2 Classes

Knight

A Knight is a Warrior that dedicated his life to protecting others, so his skill set focuses heavily on getting enemies to attack him instead of his party members. This class is unlocked once your Warrior achieves class level 30.


Mercenary

Mercenaries are Warriors that have chosen to fight for money, rather than to protect the weak. Their tactics can be a bit dirty, but that does not make them any less effective than other classes in battle.


Rogue

Rogue are Scouts who have given up on using bows and decided to hone their skills in the arts of daggers and poisons. If you're looking for someone who can disarm your opponents and grind them down with poison, the Rogue is not a bad option.

Skills:

  • Antidote: A support skill that removes up to 6 stacks of Poisoned status at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A 3 MP Remove 1 stack of Poisoned status
Level 10 N/A 5 MP Remove 1 stack of Poisoned status
Level 20 N/A 8 MP Remove 2 stacks of Poisoned status
Level 30 N/A 10 MP Remove 2 stacks of Poisoned status
Level 40 N/A 13 MP Remove 3 stacks of Poisoned status
Level 50 N/A 15 MP Remove 3 stacks of Poisoned status
Level 60 N/A 18 MP Remove 4 stacks of Poisoned status
Level 70 N/A 20 MP Remove 4 stacks of Poisoned status
Level 80 N/A 23 MP Remove 5 stacks of Poisoned status
Level 90 N/A 25 MP Remove 5 stacks of Poisoned status
Level 100 N/A 28 MP Remove 6 stacks of Poisoned status
  • Envenom: A single target skill with a chance to apply the Poisoned status. The chance of successful application depended on S.ATK. 175% P.ATK at skill level 100. This skill has a passive +10% bonus to S.ATK.
Skill level Damage MP Cost Other Effects/durations
Level 0 125% P.ATK 3 MP Chance to apply the Poisoned status
Level 10 130% P.ATK 5 MP Chance to apply the Poisoned status
Level 20 135% P.ATK 7 MP Chance to apply the Poisoned status
Level 30 140% P.ATK 9 MP Chance to apply the Poisoned status
Level 40 145% P.ATK 11 MP Chance to apply the Poisoned status
Level 50 150% P.ATK 13 MP Chance to apply the Poisoned status
Level 60 155% P.ATK 15 MP Chance to apply the Poisoned status
Level 70 160% P.ATK 17 MP Chance to apply the Poisoned status
Level 80 165% P.ATK 19 MP Chance to apply the Poisoned status
Level 90 170% P.ATK 21 MP Chance to apply the Poisoned status
Level 100 175% P.ATK 33 MP Chance to apply the Poisoned status
  • Disarm: A skill with a chance to disarm the target dealing 175% P.ATK and reducing the target's P.ATK and M.ATK by 20% at skill level 100. The chance to successfully disarm the target depends on S.ATK.
Skill level Damage MP Cost Other Effects/durations
Level 0 125% P.ATK 2 MP -0% P.ATK and M.ATK
Level 10 130% P.ATK 5 MP -2% P.ATK and M.ATK
Level 20 135% P.ATK 8 MP -4% P.ATK and M.ATK
Level 30 140% P.ATK 11 MP -6% P.ATK and M.ATK
Level 40 145% P.ATK 14 MP -8% P.ATK and M.ATK
Level 50 150% P.ATK 17 MP -10% P.ATK and M.ATK
Level 60 155% P.ATK 20 MP -12% P.ATK and M.ATK
Level 70 160% P.ATK 23 MP -14% P.ATK and M.ATK
Level 80 165% P.ATK 26 MP -16% P.ATK and M.ATK
Level 90 170% P.ATK 29 MP -18% P.ATK and M.ATK
Level 100 175% P.ATK 32 MP -20% P.ATK and M.ATK
  • Opportunist (passive): Increases 1% Crit Chance and 50 C.ATK at skill level 100. This skill gains skill EXP when the Rogue lands a hit.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A 0% Crit Chance and 0 C.ATK
Level 10 N/A N/A 0.1% Crit Chance and 5 C.ATK
Level 20 N/A N/A 0.2% Crit Chance and 10 C.ATK
Level 30 N/A N/A 0.3% Crit Chance and 15 C.ATK
Level 40 N/A N/A 0.4% Crit Chance and 20 C.ATK
Level 50 N/A N/A 0.5% Crit Chance and 25 C.ATK
Level 60 N/A N/A 0.6% Crit Chance and 30 C.ATK
Level 70 N/A N/A 0.7% Crit Chance and 35 C.ATK
Level 80 N/A N/A 0.8% Crit Chance and 40 C.ATK
Level 90 N/A N/A 0.9% Crit Chance and 45 C.ATK
Level 100 N/A N/A 1% Crit Chance and 50 C.ATK
  • Alacrity (passive): Gives +20 Evasion and +5 Speed to Scout/Rogue at skill level 100. This skill gains skill EXP when the Scout/Rogue is hit.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 EVA, +0 Speed
Level 10 N/A N/A +2 EVA, +0.5 Speed
Level 20 N/A N/A +4 EVA, +1 Speed
Level 30 N/A N/A +6 EVA, +1.5 Speed
Level 40 N/A N/A +8 EVA, +2 Speed
Level 50 N/A N/A +10 EVA, +2.5 Speed
Level 60 N/A N/A +12 EVA, +3 Speed
Level 70 N/A N/A +14 EVA, +3.5 Speed
Level 80 N/A N/A +16 EVA, +4 Speed
Level 90 N/A N/A +18 EVA, +4.5 Speed
Level 100 N/A N/A +20 EVA, +5 Speed

Archer

Priest

Skills:

  • Heal: a single healing spell that scales up based on the character's WIS stat and level.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A 3 MP N/A
Level 10 N/A 6 MP N/A
Level 20 N/A 9 MP N/A
Level 30 N/A 12 MP N/A
Level 40 N/A 15 MP N/A
Level 50 N/A 18 MP N/A
Level 60 N/A 21 MP N/A
Level 70 N/A 24 MP N/A
Level 80 N/A 27 MP N/A
Level 90 N/A 30 MP N/A
Level 100 N/A 33 MP N/A
  • Prayer of Healing: A support skill that removes up to 6 stacks of Poisoned status at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A 3 MP Remove 1 stack of Poisoned status
Level 10 N/A 5 MP Remove 1 stack of Poisoned status
Level 20 N/A 8 MP Remove 2 stacks of Poisoned status
Level 30 N/A 10 MP Remove 2 stacks of Poisoned status
Level 40 N/A 13 MP Remove 3 stacks of Poisoned status
Level 50 N/A 15 MP Remove 3 stacks of Poisoned status
Level 60 N/A 18 MP Remove 4 stacks of Poisoned status
Level 70 N/A 20 MP Remove 4 stacks of Poisoned status
Level 80 N/A 23 MP Remove 5 stacks of Poisoned status
Level 90 N/A 25 MP Remove 5 stacks of Poisoned status
Level 100 N/A 28 MP Remove 6 stacks of Poisoned status
  • Cleanse (passive): A single target skill with a chance to apply the Poisoned status. The chance of successful application depended on S.ATK. 175% P.ATK at skill level 100. This skill has a passive +10% bonus to S.ATK.
Skill level Damage MP Cost Other Effects/durations
Level 0 125% P.ATK 3 MP Chance to apply the Poisoned status
Level 10 130% P.ATK 5 MP Chance to apply the Poisoned status
Level 20 135% P.ATK 7 MP Chance to apply the Poisoned status
Level 30 140% P.ATK 9 MP Chance to apply the Poisoned status
Level 40 145% P.ATK 11 MP Chance to apply the Poisoned status
Level 50 150% P.ATK 13 MP Chance to apply the Poisoned status
Level 60 155% P.ATK 15 MP Chance to apply the Poisoned status
Level 70 160% P.ATK 17 MP Chance to apply the Poisoned status
Level 80 165% P.ATK 19 MP Chance to apply the Poisoned status
Level 90 170% P.ATK 21 MP Chance to apply the Poisoned status
Level 100 175% P.ATK 33 MP Chance to apply the Poisoned status
  • Divine Protection: A skill with a chance to disarm the target dealing 175% P.ATK and reducing the target's P.ATK and M.ATK by 20% at skill level 100. The chance to successfully disarm the target depends on S.ATK.
Skill level Damage MP Cost Other Effects/durations
Level 0 125% P.ATK 2 MP -0% P.ATK and M.ATK
Level 10 130% P.ATK 5 MP -2% P.ATK and M.ATK
Level 20 135% P.ATK 8 MP -4% P.ATK and M.ATK
Level 30 140% P.ATK 11 MP -6% P.ATK and M.ATK
Level 40 145% P.ATK 14 MP -8% P.ATK and M.ATK
Level 50 150% P.ATK 17 MP -10% P.ATK and M.ATK
Level 60 155% P.ATK 20 MP -12% P.ATK and M.ATK
Level 70 160% P.ATK 23 MP -14% P.ATK and M.ATK
Level 80 165% P.ATK 26 MP -16% P.ATK and M.ATK
Level 90 170% P.ATK 29 MP -18% P.ATK and M.ATK
Level 100 175% P.ATK 32 MP -20% P.ATK and M.ATK
  • Ressurection: Increases 1% Crit Chance and 50 C.ATK at skill level 100. This skill gains skill EXP when the Rogue lands a hit.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A 0% Crit Chance and 0 C.ATK
Level 10 N/A N/A 0.1% Crit Chance and 5 C.ATK
Level 20 N/A N/A 0.2% Crit Chance and 10 C.ATK
Level 30 N/A N/A 0.3% Crit Chance and 15 C.ATK
Level 40 N/A N/A 0.4% Crit Chance and 20 C.ATK
Level 50 N/A N/A 0.5% Crit Chance and 25 C.ATK
Level 60 N/A N/A 0.6% Crit Chance and 30 C.ATK
Level 70 N/A N/A 0.7% Crit Chance and 35 C.ATK
Level 80 N/A N/A 0.8% Crit Chance and 40 C.ATK
Level 90 N/A N/A 0.9% Crit Chance and 45 C.ATK
Level 100 N/A N/A 1% Crit Chance and 50 C.ATK
  • Improved Spirituality (passive): Gives +10 WIS and +50 MP regeneration to Apprentice/Priest when idling at skill level 100. This skill gains skill EXP each time the Apprentice/Priest idles.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 WIS. +0 MP regeneration
Level 10 N/A N/A +1 WIS. +5 MP regeneration
Level 20 N/A N/A +2 WIS. +10 MP regeneration
Level 30 N/A N/A +3 WIS. +15 MP regeneration
Level 40 N/A N/A +4 WIS. +20 MP regeneration
Level 50 N/A N/A +5 WIS. +25 MP regeneration
Level 60 N/A N/A +6 WIS. +30 MP regeneration
Level 70 N/A N/A +7 WIS. +35 MP regeneration
Level 80 N/A N/A +8 WIS. +40 MP regeneration
Level 90 N/A N/A +9 WIS. +45 MP regeneration
Level 100 N/A N/A +10 WIS. +50 MP regeneration

Mage

Skills:

  • Antidote: A support skill that removes up to 6 stacks of Poisoned status at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A 3 MP Remove 1 stack of Poisoned status
Level 10 N/A 5 MP Remove 1 stack of Poisoned status
Level 20 N/A 8 MP Remove 2 stacks of Poisoned status
Level 30 N/A 10 MP Remove 2 stacks of Poisoned status
Level 40 N/A 13 MP Remove 3 stacks of Poisoned status
Level 50 N/A 15 MP Remove 3 stacks of Poisoned status
Level 60 N/A 18 MP Remove 4 stacks of Poisoned status
Level 70 N/A 20 MP Remove 4 stacks of Poisoned status
Level 80 N/A 23 MP Remove 5 stacks of Poisoned status
Level 90 N/A 25 MP Remove 5 stacks of Poisoned status
Level 100 N/A 28 MP Remove 6 stacks of Poisoned status
  • Envenom: A single target skill with a chance to apply the Poisoned status. The chance of successful application depended on S.ATK. 175% P.ATK at skill level 100. This skill has a passive +10% bonus to S.ATK.
Skill level Damage MP Cost Other Effects/durations
Level 0 125% P.ATK 3 MP Chance to apply the Poisoned status
Level 10 130% P.ATK 5 MP Chance to apply the Poisoned status
Level 20 135% P.ATK 7 MP Chance to apply the Poisoned status
Level 30 140% P.ATK 9 MP Chance to apply the Poisoned status
Level 40 145% P.ATK 11 MP Chance to apply the Poisoned status
Level 50 150% P.ATK 13 MP Chance to apply the Poisoned status
Level 60 155% P.ATK 15 MP Chance to apply the Poisoned status
Level 70 160% P.ATK 17 MP Chance to apply the Poisoned status
Level 80 165% P.ATK 19 MP Chance to apply the Poisoned status
Level 90 170% P.ATK 21 MP Chance to apply the Poisoned status
Level 100 175% P.ATK 33 MP Chance to apply the Poisoned status
  • Disarm: A skill with a chance to disarm the target dealing 175% P.ATK and reducing the target's P.ATK and M.ATK by 20% at skill level 100. The chance to successfully disarm the target depends on S.ATK.
Skill level Damage MP Cost Other Effects/durations
Level 0 125% P.ATK 2 MP -0% P.ATK and M.ATK
Level 10 130% P.ATK 5 MP -2% P.ATK and M.ATK
Level 20 135% P.ATK 8 MP -4% P.ATK and M.ATK
Level 30 140% P.ATK 11 MP -6% P.ATK and M.ATK
Level 40 145% P.ATK 14 MP -8% P.ATK and M.ATK
Level 50 150% P.ATK 17 MP -10% P.ATK and M.ATK
Level 60 155% P.ATK 20 MP -12% P.ATK and M.ATK
Level 70 160% P.ATK 23 MP -14% P.ATK and M.ATK
Level 80 165% P.ATK 26 MP -16% P.ATK and M.ATK
Level 90 170% P.ATK 29 MP -18% P.ATK and M.ATK
Level 100 175% P.ATK 32 MP -20% P.ATK and M.ATK
  • Opportunist (passive): Increases 1% Crit Chance and 50 C.ATK at skill level 100. This skill gains skill EXP when the Rogue lands a hit.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A 0% Crit Chance and 0 C.ATK
Level 10 N/A N/A 0.1% Crit Chance and 5 C.ATK
Level 20 N/A N/A 0.2% Crit Chance and 10 C.ATK
Level 30 N/A N/A 0.3% Crit Chance and 15 C.ATK
Level 40 N/A N/A 0.4% Crit Chance and 20 C.ATK
Level 50 N/A N/A 0.5% Crit Chance and 25 C.ATK
Level 60 N/A N/A 0.6% Crit Chance and 30 C.ATK
Level 70 N/A N/A 0.7% Crit Chance and 35 C.ATK
Level 80 N/A N/A 0.8% Crit Chance and 40 C.ATK
Level 90 N/A N/A 0.9% Crit Chance and 45 C.ATK
Level 100 N/A N/A 1% Crit Chance and 50 C.ATK
  • Alacrity (passive): Gives +20 Evasion and +5 Speed to Scout/Rogue at skill level 100. This skill gains skill EXP when the Scout/Rogue is hit.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 EVA, +0 Speed
Level 10 N/A N/A +2 EVA, +0.5 Speed
Level 20 N/A N/A +4 EVA, +1 Speed
Level 30 N/A N/A +6 EVA, +1.5 Speed
Level 40 N/A N/A +8 EVA, +2 Speed
Level 50 N/A N/A +10 EVA, +2.5 Speed
Level 60 N/A N/A +12 EVA, +3 Speed
Level 70 N/A N/A +14 EVA, +3.5 Speed
Level 80 N/A N/A +16 EVA, +4 Speed
Level 90 N/A N/A +18 EVA, +4.5 Speed
Level 100 N/A N/A +20 EVA, +5 Speed

Tier 3 Classes

Paladin Berserker Assassin Hunter Sharpshooter Pyromancer Cryomancer Aeromancer Geomancer Arcane Mage Blood Mage Druid Warlock Alchemist