User contributions for Sinweaver
30 September 2022
- 08:2708:27, 30 September 2022 diff hist +55 m Classes →Knight: Minor update to specify duration of provoke when the Challenge skill is triggered
13 August 2022
- 03:1603:16, 13 August 2022 diff hist −545 Classes →Archer: skill updates
12 August 2022
- 08:3308:33, 12 August 2022 diff hist +27,667 Classes →Rogue: addition of priest, archer, and mage section
- 08:3008:30, 12 August 2022 diff hist +36 Classes →Rogue: class description
11 August 2022
- 10:2710:27, 11 August 2022 diff hist +92 Classes →Rogue: skill update
- 10:2610:26, 11 August 2022 diff hist +9,339 Classes →Mercenary
- 10:0810:08, 11 August 2022 diff hist −456 Classes →Mercenary: class description
- 10:0410:04, 11 August 2022 diff hist +210 Classes →Mercenary
10 August 2022
- 05:3205:32, 10 August 2022 diff hist +64 Classes →Mercenary
- 01:5601:56, 10 August 2022 diff hist +10,349 Classes →Knight
9 August 2022
- 09:5109:51, 9 August 2022 diff hist +66 Classes →Knight
- 09:5009:50, 9 August 2022 diff hist −103 Classes →Knight
- 09:4709:47, 9 August 2022 diff hist −189 Classes →Knight
- 09:4309:43, 9 August 2022 diff hist +2,493 Classes →Knight
- 09:4209:42, 9 August 2022 diff hist +107 Classes →Warrior
- 09:3309:33, 9 August 2022 diff hist −163 Classes →Knight
- 09:3209:32, 9 August 2022 diff hist +8,484 Classes →Tier 2 Classes
- 08:3008:30, 9 August 2022 diff hist +40 Classes →Apprentice
- 08:2608:26, 9 August 2022 diff hist +53 Classes →Scout
- 08:2408:24, 9 August 2022 diff hist +89 Classes →Warrior
- 08:2108:21, 9 August 2022 diff hist +8 Classes →Warrior
- 08:1808:18, 9 August 2022 diff hist −8 Classes →Apprentice
- 08:1708:17, 9 August 2022 diff hist +236 Classes →Scout
- 08:0908:09, 9 August 2022 diff hist −1,828 Classes →Apprentice
- 08:0508:05, 9 August 2022 diff hist +8,191 Classes →Apprentice
6 August 2022
- 09:0909:09, 6 August 2022 diff hist −547 Classes No edit summary
- 01:4401:44, 6 August 2022 diff hist +23 Status Effects →Healing over time (HoT)
- 01:4401:44, 6 August 2022 diff hist +11 m Status Effects →Debuffs
- 01:4001:40, 6 August 2022 diff hist +1 Main Page No edit summary
- 01:4001:40, 6 August 2022 diff hist +29 Main Page No edit summary
- 01:3901:39, 6 August 2022 diff hist +19 Main Page No edit summary
- 01:3801:38, 6 August 2022 diff hist +29 Status Effects No edit summary
- 01:3701:37, 6 August 2022 diff hist −5 Status Effects →Buffs
- 01:3701:37, 6 August 2022 diff hist +1 Status Effects →Buffs
- 01:3701:37, 6 August 2022 diff hist +180 Status Effects →Buffs
- 01:3501:35, 6 August 2022 diff hist +840 Status Effects No edit summary
5 August 2022
- 03:2803:28, 5 August 2022 diff hist +8,617 Classes →Scout
- 02:0402:04, 5 August 2022 diff hist +1,769 Status Effects No edit summary
- 01:4301:43, 5 August 2022 diff hist 0 Status Effects No edit summary
- 01:4201:42, 5 August 2022 diff hist +3,721 N Status Effects Created page with "=Overview= '''Status effects''' are buff/debuffs that can be applied to a player character or a hostile creature that have a positive/negative impact on their performance. The effects, potencies, and duration vary depending on the type and source of the buff/debuff. Debuff can usually be removed by skills or items. There would be some debuff that cannot be removed until it expires or certain condition(s) is/are met. ==List of Status Effects== Status effects will be divi..."
- 00:0900:09, 5 August 2022 diff hist +3 Classes No edit summary
- 00:0800:08, 5 August 2022 diff hist +4,824 Classes No edit summary
4 August 2022
- 09:2309:23, 4 August 2022 diff hist +3,319 Classes No edit summary
25 July 2022
- 03:3503:35, 25 July 2022 diff hist +181 Main Page No edit summary
- 03:3403:34, 25 July 2022 diff hist +13 Main Page No edit summary
- 03:1903:19, 25 July 2022 diff hist +23 Classes No edit summary
24 July 2022
- 13:5413:54, 24 July 2022 diff hist +1 Classes No edit summary
- 13:5413:54, 24 July 2022 diff hist +3,099 N Classes Created page with "'''Overview''' RO Idle is home to myriad classes with some synergies to help enhance gameplay experience and hunting efficiency. Each class has its own set of skills to master, some of which are shared with other classes. Furthermore, achieving a certain level of mastery in certain class(es) will unlock the next tier of classes featuring greater specialization. Keep in mind that although the classes are categorized in different tiers, each of them is designed to be viab..."
- 09:1609:16, 24 July 2022 diff hist −5 Main Page No edit summary Tag: Manual revert
- 09:1409:14, 24 July 2022 diff hist +5 Main Page No edit summary Tag: Reverted