Warrior: Difference between revisions

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As a damage dealer, Warriors have a single-target damage-dealing ability, party-wide P.ATK enhancing buff, as well as a passive ability that enhances P.ATK.
As a damage dealer, Warriors have a single-target damage-dealing ability, party-wide P.ATK enhancing buff, as well as a passive ability that enhances P.ATK.


=Skills=
==Skills==
* '''Bash''': a single target melee skill that deals 130~150% P.ATK.
* '''Bash''': a single target melee skill that deals 130~150% P.ATK.
Max level: 50
-Max level: 50
-Range: 1
-Classes: Warrior, Knight,
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* '''Provoke''': a single target skill with a 90% chance to provoke the target into attacking the warrior for the next 12 rounds at skill level 100. Does not need to be in melee range to use this skill.
* '''Improved Fortitude''' ''(passive)'': Gives +0~400 HP and increasing the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing).
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| 4 MP
| style="width: 65%"| 40% effectiveness, 7 rounds duration
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| 6 MP
| style="width: 65%"| 45% effectiveness, 7 rounds duration
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| 8 MP
| style="width: 65%"| 50% effectiveness, 8 rounds duration
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| 10 MP
| style="width: 65%"| 55% effectiveness, 8 rounds duration
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| 12 MP
| style="width: 65%"| 60% effectiveness, 9 rounds duration
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| 14 MP
| style="width: 65%"| 65% effectiveness, 9 rounds duration
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| 16 MP
| style="width: 65%"| 70% effectiveness, 10 rounds duration
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| 18 MP
| style="width: 65%"| 75% effectiveness, 10 rounds duration
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| 20 MP
| style="width: 65%"| 80% effectiveness, 11 rounds duration
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| 22 MP
| style="width: 65%"| 85% effectiveness, 11 rounds duration
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| 24 MP
| style="width: 65%"| 90% effectiveness, 12 rounds duration
|}
 
* '''War Cry''': a party buff giving +70 P.ATK to all party members for 9 rounds at skill level 100.
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| 5 MP
| style="width: 65%"| +20 P.ATK, 4 rounds duration
|-
| style="width: 10%"| Level 10
| style="width: 15%"| N/A
| style="width: 10%"| 9 MP
| style="width: 65%"| +25 P.ATK, 4 rounds duration
|-
| style="width: 10%"| Level 20
| style="width: 15%"| N/A
| style="width: 10%"| 13 MP
| style="width: 65%"| +30 P.ATK, 5 rounds duration
|-
| style="width: 10%"| Level 30
| style="width: 15%"| N/A
| style="width: 10%"| 17 MP
| style="width: 65%"| +35 P.ATK, 5 rounds duration
|-
| style="width: 10%"| Level 40
| style="width: 15%"| N/A
| style="width: 10%"| 21 MP
| style="width: 65%"| +40 P.ATK, 6 rounds duration
|-
| style="width: 10%"| Level 50
| style="width: 15%"| N/A
| style="width: 10%"| 25 MP
| style="width: 65%"| +45 P.ATK, 6 rounds duration
|-
| style="width: 10%"| Level 60
| style="width: 15%"| N/A
| style="width: 10%"| 29 MP
| style="width: 65%"| +50 P.ATK, 7 rounds duration
|-
| style="width: 10%"| Level 70
| style="width: 15%"| N/A
| style="width: 10%"| 33 MP
| style="width: 65%"| +55 P.ATK, 7 rounds duration
|-
| style="width: 10%"| Level 80
| style="width: 15%"| N/A
| style="width: 10%"| 37 MP
| style="width: 65%"| +60 P.ATK, 8 rounds duration
|-
| style="width: 10%"| Level 90
| style="width: 15%"| N/A
| style="width: 10%"| 41 MP
| style="width: 65%"| +65 P.ATK, 8 rounds duration
|-
| style="width: 10%"| Level 100
| style="width: 15%"| N/A
| style="width: 10%"| 45 MP
| style="width: 65%"| +70 P.ATK, 9 rounds duration
|}
 
* '''Improved Fortitude''' ''(passive)'': Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100 to Warrior/Knight. This skill gains skill EXP proportional to the amount of HP healed by Warrior/Knight through the use of consumables (excludes overhealing).  
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Revision as of 10:11, 5 May 2024

Warrior

The Warrior is one of the 3 tier 1 classes you immediately have access when you start playing. Although they are still a rookie fighter learning the ropes and developing their skills, they have a strong foundation in combat and are able to hold their own in battle and take either a tanking or damage-dealing role.

In terms of tanking, Warriors have a passive ability that increases their HP and improves the effectiveness of healing items, and also a skill that can heal a percentage of their Max HP. They may not yet be able to tank as effectively as the Knights, but they are still able to contribute to the group's defense.

As a damage dealer, Warriors have a single-target damage-dealing ability, party-wide P.ATK enhancing buff, as well as a passive ability that enhances P.ATK.

Skills

  • Bash: a single target melee skill that deals 130~150% P.ATK.

-Max level: 50 -Range: 1 -Classes: Warrior, Knight,

Skill level Damage MP Cost Other Effects/durations
Level 0 130% P.ATK 2 MP N/A
Level 10 134% P.ATK 3 MP N/A
Level 20 138% P.ATK 4 MP N/A
Level 30 142% P.ATK 5 MP N/A
Level 40 146% P.ATK 6 MP N/A
Level 50 150% P.ATK 7 MP N/A
  • Improved Fortitude (passive): Gives +0~400 HP and increasing the effectiveness of healing consumables by 0~20%. This skill gains skill EXP proportional to the amount of HP healed by the character through the use of consumables (excludes overhealing).
Skill level Damage MP Cost Other Effects/durations
Level 0 100% P.ATK 2 MP Chance to apply Stun on target
Level 10 105% P.ATK 5 MP Chance to apply Stun on target
Level 20 110% P.ATK 8 MP Chance to apply Stun on target
Level 30 115% P.ATK 11 MP Chance to apply Stun on target
Level 40 120% P.ATK 15 MP Chance to apply Stun on target
Level 50 125% P.ATK 18 MP Chance to apply Stun on target
Level 60 130% P.ATK 21 MP Chance to apply Stun on target
Level 70 135% P.ATK 25 MP Chance to apply Stun on target
Level 80 140% P.ATK 28 MP Chance to apply Stun on target
Level 90 145% P.ATK 31 MP Chance to apply Stun on target
Level 100 150% P.ATK 35 MP Chance to apply Stun on target
  • Martial Prowess (passive): gives +40 P.ATK to Warrior/Knight at skill level 100. This skill gains skill EXP when the Warrior/Knight hit a target.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 P.ATK
Level 10 N/A N/A +4 P.ATK
Level 20 N/A N/A +8 P.ATK
Level 30 N/A N/A +12 P.ATK
Level 40 N/A N/A +16 P.ATK
Level 50 N/A N/A +20 P.ATK
Level 60 N/A N/A +24 P.ATK
Level 70 N/A N/A +28 P.ATK
Level 80 N/A N/A +32 P.ATK
Level 90 N/A N/A +36 P.ATK
Level 100 N/A N/A +40 P.ATK

Titles

Class level Title
Level 0 N/A
Level 5 Initiate Warrior
Level 10 Rookie Warrior
Level 20 Skilled Warrior
Level 30 Adept Warrior
Level 40 Master Warrior
Level 50 Grand Warrior