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=Archer=
{{ClassInfobox
Archer is a tier 2 class that is unlocked by leveling the Scout class to level 30. It is a ranged combat class specialized in the use of a bow and arrows to attack their enemies from a distance. They are skilled at hitting targets with precision and are able to use a variety of techniques to gain an advantage in battle. One of these techniques is "trickshot," which allows Archers to blind their target with a well-placed shot, reducing their hit rate. They also have the ability to "rapid fire," which allows them to attack 3 random targets with a flurry of arrows. In addition, Fire Arrow imbues their attack with the fire element, allowing them to exploit their enemies' elemental weakness. The Archer is a formidable ranged fighter who is able to take out their foes from a distance while staying out of harm's way.
|name=Archer
|image=https://roidle.com/regular/assets/images/classes/6.png
|portrait=https://irowiki.org/w/images/2/29/Archer.png
|maxLevel=40
|baseHp=5
|varHp=0.4
|baseMp=3
|unlocksFrom=[[Scout]]
|unlocksTo=[[Sniper]]
|strBonus=5
|agiBonus=3
|vitBonus=1
|intBonus=0
|dexBonus=6
|wisBonus=3
}}


==The Threat from Afar==
''No matter how far they run, no enemy is out of reach for this marksman. Gaining the ability to quickly fire more than once, buff his own attacks and lighting their arrows on fire, this class guarantees their hits do not miss.''


=Skills=
Archers represent the pinnacle of ranged physical combat among Tier 2 classes. Building upon the Scout's foundation, they specialize exclusively in bow and crossbow combat, trading melee versatility for unmatched ranged prowess. Their ability to rain arrows from safety while exploiting elemental weaknesses makes them invaluable damage dealers in any party composition.
* '''Fire Arrow''': Converts the Archer's normal attack and skills to fire element. This effect lasts up to 9 rounds at skill level 100.
 
{| class="wikitable" style="width: 80%;"
==Unlock==
The Archer is a tier 2 class that is unlocked by leveling the [[Scout]] class to level 25. As all T2 classes, it retains all of the previous T1 class' skills.
 
==Pros and Cons==
''Comparisons are made considering classes from the same tier''
 
The Archer excels at sustained ranged damage output. [[Archer#Trickshot | Trickshot]] provides solid single-target damage with a chance to blind enemies, reducing their accuracy. [[Archer#Rapid Fire | Rapid Fire]] allows hitting multiple targets or focusing fire on a single enemy when few remain, meaning a good damage distribution in case an enemy dies from one of the hits.
 
Their utility comes from [[Archer#Fire Arrows | Fire Arrows]], which converts all bow attacks to fire element for exploiting weaknesses, and [[Archer#Full Draw | Full Draw]], a self-buff that significantly boosts P.Atk for several attacks.
 
The enhanced [[Archer#Mend | Mend]] skill improves upon First Aid, bypassing Bleed's healing reduction and even removing Bleed stacks from allies.
 
It has no defensive skills and no new party wide support skills, aside from Mend.
 
*'''Strengths:'''
**Excellent sustained ranged damage from safe backline, no need to reposition
**Multi-target capability with [[Archer#Rapid Fire | Rapid Fire]]
**Some elemental flexibility through [[Archer#Fire Arrows | Fire Arrows]]
**Strong self-buff with [[Archer#Full Draw | Full Draw]]
**Improved healing and Bleed removal with [[Archer#Mend | Mend]]
 
*'''Weaknesses:'''
**Limited weapon options (Bow and Crossbow)
**No real AoE skills
**Reduced damage to gathering nodes
**Fire Arrows only provides one element
**No defensive abilities, so if enemies reach them, they won't last long
 
==Stats==
Archers scale primarily with [[Stats & Attributes#Strength | STR]] for physical damage, [[Stats & Attributes#Dexterity | DEX]] for accuracy and critical damage, and [[Stats & Attributes#Agility | AGI]] for Evasion and C.Chance.
 
Focus on[[Stats & Attributes#Strength | STR]] first, as it is the most important stat for damage output. [[Stats & Attributes#Agility | AGI]] provides Evasion and C.Chance for those seeking a crit-focused build. [[Stats & Attributes#Dexterity | DEX]] is also valuable as it improves C.Atk, synergizing well with their C.Chance from AGI, as well as DEXhealing for [[Archer#Mend | Mend]]. They already have quite high Hit rate, so it does not need to go too high.
 
[[Stats & Attributes#Wisdom | WIS]] helps with MP regeneration and also supports the Mend healing skill. [[Stats & Attributes#Vitality | VIT]] is less critical due to backline positioning but can help survivability.
 
=== Class Bonuses===
The Levels in which one receives a certain bonus
{|class="wikitable"
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
!STR
|4||16||26||32||39|| || 
|-
|-
| style="width: 10%"| Level 0
!AGI
| style="width: 15%"| N/A
|10||22||34|| || || || 
| style="width: 10%"| 3 MP
| style="width: 65%"| 4 rounds duration
|-
|-
|| Level 10
!VIT
|| N/A
|28|| || || || || || 
|| 6 MP
|| 4 rounds duration
|-
|-
|| Level 20
!INT
|| N/A
| || || || || || || 
|| 9 MP
|| 5 rounds duration
|-
|-
|| Level 30
!DEX
|| N/A
|1||13||24||30||38||40|| 
|| 12 MP
|| 5 rounds duration
|-
|-
|| Level 40
!WIS
|| N/A
|7||19||36|| || || || 
|| 15 MP
|}
|| 6 rounds duration
 
===Recommended Builds===
*For a standard Archer:
Focus on STR, leaving it on a multiple of 10 together with bonus. Then DEX enough to hit most enemies. This maximizes damage while ensuring attacks connect. Add some WIS for MP sustain and a bit of VIT for survivability.
 
*For a crit or basic attack focused Archer:
Prioritize DEX and AGI alongside STR. The combination of C.Chance from AGI and C.Atk from DEX creates devastating critical hits. You'll have to find Stat values where those 3 stats gain bonus attributes and get to them.
 
*For a supportive Archer:
Balance STR, DEX, and WIS. This allows for decent damage while having stronger Mend heals and better MP management.
 
 
''Note: ''
''Archers benefit greatly from reaching stat breakpoints. Every X points in a stat provides bonus attributes, so plan your distribution accordingly ([[Stats & Attributes]]).''
 
==Gear==
'''Recommended gear for Archers'''
 
* Weapons
**'''Bows:''' The standard choice, offering balanced damage and hit/attack speed for consistent DPS, depending on the Bow line you choose
**'''Crossbows:''' Higher raw damage per hit at the cost of attack speed and the need to stop and reload, excellent for Full Draw bursts and high crit builds
 
* Armor
**'''Light Armor:''' Preferred for MP regeneration and M.Def, allowing sustained skill usage from the backline
**'''Medium Armor:''' Viable for extra Speed and some defensive stats if survivability is a concern
**'''Heavy Armor:''' If HP and P.Def is an issue, throw in a piece or two
 
* Accessories
**Focus on STR, DEX, P.Atk, and HIT accessories to maximize damage output
**C.Chance and C.Atk accessories synergize well with crit builds
 
==Scripts==
===Default===
The default script focuses on maximizing damage output:
1. Uses Mend on bleeding allies or critically wounded party members
2. Activates Full Draw when no buff is active
3. Skips Fire Arrows if enemies are water-weak
4. Uses Fire Arrows against fire-weak enemies when multiple targets exist
5. Uses Rapid Fire when MP is high and multiple enemies are present
6. Uses Trickshot on the farthest enemy
7. Falls back to basic attacks
 
<pre>{"script":[{"conditions":[{"key":"allyStatusBleedMore","not":false,"number":1},{"key":"selfMpHigherThan","not":false,"number":10}],"action":{"key":"skillMend","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":1},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":20}],"action":{"key":"skillMend","itemIds":[]},"target":{"key":"ally","characterId":0},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null}],"action":{"key":"skillFullDraw","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":4},{"conditions":[{"key":"foeIsWaterWeak","not":null,"number":null},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skipNextScript","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"foeIsFireWeak","not":null,"number":null},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillFireArrows","itemIds":[]},"target":{"key":"self"},"cooldown":4},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":30},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillRapidFire","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpHigherThan","not":false,"number":30},{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeFarthest","not":null,"number":null}],"action":{"key":"skillTrickshot","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":1},{"conditions":[{"key":"foeFarthest","not":null,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"backline"}</pre>
 
===Ideas and suggestions===
''These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle''
 
*Keep [[Archer#Full Draw | Full Draw]] active for the flat P.Atk boost before using your attack skills.
*Use [[Archer#Fire Arrows | Fire Arrows]] strategically against fire-weak enemies, but skip it against water-weak foes.
*[[Archer#Rapid Fire | Rapid Fire]] has a higher DPS, but uses more MP; against single targets, Trickshot or basic attacks may be more cost efficient.
*Position in the backline to maximize safety and take advantage of your 5-cell range.
*Use [[Archer#Mend | Mend]] to remove Bleed stacks from allies, especially useful against bleeding-heavy enemies.
**If using a Crossbow, checking if no enemies remain and using those last turns to Reload and refresh Full Draw/Fire Arrows is very efficient.
 
==Skills==
===Trickshot===
''active | attack | single target | blind''
*Max level: 80
*Range: 5
*Available on: [[Archer]], [[Sniper]]
*Enhanced by: [[Scout#Focused Shot | Focused Shot]]
 
Long range attack with a chance to apply the Blind status. Enhanced by Focused Shot, adding 0~20% P.Atk on top. The chance to apply Blind depends on S.Atk. Damage ranges from 120~170% P.Atk, increased by both skills levels, has 0~16 bonus S.Atk and 1~3 rounds of Blind. Requires a bow or a crossbow to be equipped.
 
'''Element:''' Neutral | '''AoE:''' No
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
|| Level 50
! Skill level !! MP Cost !! Damage !! Other Effects
|| N/A
|| 18 MP
|| 6 rounds duration
|-
|-
|| Level 60
|| 0
|| N/A
|| 5 MP
|| 21 MP
|| +0% P.ATK
|| 7 rounds duration
|| +0 S.Atk, Blind 1 round
|-
|-
|| Level 70
|| 20
|| N/A
|| 7.5 MP
|| 24 MP
|| +7.5% P.ATK
|| 7 rounds duration
|| +4 S.Atk, Blind 1 round
|-
|-
|| Level 80
|| 40
|| N/A
|| 10 MP
|| 27 MP
|| +15% P.ATK
|| 8 rounds duration
|| +8 S.Atk, Blind 2 rounds
|-
|-
|| Level 90
|| 60
|| N/A
|| 12.5 MP
|| 30 MP
|| +22.5% P.ATK
|| 8 rounds duration
|| +12 S.Atk, Blind 2 rounds
|-
|-
|| Level 100
|| 80
|| N/A
|| 15 MP
|| 33 MP
|| +30% P.ATK
|| 9 rounds duration
|| +16 S.Atk, Blind 3 rounds
|}
|}
<br>
===Rapid Fire===
''active | attack | multi-target''
*Max level: 80
*Range: 5
*Available on: [[Archer]], [[Sniper]]
*Enhanced by: [[Scout#Focused Shot | Focused Shot]]
Fires two arrows quickly but with less strength at targets in range. Enhanced by Focused Shot, with about half its strength per shot, adding 0~20% P.Atk on top. Targets may be hit more than once. Damage ranges from 50~100% P.Atk per arrow, increased by both skills levels. Requires a bow or a crossbow to be equipped.


* '''Full Draw''': A self-buff for the Archer alone increasing 90 P.ATK for 9 rounds at skill level 100.
'''Element:''' Neutral | '''AoE:''' Multi-target (2 arrows)
{| class="wikitable" style="width: 80%;"
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! MP Cost !! Damage per Arrow
|-
|-
| style="width: 10%"| Level 0
|| 0
| style="width: 15%"| N/A
|| 5 MP
| style="width: 10%"| N/A
|| 50% P.ATK
| style="width: 65%"| +20 P.ATK with a duration of 4 rounds
|-
|-
|| Level 10
|| 20
|| N/A
|| 8.5 MP
|| N/A
|| 57.5% P.ATK
|| +25 P.ATK with a duration of 4 rounds
|-
|-
|| Level 20
|| 40
|| N/A
|| 12 MP
|| N/A
|| 65% P.ATK
|| +30 P.ATK with a duration of 5 rounds
|-
|-
|| Level 30
|| 60
|| N/A
|| 15.5 MP
|| N/A
|| 72.5% P.ATK
|| +35 P.ATK with a duration of 5 rounds
|-
|-
|| Level 40
|| 80
|| N/A
|| 19 MP
|| N/A
|| 80% P.ATK
|| +40 P.ATK with a duration of 6 rounds
|-
|| Level 50
|| N/A
|| N/A
|| +45 P.ATK with a duration of 6 rounds
|-
|| Level 60
|| N/A
|| N/A
|| +50 P.ATK with a duration of 7 rounds
|-
|| Level 70
|| N/A
|| N/A
|| +55 P.ATK with a duration of 7 rounds
|-
|| Level 80
|| N/A
|| N/A
|| +60 P.ATK with a duration of 8 rounds
|-
|| Level 90
|| N/A
|| N/A
|| +65 P.ATK with a duration of 8 rounds
|-
|| Level 100
|| N/A
|| N/A
|| +70 P.ATK with a duration of 9 rounds
|}
|}
<br>


* '''Rapid Fire''': Fires a series of arrows hitting up to 3 random targets for 175% P.ATK at skill level 100. If there are less than 3 targets, a target may be hit multiple times.
===Mend===
{| class="wikitable" style="width: 80%;"
''active | heal | single target''
*Max level: 80
*Range: 1
*Available on: [[Archer]], [[Sniper]]
*Enhanced by: [[Scout#First Aid | First Aid]]
 
A stronger melee single target healing ability for healing bleeding wounds. Enhanced by First Aid, adding Bleed healing as well. Healing amount formula is the following: First Aid Healing + (0~4 depending on skill level) * (0.5 WIShealing + 0.75 DEXhealing). Removes 1~3 instances of Bleed, depending on skill level.
 
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! MP Cost !! Healing !! Bleed Removal
|-
|-
| style="width: 10%"| Level 0
|| 0
| style="width: 15%"| 125% P.ATK
|| 4 MP
| style="width: 10%"| 3 MP
|| First Aid + 0 * (0.5 WIShealing + 0.75 DEXhealing)
| style="width: 65%"| N/A
|| 1 stack
|-
|-
|| Level 10
|| 20
|| 130% P.ATK
|| 8 MP
|| 8 MP
|| N/A
|| First Aid + 1 * (0.5 WIShealing + 0.75 DEXhealing)
|| 1 stack
|-
|-
|| Level 20
|| 40
|| 135% P.ATK
|| 12 MP
|| 13 MP
|| First Aid + 2 * (0.5 WIShealing + 0.75 DEXhealing)
|| N/A
|| 2 stacks
|-
|-
|| Level 30
|| 60
|| 140% P.ATK
|| 16 MP
|| 18 MP
|| First Aid + 3 * (0.5 WIShealing + 0.75 DEXhealing)
|| N/A
|| 2 stacks
|-
|-
|| Level 40
|| 80
|| 145% P.ATK
|| 20 MP
|| 23 MP
|| First Aid + 4 * (0.5 WIShealing + 0.75 DEXhealing)
|| N/A
|| 3 stacks
|-
|| Level 50
|| 150% P.ATK
|| 28 MP
|| N/A
|-
|| Level 60
|| 155% P.ATK
|| 33 MP
|| N/A
|-
|| Level 70
|| 160% P.ATK
|| 38 MP
|| N/A
|-
|| Level 80
|| 165% P.ATK
|| 43 MP
|| N/A
|-
|| Level 90
|| 170% P.ATK
|| 48 MP
|| N/A
|-
|| Level 100
|| 175% P.ATK
|| 53 MP
|| N/A
|}
|}
<br>
===Fire Arrows===
''active | buff | self''
*Max level: 80
*Available on: [[Archer]], [[Sniper]]
Converts the Element of all Bow attacks to Fire. Lasts for 4~9 rounds, depending on level. Requires a bow or a crossbow to be equipped.


* '''Trickshot''': Ranged skill with a chance to apply the '''Blinded''' status. Chance of successful application
'''Element:''' Fire
{| class="wikitable" style="width: 80%;"
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! MP Cost !! Duration
|-
|-
| style="width: 10%"| Level 0
|| 0
| style="width: 15%"| 125% P.ATK
|| 3 MP
| style="width: 10%"| 3 MP
|| 4 rounds
| style="width: 65%"| Chance to apply the '''Blinded''' status
|-
|-
|| Level 10
|| 20
|| 130% P.ATK
|| 6 MP
|| 5 MP
|| 5 rounds
|| Chance to apply the '''Blinded''' status
|-
|-
|| Level 20
|| 40
|| 135% P.ATK
|| 7 MP
|| Chance to apply the '''Blinded''' status
|-
|| Level 30
|| 140% P.ATK
|| 9 MP
|| 9 MP
|| Chance to apply the '''Blinded''' status
|| 6 rounds
|-
|-
|| Level 40
|| 60
|| 145% P.ATK
|| 12 MP
|| 11 MP
|| 8 rounds
|| Chance to apply the '''Blinded''' status
|-
|| Level 50
|| 150% P.ATK
|| 13 MP
|| Chance to apply the '''Blinded''' status
|-
|-
|| Level 60
|| 80
|| 155% P.ATK
|| 15 MP
|| 15 MP
|| Chance to apply the '''Blinded''' status
|| 9 rounds
|-
|| Level 70
|| 160% P.ATK
|| 17 MP
|| Chance to apply the '''Blinded''' status
|-
|| Level 80
|| 165% P.ATK
|| 19 MP
|| Chance to apply the '''Blinded''' status
|-
|| Level 90
|| 170% P.ATK
|| 21 MP
|| Chance to apply the '''Blinded''' status
|-
|| Level 100
|| 175% P.ATK
|| 23 MP
|| Chance to apply the '''Blinded''' status
|}
|}
<br>


* '''Improved Focus''' ''(passive)'': Grants +30 Hit Rate to Scout/Archer at skill level 100. This skill gains skill EXP when the Scout/Archer successfully hits a target.
===Full Draw===
{| class="wikitable" style="width: 80%;"
''active | buff | self''
*Max level: 80
*Available on: [[Archer]], [[Sniper]]
 
Overcharges the next few attacks to be even deadlier. Skill level makes the increase range from 30~70 P.Atk and 2~3 next attacks, increasing to 3 at level 41. Requires a bow or a crossbow to be equipped.
 
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! MP Cost !! P.Atk Bonus !! Charges
|-
|-
| style="width: 10%"| Level 0
|| 0
| style="width: 15%"| N/A
|| 2 MP
| style="width: 10%"| N/A
|| +30 P.Atk
| style="width: 65%"| +0 Hit Rate
|| 2 attacks
|-
|-
|| Level 10
|| 20
|| N/A
|| 3 MP
|| N/A
|| +40 P.Atk
|| +3 Hit Rate
|| 2 attacks
|-
|-
|| Level 20
|| 40
|| N/A
|| 4 MP
|| N/A
|| +50 P.Atk
|| +6 Hit Rate
|| 2 attacks
|-
|-
|| Level 30
|| 60
|| N/A
|| 5 MP
|| N/A
|| +60 P.Atk
|| +9 Hit Rate
|| 3 attacks
|-
|-
|| Level 40
|| 80
|| N/A
|| 6 MP
|| N/A
|| +70 P.Atk
|| +12 Hit Rate
|| 3 attacks
|-
|}
|| Level 50
<br>
|| N/A
 
|| N/A
==Titles==
|| +15 Hit Rate
Archer titles are earned by leveling up the Archer class:
|-
 
|| Level 60
{| class="wikitable skill-table" style="width: 80%;"
|| N/A
|| N/A
|| +18 Hit Rate
|-
|-
|| Level 70
! Class level !! Title
|| N/A
|| N/A
|| +21 Hit Rate
|-
|-
|| Level 80
| Level 0 || N/A
|| N/A
|| N/A
|| +24 Hit Rate
|-
|-
|| Level 90
| Level 20 || Sharpshooter
|| N/A
|| N/A
|| +27 Hit Rate
|-
|-
|| Level 100
| Level 40 || Master Archer
|| N/A
|| N/A
|| +30 Hit Rate
|}
|}


{{Main|Titles}}


[[Category:Archer]]
[[Category:Archer]]

Revision as of 20:38, 5 January 2026

Archer 6.png
Archer.png
Max Level: 40
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
0.4
3
Unlocks from: Scout
Unlocks: Sniper

Class Bonuses

STR AGI VIT INT DEX WIS
+5 +3 +1 +0 +6 +3

The Threat from Afar

No matter how far they run, no enemy is out of reach for this marksman. Gaining the ability to quickly fire more than once, buff his own attacks and lighting their arrows on fire, this class guarantees their hits do not miss.

Archers represent the pinnacle of ranged physical combat among Tier 2 classes. Building upon the Scout's foundation, they specialize exclusively in bow and crossbow combat, trading melee versatility for unmatched ranged prowess. Their ability to rain arrows from safety while exploiting elemental weaknesses makes them invaluable damage dealers in any party composition.

Unlock

The Archer is a tier 2 class that is unlocked by leveling the Scout class to level 25. As all T2 classes, it retains all of the previous T1 class' skills.

Pros and Cons

Comparisons are made considering classes from the same tier

The Archer excels at sustained ranged damage output. Trickshot provides solid single-target damage with a chance to blind enemies, reducing their accuracy. Rapid Fire allows hitting multiple targets or focusing fire on a single enemy when few remain, meaning a good damage distribution in case an enemy dies from one of the hits.

Their utility comes from Fire Arrows, which converts all bow attacks to fire element for exploiting weaknesses, and Full Draw, a self-buff that significantly boosts P.Atk for several attacks.

The enhanced Mend skill improves upon First Aid, bypassing Bleed's healing reduction and even removing Bleed stacks from allies.

It has no defensive skills and no new party wide support skills, aside from Mend.

  • Strengths:
    • Excellent sustained ranged damage from safe backline, no need to reposition
    • Multi-target capability with Rapid Fire
    • Some elemental flexibility through Fire Arrows
    • Strong self-buff with Full Draw
    • Improved healing and Bleed removal with Mend
  • Weaknesses:
    • Limited weapon options (Bow and Crossbow)
    • No real AoE skills
    • Reduced damage to gathering nodes
    • Fire Arrows only provides one element
    • No defensive abilities, so if enemies reach them, they won't last long

Stats

Archers scale primarily with STR for physical damage, DEX for accuracy and critical damage, and AGI for Evasion and C.Chance.

Focus on STR first, as it is the most important stat for damage output. AGI provides Evasion and C.Chance for those seeking a crit-focused build. DEX is also valuable as it improves C.Atk, synergizing well with their C.Chance from AGI, as well as DEXhealing for Mend. They already have quite high Hit rate, so it does not need to go too high.

WIS helps with MP regeneration and also supports the Mend healing skill. VIT is less critical due to backline positioning but can help survivability.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7
STR 4 16 26 32 39    
AGI 10 22 34        
VIT 28            
INT              
DEX 1 13 24 30 38 40  
WIS 7 19 36        
  • For a standard Archer:
Focus on STR, leaving it on a multiple of 10 together with bonus. Then DEX enough to hit most enemies. This maximizes damage while ensuring attacks connect. Add some WIS for MP sustain and a bit of VIT for survivability.
  • For a crit or basic attack focused Archer:
Prioritize DEX and AGI alongside STR. The combination of C.Chance from AGI and C.Atk from DEX creates devastating critical hits. You'll have to find Stat values where those 3 stats gain bonus attributes and get to them.
  • For a supportive Archer:
Balance STR, DEX, and WIS. This allows for decent damage while having stronger Mend heals and better MP management.


Note: Archers benefit greatly from reaching stat breakpoints. Every X points in a stat provides bonus attributes, so plan your distribution accordingly (Stats & Attributes).

Gear

Recommended gear for Archers

  • Weapons
    • Bows: The standard choice, offering balanced damage and hit/attack speed for consistent DPS, depending on the Bow line you choose
    • Crossbows: Higher raw damage per hit at the cost of attack speed and the need to stop and reload, excellent for Full Draw bursts and high crit builds
  • Armor
    • Light Armor: Preferred for MP regeneration and M.Def, allowing sustained skill usage from the backline
    • Medium Armor: Viable for extra Speed and some defensive stats if survivability is a concern
    • Heavy Armor: If HP and P.Def is an issue, throw in a piece or two
  • Accessories
    • Focus on STR, DEX, P.Atk, and HIT accessories to maximize damage output
    • C.Chance and C.Atk accessories synergize well with crit builds

Scripts

Default

The default script focuses on maximizing damage output: 1. Uses Mend on bleeding allies or critically wounded party members 2. Activates Full Draw when no buff is active 3. Skips Fire Arrows if enemies are water-weak 4. Uses Fire Arrows against fire-weak enemies when multiple targets exist 5. Uses Rapid Fire when MP is high and multiple enemies are present 6. Uses Trickshot on the farthest enemy 7. Falls back to basic attacks

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Ideas and suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle

  • Keep Full Draw active for the flat P.Atk boost before using your attack skills.
  • Use Fire Arrows strategically against fire-weak enemies, but skip it against water-weak foes.
  • Rapid Fire has a higher DPS, but uses more MP; against single targets, Trickshot or basic attacks may be more cost efficient.
  • Position in the backline to maximize safety and take advantage of your 5-cell range.
  • Use Mend to remove Bleed stacks from allies, especially useful against bleeding-heavy enemies.
    • If using a Crossbow, checking if no enemies remain and using those last turns to Reload and refresh Full Draw/Fire Arrows is very efficient.

Skills

Trickshot

active | attack | single target | blind

Long range attack with a chance to apply the Blind status. Enhanced by Focused Shot, adding 0~20% P.Atk on top. The chance to apply Blind depends on S.Atk. Damage ranges from 120~170% P.Atk, increased by both skills levels, has 0~16 bonus S.Atk and 1~3 rounds of Blind. Requires a bow or a crossbow to be equipped.

Element: Neutral | AoE: No

Skill level MP Cost Damage Other Effects
0 5 MP +0% P.ATK +0 S.Atk, Blind 1 round
20 7.5 MP +7.5% P.ATK +4 S.Atk, Blind 1 round
40 10 MP +15% P.ATK +8 S.Atk, Blind 2 rounds
60 12.5 MP +22.5% P.ATK +12 S.Atk, Blind 2 rounds
80 15 MP +30% P.ATK +16 S.Atk, Blind 3 rounds


Rapid Fire

active | attack | multi-target

Fires two arrows quickly but with less strength at targets in range. Enhanced by Focused Shot, with about half its strength per shot, adding 0~20% P.Atk on top. Targets may be hit more than once. Damage ranges from 50~100% P.Atk per arrow, increased by both skills levels. Requires a bow or a crossbow to be equipped.

Element: Neutral | AoE: Multi-target (2 arrows)

Skill level MP Cost Damage per Arrow
0 5 MP 50% P.ATK
20 8.5 MP 57.5% P.ATK
40 12 MP 65% P.ATK
60 15.5 MP 72.5% P.ATK
80 19 MP 80% P.ATK


Mend

active | heal | single target

A stronger melee single target healing ability for healing bleeding wounds. Enhanced by First Aid, adding Bleed healing as well. Healing amount formula is the following: First Aid Healing + (0~4 depending on skill level) * (0.5 WIShealing + 0.75 DEXhealing). Removes 1~3 instances of Bleed, depending on skill level.

Skill level MP Cost Healing Bleed Removal
0 4 MP First Aid + 0 * (0.5 WIShealing + 0.75 DEXhealing) 1 stack
20 8 MP First Aid + 1 * (0.5 WIShealing + 0.75 DEXhealing) 1 stack
40 12 MP First Aid + 2 * (0.5 WIShealing + 0.75 DEXhealing) 2 stacks
60 16 MP First Aid + 3 * (0.5 WIShealing + 0.75 DEXhealing) 2 stacks
80 20 MP First Aid + 4 * (0.5 WIShealing + 0.75 DEXhealing) 3 stacks


Fire Arrows

active | buff | self

Converts the Element of all Bow attacks to Fire. Lasts for 4~9 rounds, depending on level. Requires a bow or a crossbow to be equipped.

Element: Fire

Skill level MP Cost Duration
0 3 MP 4 rounds
20 6 MP 5 rounds
40 9 MP 6 rounds
60 12 MP 8 rounds
80 15 MP 9 rounds


Full Draw

active | buff | self

Overcharges the next few attacks to be even deadlier. Skill level makes the increase range from 30~70 P.Atk and 2~3 next attacks, increasing to 3 at level 41. Requires a bow or a crossbow to be equipped.

Skill level MP Cost P.Atk Bonus Charges
0 2 MP +30 P.Atk 2 attacks
20 3 MP +40 P.Atk 2 attacks
40 4 MP +50 P.Atk 2 attacks
60 5 MP +60 P.Atk 3 attacks
80 6 MP +70 P.Atk 3 attacks


Titles

Archer titles are earned by leveling up the Archer class:

Class level Title
Level 0 N/A
Level 20 Sharpshooter
Level 40 Master Archer

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