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The Scout is one of the 3 tier 1 classes you immediately have access to when you start playing. The Scout is a nimble fighter skilled in both melee and ranged combat. They are known for their agility and precision thanks to their passive abilities which improve their ability to accurately hit their target and have increased SPD + evasion.
{{ClassInfobox
|name=Scout
|image=https://roidle.com/regular/assets/images/classes/1.png
|portrait=https://irowiki.org/w/images/f/fc/Thief.png
|maxLevel=25
|baseHp=5
|varHp=0.3
|baseMp=2
|unlocksFrom=Starting Class
|unlocksTo=[[Archer]], [[Rogue]]
|strBonus=2
|agiBonus=3
|vitBonus=0
|intBonus=0
|dexBonus=3
|wisBonus=1
}}


Their stealth and perception allow them to gather information for their party and gain a better position in battle. This, in turn, boosts the party's Hit rate, as it gives them the element of surprise. Depending on the needs of the party, they are able to take on the role of a makeshift front-line dodger or attack enemies from a distance, behind the safety of their party members. Their versatility and quick reflexes make them a formidable force on the battlefield.
==The Agile Adventurer==
''Nimble and dexterous, this versatile class can fight from any position in the battlefield, buff their allies and even apply first-aid healing on anyone. Able to dodge strikes and guarantee that the party members hit their mark, the Scout is a true asset to the team, able to fill many roles.''
 
As one of the three starting classes, Scouts are the first step in a journey of precision and agility. These quick-footed adventurers excel at supporting their party while dealing consistent damage from any range. Whether flanking enemies with cunning strikes or ensuring their allies never miss a target, Scouts learn to adapt to any situation. As they gain experience, Scouts can choose to specialize further, either becoming deadly ranged marksmen or shadowy rogues who strike from the darkness.
 
==Unlock==
Scout is one of the three starting classes available to all new players. No requirements are needed to begin as a Scout.
 
==Pros and Cons==
''Comparisons are made considering classes from the same tier''
 
Scouts are versatile and can adapt to various combat situations. They have access to [[Scout#Circling Strike | Circling Strike]] for reliable melee damage with a chance to pin enemies, and [[Scout#Tactical Positioning | Tactical Positioning]] to boost their party's HIT rate for several rounds.
 
For support, they can rely on [[Scout#First Aid | First Aid]] to heal allies in melee range, making them the only starting class with ally healing capabilities. The [[Scout#Improved Focus | Improved Focus]] and [[Scout#Alacrity | Alacrity]] passives further enhance their accuracy and evasion as they fight.
 
Additionally, [[Scout#Natural Born Explorer | Natural Born Explorer]] provides a unique utility by increasing the chance to find extra resources when defeating resource nodes.
 
However, they have lower HP and defenses compared to Warriors, making them more fragile in prolonged fights. They also lack strong burst damage options and party-wide offensive buffs.


==Skills==
===Focused Shot===
''active | single target attack''


*Max level: 50
==Stats==
*Range: 1
Scouts benefit from agility and precision stats. Their damage scales primarily from [[Stats & Attributes#Strength | STR]] for physical attacks, but their accuracy and evasion are determined by [[Stats & Attributes#Dexterity | DEX]] and [[Stats & Attributes#Agility | AGI]].
*Available on: [[Scout]], [[Archer]], [[Sniper]], [[Arrowslinger]]
*Enhanced to: [[Archer#Trickshot | Trickshot]], [[Archer#Rapid Fire | Rapid Fire]]


A single target bow/crossbow skill that deals 110~130% P.ATK. Only usable with a ranged weapon equipped.
[[Stats & Attributes#Agility | AGI]] is crucial for increasing their evasion and speed, which synergizes well with their Alacrity passive. [[Stats & Attributes#Dexterity | DEX]] improves their hit rate and works with Improved Focus. A bit of [[Stats & Attributes#Wisdom | WIS]] can help with First Aid healing effectiveness.


{| class="wikitable" style="width: 80%;"
=== Class Bonuses===
The Levels in which one receives a certain bonus
{|class="wikitable"
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
!STR
|-
|7||16|| || || || || || || || 
| style="width: 20%"| 0
| style="width: 20%"| 110% P.ATK
| style="width: 15%"| 2 MP
| style="width: 45%"| N/A
|-
|-
|| Level 10
!AGI
|| 114% P.ATK
|1||13||21|| || || || || || || 
|| 3 MP
|| N/A
|-
|-
|| Level 20
!VIT
|| 118% P.ATK
| || || || || || || || || || 
|| 5 MP
|| N/A
|-
|-
|| Level 30
!INT
|| 122% P.ATK
| || || || || || || || || || 
|| 6 MP
|| N/A
|-
|-
|| Level 40
!DEX
|| 126% P.ATK
|4||19||23|| || || || || || || 
|| 8 MP
|| N/A
|-
|-
|| Level 50
!WIS
|| 130% P.ATK
|10|| || || || || || || || || 
|| 10 MP
|| N/A
|}
|}
<br>


===Circling Strike=== a single target skill dealing 175% P.ATK with a 50% chance to apply the Pinned status on the target for up to 9 turns at skill level 100.
===Recommended Builds===
{| class="wikitable" style="width: 80%;"
*For a balanced Scout:
Distribute points between STR, DEX, and AGI. This provides good damage output while maintaining solid accuracy and evasion.
 
*For an evasion-focused Scout:
Focus primarily on AGI and DEX, with enough STR to maintain reasonable damage. This build maximizes the effectiveness of Alacrity and makes you harder to hit.
 
*For a damage-focused Scout:
Prioritize STR and DEX, with just enough AGI for some evasion. This build takes advantage of Circling Strike for maximum damage potential.
 
==Gear==
'''Recommended gear for Scouts'''
 
* Weapons
**'''Daggers:''' Required for [[Scout#Circling Strike | Circling Strike]], offer good speed and S.Atk
**'''Swords:''' Also work with Circling Strike, offer a balance of damage and accuracy
**'''Bows:''' Provide ranged options for safer positioning
**'''Crossbows:''' Higher damage ranged option at the cost of speed
 
* Armor
**'''Light Armor:''' Provides MP regeneration and M.DEF, good for support builds
**'''Medium Armor:''' Offers a balance between defense, evasion, and mobility
 
* Accessories
**Focus on accessories that boost DEX, AGI, and HIT
**Evasion accessories can make you very hard to hit when combined with Alacrity
 
==Scripts==
 
===Default===
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":50}],"action":{"key":"skillFirstAid","itemIds":[]},"target":{"key":"ally"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillTacticalPositioning","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeLowestHp","not":null,"number":null}],"action":{"key":"skillFocusedShot","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillCirclingStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":2}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemIds":[]},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}</pre>
 
===Ideas and suggestions===
''These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle''
 
*Use [[Scout#First Aid | First Aid]] to keep your tank or allies alive when they drop below 50% HP.
*Keep [[Scout#Tactical Positioning | Tactical Positioning]] active for the party-wide HIT boost, especially against evasive enemies.
*Use [[Scout#Circling Strike | Circling Strike]] as your primary melee damage ability when in range.
*Consider positioning in the midline if you want to use both melee and ranged attacks effectively.
*Adjust the HP threshold for First Aid based on how much healing your party needs.
 
==Skills==
===Circling Strike===
''active | attack | single target''
*Max level: 50
*Range: 1
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]
 
A cunning flanking melee attack. Has the chance to apply the Pinned status to the target for 1 round. The chance depends on S.Atk. Damage ranges from 140% to 160% P.Atk and has 10~20 bonus S.Atk. Can only be used with daggers and swords.
 
'''Element:''' Neutral | '''AoE:''' No
{| class="wikitable skill-table" style="width: 80%;"
|-
! Skill level !! MP Cost !! Damage !! Other Effects
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
| style="width: 20%;" | 0
| style="width: 15%"| 2 MP
| style="width: 30%"| 140% P.ATK
| style="width: 35%"| 10 S.Atk, Pinned 1 round
|-
|-
| style="width: 10%"| Level 0
|| 10
| style="width: 15%"| N/A
|| 3.6 MP
| style="width: 10%"| 2 MP
|| 144% P.ATK
| style="width: 65%"| 125% P.ATK, 0.5% chance to apply the Pinned status
|| 12 S.Atk, Pinned 1 round
|-
|-
|| Level 10
|| 20
|| N/A
|| 5.2 MP
|| 4 MP
|| 148% P.ATK
|| 130% P.ATK, 5% chance to apply the Pinned status
|| 14 S.Atk, Pinned 1 round
|-
|-
|| Level 20
|| 30
|| N/A
|| 6.8 MP
|| 6 MP
|| 152% P.ATK
|| 135% P.ATK, 10% chance to apply the Pinned status
|| 16 S.Atk, Pinned 1 round
|-
|-
|| Level 30
|| 40
|| N/A
|| 8.4 MP
|| 8 MP
|| 156% P.ATK
|| 140% P.ATK, 15% chance to apply the Pinned status
|| 18 S.Atk, Pinned 1 round
|-
|-
|| Level 40
|| 50
|| N/A
|| 10 MP
|| 10 MP
|| 145% P.ATK, 20% chance to apply the Pinned status
|| 160% P.ATK
|-
|| 20 S.Atk, Pinned 1 round
|| Level 50
|| N/A
|| 12 MP
|| 150% P.ATK, 25% chance to apply the Pinned status
|-
|| Level 60
|| N/A
|| 14 MP
|| 155% P.ATK, 30% chance to apply the Pinned status
|-
|| Level 70
|| N/A
|| 16 MP
|| 160% P.ATK, 35% chance to apply the Pinned status
|-
|| Level 80
|| N/A
|| 18 MP
|| 165% P.ATK, 40% chance to apply the Pinned status
|-
|| Level 90
|| N/A
|| 20 MP
|| 170% P.ATK, 45% chance to apply the Pinned status
|-
|| Level 100
|| N/A
|| 22 MP
|| 175% P.ATK, 50% chance to apply the Pinned status
|}
|}
<br>
===Tactical Positioning===
''active | buff | all allies''
*Max level: 50
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]
Increases Hit rate of all party members. Starts at 10 HIT for 4 rounds, and at maximum level increases Hit by 25 for 9 rounds.


* '''Tactical Positioning''': a party buff giving +40 Hit Rate to all party members for 9 rounds at skill level 100.
{| class="wikitable skill-table" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! MP Cost !! Duration !! Increase
|-
|-
| style="width: 10%"| Level 0
| style="width: 20%;" | 0
| style="width: 15%"| N/A
| style="width: 15%"| 5 MP
| style="width: 10%"| 5 MP
| style="width: 20%"| 4 Rounds
| style="width: 65%"| +10 Hit Rate, 4 rounds duration
| style="width: 45%"| +10 HIT
|-
|-
|| Level 10
|| 10
|| N/A
|| 9 MP
|| 9 MP
|| +13 Hit Rate, 4 rounds duration
|| 5 Rounds
|| +13 HIT
|-
|-
|| Level 20
|| 20
|| N/A
|| 13 MP
|| 13 MP
|| +16 Hit Rate, 5 rounds duration
|| 6 Rounds
|| +16 HIT
|-
|-
|| Level 30
|| 30
|| N/A
|| 17 MP
|| 17 MP
|| +19 Hit Rate, 5 rounds duration
|| 7 Rounds
|| +19 HIT
|-
|-
|| Level 40
|| 40
|| N/A
|| 21 MP
|| 21 MP
|| +22 Hit Rate, 6 rounds duration
|| 8 Rounds
|| +22 HIT
|-
|-
|| Level 50
|| 50
|| N/A
|| 25 MP
|| 25 MP
|| +25 Hit Rate, 6 rounds duration
|| 9 Rounds
|| +25 HIT
|}
<br>
 
===First Aid===
''active | heal | single target''
*Max level: 50
*Range: 1
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]
 
A melee single target healing ability for healing simple wounds. Healing amount formula is the following: 15 + (1~3 depending on skill level) * (0.5 WIShealing + 0.75 DEXhealing).
 
{| class="wikitable skill-table" style="width: 80%;"
|-
! Skill level !! MP Cost !! Healing
|-
|-
|| Level 60
| style="width: 25%;" | 0
|| N/A
| style="width: 20%"| 2 MP
|| 29 MP
| style="width: 55%"| 15 + 1 * (0.5 WIShealing + 0.75 DEXhealing)
|| +28 Hit Rate, 7 rounds duration
|-
|-
|| Level 70
|| 10
|| N/A
|| 4 MP
|| 33 MP
|| 15 + 1.4 * (0.5 WIShealing + 0.75 DEXhealing)
|| +31 Hit Rate, 7 rounds duration
|-
|-
|| Level 80
|| 20
|| N/A
|| 6 MP
|| 37 MP
|| 15 + 1.8 * (0.5 WIShealing + 0.75 DEXhealing)
|| +34 Hit Rate, 8 rounds duration
|-
|-
|| Level 90
|| 30
|| N/A
|| 8 MP
|| 41 MP
|| 15 + 2.2 * (0.5 WIShealing + 0.75 DEXhealing)
|| +36 Hit Rate, 8 rounds duration
|-
|-
|| Level 100
|| 40
|| N/A
|| 10 MP
|| 45 MP
|| 15 + 2.6 * (0.5 WIShealing + 0.75 DEXhealing)
|| +40 Hit Rate, 9 rounds duration
|-
|| 50
|| 12 MP
|| 15 + 3 * (0.5 WIShealing + 0.75 DEXhealing)
|}
|}
<br>
===Improved Focus===
''passive''
*Max level: 50
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]
Increases Hit Rate by +0.6 per level. At maximum level +30 HIT. Levels up by landing a hit.


* '''Improved Focus''' ''(passive)'': Grants +30 Hit Rate to Scout/Archer at skill level 100. This skill gains skill EXP when the Scout/Archer successfully hits a target.
{| class="wikitable skill-table" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Increase
|-
| style="width: 30%;" | 0
| style="width: 70%"| +0 HIT
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|| 10
|| +6 HIT
|-
|-
| style="width: 10%"| Level 0
|| 20
| style="width: 15%"| N/A
|| +12 HIT
| style="width: 10%"| N/A
| style="width: 65%"| +0 Hit Rate
|-
|-
|| Level 10
|| 30
|| N/A
|| +18 HIT
|| N/A
|| +3 Hit Rate
|-
|-
|| Level 20
|| 40
|| N/A
|| +24 HIT
|| N/A
|| +6 Hit Rate
|-
|-
|| Level 30
|| 50
|| N/A
|| +30 HIT
|| N/A
|}
|| +9 Hit Rate
<br>
 
===Alacrity===
''passive''
*Max level: 50
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]
 
Increases Eva by +0.4 and Speed +0.1 per level. At maximum level +20 Eva and +5 Speed. Skill levels up by dodging a hit.
 
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
|| Level 40
! Skill level !! Eva Increase !! Speed Increase
|| N/A
|| N/A
|| +12 Hit Rate
|-
|-
|| Level 50
| style="width: 30%;" | 0
|| N/A
| style="width: 35%"| +0 Eva
|| N/A
| style="width: 35%"| +0 Speed
|| +15 Hit Rate
|-
|-
|| Level 60
|| 10
|| N/A
|| +4 Eva
|| N/A
|| +1 Speed
|| +18 Hit Rate
|-
|-
|| Level 70
|| 20
|| N/A
|| +8 Eva
|| N/A
|| +2 Speed
|| +21 Hit Rate
|-
|-
|| Level 80
|| 30
|| N/A
|| +12 Eva
|| N/A
|| +3 Speed
|| +24 Hit Rate
|-
|-
|| Level 90
|| 40
|| N/A
|| +16 Eva
|| N/A
|| +4 Speed
|| +27 Hit Rate
|-
|-
|| Level 100
|| 50
|| N/A
|| +20 Eva
|| N/A
|| +5 Speed
|| +30 Hit Rate
|}
|}
<br>
===Natural Born Explorer===
''passive''
*Max level: 50
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]


* '''Alacrity''' ''(passive)'': Gives +20 Evasion and +5 Speed to Scout/Rogue at skill level 100. This skill gains skill EXP when the Scout/Rogue is hit.
When the Scout is present in the hunt, the party has 5~15% chance to find an extra stone, log, hide, ore or fiber when defeating a resource node. Levels up on finding resources.
{| class="wikitable" style="width: 80%;"
 
|-
{| class="wikitable skill-table" style="width: 80%;"
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|-
| style="width: 10%"| Level 0
| style="width: 15%"| N/A
| style="width: 10%"| N/A
| style="width: 65%"| +0 EVA, +0 Speed
|-
|| Level 10
|| N/A
|| N/A
|| +2 EVA, +0.5 Speed
|-
|| Level 20
|| N/A
|| N/A
|| +4 EVA, +1 Speed
|-
|-
|| Level 30
! Skill level !! Extra Resource Chance
|| N/A
|| N/A
|| +6 EVA, +1.5 Speed
|-
|-
|| Level 40
| style="width: 30%;" | 0
|| N/A
| style="width: 70%"| 5%
|| N/A
|| +8 EVA, +2 Speed
|-
|-
|| Level 50
|| 10
|| N/A
|| 7%
|| N/A
|| +10 EVA, +2.5 Speed
|-
|-
|| Level 60
|| 20
|| N/A
|| 9%
|| N/A
|| +12 EVA, +3 Speed
|-
|-
|| Level 70
|| 30
|| N/A
|| 11%
|| N/A
|| +14 EVA, +3.5 Speed
|-
|-
|| Level 80
|| 40
|| N/A
|| 13%
|| N/A
|| +16 EVA, +4 Speed
|-
|-
|| Level 90
|| 50
|| N/A
|| 15%
|| N/A
|| +18 EVA, +4.5 Speed
|-
|| Level 100
|| N/A
|| N/A
|| +20 EVA, +5 Speed
|}
|}
<br>


=Titles=
==Titles==
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
Line 308: Line 347:
|| Infiltrator
|| Infiltrator
|-
|-
|| Level 20
|| Level 15
|| Eagle Scout
|| Eagle Scout
|-
|-
|| Level 30
|| Level 20
|| Recon Specialist
|| Recon Specialist
|-
|-
|| Level 40
|| Level 25
|| Spy
|-
|| Level 50
|| Phantom
|| Phantom
|}
|}


[[Category:Scout]]
[[Category:Scout]]

Revision as of 19:26, 1 January 2026

Scout 1.png
Thief.png
Max Level: 25
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
0.3
2
Unlocks from: Starting Class
Unlocks: Archer, Rogue

Class Bonuses

STR AGI VIT INT DEX WIS
+2 +3 +0 +0 +3 +1

The Agile Adventurer

Nimble and dexterous, this versatile class can fight from any position in the battlefield, buff their allies and even apply first-aid healing on anyone. Able to dodge strikes and guarantee that the party members hit their mark, the Scout is a true asset to the team, able to fill many roles.

As one of the three starting classes, Scouts are the first step in a journey of precision and agility. These quick-footed adventurers excel at supporting their party while dealing consistent damage from any range. Whether flanking enemies with cunning strikes or ensuring their allies never miss a target, Scouts learn to adapt to any situation. As they gain experience, Scouts can choose to specialize further, either becoming deadly ranged marksmen or shadowy rogues who strike from the darkness.

Unlock

Scout is one of the three starting classes available to all new players. No requirements are needed to begin as a Scout.

Pros and Cons

Comparisons are made considering classes from the same tier

Scouts are versatile and can adapt to various combat situations. They have access to Circling Strike for reliable melee damage with a chance to pin enemies, and Tactical Positioning to boost their party's HIT rate for several rounds.

For support, they can rely on First Aid to heal allies in melee range, making them the only starting class with ally healing capabilities. The Improved Focus and Alacrity passives further enhance their accuracy and evasion as they fight.

Additionally, Natural Born Explorer provides a unique utility by increasing the chance to find extra resources when defeating resource nodes.

However, they have lower HP and defenses compared to Warriors, making them more fragile in prolonged fights. They also lack strong burst damage options and party-wide offensive buffs.


Stats

Scouts benefit from agility and precision stats. Their damage scales primarily from STR for physical attacks, but their accuracy and evasion are determined by DEX and AGI.

AGI is crucial for increasing their evasion and speed, which synergizes well with their Alacrity passive. DEX improves their hit rate and works with Improved Focus. A bit of WIS can help with First Aid healing effectiveness.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 7 16                
AGI 1 13 21              
VIT                    
INT                    
DEX 4 19 23              
WIS 10                  
  • For a balanced Scout:
Distribute points between STR, DEX, and AGI. This provides good damage output while maintaining solid accuracy and evasion.
  • For an evasion-focused Scout:
Focus primarily on AGI and DEX, with enough STR to maintain reasonable damage. This build maximizes the effectiveness of Alacrity and makes you harder to hit.
  • For a damage-focused Scout:
Prioritize STR and DEX, with just enough AGI for some evasion. This build takes advantage of Circling Strike for maximum damage potential.

Gear

Recommended gear for Scouts

  • Weapons
    • Daggers: Required for Circling Strike, offer good speed and S.Atk
    • Swords: Also work with Circling Strike, offer a balance of damage and accuracy
    • Bows: Provide ranged options for safer positioning
    • Crossbows: Higher damage ranged option at the cost of speed
  • Armor
    • Light Armor: Provides MP regeneration and M.DEF, good for support builds
    • Medium Armor: Offers a balance between defense, evasion, and mobility
  • Accessories
    • Focus on accessories that boost DEX, AGI, and HIT
    • Evasion accessories can make you very hard to hit when combined with Alacrity

Scripts

Default

{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":50}],"action":{"key":"skillFirstAid","itemIds":[]},"target":{"key":"ally"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillTacticalPositioning","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeLowestHp","not":null,"number":null}],"action":{"key":"skillFocusedShot","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillCirclingStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":2}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemIds":[]},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}

Ideas and suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle

  • Use First Aid to keep your tank or allies alive when they drop below 50% HP.
  • Keep Tactical Positioning active for the party-wide HIT boost, especially against evasive enemies.
  • Use Circling Strike as your primary melee damage ability when in range.
  • Consider positioning in the midline if you want to use both melee and ranged attacks effectively.
  • Adjust the HP threshold for First Aid based on how much healing your party needs.

Skills

Circling Strike

active | attack | single target

A cunning flanking melee attack. Has the chance to apply the Pinned status to the target for 1 round. The chance depends on S.Atk. Damage ranges from 140% to 160% P.Atk and has 10~20 bonus S.Atk. Can only be used with daggers and swords.

Element: Neutral | AoE: No

Skill level MP Cost Damage Other Effects
0 2 MP 140% P.ATK 10 S.Atk, Pinned 1 round
10 3.6 MP 144% P.ATK 12 S.Atk, Pinned 1 round
20 5.2 MP 148% P.ATK 14 S.Atk, Pinned 1 round
30 6.8 MP 152% P.ATK 16 S.Atk, Pinned 1 round
40 8.4 MP 156% P.ATK 18 S.Atk, Pinned 1 round
50 10 MP 160% P.ATK 20 S.Atk, Pinned 1 round


Tactical Positioning

active | buff | all allies

Increases Hit rate of all party members. Starts at 10 HIT for 4 rounds, and at maximum level increases Hit by 25 for 9 rounds.

Skill level MP Cost Duration Increase
0 5 MP 4 Rounds +10 HIT
10 9 MP 5 Rounds +13 HIT
20 13 MP 6 Rounds +16 HIT
30 17 MP 7 Rounds +19 HIT
40 21 MP 8 Rounds +22 HIT
50 25 MP 9 Rounds +25 HIT


First Aid

active | heal | single target

A melee single target healing ability for healing simple wounds. Healing amount formula is the following: 15 + (1~3 depending on skill level) * (0.5 WIShealing + 0.75 DEXhealing).

Skill level MP Cost Healing
0 2 MP 15 + 1 * (0.5 WIShealing + 0.75 DEXhealing)
10 4 MP 15 + 1.4 * (0.5 WIShealing + 0.75 DEXhealing)
20 6 MP 15 + 1.8 * (0.5 WIShealing + 0.75 DEXhealing)
30 8 MP 15 + 2.2 * (0.5 WIShealing + 0.75 DEXhealing)
40 10 MP 15 + 2.6 * (0.5 WIShealing + 0.75 DEXhealing)
50 12 MP 15 + 3 * (0.5 WIShealing + 0.75 DEXhealing)


Improved Focus

passive

Increases Hit Rate by +0.6 per level. At maximum level +30 HIT. Levels up by landing a hit.

Skill level Increase
0 +0 HIT
10 +6 HIT
20 +12 HIT
30 +18 HIT
40 +24 HIT
50 +30 HIT


Alacrity

passive

Increases Eva by +0.4 and Speed +0.1 per level. At maximum level +20 Eva and +5 Speed. Skill levels up by dodging a hit.

Skill level Eva Increase Speed Increase
0 +0 Eva +0 Speed
10 +4 Eva +1 Speed
20 +8 Eva +2 Speed
30 +12 Eva +3 Speed
40 +16 Eva +4 Speed
50 +20 Eva +5 Speed


Natural Born Explorer

passive

When the Scout is present in the hunt, the party has 5~15% chance to find an extra stone, log, hide, ore or fiber when defeating a resource node. Levels up on finding resources.

Skill level Extra Resource Chance
0 5%
10 7%
20 9%
30 11%
40 13%
50 15%


Titles

Class level Title
Level 0 N/A
Level 5 Initiate Scout
Level 10 Infiltrator
Level 15 Eagle Scout
Level 20 Recon Specialist
Level 25 Phantom