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==Stats==
==Stats==
Berserkers primarily scale with [[Stats & Attributes#Strength | STR]] for maximum damage output. [[Stats & Attributes#Dexterity | DEX]] is important for accuracy, while [[Stats & Attributes#Vitality | VIT]] helps mitigate their naturally low defenses.
[[Stats & Attributes#Strength | STR]] is by far the most important stat for this class, as it is the primary source of damage. [[Stats & Attributes#Dexterity | DEX]] is important for accuracy, while [[Stats & Attributes#Vitality | VIT]] synergizes well with their high HP pool.


[[Stats & Attributes#Wisdom | WIS]] can be useful for MP regeneration, and [[Stats & Attributes#Agility | AGI]] is generally the least important stat for this class.
A little bit of [[Stats & Attributes#Wisdom | WIS]] can be useful for MP regeneration if MP is constantly running out, and [[Stats & Attributes#Agility | AGI]] can be an option if you are planning on a basic attack build with [[Berserker#Frenzy | Frenzy]], as Speed allows for double actions when basic attacking.
 
=== Class Bonuses===
The Levels in which one receives a certain bonus
{|class="wikitable"
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10||+11
|-
!STR
|1||7||11||15||21||25||30||34||42||48||50
|-
!AGI
|5||19||33||43|| || || || || || || 
|-
!VIT
|13||22||27||37||40||46||49|| || || || 
|-
!INT
| || || || || || || || || || || 
|-
!DEX
|3||9||17||28||31||36||45|| || || || 
|-
!WIS
|24||39|| || || || || || || || || 
|}


===Recommended Builds===
===Recommended Builds===
*For a glass cannon build:
*For a Cleave/Execute build:
   Maximize STR and DEX for maximum damage output, relying on lifesteal and damage mitigation to survive.
   Maximize STR, stopping on multiples of 10 and add enough DEX to hit your enemies, relying on support and [[Berserker#Bloodlust | Bloodlust]] to survive.


*For a more balanced approach:
*For a good frontline build:
   Distribute points between STR, DEX, and VIT for a mix of damage and survivability.
   Distribute points between STR, DEX, and VIT for a mix of damage and survivability.


*For solo play:
*For a Frenzy/basic attack build:
   Focus on STR and VIT, with enough DEX to maintain accuracy. This build sacrifices some damage for better survivability.
   Add STR and AGI on equal amounts, with enough DEX to hit your enemies. Check the bonus multipliers to get the most out of damage and speed.
 


==Gear==
==Gear==
'''Recommended gear for Berserkers'''


### Weapons
* Weapons
*'''Great Axes:''' Excellent for their high damage and synergy with cleave abilities
**'''Great Axes:''' Excellent for their high damage and synergy with cleave abilities
*'''Dual Axes:''' Provide faster attacks and more consistent damage
**'''Dual Axes:''' Provide faster attacks and more consistent damage
*'''Two-Handed Swords:''' Offer a balance between speed and power
**'''Two-Handed Swords:''' Offer a balance between speed and power


### Armor
* Armor
*'''Medium Armor:''' Provides a good balance between defense and mobility
**'''Medium Armor:''' Provides a good balance between defense and mobility
*'''Heavy Armor:''' Can be used for additional survivability
**'''Heavy Armor:''' Can be used for additional survivability
*'''Light Armor:''' Generally not recommended due to the Berserker's frontline role
**'''Light Armor:''' Generally not recommended due to the Berserker's frontline role


### Accessories
* Accessories
*Focus on accessories that boost STR, ATK, and critical damage
**Focus on accessories that boost STR, ATK, and Speed in case you are planning on a basic attack build
*Consider lifesteal accessories to improve sustain
**Defensive options are welcome, if the Berserker is your main frontliner
*Critical rate accessories can be powerful for maximizing damage output


##Scripts==
##Scripts==

Revision as of 21:02, 30 December 2025

Berserker 14.png
Mastersmith.png
Max Level: 50
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
1.2
4
Unlocks from: Mercenary
Unlocks: None

Class Bonuses

STR AGI VIT INT DEX WIS
+11 +4 +7 +0 +7 +2

The Bloodthirsty Onslaught

For this beast, pain is only fuel to their anger, and anger means power. The more wounds they acquire during battle, the stronger their attacks get. Focused solely on dishing out damage, be it with a barrage of attacks or potent cleaving blows, no enemy stands for long in front of the Berserker.

Driven by an insatiable bloodlust, Berserkers enter a state of battle frenzy and gain power as they take damage. They care little for defense, relying instead on their ability to eliminate threats before they can be struck down. As they take damage, their attacks become more ferocious, making them particularly deadly when pushed to their limits. While they may lack the finesse of other warriors, their sheer destructive power is unmatched, making them a terrifying presence on any battlefield.

Unlock

Berserker is a tier 3 class that is unlocked by leveling the Mercenary class to level 50. As all T3 classes, it retains all of the previous T2 and T1 classes' skills.

Pros and Cons

Comparisons are made considering classes from the same tier

Of the Warrior classline, Berserkers are the most damage oriented class, with the ability to deal heavy AoE damage in the frontline, bleeding them to avoid healing and gaining power as health decreases. They lack natural defenses and using too much Heavy Armor is not recommended, as it reduces the damage bonus from Berserker's Rage, but they have a huge HP pool and great self-sustain through Bloodlust. This makes them a good off-tank class, but they require good support to be effective.

Their lack of ranged options is a significant weakness, as they are unable to deal damage from a distance and need to walk up to enemies, which might slow down progress during the hunt. Equipping a spear might be a good option to counteract this, but they lose the ability to apply bleeding to enemies.

  • Strengths:
    • Good AoE damage potential
    • Gains power as health decreases
    • Strong self-sustain through damage dealt
    • Excellent at clearing groups of enemies
    • High counter-attack
  • Weaknesses:
    • Low defensive capabilities
    • Reliant on support to survive
    • Must equip 2 handed weapon to unlock their full potential
    • Requires careful health management
    • Limited ranged options

Stats

STR is by far the most important stat for this class, as it is the primary source of damage. DEX is important for accuracy, while VIT synergizes well with their high HP pool.

A little bit of WIS can be useful for MP regeneration if MP is constantly running out, and AGI can be an option if you are planning on a basic attack build with Frenzy, as Speed allows for double actions when basic attacking.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10 +11
STR 1 7 11 15 21 25 30 34 42 48 50
AGI 5 19 33 43              
VIT 13 22 27 37 40 46 49        
INT                      
DEX 3 9 17 28 31 36 45        
WIS 24 39                  
  • For a Cleave/Execute build:
 Maximize STR, stopping on multiples of 10 and add enough DEX to hit your enemies, relying on support and  Bloodlust to survive.
  • For a good frontline build:
 Distribute points between STR, DEX, and VIT for a mix of damage and survivability.
  • For a Frenzy/basic attack build:
 Add STR and AGI on equal amounts, with enough DEX to hit your enemies. Check the bonus multipliers to get the most out of damage and speed.


Gear

Recommended gear for Berserkers

  • Weapons
    • Great Axes: Excellent for their high damage and synergy with cleave abilities
    • Dual Axes: Provide faster attacks and more consistent damage
    • Two-Handed Swords: Offer a balance between speed and power
  • Armor
    • Medium Armor: Provides a good balance between defense and mobility
    • Heavy Armor: Can be used for additional survivability
    • Light Armor: Generally not recommended due to the Berserker's frontline role
  • Accessories
    • Focus on accessories that boost STR, ATK, and Speed in case you are planning on a basic attack build
    • Defensive options are welcome, if the Berserker is your main frontliner
    1. Scripts==
      1. Default
{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"skillBloodlust","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":30}],"action":{"key":"skillCleave","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillExecute","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}
      1. Ideas and Suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear

  • Use Bloodlust when your HP is low to increase your damage and lifesteal
  • Prioritize Cleave when facing multiple enemies
  • Execute is your primary single-target damage ability
  • Be mindful of your HP, as Berserkers are more effective at lower health but can be fragile
  • Consider adding item usage for emergency healing if needed
  • Adjust the HP threshold for Bloodlust based on your comfort level with low HP play

Skills

      1. Bloodlust

active | self-buff

Enter a state of bloodlust, increasing your damage output based on missing HP. Also provides lifesteal for the duration. The lower your HP, the greater the damage bonus.

Skill level Damage Bonus Lifesteal Duration MP Cost Cooldown
0 10-30% 5% 3 rounds 15 MP 10 rounds
25 12-36% 6% 3 rounds 18 MP 9 rounds
50 15-45% 8% 4 rounds 20 MP 8 rounds
75 18-54% 10% 4 rounds 22 MP 7 rounds
100 20-60% 12% 5 rounds 25 MP 6 rounds
      1. Cleave

active | attack | area

Perform a powerful cleaving attack that hits all enemies in front of you. Deals increased damage based on your missing HP.

Skill level Base Damage Missing HP Scaling MP Cost
0 80% P.ATK 0.5% per 1% HP missing 10 MP
25 90% P.ATK 0.6% per 1% HP missing 12 MP
50 100% P.ATK 0.7% per 1% HP missing 15 MP
75 110% P.ATK 0.8% per 1% HP missing 18 MP
100 120% P.ATK 1% per 1% HP missing 20 MP
      1. Execute

active | attack | single target

Attempt to finish off a wounded foe, dealing massive damage that increases based on the target's missing HP. If this attack would kill the target, its cooldown is reset.

Skill level Base Damage Missing HP Scaling MP Cost Cooldown
0 150% P.ATK 1% increased damage per 1% HP missing 15 MP 3 rounds
25 165% P.ATK 1.2% increased damage per 1% HP missing 18 MP 3 rounds
50 180% P.ATK 1.4% increased damage per 1% HP missing 20 MP 2 rounds
75 195% P.ATK 1.6% increased damage per 1% HP missing 22 MP 2 rounds
100 200% P.ATK 2% increased damage per 1% HP missing 25 MP 1 round
      1. Unstoppable

passive

Grants immunity to crowd control effects when below 30% HP. Also increases movement speed and attack speed based on missing HP.

Skill level Attack Speed Bonus Movement Speed Bonus
0 0-10% 0-5%
25 0-15% 0-7.5%
50 0-20% 0-10%
75 0-25% 0-12.5%
100 0-30% 0-15%
      1. Adrenaline Rush

passive

Grants bonus critical chance and critical damage based on missing HP.

Skill level Critical Chance Bonus Critical Damage Bonus
0 0-10% 0-20%
25 0-15% 0-30%
50 0-20% 0-40%
75 0-25% 0-50%
100 0-30% 0-60%

Note: All percentage bonuses scale linearly from 100% HP to 1% HP, reaching maximum values at low health.