Classes: Difference between revisions

From ROIdle Wiki
Line 76: Line 76:
|}
|}


* '''Provoke''': a single target skill with at 90% chance to provoke the target into attacking the warrior for the next 12 rounds at skill level 100.
* '''Provoke''': a single target skill with a 90% chance to provoke the target into attacking the warrior for the next 12 rounds at skill level 100. Does not need to be in melee range to use this skill.
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
Line 198: Line 198:
|}
|}


* '''Improved Fortitude''' ''(passive)'': Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100. This skill gains skill EXP proportional to the amount of HP healed by Warrior/Knight through the use of consumables (excludes overhealing).  
* '''Improved Fortitude''' ''(passive)'': Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100 to Warrior/Knight. This skill gains skill EXP proportional to the amount of HP healed by Warrior/Knight through the use of consumables (excludes overhealing).  
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
Line 259: Line 259:
|}
|}


* '''Martial Prowess''' ''(passive)'': gives +40 P.ATK at skill level 100. This skill gains skill EXP when the Warrior/Knight hit a target.
* '''Martial Prowess''' ''(passive)'': gives +40 P.ATK to Warrior/Knight at skill level 100. This skill gains skill EXP when the Warrior/Knight hit a target.
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-

Revision as of 08:24, 9 August 2022

Overview

RO Idle is home to myriad classes with some synergies to help enhance gameplay experience and hunting efficiency. Each class has its own set of skills to master, some of which are shared with other classes. Furthermore, achieving a certain level of mastery in certain class(es) will unlock the next tier of classes featuring greater specialization. Keep in mind that although the classes are categorized in different tiers, each of them is designed to be viable and has its own streangth. A higher tier class is not necessarily better than a lower tier class.

To be prepared for what the world has to offer, players will start their RO Idle experience with 3 party members consisting of a Warrior, a Scout, and an Apprentice. These classes will be referred to as tier 1 classes as they are immediately available. Achieving level 30 and 40 will unlock the fourth and the fifth character slot respectively. Achieving level 30 in each of the tier 1 classes will unlock tier 2 classes from each tree.

There are currently 9 available classes with a further 14 classes currently being designed.


Tier 1 Classes

There are 3 tier one classes, which are immediately available when you started playing.

Warrior

Your typical tanking melee fighter with skill to provoke a single target while your DPS classes finish them off.

Skills:

  • Bash: a melee skill that deals 200% P.ATK at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 0 150% P.ATK 2 MP N/A
Level 10 155% P.ATK 3 MP N/A
Level 20 160% P.ATK 4 MP N/A
Level 30 165% P.ATK 5 MP N/A
Level 40 170% P.ATK 6 MP N/A
Level 50 175% P.ATK 7 MP N/A
Level 60 180% P.ATK 8 MP N/A
Level 70 185% P.ATK 9 MP N/A
Level 80 190% P.ATK 10 MP N/A
Level 90 195% P.ATK 11 MP N/A
Level 100 200% P.ATK 12 MP N/A
  • Provoke: a single target skill with a 90% chance to provoke the target into attacking the warrior for the next 12 rounds at skill level 100. Does not need to be in melee range to use this skill.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A 4 MP 40% effectiveness, 7 rounds duration
Level 10 N/A 6 MP 45% effectiveness, 7 rounds duration
Level 20 N/A 8 MP 50% effectiveness, 8 rounds duration
Level 30 N/A 10 MP 55% effectiveness, 8 rounds duration
Level 40 N/A 12 MP 60% effectiveness, 9 rounds duration
Level 50 N/A 14 MP 65% effectiveness, 9 rounds duration
Level 60 N/A 16 MP 70% effectiveness, 10 rounds duration
Level 70 N/A 18 MP 75% effectiveness, 10 rounds duration
Level 80 N/A 20 MP 80% effectiveness, 11 rounds duration
Level 90 N/A 22 MP 85% effectiveness, 11 rounds duration
Level 100 N/A 24 MP 90% effectiveness, 12 rounds duration
  • War Cry: a party buff giving +70 P.ATK to all party members for 9 rounds at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A 5 MP +20 P.ATK, 4 rounds duration
Level 10 N/A 9 MP +25 P.ATK, 4 rounds duration
Level 20 N/A 13 MP +30 P.ATK, 5 rounds duration
Level 30 N/A 17 MP +35 P.ATK, 5 rounds duration
Level 40 N/A 21 MP +40 P.ATK, 6 rounds duration
Level 50 N/A 25 MP +45 P.ATK, 6 rounds duration
Level 60 N/A 29 MP +50 P.ATK, 7 rounds duration
Level 70 N/A 33 MP +55 P.ATK, 7 rounds duration
Level 80 N/A 37 MP +60 P.ATK, 8 rounds duration
Level 90 N/A 41 MP +65 P.ATK, 8 rounds duration
Level 100 N/A 45 MP +70 P.ATK, 9 rounds duration
  • Improved Fortitude (passive): Gives +1,000 HP and increasing the effectiveness of healing consumables by 100% at skill level 100 to Warrior/Knight. This skill gains skill EXP proportional to the amount of HP healed by Warrior/Knight through the use of consumables (excludes overhealing).
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 HP, +0% healing effectiveness
Level 10 N/A N/A +100 HP, +10% healing effectiveness
Level 20 N/A N/A +200 HP, +20% healing effectiveness
Level 30 N/A N/A +300 HP, +30% healing effectiveness
Level 40 N/A N/A +400 HP, +40% healing effectiveness
Level 50 N/A N/A +500 HP, +50% healing effectiveness
Level 60 N/A N/A +600 HP, +60% healing effectiveness
Level 70 N/A N/A +700 HP, +70% healing effectiveness
Level 80 N/A N/A +800 HP, +80% healing effectiveness
Level 90 N/A N/A +900 HP, +90% healing effectiveness
Level 100 N/A N/A +1,000 HP, +100% healing effectiveness
  • Martial Prowess (passive): gives +40 P.ATK to Warrior/Knight at skill level 100. This skill gains skill EXP when the Warrior/Knight hit a target.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 P.ATK
Level 10 N/A N/A +4 P.ATK
Level 20 N/A N/A +8 P.ATK
Level 30 N/A N/A +12 P.ATK
Level 40 N/A N/A +16 P.ATK
Level 50 N/A N/A +20 P.ATK
Level 60 N/A N/A +24 P.ATK
Level 70 N/A N/A +28 P.ATK
Level 80 N/A N/A +32 P.ATK
Level 90 N/A N/A +36 P.ATK
Level 100 N/A N/A +40 P.ATK

Scout

An agile physical DPS class that can be fighting in the frontline alongside the Warrior or use a bow to dish out damage at a safe distance from the frontline.

Skills:

  • Focused Shot: a single target bow skill that deals 175% P.ATK at skill level 100. Only usable with a bow equipped.
Skill level Damage MP Cost Other Effects/durations
Level 0 150% P.ATK 2 MP N/A
Level 10 155% P.ATK 3 MP N/A
Level 20 160% P.ATK 4 MP N/A
Level 30 165% P.ATK 5 MP N/A
Level 40 170% P.ATK 6 MP N/A
Level 50 175% P.ATK 7 MP N/A
Level 60 180% P.ATK 8 MP N/A
Level 70 185% P.ATK 9 MP N/A
Level 80 190% P.ATK 10 MP N/A
Level 90 195% P.ATK 11 MP N/A
Level 100 200% P.ATK 12 MP N/A
  • Circling Strike: a single target skill dealing 175% P.ATK with a 50% chance to apply the Pinned status on the target for up to 9 turns at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A 2 MP 125% P.ATK, 0.5% chance to apply the Pinned status
Level 10 N/A 4 MP 130% P.ATK, 5% chance to apply the Pinned status
Level 20 N/A 6 MP 135% P.ATK, 10% chance to apply the Pinned status
Level 30 N/A 8 MP 140% P.ATK, 15% chance to apply the Pinned status
Level 40 N/A 10 MP 145% P.ATK, 20% chance to apply the Pinned status
Level 50 N/A 12 MP 150% P.ATK, 25% chance to apply the Pinned status
Level 60 N/A 14 MP 155% P.ATK, 30% chance to apply the Pinned status
Level 70 N/A 16 MP 160% P.ATK, 35% chance to apply the Pinned status
Level 80 N/A 18 MP 165% P.ATK, 40% chance to apply the Pinned status
Level 90 N/A 20 MP 170% P.ATK, 45% chance to apply the Pinned status
Level 100 N/A 22 MP 175% P.ATK, 50% chance to apply the Pinned status
  • Tactical Positioning: a party buff giving +40 Hit Rate for 9 rounds at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A 5 MP +10 Hit Rate, 4 rounds duration
Level 10 N/A 9 MP +13 Hit Rate, 4 rounds duration
Level 20 N/A 13 MP +16 Hit Rate, 5 rounds duration
Level 30 N/A 17 MP +19 Hit Rate, 5 rounds duration
Level 40 N/A 21 MP +22 Hit Rate, 6 rounds duration
Level 50 N/A 25 MP +25 Hit Rate, 6 rounds duration
Level 60 N/A 29 MP +28 Hit Rate, 7 rounds duration
Level 70 N/A 33 MP +31 Hit Rate, 7 rounds duration
Level 80 N/A 37 MP +34 Hit Rate, 8 rounds duration
Level 90 N/A 41 MP +36 Hit Rate, 8 rounds duration
Level 100 N/A 45 MP +40 Hit Rate, 9 rounds duration
  • Improved Focus (passive): Grants +30 Hit Rate at skill level 100. This skill gains skill EXP when the Scout/Rogue successfully hits a target.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 Hit Rate
Level 10 N/A N/A +3 Hit Rate
Level 20 N/A N/A +6 Hit Rate
Level 30 N/A N/A +9 Hit Rate
Level 40 N/A N/A +12 Hit Rate
Level 50 N/A N/A +15 Hit Rate
Level 60 N/A N/A +18 Hit Rate
Level 70 N/A N/A +21 Hit Rate
Level 80 N/A N/A +24 Hit Rate
Level 90 N/A N/A +27 Hit Rate
Level 100 N/A N/A +30 Hit Rate
  • Alacrity (passive): Gives +20 Evasion and +5 Speed at skill level 100. This skill gains skill EXP when the Scout/Rogue is hit.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 EVA, +0 Speed
Level 10 N/A N/A +2 EVA, +0.5 Speed
Level 20 N/A N/A +4 EVA, +1 Speed
Level 30 N/A N/A +6 EVA, +1.5 Speed
Level 40 N/A N/A +8 EVA, +2 Speed
Level 50 N/A N/A +10 EVA, +2.5 Speed
Level 60 N/A N/A +12 EVA, +3 Speed
Level 70 N/A N/A +14 EVA, +3.5 Speed
Level 80 N/A N/A +16 EVA, +4 Speed
Level 90 N/A N/A +18 EVA, +4.5 Speed
Level 100 N/A N/A +20 EVA, +5 Speed

Apprentice

A beginner magic caster capable of healing party members and casting basic offensive spell. Since the Apprentice is lacking in combat experience, they are not a very effective damage dealer, but they are a very reliable class at maintaining their mana and providing healing when needed.

Skills:

  • Heal: a single healing spell that scales up based on the character's WIS stat and level.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A 3 MP N/A
Level 10 N/A 6 MP N/A
Level 20 N/A 9 MP N/A
Level 30 N/A 12 MP N/A
Level 40 N/A 15 MP N/A
Level 50 N/A 18 MP N/A
Level 60 N/A 21 MP N/A
Level 70 N/A 24 MP N/A
Level 80 N/A 27 MP N/A
Level 90 N/A 30 MP N/A
Level 100 N/A 33 MP N/A
  • Arcane Bolt: A single target ranged magic attack that has a chance to be of fire, water, wind, or earth element. 175% M.ATK at skill level 100.
Skill level Damage MP Cost Other Effects/durations
Level 0 125% M.ATK 3 MP N/A
Level 10 130% M.ATK 5 MP N/A
Level 20 135% M.ATK 7 MP N/A
Level 30 140% M.ATK 9 MP N/A
Level 40 145% M.ATK 11 MP N/A
Level 50 150% M.ATK 13 MP N/A
Level 60 155% M.ATK 15 MP N/A
Level 70 160% M.ATK 17 MP N/A
Level 80 165% M.ATK 19 MP N/A
Level 90 170% M.ATK 21 MP N/A
Level 100 175% M.ATK 23 MP N/A
  • Arcane Mastery (passive): Gives +40 M.ATK and +50 MP regeneration when idling at skill level 100. This skill gains skill EXP when the Apprentice/Mage casts a spell.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 M.ATK. +0 MP generation
Level 10 N/A N/A +4 M.ATK. +5 MP generation
Level 20 N/A N/A +8 M.ATK. +10 MP generation
Level 30 N/A N/A +12 M.ATK. +15 MP generation
Level 40 N/A N/A +16 M.ATK. +20 MP generation
Level 50 N/A N/A +20 M.ATK. +25 MP generation
Level 60 N/A N/A +24 M.ATK. +30 MP generation
Level 70 N/A N/A +28 M.ATK. +35 MP generation
Level 80 N/A N/A +32 M.ATK. +40 MP generation
Level 90 N/A N/A +36 M.ATK. +45 MP generation
Level 100 N/A N/A +40 M.ATK. +50 MP generation
  • Improved Spirituality (passive): Gives +10 WIS and +50 MP regeneration when idling at skill level 100. This skill gains skill EXP each time the Apprentice/Priest idles.
Skill level Damage MP Cost Other Effects/durations
Level 0 N/A N/A +0 WIS. +0 MP regeneration
Level 10 N/A N/A +1 WIS. +5 MP regeneration
Level 20 N/A N/A +2 WIS. +10 MP regeneration
Level 30 N/A N/A +3 WIS. +15 MP regeneration
Level 40 N/A N/A +4 WIS. +20 MP regeneration
Level 50 N/A N/A +5 WIS. +25 MP regeneration
Level 60 N/A N/A +6 WIS. +30 MP regeneration
Level 70 N/A N/A +7 WIS. +35 MP regeneration
Level 80 N/A N/A +8 WIS. +40 MP regeneration
Level 90 N/A N/A +9 WIS. +45 MP regeneration
Level 100 N/A N/A +10 WIS. +50 MP regeneration

Tier 2 Classes

Knight Mercenary Rogue Archer Acolyte Mage


Tier 3 Classes

Paladin Berserker Assassin Hunter Sharpshooter Pyromancer Cryomancer Aeromancer Geomancer Arcane Mage Blood Mage Druid Warlock Alchemist