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The Scout is one of the 3 tier 1 classes you immediately have access to when you start playing. The Scout is a nimble fighter skilled in both melee and ranged combat. They are known for their agility and precision thanks to their passive abilities which improve their ability to accurately hit their target and have increased SPD + evasion.
{{ClassInfobox
|name=Scout
|image=https://roidle.com/regular/assets/images/classes/1.png
|portrait=https://irowiki.org/w/images/f/fc/Thief.png
|maxLevel=25
|baseHp=5
|varHp=0.3
|baseMp=2
|unlocksFrom=Starting Class
|unlocksTo=[[Archer]], [[Rogue]]
|strBonus=2
|agiBonus=3
|vitBonus=0
|intBonus=0
|dexBonus=3
|wisBonus=1
}}


Their stealth and perception allow them to gather information for their party and gain a better position in battle. This, in turn, boosts the party's Hit rate, as it gives them the element of surprise. Depending on the needs of the party, they are able to take on the role of a makeshift front-line dodger or attack enemies from a distance, behind the safety of their party members. Their versatility and quick reflexes make them a formidable force on the battlefield.
==The Agile Adventurer==
''Nimble and dexterous, this versatile class can fight from any position in the battlefield, buff their allies and even apply first-aid healing on anyone. Able to dodge strikes and guarantee that the party members hit their mark, the Scout is a true asset to the team, able to fill many roles.''


==Skills==
As one of the three starting classes, Scouts are the first step in a journey of precision and agility. These quick-footed adventurers excel at supporting their party while dealing consistent damage from any range. Whether flanking enemies with cunning strikes or ensuring their allies never miss a target, Scouts learn to adapt to any situation. As they gain experience, Scouts can choose to specialize further, either becoming deadly ranged marksmen or shadowy rogues who strike from the darkness.
===Focused Shot===
 
''active | single target attack''
 
a single target bow skill that deals 175% P.ATK at skill level 100. Only usable with a bow equipped.
==Unlock==
{| class="wikitable" style="width: 80%;"
Scout is one of the three starting classes available to all new players. No requirements are needed to begin as a Scout.
 
 
==Pros and Cons==
''Comparisons are made considering classes from the same tier''
 
Scouts are versatile and can adapt to various combat situations. They can fill both melee and ranged roles effectively: [[Scout#Circling Strike | Circling Strike]] provides reliable melee damage with a chance to pin enemies, while [[Scout#Focused Shot | Focused Shot]] offers long-range attacks when equipped with a Bow or Crossbow. [[Scout#Tactical Positioning | Tactical Positioning]] boosts the party's HIT rate for several rounds.
 
For support, they can rely on [[Scout#First Aid | First Aid]] to heal allies in melee range, making them a good off-healer when things get rough. The [[Scout#Improved Focus | Improved Focus]] and [[Scout#Alacrity | Alacrity]] passives further enhance their accuracy and evasion as they fight.
 
Additionally, [[Scout#Natural Born Explorer | Natural Born Explorer]] provides a unique utility by increasing the chance to find extra resources when defeating gathering nodes.
 
However, they have lower HP and defenses compared to Warriors, making them more fragile in prolonged fights. They also lack party-wide offensive buffs like the Warrior's War Cry.
 
 
==Stats==
Scouts benefit from agility and precision stats. Their damage scales primarily from [[Stats & Attributes#Strength | STR]] for physical attacks, but their accuracy and evasion are determined by [[Stats & Attributes#Dexterity | DEX]] and [[Stats & Attributes#Agility | AGI]].
 
[[Stats & Attributes#Agility | AGI]] is crucial for increasing their evasion and speed, which synergizes well with their Alacrity passive. [[Stats & Attributes#Dexterity | DEX]] improves their hit rate and works with Improved Focus. A bit of [[Stats & Attributes#Wisdom | WIS]] can help with First Aid healing effectiveness.
=== Class Bonuses===
The Levels in which one receives a certain bonus
{|class="wikitable"
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10
|-
!STR
|7||16|| || || || || || || || 
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
!AGI
|1||13||21|| || || || || || || 
|-
|-
| style="width: 10%"| Level 0
!VIT
| style="width: 15%"| 150% P.ATK
| || || || || || || || || || 
| style="width: 10%"| 2 MP
| style="width: 65%"| N/A
|-
|-
|| Level 10
!INT
|| 155% P.ATK
| || || || || || || || || || 
|| 3 MP
|| N/A
|-
|-
|| Level 20
!DEX
|| 160% P.ATK
|4||19||23|| || || || || || || 
|| 4 MP
|| N/A
|-
|-
|| Level 30
!WIS
|| 165% P.ATK
|10|| || || || || || || || || 
|| 5 MP
|}
|| N/A
===Recommended Builds===
*For a balanced Scout:
Distribute points between STR, DEX, and AGI. This provides good damage output while maintaining solid accuracy and evasion, and works well for both melee and ranged playstyles.
 
*For a ranged/archer Scout:
Focus primarily on STR and DEX for maximum ranged damage with Focused Shot. Equip a Bow or Crossbow and position in the backline for safe, consistent damage output.
 
*For a melee/rogue Scout:
Prioritize STR, AGI, and DEX. This build takes advantage of Circling Strike's high damage and Pinned effect, while Alacrity helps you dodge incoming attacks in the frontline.
 
*For an evasion-crit focused Scout:
Focus primarily on AGI and DEX, with enough STR to maintain reasonable damage. AGI and DEX synergize, with one increasing Crit Chance and the other increasing Crit Attack (% of damage done with Crits). This build maximizes the effectiveness of Alacrity and makes you harder to hit, as well as providing good Crit Damage (prefer C.Chance and C.Atk increasing weapons with this one).
 
 
==Gear==
'''Recommended gear for Scouts'''
 
* Weapons
**'''Daggers:''' Required for [[Scout#Circling Strike | Circling Strike]], offer good speed and S.Atk for melee builds
**'''Swords:''' Also work with Circling Strike, offer a balance of damage and accuracy, as well as C.Atk or Counter Attack
**'''Bows:''' Required for [[Scout#Focused Shot | Focused Shot]], excellent for ranged/archer builds with good range and consistent damage
**'''Crossbows:''' Also work with Focused Shot, higher damage ranged option at the cost of attack speed
 
* Armor
**'''Light Armor:''' Provides MP regeneration and M.DEF, good for ranged builds that stay in the backline for consistent skill usage
**'''Medium Armor:''' Offers a balance between defense, evasion and speed for extra attacks, good for melee builds
 
* Accessories
**Focus on accessories that boost STR, DEX, AGI, and HIT
**Evasion accessories can make melee Scouts very hard to hit when combined with Alacrity
 
 
==Scripts==
===Default===
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":50}],"action":{"key":"skillFirstAid","itemIds":[]},"target":{"key":"ally"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillTacticalPositioning","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeLowestHp","not":null,"number":null}],"action":{"key":"skillFocusedShot","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillCirclingStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":2}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemIds":[]},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}</pre>
===Ideas and suggestions===
''These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle''
 
*Use [[Scout#First Aid | First Aid]] to keep your tank or allies alive when they drop below 50% HP.
*Keep [[Scout#Tactical Positioning | Tactical Positioning]] active for the party-wide HIT boost, especially against evasive enemies.
*For melee builds: Use [[Scout#Circling Strike | Circling Strike]] as your primary damage ability. Position in the frontline.
*For ranged builds: Use [[Scout#Focused Shot | Focused Shot]] as your primary damage ability. Position in the backline for safety.
*Adjust the HP threshold for First Aid based on how much healing your party needs. Remember the range is 1 line, so if the Scout is in the backline, it can't use First Aid on allies in the frontline.
 
 
==Skills==
===Focused Shot===
''active | attack | single target''
*Max level: 50
*Range: 5
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]
 
Long range attack. Damage ranges from 120% to 140% P.Atk. Needs to have a Bow or Crossbow equipped to be used.
 
'''Element:''' Neutral | '''AoE:''' No
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
|| Level 40
! Skill level !! MP Cost !! Damage
|| 170% P.ATK
|| 6 MP
|| N/A
|-
|-
|| Level 50
| style="width: 25%;" | 0
|| 175% P.ATK
| style="width: 20%"| 2 MP
|| 7 MP
| style="width: 55%"| 120% P.ATK
|| N/A
|-
|-
|| Level 60
|| 10
|| 180% P.ATK
|| 3.6 MP
|| 8 MP
|| 124% P.ATK
|| N/A
|-
|-
|| Level 70
|| 20
|| 185% P.ATK
|| 5.2 MP
|| 9 MP
|| 128% P.ATK
|| N/A
|-
|-
|| Level 80
|| 30
|| 190% P.ATK
|| 6.8 MP
|| 10 MP
|| 132% P.ATK
|| N/A
|-
|-
|| Level 90
|| 40
|| 195% P.ATK
|| 8.4 MP
|| 11 MP
|| 136% P.ATK
|| N/A
|-
|-
|| Level 100
|| 50
|| 200% P.ATK
|| 10 MP
|| 12 MP
|| 140% P.ATK
|| N/A
|}
|}
<br>
===Circling Strike===
''active | attack | single target''
*Max level: 50
*Range: 1
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]


* '''Circling Strike''': a single target skill dealing 175% P.ATK with a 50% chance to apply the Pinned status on the target for up to 9 turns at skill level 100.
A cunning flanking melee attack. Has the chance to apply the Pinned status to the target for 1 round. The chance depends on S.Atk. Damage ranges from 140% to 160% P.Atk and has 10~20 bonus S.Atk. Can only be used with daggers and swords.
{| class="wikitable" style="width: 80%;"
 
'''Element:''' Neutral | '''AoE:''' No
{| class="wikitable skill-table" style="width: 80%;"
|-
! Skill level !! MP Cost !! Damage !! Other Effects
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
| style="width: 20%;" | 0
| style="width: 15%"| 2 MP
| style="width: 30%"| 140% P.ATK
| style="width: 35%"| 10 S.Atk, Pinned 1 round
|-
|-
| style="width: 10%"| Level 0
|| 10
| style="width: 15%"| N/A
|| 3.6 MP
| style="width: 10%"| 2 MP
|| 144% P.ATK
| style="width: 65%"| 125% P.ATK, 0.5% chance to apply the Pinned status
|| 12 S.Atk, Pinned 1 round
|-
|-
|| Level 10
|| 20
|| N/A
|| 5.2 MP
|| 4 MP
|| 148% P.ATK
|| 130% P.ATK, 5% chance to apply the Pinned status
|| 14 S.Atk, Pinned 1 round
|-
|-
|| Level 20
|| 30
|| N/A
|| 6.8 MP
|| 6 MP
|| 152% P.ATK
|| 135% P.ATK, 10% chance to apply the Pinned status
|| 16 S.Atk, Pinned 1 round
|-
|-
|| Level 30
|| 40
|| N/A
|| 8.4 MP
|| 8 MP
|| 156% P.ATK
|| 140% P.ATK, 15% chance to apply the Pinned status
|| 18 S.Atk, Pinned 1 round
|-
|-
|| Level 40
|| 50
|| N/A
|| 10 MP
|| 10 MP
|| 145% P.ATK, 20% chance to apply the Pinned status
|| 160% P.ATK
|-
|| 20 S.Atk, Pinned 1 round
|| Level 50
|| N/A
|| 12 MP
|| 150% P.ATK, 25% chance to apply the Pinned status
|-
|| Level 60
|| N/A
|| 14 MP
|| 155% P.ATK, 30% chance to apply the Pinned status
|-
|| Level 70
|| N/A
|| 16 MP
|| 160% P.ATK, 35% chance to apply the Pinned status
|-
|| Level 80
|| N/A
|| 18 MP
|| 165% P.ATK, 40% chance to apply the Pinned status
|-
|| Level 90
|| N/A
|| 20 MP
|| 170% P.ATK, 45% chance to apply the Pinned status
|-
|| Level 100
|| N/A
|| 22 MP
|| 175% P.ATK, 50% chance to apply the Pinned status
|}
|}
<br>
===Tactical Positioning===
''active | buff | all allies''
*Max level: 50
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]
Increases Hit rate of all party members. Starts at 10 HIT for 4 rounds, and at maximum level increases Hit by 25 for 9 rounds.


* '''Tactical Positioning''': a party buff giving +40 Hit Rate to all party members for 9 rounds at skill level 100.
{| class="wikitable skill-table" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! MP Cost !! Duration !! Increase
|-
|-
| style="width: 10%"| Level 0
| style="width: 20%;" | 0
| style="width: 15%"| N/A
| style="width: 15%"| 5 MP
| style="width: 10%"| 5 MP
| style="width: 20%"| 4 Rounds
| style="width: 65%"| +10 Hit Rate, 4 rounds duration
| style="width: 45%"| +10 HIT
|-
|-
|| Level 10
|| 10
|| N/A
|| 9 MP
|| 9 MP
|| +13 Hit Rate, 4 rounds duration
|| 5 Rounds
|| +13 HIT
|-
|-
|| Level 20
|| 20
|| N/A
|| 13 MP
|| 13 MP
|| +16 Hit Rate, 5 rounds duration
|| 6 Rounds
|| +16 HIT
|-
|-
|| Level 30
|| 30
|| N/A
|| 17 MP
|| 17 MP
|| +19 Hit Rate, 5 rounds duration
|| 7 Rounds
|| +19 HIT
|-
|-
|| Level 40
|| 40
|| N/A
|| 21 MP
|| 21 MP
|| +22 Hit Rate, 6 rounds duration
|| 8 Rounds
|| +22 HIT
|-
|-
|| Level 50
|| 50
|| N/A
|| 25 MP
|| 25 MP
|| +25 Hit Rate, 6 rounds duration
|| 9 Rounds
|| +25 HIT
|}
<br>
===First Aid===
''active | heal | single target''
*Max level: 50
*Range: 1
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]
 
A melee single target healing ability for healing simple wounds. Healing amount formula is the following: 15 + (1~3 depending on skill level) * (0.5 WIShealing + 0.75 DEXhealing).
 
{| class="wikitable skill-table" style="width: 80%;"
|-
! Skill level !! MP Cost !! Healing
|-
|-
|| Level 60
| style="width: 25%;" | 0
|| N/A
| style="width: 20%"| 2 MP
|| 29 MP
| style="width: 55%"| 15 + 1 * (0.5 WIShealing + 0.75 DEXhealing)
|| +28 Hit Rate, 7 rounds duration
|-
|| 10
|| 4 MP
|| 15 + 1.4 * (0.5 WIShealing + 0.75 DEXhealing)
|-
|-
|| Level 70
|| 20
|| N/A
|| 6 MP
|| 33 MP
|| 15 + 1.8 * (0.5 WIShealing + 0.75 DEXhealing)
|| +31 Hit Rate, 7 rounds duration
|-
|-
|| Level 80
|| 30
|| N/A
|| 8 MP
|| 37 MP
|| 15 + 2.2 * (0.5 WIShealing + 0.75 DEXhealing)
|| +34 Hit Rate, 8 rounds duration
|-
|-
|| Level 90
|| 40
|| N/A
|| 10 MP
|| 41 MP
|| 15 + 2.6 * (0.5 WIShealing + 0.75 DEXhealing)
|| +36 Hit Rate, 8 rounds duration
|-
|-
|| Level 100
|| 50
|| N/A
|| 12 MP
|| 45 MP
|| 15 + 3 * (0.5 WIShealing + 0.75 DEXhealing)
|| +40 Hit Rate, 9 rounds duration
|}
|}
<br>
===Improved Focus===
''passive''
*Max level: 50
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]


* '''Improved Focus''' ''(passive)'': Grants +30 Hit Rate to Scout/Archer at skill level 100. This skill gains skill EXP when the Scout/Archer successfully hits a target.
Increases Hit Rate by +0.6 per level. At maximum level +30 HIT. Levels up by landing a hit.
{| class="wikitable" style="width: 80%;"
 
{| class="wikitable skill-table" style="width: 80%;"
|-
! Skill level !! Increase
|-
| style="width: 30%;" | 0
| style="width: 70%"| +0 HIT
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
|| 10
|| +6 HIT
|-
|-
| style="width: 10%"| Level 0
|| 20
| style="width: 15%"| N/A
|| +12 HIT
| style="width: 10%"| N/A
| style="width: 65%"| +0 Hit Rate
|-
|-
|| Level 10
|| 30
|| N/A
|| +18 HIT
|| N/A
|| +3 Hit Rate
|-
|-
|| Level 20
|| 40
|| N/A
|| +24 HIT
|| N/A
|| +6 Hit Rate
|-
|-
|| Level 30
|| 50
|| N/A
|| +30 HIT
|| N/A
|}
|| +9 Hit Rate
<br>
===Alacrity===
''passive''
*Max level: 50
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]
 
Increases Eva by +0.4 and Speed +0.1 per level. At maximum level +20 Eva and +5 Speed. Skill levels up by dodging a hit.
 
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
|| Level 40
! Skill level !! Eva Increase !! Speed Increase
|| N/A
|| N/A
|| +12 Hit Rate
|-
|-
|| Level 50
| style="width: 30%;" | 0
|| N/A
| style="width: 35%"| +0 Eva
|| N/A
| style="width: 35%"| +0 Speed
|| +15 Hit Rate
|-
|-
|| Level 60
|| 10
|| N/A
|| +4 Eva
|| N/A
|| +1 Speed
|| +18 Hit Rate
|-
|-
|| Level 70
|| 20
|| N/A
|| +8 Eva
|| N/A
|| +2 Speed
|| +21 Hit Rate
|-
|-
|| Level 80
|| 30
|| N/A
|| +12 Eva
|| N/A
|| +3 Speed
|| +24 Hit Rate
|-
|-
|| Level 90
|| 40
|| N/A
|| +16 Eva
|| N/A
|| +4 Speed
|| +27 Hit Rate
|-
|-
|| Level 100
|| 50
|| N/A
|| +20 Eva
|| N/A
|| +5 Speed
|| +30 Hit Rate
|}
|}
<br>
===Natural Born Explorer===
''passive''
*Max level: 50
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]]


* '''Alacrity''' ''(passive)'': Gives +20 Evasion and +5 Speed to Scout/Rogue at skill level 100. This skill gains skill EXP when the Scout/Rogue is hit.
When the Scout is present in the hunt, the party has 5~15% chance to find an extra stone, log, hide, ore or fiber when defeating a resource node. Levels up on finding resources.
{| class="wikitable" style="width: 80%;"
 
{| class="wikitable skill-table" style="width: 80%;"
|-
|-
! Skill level !! Damage !! MP Cost !! Other Effects/durations
! Skill level !! Extra Resource Chance
|-
|-
| style="width: 10%"| Level 0
| style="width: 30%;" | 0
| style="width: 15%"| N/A
| style="width: 70%"| 5%
| style="width: 10%"| N/A
| style="width: 65%"| +0 EVA, +0 Speed
|-
|-
|| Level 10
|| 10
|| N/A
|| 7%
|| N/A
|| +2 EVA, +0.5 Speed
|-
|| Level 20
|| N/A
|| N/A
|| +4 EVA, +1 Speed
|-
|| Level 30
|| N/A
|| N/A
|| +6 EVA, +1.5 Speed
|-
|-
|| Level 40
|| 20
|| N/A
|| 9%
|| N/A
|| +8 EVA, +2 Speed
|-
|-
|| Level 50
|| 30
|| N/A
|| 11%
|| N/A
|| +10 EVA, +2.5 Speed
|-
|-
|| Level 60
|| 40
|| N/A
|| 13%
|| N/A
|| +12 EVA, +3 Speed
|-
|-
|| Level 70
|| 50
|| N/A
|| 15%
|| N/A
|| +14 EVA, +3.5 Speed
|-
|| Level 80
|| N/A
|| N/A
|| +16 EVA, +4 Speed
|-
|| Level 90
|| N/A
|| N/A
|| +18 EVA, +4.5 Speed
|-
|| Level 100
|| N/A
|| N/A
|| +20 EVA, +5 Speed
|}
|}
<br>


=Titles=
 
==Titles==
{| class="wikitable" style="width: 80%;"
{| class="wikitable" style="width: 80%;"
|-
|-
Line 325: Line 385:
|| Infiltrator
|| Infiltrator
|-
|-
|| Level 20
|| Level 15
|| Eagle Scout
|| Eagle Scout
|-
|-
|| Level 30
|| Level 20
|| Recon Specialist
|| Recon Specialist
|-
|-
|| Level 40
|| Level 25
|| Spy
|-
|| Level 50
|| Phantom
|| Phantom
|}
|}


[[Category:Scout]]
[[Category:Scout]]

Latest revision as of 13:57, 8 January 2026

Scout 1.png
Thief.png
Max Level: 25
Base HP/Level:
Variable HP/Level:
Base MP/Level:
5
0.3
2
Unlocks from: Starting Class
Unlocks: Archer, Rogue

Class Bonuses

STR AGI VIT INT DEX WIS
+2 +3 +0 +0 +3 +1

The Agile Adventurer

Nimble and dexterous, this versatile class can fight from any position in the battlefield, buff their allies and even apply first-aid healing on anyone. Able to dodge strikes and guarantee that the party members hit their mark, the Scout is a true asset to the team, able to fill many roles.

As one of the three starting classes, Scouts are the first step in a journey of precision and agility. These quick-footed adventurers excel at supporting their party while dealing consistent damage from any range. Whether flanking enemies with cunning strikes or ensuring their allies never miss a target, Scouts learn to adapt to any situation. As they gain experience, Scouts can choose to specialize further, either becoming deadly ranged marksmen or shadowy rogues who strike from the darkness.


Unlock

Scout is one of the three starting classes available to all new players. No requirements are needed to begin as a Scout.


Pros and Cons

Comparisons are made considering classes from the same tier

Scouts are versatile and can adapt to various combat situations. They can fill both melee and ranged roles effectively: Circling Strike provides reliable melee damage with a chance to pin enemies, while Focused Shot offers long-range attacks when equipped with a Bow or Crossbow. Tactical Positioning boosts the party's HIT rate for several rounds.

For support, they can rely on First Aid to heal allies in melee range, making them a good off-healer when things get rough. The Improved Focus and Alacrity passives further enhance their accuracy and evasion as they fight.

Additionally, Natural Born Explorer provides a unique utility by increasing the chance to find extra resources when defeating gathering nodes.

However, they have lower HP and defenses compared to Warriors, making them more fragile in prolonged fights. They also lack party-wide offensive buffs like the Warrior's War Cry.


Stats

Scouts benefit from agility and precision stats. Their damage scales primarily from STR for physical attacks, but their accuracy and evasion are determined by DEX and AGI.

AGI is crucial for increasing their evasion and speed, which synergizes well with their Alacrity passive. DEX improves their hit rate and works with Improved Focus. A bit of WIS can help with First Aid healing effectiveness.

Class Bonuses

The Levels in which one receives a certain bonus

Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
STR 7 16                
AGI 1 13 21              
VIT                    
INT                    
DEX 4 19 23              
WIS 10                  
  • For a balanced Scout:
Distribute points between STR, DEX, and AGI. This provides good damage output while maintaining solid accuracy and evasion, and works well for both melee and ranged playstyles.
  • For a ranged/archer Scout:
Focus primarily on STR and DEX for maximum ranged damage with Focused Shot. Equip a Bow or Crossbow and position in the backline for safe, consistent damage output.
  • For a melee/rogue Scout:
Prioritize STR, AGI, and DEX. This build takes advantage of Circling Strike's high damage and Pinned effect, while Alacrity helps you dodge incoming attacks in the frontline.
  • For an evasion-crit focused Scout:
Focus primarily on AGI and DEX, with enough STR to maintain reasonable damage. AGI and DEX synergize, with one increasing Crit Chance and the other increasing Crit Attack (% of damage done with Crits). This build maximizes the effectiveness of Alacrity and makes you harder to hit, as well as providing good Crit Damage (prefer C.Chance and C.Atk increasing weapons with this one).


Gear

Recommended gear for Scouts

  • Weapons
    • Daggers: Required for Circling Strike, offer good speed and S.Atk for melee builds
    • Swords: Also work with Circling Strike, offer a balance of damage and accuracy, as well as C.Atk or Counter Attack
    • Bows: Required for Focused Shot, excellent for ranged/archer builds with good range and consistent damage
    • Crossbows: Also work with Focused Shot, higher damage ranged option at the cost of attack speed
  • Armor
    • Light Armor: Provides MP regeneration and M.DEF, good for ranged builds that stay in the backline for consistent skill usage
    • Medium Armor: Offers a balance between defense, evasion and speed for extra attacks, good for melee builds
  • Accessories
    • Focus on accessories that boost STR, DEX, AGI, and HIT
    • Evasion accessories can make melee Scouts very hard to hit when combined with Alacrity


Scripts

Default

{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":50}],"action":{"key":"skillFirstAid","itemIds":[]},"target":{"key":"ally"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillTacticalPositioning","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeLowestHp","not":null,"number":null}],"action":{"key":"skillFocusedShot","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillCirclingStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":2}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemIds":[]},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}

Ideas and suggestions

These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle

  • Use First Aid to keep your tank or allies alive when they drop below 50% HP.
  • Keep Tactical Positioning active for the party-wide HIT boost, especially against evasive enemies.
  • For melee builds: Use Circling Strike as your primary damage ability. Position in the frontline.
  • For ranged builds: Use Focused Shot as your primary damage ability. Position in the backline for safety.
  • Adjust the HP threshold for First Aid based on how much healing your party needs. Remember the range is 1 line, so if the Scout is in the backline, it can't use First Aid on allies in the frontline.


Skills

Focused Shot

active | attack | single target

Long range attack. Damage ranges from 120% to 140% P.Atk. Needs to have a Bow or Crossbow equipped to be used.

Element: Neutral | AoE: No

Skill level MP Cost Damage
0 2 MP 120% P.ATK
10 3.6 MP 124% P.ATK
20 5.2 MP 128% P.ATK
30 6.8 MP 132% P.ATK
40 8.4 MP 136% P.ATK
50 10 MP 140% P.ATK


Circling Strike

active | attack | single target

A cunning flanking melee attack. Has the chance to apply the Pinned status to the target for 1 round. The chance depends on S.Atk. Damage ranges from 140% to 160% P.Atk and has 10~20 bonus S.Atk. Can only be used with daggers and swords.

Element: Neutral | AoE: No

Skill level MP Cost Damage Other Effects
0 2 MP 140% P.ATK 10 S.Atk, Pinned 1 round
10 3.6 MP 144% P.ATK 12 S.Atk, Pinned 1 round
20 5.2 MP 148% P.ATK 14 S.Atk, Pinned 1 round
30 6.8 MP 152% P.ATK 16 S.Atk, Pinned 1 round
40 8.4 MP 156% P.ATK 18 S.Atk, Pinned 1 round
50 10 MP 160% P.ATK 20 S.Atk, Pinned 1 round


Tactical Positioning

active | buff | all allies

Increases Hit rate of all party members. Starts at 10 HIT for 4 rounds, and at maximum level increases Hit by 25 for 9 rounds.

Skill level MP Cost Duration Increase
0 5 MP 4 Rounds +10 HIT
10 9 MP 5 Rounds +13 HIT
20 13 MP 6 Rounds +16 HIT
30 17 MP 7 Rounds +19 HIT
40 21 MP 8 Rounds +22 HIT
50 25 MP 9 Rounds +25 HIT


First Aid

active | heal | single target

A melee single target healing ability for healing simple wounds. Healing amount formula is the following: 15 + (1~3 depending on skill level) * (0.5 WIShealing + 0.75 DEXhealing).

Skill level MP Cost Healing
0 2 MP 15 + 1 * (0.5 WIShealing + 0.75 DEXhealing)
10 4 MP 15 + 1.4 * (0.5 WIShealing + 0.75 DEXhealing)
20 6 MP 15 + 1.8 * (0.5 WIShealing + 0.75 DEXhealing)
30 8 MP 15 + 2.2 * (0.5 WIShealing + 0.75 DEXhealing)
40 10 MP 15 + 2.6 * (0.5 WIShealing + 0.75 DEXhealing)
50 12 MP 15 + 3 * (0.5 WIShealing + 0.75 DEXhealing)


Improved Focus

passive

Increases Hit Rate by +0.6 per level. At maximum level +30 HIT. Levels up by landing a hit.

Skill level Increase
0 +0 HIT
10 +6 HIT
20 +12 HIT
30 +18 HIT
40 +24 HIT
50 +30 HIT


Alacrity

passive

Increases Eva by +0.4 and Speed +0.1 per level. At maximum level +20 Eva and +5 Speed. Skill levels up by dodging a hit.

Skill level Eva Increase Speed Increase
0 +0 Eva +0 Speed
10 +4 Eva +1 Speed
20 +8 Eva +2 Speed
30 +12 Eva +3 Speed
40 +16 Eva +4 Speed
50 +20 Eva +5 Speed


Natural Born Explorer

passive

When the Scout is present in the hunt, the party has 5~15% chance to find an extra stone, log, hide, ore or fiber when defeating a resource node. Levels up on finding resources.

Skill level Extra Resource Chance
0 5%
10 7%
20 9%
30 11%
40 13%
50 15%



Titles

Class level Title
Level 0 N/A
Level 5 Initiate Scout
Level 10 Infiltrator
Level 15 Eagle Scout
Level 20 Recon Specialist
Level 25 Phantom