Scout: Difference between revisions
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As one of the three starting classes, Scouts are the first step in a journey of precision and agility. These quick-footed adventurers excel at supporting their party while dealing consistent damage from any range. Whether flanking enemies with cunning strikes or ensuring their allies never miss a target, Scouts learn to adapt to any situation. As they gain experience, Scouts can choose to specialize further, either becoming deadly ranged marksmen or shadowy rogues who strike from the darkness. | As one of the three starting classes, Scouts are the first step in a journey of precision and agility. These quick-footed adventurers excel at supporting their party while dealing consistent damage from any range. Whether flanking enemies with cunning strikes or ensuring their allies never miss a target, Scouts learn to adapt to any situation. As they gain experience, Scouts can choose to specialize further, either becoming deadly ranged marksmen or shadowy rogues who strike from the darkness. | ||
==Unlock== | ==Unlock== | ||
Scout is one of the three starting classes available to all new players. No requirements are needed to begin as a Scout. | Scout is one of the three starting classes available to all new players. No requirements are needed to begin as a Scout. | ||
==Pros and Cons== | ==Pros and Cons== | ||
''Comparisons are made considering classes from the same tier'' | ''Comparisons are made considering classes from the same tier'' | ||
Scouts are versatile and can adapt to various combat situations. They | Scouts are versatile and can adapt to various combat situations. They can fill both melee and ranged roles effectively: [[Scout#Circling Strike | Circling Strike]] provides reliable melee damage with a chance to pin enemies, while [[Scout#Focused Shot | Focused Shot]] offers long-range attacks when equipped with a Bow or Crossbow. [[Scout#Tactical Positioning | Tactical Positioning]] boosts the party's HIT rate for several rounds. | ||
For support, they can rely on [[Scout#First Aid | First Aid]] to heal allies in melee range, making them | For support, they can rely on [[Scout#First Aid | First Aid]] to heal allies in melee range, making them a good off-healer when things get rough. The [[Scout#Improved Focus | Improved Focus]] and [[Scout#Alacrity | Alacrity]] passives further enhance their accuracy and evasion as they fight. | ||
Additionally, [[Scout#Natural Born Explorer | Natural Born Explorer]] provides a unique utility by increasing the chance to find extra resources when defeating | Additionally, [[Scout#Natural Born Explorer | Natural Born Explorer]] provides a unique utility by increasing the chance to find extra resources when defeating gathering nodes. | ||
However, they have lower HP and defenses compared to Warriors, making them more fragile in prolonged fights. They also lack | However, they have lower HP and defenses compared to Warriors, making them more fragile in prolonged fights. They also lack party-wide offensive buffs like the Warrior's War Cry. | ||
| Line 41: | Line 43: | ||
[[Stats & Attributes#Agility | AGI]] is crucial for increasing their evasion and speed, which synergizes well with their Alacrity passive. [[Stats & Attributes#Dexterity | DEX]] improves their hit rate and works with Improved Focus. A bit of [[Stats & Attributes#Wisdom | WIS]] can help with First Aid healing effectiveness. | [[Stats & Attributes#Agility | AGI]] is crucial for increasing their evasion and speed, which synergizes well with their Alacrity passive. [[Stats & Attributes#Dexterity | DEX]] improves their hit rate and works with Improved Focus. A bit of [[Stats & Attributes#Wisdom | WIS]] can help with First Aid healing effectiveness. | ||
=== Class Bonuses=== | === Class Bonuses=== | ||
The Levels in which one receives a certain bonus | The Levels in which one receives a certain bonus | ||
| Line 65: | Line 66: | ||
|10|| || || || || || || || || | |10|| || || || || || || || || | ||
|} | |} | ||
===Recommended Builds=== | ===Recommended Builds=== | ||
*For a balanced Scout: | *For a balanced Scout: | ||
Distribute points between STR, DEX, and AGI. This provides good damage output while maintaining solid accuracy and evasion. | Distribute points between STR, DEX, and AGI. This provides good damage output while maintaining solid accuracy and evasion, and works well for both melee and ranged playstyles. | ||
*For an evasion-focused Scout: | *For a ranged/archer Scout: | ||
Focus primarily on AGI and DEX, with enough STR to maintain reasonable damage. This build maximizes the effectiveness of Alacrity and makes you harder to hit. | Focus primarily on STR and DEX for maximum ranged damage with Focused Shot. Equip a Bow or Crossbow and position in the backline for safe, consistent damage output. | ||
*For a melee/rogue Scout: | |||
Prioritize STR, AGI, and DEX. This build takes advantage of Circling Strike's high damage and Pinned effect, while Alacrity helps you dodge incoming attacks in the frontline. | |||
*For an evasion-crit focused Scout: | |||
Focus primarily on AGI and DEX, with enough STR to maintain reasonable damage. AGI and DEX synergize, with one increasing Crit Chance and the other increasing Crit Attack (% of damage done with Crits). This build maximizes the effectiveness of Alacrity and makes you harder to hit, as well as providing good Crit Damage (prefer C.Chance and C.Atk increasing weapons with this one). | |||
==Gear== | ==Gear== | ||
| Line 80: | Line 84: | ||
* Weapons | * Weapons | ||
**'''Daggers:''' Required for [[Scout#Circling Strike | Circling Strike]], offer good speed and S.Atk | **'''Daggers:''' Required for [[Scout#Circling Strike | Circling Strike]], offer good speed and S.Atk for melee builds | ||
**'''Swords:''' Also work with Circling Strike, offer a balance of damage and accuracy | **'''Swords:''' Also work with Circling Strike, offer a balance of damage and accuracy, as well as C.Atk or Counter Attack | ||
**'''Bows:''' | **'''Bows:''' Required for [[Scout#Focused Shot | Focused Shot]], excellent for ranged/archer builds with good range and consistent damage | ||
**'''Crossbows:''' | **'''Crossbows:''' Also work with Focused Shot, higher damage ranged option at the cost of attack speed | ||
* Armor | * Armor | ||
**'''Light Armor:''' Provides MP regeneration and M.DEF, good for | **'''Light Armor:''' Provides MP regeneration and M.DEF, good for ranged builds that stay in the backline for consistent skill usage | ||
**'''Medium Armor:''' Offers a balance between defense, evasion, | **'''Medium Armor:''' Offers a balance between defense, evasion and speed for extra attacks, good for melee builds | ||
* Accessories | * Accessories | ||
**Focus on accessories that boost DEX, AGI, and HIT | **Focus on accessories that boost STR, DEX, AGI, and HIT | ||
**Evasion accessories can make | **Evasion accessories can make melee Scouts very hard to hit when combined with Alacrity | ||
==Scripts== | ==Scripts== | ||
===Default=== | ===Default=== | ||
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":50}],"action":{"key":"skillFirstAid","itemIds":[]},"target":{"key":"ally"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillTacticalPositioning","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeLowestHp","not":null,"number":null}],"action":{"key":"skillFocusedShot","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillCirclingStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":2}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemIds":[]},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}</pre> | <pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":50}],"action":{"key":"skillFirstAid","itemIds":[]},"target":{"key":"ally"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillTacticalPositioning","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeLowestHp","not":null,"number":null}],"action":{"key":"skillFocusedShot","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillCirclingStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":2}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemIds":[]},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}</pre> | ||
===Ideas and suggestions=== | ===Ideas and suggestions=== | ||
''These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle'' | ''These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle'' | ||
| Line 103: | Line 106: | ||
*Use [[Scout#First Aid | First Aid]] to keep your tank or allies alive when they drop below 50% HP. | *Use [[Scout#First Aid | First Aid]] to keep your tank or allies alive when they drop below 50% HP. | ||
*Keep [[Scout#Tactical Positioning | Tactical Positioning]] active for the party-wide HIT boost, especially against evasive enemies. | *Keep [[Scout#Tactical Positioning | Tactical Positioning]] active for the party-wide HIT boost, especially against evasive enemies. | ||
*Use [[Scout#Circling Strike | Circling Strike]] as your primary | *For melee builds: Use [[Scout#Circling Strike | Circling Strike]] as your primary damage ability. Position in the frontline. | ||
* | *For ranged builds: Use [[Scout#Focused Shot | Focused Shot]] as your primary damage ability. Position in the backline for safety. | ||
*Adjust the HP threshold for First Aid based on how much healing your party needs. | *Adjust the HP threshold for First Aid based on how much healing your party needs. Remember the range is 1 line, so if the Scout is in the backline, it can't use First Aid on allies in the frontline. | ||
==Skills== | ==Skills== | ||
===Focused Shot=== | |||
''active | attack | single target'' | |||
*Max level: 50 | |||
*Range: 5 | |||
*Available on: [[Scout]], [[Archer]], [[Rogue]], [[Sniper]], [[Scourge]] | |||
Long range attack. Damage ranges from 120% to 140% P.Atk. Needs to have a Bow or Crossbow equipped to be used. | |||
'''Element:''' Neutral | '''AoE:''' No | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |||
! Skill level !! MP Cost !! Damage | |||
|- | |||
| style="width: 25%;" | 0 | |||
| style="width: 20%"| 2 MP | |||
| style="width: 55%"| 120% P.ATK | |||
|- | |||
|| 10 | |||
|| 3.6 MP | |||
|| 124% P.ATK | |||
|- | |||
|| 20 | |||
|| 5.2 MP | |||
|| 128% P.ATK | |||
|- | |||
|| 30 | |||
|| 6.8 MP | |||
|| 132% P.ATK | |||
|- | |||
|| 40 | |||
|| 8.4 MP | |||
|| 136% P.ATK | |||
|- | |||
|| 50 | |||
|| 10 MP | |||
|| 140% P.ATK | |||
|} | |||
<br> | |||
===Circling Strike=== | ===Circling Strike=== | ||
''active | attack | single target'' | ''active | attack | single target'' | ||
| Line 152: | Line 194: | ||
|} | |} | ||
<br> | <br> | ||
===Tactical Positioning=== | ===Tactical Positioning=== | ||
''active | buff | all allies'' | ''active | buff | all allies'' | ||
| Line 195: | Line 236: | ||
|} | |} | ||
<br> | <br> | ||
===First Aid=== | ===First Aid=== | ||
''active | heal | single target'' | ''active | heal | single target'' | ||
| Line 233: | Line 273: | ||
|} | |} | ||
<br> | <br> | ||
===Improved Focus=== | ===Improved Focus=== | ||
''passive'' | ''passive'' | ||
| Line 264: | Line 303: | ||
|} | |} | ||
<br> | <br> | ||
===Alacrity=== | ===Alacrity=== | ||
''passive'' | ''passive'' | ||
| Line 301: | Line 339: | ||
|} | |} | ||
<br> | <br> | ||
===Natural Born Explorer=== | ===Natural Born Explorer=== | ||
''passive'' | ''passive'' | ||
| Line 332: | Line 369: | ||
|} | |} | ||
<br> | <br> | ||
==Titles== | ==Titles== | ||
Latest revision as of 13:57, 8 January 2026
Scout
| |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||
| Max Level: | 25 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
5 0.3 2 | ||||||||||||
| Unlocks from: Starting Class | |||||||||||||
| Unlocks: Archer, Rogue | |||||||||||||
|
Class Bonuses
| |||||||||||||
The Agile Adventurer
Nimble and dexterous, this versatile class can fight from any position in the battlefield, buff their allies and even apply first-aid healing on anyone. Able to dodge strikes and guarantee that the party members hit their mark, the Scout is a true asset to the team, able to fill many roles.
As one of the three starting classes, Scouts are the first step in a journey of precision and agility. These quick-footed adventurers excel at supporting their party while dealing consistent damage from any range. Whether flanking enemies with cunning strikes or ensuring their allies never miss a target, Scouts learn to adapt to any situation. As they gain experience, Scouts can choose to specialize further, either becoming deadly ranged marksmen or shadowy rogues who strike from the darkness.
Unlock
Scout is one of the three starting classes available to all new players. No requirements are needed to begin as a Scout.
Pros and Cons
Comparisons are made considering classes from the same tier
Scouts are versatile and can adapt to various combat situations. They can fill both melee and ranged roles effectively: Circling Strike provides reliable melee damage with a chance to pin enemies, while Focused Shot offers long-range attacks when equipped with a Bow or Crossbow. Tactical Positioning boosts the party's HIT rate for several rounds.
For support, they can rely on First Aid to heal allies in melee range, making them a good off-healer when things get rough. The Improved Focus and Alacrity passives further enhance their accuracy and evasion as they fight.
Additionally, Natural Born Explorer provides a unique utility by increasing the chance to find extra resources when defeating gathering nodes.
However, they have lower HP and defenses compared to Warriors, making them more fragile in prolonged fights. They also lack party-wide offensive buffs like the Warrior's War Cry.
Stats
Scouts benefit from agility and precision stats. Their damage scales primarily from STR for physical attacks, but their accuracy and evasion are determined by DEX and AGI.
AGI is crucial for increasing their evasion and speed, which synergizes well with their Alacrity passive. DEX improves their hit rate and works with Improved Focus. A bit of WIS can help with First Aid healing effectiveness.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| STR | 7 | 16 | ||||||||
| AGI | 1 | 13 | 21 | |||||||
| VIT | ||||||||||
| INT | ||||||||||
| DEX | 4 | 19 | 23 | |||||||
| WIS | 10 |
Recommended Builds
- For a balanced Scout:
Distribute points between STR, DEX, and AGI. This provides good damage output while maintaining solid accuracy and evasion, and works well for both melee and ranged playstyles.
- For a ranged/archer Scout:
Focus primarily on STR and DEX for maximum ranged damage with Focused Shot. Equip a Bow or Crossbow and position in the backline for safe, consistent damage output.
- For a melee/rogue Scout:
Prioritize STR, AGI, and DEX. This build takes advantage of Circling Strike's high damage and Pinned effect, while Alacrity helps you dodge incoming attacks in the frontline.
- For an evasion-crit focused Scout:
Focus primarily on AGI and DEX, with enough STR to maintain reasonable damage. AGI and DEX synergize, with one increasing Crit Chance and the other increasing Crit Attack (% of damage done with Crits). This build maximizes the effectiveness of Alacrity and makes you harder to hit, as well as providing good Crit Damage (prefer C.Chance and C.Atk increasing weapons with this one).
Gear
Recommended gear for Scouts
- Weapons
- Daggers: Required for Circling Strike, offer good speed and S.Atk for melee builds
- Swords: Also work with Circling Strike, offer a balance of damage and accuracy, as well as C.Atk or Counter Attack
- Bows: Required for Focused Shot, excellent for ranged/archer builds with good range and consistent damage
- Crossbows: Also work with Focused Shot, higher damage ranged option at the cost of attack speed
- Armor
- Light Armor: Provides MP regeneration and M.DEF, good for ranged builds that stay in the backline for consistent skill usage
- Medium Armor: Offers a balance between defense, evasion and speed for extra attacks, good for melee builds
- Accessories
- Focus on accessories that boost STR, DEX, AGI, and HIT
- Evasion accessories can make melee Scouts very hard to hit when combined with Alacrity
Scripts
Default
{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"useItem","itemIds":[18000,16020,529]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"allyHpLowerThan","not":false,"number":50}],"action":{"key":"skillFirstAid","itemIds":[]},"target":{"key":"ally"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":50}],"action":{"key":"skillTacticalPositioning","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeLowestHp","not":null,"number":null}],"action":{"key":"skillFocusedShot","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillCirclingStrike","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeCellFartherAwayThan","not":false,"number":2}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"selfMpLowerThan","not":false,"number":30}],"action":{"key":"idle","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemIds":[]},"target":{"key":"self"},"cooldown":0}],"position":"frontline"}
Ideas and suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle
- Use First Aid to keep your tank or allies alive when they drop below 50% HP.
- Keep Tactical Positioning active for the party-wide HIT boost, especially against evasive enemies.
- For melee builds: Use Circling Strike as your primary damage ability. Position in the frontline.
- For ranged builds: Use Focused Shot as your primary damage ability. Position in the backline for safety.
- Adjust the HP threshold for First Aid based on how much healing your party needs. Remember the range is 1 line, so if the Scout is in the backline, it can't use First Aid on allies in the frontline.
Skills
Focused Shot
active | attack | single target
Long range attack. Damage ranges from 120% to 140% P.Atk. Needs to have a Bow or Crossbow equipped to be used.
Element: Neutral | AoE: No
| Skill level | MP Cost | Damage |
|---|---|---|
| 0 | 2 MP | 120% P.ATK |
| 10 | 3.6 MP | 124% P.ATK |
| 20 | 5.2 MP | 128% P.ATK |
| 30 | 6.8 MP | 132% P.ATK |
| 40 | 8.4 MP | 136% P.ATK |
| 50 | 10 MP | 140% P.ATK |
Circling Strike
active | attack | single target
A cunning flanking melee attack. Has the chance to apply the Pinned status to the target for 1 round. The chance depends on S.Atk. Damage ranges from 140% to 160% P.Atk and has 10~20 bonus S.Atk. Can only be used with daggers and swords.
Element: Neutral | AoE: No
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 2 MP | 140% P.ATK | 10 S.Atk, Pinned 1 round |
| 10 | 3.6 MP | 144% P.ATK | 12 S.Atk, Pinned 1 round |
| 20 | 5.2 MP | 148% P.ATK | 14 S.Atk, Pinned 1 round |
| 30 | 6.8 MP | 152% P.ATK | 16 S.Atk, Pinned 1 round |
| 40 | 8.4 MP | 156% P.ATK | 18 S.Atk, Pinned 1 round |
| 50 | 10 MP | 160% P.ATK | 20 S.Atk, Pinned 1 round |
Tactical Positioning
active | buff | all allies
Increases Hit rate of all party members. Starts at 10 HIT for 4 rounds, and at maximum level increases Hit by 25 for 9 rounds.
| Skill level | MP Cost | Duration | Increase |
|---|---|---|---|
| 0 | 5 MP | 4 Rounds | +10 HIT |
| 10 | 9 MP | 5 Rounds | +13 HIT |
| 20 | 13 MP | 6 Rounds | +16 HIT |
| 30 | 17 MP | 7 Rounds | +19 HIT |
| 40 | 21 MP | 8 Rounds | +22 HIT |
| 50 | 25 MP | 9 Rounds | +25 HIT |
First Aid
active | heal | single target
A melee single target healing ability for healing simple wounds. Healing amount formula is the following: 15 + (1~3 depending on skill level) * (0.5 WIShealing + 0.75 DEXhealing).
| Skill level | MP Cost | Healing |
|---|---|---|
| 0 | 2 MP | 15 + 1 * (0.5 WIShealing + 0.75 DEXhealing) |
| 10 | 4 MP | 15 + 1.4 * (0.5 WIShealing + 0.75 DEXhealing) |
| 20 | 6 MP | 15 + 1.8 * (0.5 WIShealing + 0.75 DEXhealing) |
| 30 | 8 MP | 15 + 2.2 * (0.5 WIShealing + 0.75 DEXhealing) |
| 40 | 10 MP | 15 + 2.6 * (0.5 WIShealing + 0.75 DEXhealing) |
| 50 | 12 MP | 15 + 3 * (0.5 WIShealing + 0.75 DEXhealing) |
Improved Focus
passive
Increases Hit Rate by +0.6 per level. At maximum level +30 HIT. Levels up by landing a hit.
| Skill level | Increase |
|---|---|
| 0 | +0 HIT |
| 10 | +6 HIT |
| 20 | +12 HIT |
| 30 | +18 HIT |
| 40 | +24 HIT |
| 50 | +30 HIT |
Alacrity
passive
Increases Eva by +0.4 and Speed +0.1 per level. At maximum level +20 Eva and +5 Speed. Skill levels up by dodging a hit.
| Skill level | Eva Increase | Speed Increase |
|---|---|---|
| 0 | +0 Eva | +0 Speed |
| 10 | +4 Eva | +1 Speed |
| 20 | +8 Eva | +2 Speed |
| 30 | +12 Eva | +3 Speed |
| 40 | +16 Eva | +4 Speed |
| 50 | +20 Eva | +5 Speed |
Natural Born Explorer
passive
When the Scout is present in the hunt, the party has 5~15% chance to find an extra stone, log, hide, ore or fiber when defeating a resource node. Levels up on finding resources.
| Skill level | Extra Resource Chance |
|---|---|
| 0 | 5% |
| 10 | 7% |
| 20 | 9% |
| 30 | 11% |
| 40 | 13% |
| 50 | 15% |
Titles
| Class level | Title |
|---|---|
| Level 0 | N/A |
| Level 5 | Initiate Scout |
| Level 10 | Infiltrator |
| Level 15 | Eagle Scout |
| Level 20 | Recon Specialist |
| Level 25 | Phantom |