Alchemist: Difference between revisions

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(Alchemist acts as a strong support class for off-mage, off-heals, off-CC. Best in combo with Rogues.)
 
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Alchemist is the second master of poisons. On their own, they are not particularly strong, however, in combination with Rogues are extremely deadly. Alchemists can act as a versatile off-mage, off-healer, off-crowd-control class within the party.
=Alchemist=
 
Alchemist is a Tier 3 class unlocked by leveling both the Mage class and Rogue class to level 30. Alchemist is considered the second master of poisons. On their own, they are not particularly strong, however, they can act as a versatile off-mage, off-healer, or off-crowd-control class within the party. Alchemists best serves a party in combination with a Rogue.
 
 
=Skills=
 
* '''Magic Dart''': A neutral ranged spell that fires 2 arcane darts. They will prioritize hitting multiple targets, but can hit the same if only 1 remains. This skill has a M.Atk Bonus of -45%. Each dart deals from 55% to 65% M.Atk damage. If the darts hit the same target multiple times, they only do 75% damage on the consecutive hits. This skill has a small progressive HIT bonus, from 0 to 10 at max level.
 
{| class="wikitable" style="width: 80%;"
|-
! Skill level !! Damage !! MP Cost !! Hit Increase Per Level
|-
| style="width: 10%"| Level 0
| style="width: 15%"| 55% M.Atk - 65% M.Atk, 2 Darts
| style="width: 10%"| 5 MP
| style="width: 65%"| Hit Increase: 0.0
|-
|| Level 10
|| 57% M.Atk - 67% M. Atk, 2 Darts
|| 6 MP
|| Hit Increase: 1.0
|-
|| Level 20
|| 59% M.Atk - 69% M. Atk, 2 Darts
|| 7 MP
|| Hit Increase: 2.0
|-
|| Level 30
|| 61% M.Atk - 71% M. Atk, 2 Darts
|| 8 MP
|| Hit Increase: 3.0
|-
|| Level 40
|| 63% M.Atk - 73% M.Atk, 2 Darts
|| 9 MP
|| Hit Increase 4.0
|-
|| Level 50
|| 65% M.Atk - 75% M.Atk,2 Darts
|| 10 MP
|| Hit Increase: 5.0
|-
|| Level 60
|| 67% M.Atk - 77% M.Atk,2 Darts
|| 11 MP
|| Hit Increase: 6.0
|-
|| Level 70
|| 69% M.Atk - 79% M.Atk,2 Darts
|| 12 MP
|| Hit Increase: 7.0
|-
|| Level 80
|| 71% M.Atk - 81% M.Atk,2 Darts
|| 13 MP
|| Hit Increase 8.0
|-
|| Level 90
|| 73% M.Atk - 83% M.Atk, 2 darts
|| 14 MP
|| Hit Increase 9.0
|-
|| Level 100
|| 75% M.Atk - 85% M.Atk, 2 Darts
|| 15 MP
|| Hit Increase 10.0
|}
 
 
[[Category:Rogue]]

Revision as of 09:38, 24 March 2024

Alchemist

Alchemist is a Tier 3 class unlocked by leveling both the Mage class and Rogue class to level 30. Alchemist is considered the second master of poisons. On their own, they are not particularly strong, however, they can act as a versatile off-mage, off-healer, or off-crowd-control class within the party. Alchemists best serves a party in combination with a Rogue.


Skills

  • Magic Dart: A neutral ranged spell that fires 2 arcane darts. They will prioritize hitting multiple targets, but can hit the same if only 1 remains. This skill has a M.Atk Bonus of -45%. Each dart deals from 55% to 65% M.Atk damage. If the darts hit the same target multiple times, they only do 75% damage on the consecutive hits. This skill has a small progressive HIT bonus, from 0 to 10 at max level.
Skill level Damage MP Cost Hit Increase Per Level
Level 0 55% M.Atk - 65% M.Atk, 2 Darts 5 MP Hit Increase: 0.0
Level 10 57% M.Atk - 67% M. Atk, 2 Darts 6 MP Hit Increase: 1.0
Level 20 59% M.Atk - 69% M. Atk, 2 Darts 7 MP Hit Increase: 2.0
Level 30 61% M.Atk - 71% M. Atk, 2 Darts 8 MP Hit Increase: 3.0
Level 40 63% M.Atk - 73% M.Atk, 2 Darts 9 MP Hit Increase 4.0
Level 50 65% M.Atk - 75% M.Atk,2 Darts 10 MP Hit Increase: 5.0
Level 60 67% M.Atk - 77% M.Atk,2 Darts 11 MP Hit Increase: 6.0
Level 70 69% M.Atk - 79% M.Atk,2 Darts 12 MP Hit Increase: 7.0
Level 80 71% M.Atk - 81% M.Atk,2 Darts 13 MP Hit Increase 8.0
Level 90 73% M.Atk - 83% M.Atk, 2 darts 14 MP Hit Increase 9.0
Level 100 75% M.Atk - 85% M.Atk, 2 Darts 15 MP Hit Increase 10.0