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See [[Accessories]] for accessory types and stat bonuses.
See [[Accessories]] for accessory types and stat bonuses.
== Equipment Slots ==
Characters have the following equipment slots:
{| class="wikitable" style="width:80%;"
! Slot !! Equipment Type !! Notes
|-
| Main Hand || Weapon || Primary attack source
|-
| Off-Hand || Shield / Tome / Torch || Secondary item (if weapon is one-handed)
|-
| Body || Armor || Primary defense piece
|-
| Head || Helmet || Head protection
|-
| Handgear || Gloves || Hand protection
|-
| Footgear || Boots || Foot protection
|-
| Cape || Cape / Cloak || Back slot
|-
| Ring 1 || Ring || First ring slot
|-
| Ring 2 || Ring || Second ring slot
|-
| Necklace || Necklace || Neck slot
|-
| Earring 1 || Earring || First earring slot
|-
| Earring 2 || Earring || Second earring slot
|-
| Bracelet || Bracelet || Wrist slot
|-
| Belt || Belt || Waist slot
|-
| Brooch || Brooch || Decorative slot
|}


== Equipment Quality ==
== Equipment Quality ==

Latest revision as of 06:42, 15 February 2026

Equipment refers to items that can be worn by characters to increase combat stats and capabilities. Equipment comes in various types, quality levels, and tiers, allowing players to customize their builds and optimize for different playstyles.

Overview

Equipment is essential for character progression and combat effectiveness. Each character can equip items in multiple slots, with each piece providing different stat bonuses and effects.

Equipment Categories

Equipment is divided into three main categories based on slot type:

Offensive equipment held in the main hand. Weapons determine your primary attack type and damage output.

  • One-Handed Weapons - Sword, Axe, Mace, Dagger, Wand
  • Two-Handed Weapons - Great Axe, Spear, Staff, Bow, Crossbow
  • Off-Hand Options - Shield (defense), Tome (magic)

See Weapons for complete weapon types, stats, and class restrictions.

Defensive equipment worn on the body and extremities. Armor provides damage reduction and survivability.

  • Body Armor
  • Shield
  • Head
  • Handgear
  • Footgear
  • Cape

See Armors for complete armor types, defense values, and weight classes.

Supplementary equipment that provides additional stat bonuses without defensive value.

See Accessories for accessory types and stat bonuses.

Equipment Quality

Equipment comes in different quality tiers that affect rarity and power level:

Normal Equipment

Standard equipment with fixed stats. Most equipment falls into this category.

  • Craftable at Smithy
  • Consistent stats across all copies
  • No random modifiers
  • Reliable and predictable

High-Quality Equipment

Equipment with random Affixes that provide bonus stats beyond the base item.

  • Can have 1-3 random affixes
  • Affixes provide additional stats (e.g., +10 P.Atk, +5 Hit)
  • Same base item can have different affixes
  • More powerful than normal equipment of the same tier

See Affixes for complete affix lists and mechanics.

Legendary Equipment

Unique equipment with special powers and rich lore. Only three legendary items currently exist.

  • Korsef's Tooth - Dagger with +100% Bleed/Poison efficiency
  • Unbreakable Protector of Saccharine - Shield with damage reflection and disarm immunity
  • Mitternacht's Molten Axe - Fire axe with burn immunity and fire damage

See Legendary for complete legendary item details.

Equipment Tiers

Equipment is organized by tier (I through VII), with higher tiers providing better base stats:

Tier Level Range Power Level
I 1-10 Beginner
II 11-20 Early game
III 21-30 Mid-early game
IV 31-40 Mid game
V 41-50 Mid-late game
VI 51-60 Late game
VII 61-70 Endgame

Higher tier equipment requires higher character levels and provides significantly better stats.


Equipment Types

  • Weapons - All weapon types and stats
  • Armors - All armor types and defense values
  • Accessories - Rings, necklaces, and accessory bonuses
  • Legendary - Unique legendary equipment

Equipment Systems

Other