Scourge: Difference between revisions
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==The Deadly Blight== | ==The Deadly Blight== | ||
''A master of toxins and creeping death, the Scourge weakens enemies with relentless poisons that sap their strength and will. Once the venom takes hold, he strikes with devastating force, ensuring his victim succumbs to an inevitable, painful end.'' | ''A master of toxins and creeping death, the Scourge weakens enemies with relentless poisons that sap their strength and will. Once the venom takes hold, he strikes with devastating force, ensuring his victim succumbs to an inevitable, painful end.'' | ||
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*'''Weaknesses:''' | *'''Weaknesses:''' | ||
**Poison damage requires time to accumulate | **Poison damage requires time to accumulate | ||
**Less effective against poison | **Less effective against lower HP enemies, as poison damage is MaxHP percentage | ||
**Venom Shock consumes all poison stacks | **Venom Shock consumes all poison stacks and needs P.Atk to be effective | ||
** | **Not so tanky if enemies can land hits | ||
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Scourges thrive on [[Stats & Attributes#Dexterity | DEX]] for S.Atk and DEXHealing, with [[Stats & Attributes#Agility | AGI]] for evasion and speed. [[Stats & Attributes#Strength | STR]] provides base damage for their attacks. | Scourges thrive on [[Stats & Attributes#Dexterity | DEX]] for S.Atk and DEXHealing, with [[Stats & Attributes#Agility | AGI]] for evasion and speed. [[Stats & Attributes#Strength | STR]] provides base damage for their attacks. | ||
[[Stats & Attributes#Dexterity | DEX]] is | [[Stats & Attributes#Dexterity | DEX]] is their main stat - it powers both poison application through S.Atk and healing through DEXHealing. [[Stats & Attributes#Agility | AGI]] keeps them alive through evasion and enables more attacks. [[Stats & Attributes#Strength | STR]] ensures some upfront damage on the skills and basic attacks. | ||
[[Stats & Attributes#Vitality | VIT]] provides backup survivability when evasion fails. [[Stats & Attributes#Wisdom | WIS]] contributes to healing and MP regeneration. | [[Stats & Attributes#Vitality | VIT]] provides backup survivability when evasion fails. [[Stats & Attributes#Wisdom | WIS]] contributes to healing and MP regeneration. | ||
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===Recommended Builds=== | ===Recommended Builds=== | ||
*For a | *For a balanced build: | ||
Maximize DEX for S.Atk to ensure poisons land consistently. Add STR for damage and AGI for more attacks to | Maximize DEX for S.Atk to ensure poisons land consistently. Add STR for extra damage and AGI for more basic attacks when conserving MP. Add VIT to the mix if too many hits are landing. | ||
*For a support-oriented | *For a support-oriented build: | ||
Heavy DEX investment for both S.Atk and DEXHealing. [[Scourge#Plague Doctor | Plague Doctor]] amplifies both, making you an effective off-healer while still applying debuffs. | Heavy DEX investment for both S.Atk and DEXHealing. [[Scourge#Plague Doctor | Plague Doctor]] amplifies both, making you an effective off-healer while still applying debuffs. | ||
*For burst damage: | *For a burst damage build: | ||
Balance STR and DEX, focus on quickly stacking poison then detonating with [[Scourge#Venom Shock | Venom Shock]] | Balance STR and DEX, focus on quickly stacking poison then detonating with [[Scourge#Venom Shock | Venom Shock]]. | ||
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* Weapons | * Weapons | ||
**'''Daggers:''' Essential for [[Scourge#Scorpion Sting Needles | Scorpion Sting Needles]] and [[Rogue#Double Attack | Double Attack]], | **'''Daggers:''' Essential for [[Scourge#Scorpion Sting Needles | Scorpion Sting Needles]] and [[Rogue#Double Attack | Double Attack]], S.Atk/DEXHealing types are the typical choice | ||
**''' | **'''Bows:''' Viable option, as [[Scourge#King Cobra's Fang | King Cobra's Fang]] and [[Scourge#Toxic Retaliation | Toxic Retaliation]] work with bows, and both types have good bonuses (S.Atk in Longbows, DEXHealing in Shortbows) | ||
* Armor | * Armor | ||
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*[[Scourge#Toxic Retaliation | Toxic Retaliation]] punishes melee attackers with free King Cobra's Fang counters | *[[Scourge#Toxic Retaliation | Toxic Retaliation]] punishes melee attackers with free King Cobra's Fang counters | ||
*[[Scourge#Antivenom Wave | Antivenom Wave]] provides solid AoE healing - don't neglect your support role | *[[Scourge#Antivenom Wave | Antivenom Wave]] provides solid AoE healing - don't neglect your support role | ||
*Against high HP enemies, let poison stacks | *Against high HP enemies, and if you didn't build too much P.Atk, let poison stacks do the MaxHP percentage damage, don't detonate with Venom Shock | ||
Latest revision as of 21:14, 6 January 2026
Scourge
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| Max Level: | 50 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
6 0.8 5 | ||||||||||||
| Unlocks from: Rogue | |||||||||||||
| Unlocks: None | |||||||||||||
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Class Bonuses
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The Deadly Blight
A master of toxins and creeping death, the Scourge weakens enemies with relentless poisons that sap their strength and will. Once the venom takes hold, he strikes with devastating force, ensuring his victim succumbs to an inevitable, painful end.
Where other assassins rely on quick kills, the Scourge plays a longer, more insidious game. They specialize in stacking debilitating poisons that eat away at their victims while simultaneously providing healing support to allies through their mastery of antivenoms. The Venom Shock skill turns accumulated poison stacks into explosive damage, rewarding patient poison application with devastating payoffs. Their Plague Doctor passive makes them surprisingly effective healers, blending offense and support in unexpected ways.
Unlock
Scourge is a tier 3 class that is unlocked by leveling the Rogue class to level 40. As all T3 classes, it retains all of the previous T2 and T1 classes' skills.
Pros and Cons
Comparisons are made considering classes from the same tier
The Scourge brings a unique blend of poison damage, debuffs, and party support. King Cobra's Fang can apply up to 4 poison stacks per hit, while Scorpion Sting Needles spreads poison across entire enemy lines. Once enemies are sufficiently poisoned, Venom Shock consumes all stacks for massive burst damage.
Their support capabilities are impressive: Antivenom Wave provides AoE healing and poison cleansing, Expose Weakness buffs the party's Hit and S.Atk, and Plague Doctor passively enhances both S.Atk and DEXHealing.
- Strengths:
- Exceptional damage over time through poison stacking
- Massive burst potential with Venom Shock
- Strong party support with healing and buffs
- Excellent debuff application with high S.Atk
- Toxic Retaliation punishes melee attackers
- Weaknesses:
- Poison damage requires time to accumulate
- Less effective against lower HP enemies, as poison damage is MaxHP percentage
- Venom Shock consumes all poison stacks and needs P.Atk to be effective
- Not so tanky if enemies can land hits
Stats
Scourges thrive on DEX for S.Atk and DEXHealing, with AGI for evasion and speed. STR provides base damage for their attacks.
DEX is their main stat - it powers both poison application through S.Atk and healing through DEXHealing. AGI keeps them alive through evasion and enables more attacks. STR ensures some upfront damage on the skills and basic attacks.
VIT provides backup survivability when evasion fails. WIS contributes to healing and MP regeneration.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 |
|---|---|---|---|---|---|---|---|---|---|
| STR | 5 | 17 | 25 | 33 | 42 | 49 | |||
| AGI | 3 | 11 | 19 | 27 | 31 | 40 | 45 | ||
| VIT | 13 | 24 | 37 | 48 | |||||
| INT | |||||||||
| DEX | 1 | 7 | 15 | 22 | 28 | 34 | 39 | 46 | 50 |
| WIS | 9 | 21 | 30 | 36 | 43 |
Recommended Builds
- For a balanced build:
Maximize DEX for S.Atk to ensure poisons land consistently. Add STR for extra damage and AGI for more basic attacks when conserving MP. Add VIT to the mix if too many hits are landing.
- For a support-oriented build:
Heavy DEX investment for both S.Atk and DEXHealing. Plague Doctor amplifies both, making you an effective off-healer while still applying debuffs.
- For a burst damage build:
Balance STR and DEX, focus on quickly stacking poison then detonating with Venom Shock.
Gear
Recommended gear for Scourges
- Weapons
- Daggers: Essential for Scorpion Sting Needles and Double Attack, S.Atk/DEXHealing types are the typical choice
- Bows: Viable option, as King Cobra's Fang and Toxic Retaliation work with bows, and both types have good bonuses (S.Atk in Longbows, DEXHealing in Shortbows)
- Armor
- Medium Armor: Best balance of Evasion, Speed, and defense
- Light Armor: MP regeneration if skill usage is high
- Heavy Armor: Avoid - hampers the evasion that keeps Scourges alive
- Accessories
- S.Atk accessories ensure poison and debuffs land
- DEX and AGI accessories complement the agile playstyle
- DEXHealing accessories if focusing on support
Scripts
Default
The default script balances poison application and support:
- Uses healing items when HP is critically low
- Uses Antivenom Wave when team HP is low
- Uses Antivenom Wave on heavily poisoned allies
- Uses Venom Shock when enemies have 7+ poison stacks
- Uses Scorpion Sting Needles against multiple enemies
- Activates Expose Weakness when no buff is active
- Activates Toxic Retaliation when no buff is active
- Uses King Cobra's Fang on bosses
- Uses King Cobra's Fang on elites
- Uses King Cobra's Fang as primary attack
- Falls back to basic attacks
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Ideas and Suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle
- Stack poison with King Cobra's Fang before using Venom Shock for maximum burst
- Scorpion Sting Needles is excellent for spreading poison across enemy lines
- Keep Expose Weakness active for party-wide Hit and S.Atk bonuses
- Toxic Retaliation punishes melee attackers with free King Cobra's Fang counters
- Antivenom Wave provides solid AoE healing - don't neglect your support role
- Against high HP enemies, and if you didn't build too much P.Atk, let poison stacks do the MaxHP percentage damage, don't detonate with Venom Shock
Skills
Black Widow's Bite
active | attack | multi-target | debuff
- Max level: 100
- Range: 1
- Available on: Scourge
- Enhanced by: Circling Strike, Disarm
Using the knowledge of the foes' vital points, the Scourge uses both hands to administer a powerful nerve toxin to up to 2 enemies, debilitating them in the process. Enhanced by Circling Strike and Disarm, adding 0~60% P.Atk, 0~10 S.Atk, 0~32% P.Atk and M.Atk reduction, and a bonus damage of 100~300% of the Scourge's current S.Atk value on top. Attacks 1 or 2 enemies without repeating. Requires a non-wooden melee weapon.
| Skill level | MP Cost | Damage | Other Effects |
|---|---|---|---|
| 0 | 12 MP | 140% P.ATK + 100% S.Atk | 0 S.Atk, 0% Atk reduction, +0 Disarm rounds |
| 25 | 14.5 MP | 175% P.ATK + 150% S.Atk | 2.5 S.Atk, 8% Atk reduction, +0.5 Disarm rounds |
| 50 | 17 MP | 210% P.ATK + 200% S.Atk | 5 S.Atk, 16% Atk reduction, +1 Disarm round |
| 75 | 19.5 MP | 245% P.ATK + 250% S.Atk | 7.5 S.Atk, 24% Atk reduction, +1.5 Disarm rounds |
| 100 | 22 MP | 280% P.ATK + 300% S.Atk | 10 S.Atk, 32% Atk reduction, +2 Disarm rounds |
King Cobra's Fang
active | attack | single target | poison
- Max level: 100
- Range: 1 (uses weapon range)
- Available on: Scourge
- Enhanced by: Circling Strike, Envenom
Virulent laceration coated with the Scourge's most potent poison, with a chance to apply huge amounts of the Poison status. Enhanced by Circling Strike and Envenom, adding 0~40% P.Atk and 0~30 S.Atk on top. Adds 1 stack of poison at levels 40 and 80, for a possible total of 4 stacks per successful hit. Damage ranges from 140~230% P.Atk, with 10~70 bonus S.Atk. Can be used with any weapon type, including ranged.
| Skill level | MP Cost | Damage | Poison Stacks | S.Atk Bonus |
|---|---|---|---|---|
| 0 | 10 MP | 140% P.ATK | 2 stacks | +10 S.Atk |
| 25 | 12 MP | 162.5% P.ATK | 2 stacks | +25 S.Atk |
| 50 | 14 MP | 185% P.ATK | 3 stacks | +40 S.Atk |
| 75 | 16 MP | 207.5% P.ATK | 3 stacks | +55 S.Atk |
| 100 | 18 MP | 230% P.ATK | 4 stacks | +70 S.Atk |
Scorpion Sting Needles
active | attack | lane AoE | poison
- Max level: 100
- Range: 3
- Available on: Scourge
- Enhanced by: Circling Strike, Envenom
In a swift motion, throws a fan of poison coated shivs in a line of enemies. Enhanced by Circling Strike and Envenom. Hits all enemies on the first line the shivs encounter. Damage ranges from 80~170% P.Atk, with 0~40 bonus S.Atk, and adds 1 stack of poison at level 51, for a possible total of 3 stacks per hit. Requires a dagger to be equipped.
| Skill level | MP Cost | Damage | Poison Stacks | S.Atk Bonus |
|---|---|---|---|---|
| 0 | 16 MP | 80% P.ATK | 2 stacks | +0 S.Atk |
| 25 | 19.5 MP | 102.5% P.ATK | 2 stacks | +10 S.Atk |
| 50 | 23 MP | 125% P.ATK | 2 stacks | +20 S.Atk |
| 75 | 26.5 MP | 147.5% P.ATK | 3 stacks | +30 S.Atk |
| 100 | 30 MP | 170% P.ATK | 3 stacks | +40 S.Atk |
Expose Weakness
active | buff | all allies
- Max level: 100
- Available on: Scourge
- Enhanced by: Tactical Positioning
Strategic party buff. Further increases the Hit rate of each party member, as well as their S.Atk. Enhanced by Tactical Positioning, adding 0~10 Hit and 0~20 S.Atk on top. With both skills at max level, +35 Hit and +20 S.Atk for the whole party, for 10~15 rounds.
| Skill level | MP Cost | Hit Bonus | S.Atk Bonus | Duration |
|---|---|---|---|---|
| 0 | 15 MP | +0 Hit | +0 S.Atk | 10 rounds |
| 25 | 20 MP | +2.5 Hit | +5 S.Atk | 11.25 rounds |
| 50 | 25 MP | +5 Hit | +10 S.Atk | 12.5 rounds |
| 75 | 30 MP | +7.5 Hit | +15 S.Atk | 13.75 rounds |
| 100 | 35 MP | +10 Hit | +20 S.Atk | 15 rounds |
Antivenom Wave
active | heal | all allies
A wide discharge of concentrated counterpoison that reaches anyone around the Scourge, healing and offering relief from Poison. Enhanced by First Aid and Antidote. The healing amount formula is: 0.5 * (First Aid Healing + Antidote Healing) + (0~4 depending on skill level) * (1.0 DEXHealing). Total with all skills maxed is 7 * DEXHealing. Adds 0~2 stacks to Antidote's poison removal, for a maximum of 5 stacks removed.
| Skill level | MP Cost | Healing | Poison Stacks Removed |
|---|---|---|---|
| 0 | 20 MP | 3 * DEXHealing | 3 stacks |
| 25 | 25 MP | 4 * DEXHealing | 3.5 stacks |
| 50 | 30 MP | 5 * DEXHealing | 4 stacks |
| 75 | 35 MP | 6 * DEXHealing | 4.5 stacks |
| 100 | 40 MP | 7 * DEXHealing | 5 stacks |
Toxic Retaliation
active | buff | self
- Max level: 100
- Available on: Scourge
- Enhanced by: Poison React
Readies their weapon for retaliation with a King Cobra's Fang skill at no MP cost when an enemy attempts to make an attack against the Scourge. Adds 0~2 more charges on top of Poison React's at levels 40 and 80, for a possible total of 6 charges with both skills maxed.
| Skill level | MP Cost | Total Charges (with Poison React) |
|---|---|---|
| 0 | 20 MP | 2 charges |
| 25 | 22.5 MP | 2.5 charges |
| 50 | 25 MP | 4 charges |
| 75 | 27.5 MP | 5 charges |
| 100 | 30 MP | 6 charges |
Plague Doctor
passive
- Max level: 100
- Available on: Scourge
Extensive knowledge of brewing blights and antivenoms increases S.Atk and DEXHealing by 0~20 each. Levels up by healing allies.
| Skill level | S.Atk Bonus | DEXHealing Bonus |
|---|---|---|
| 0 | +0 S.Atk | +0 DEXHealing |
| 25 | +5 S.Atk | +5 DEXHealing |
| 50 | +10 S.Atk | +10 DEXHealing |
| 75 | +15 S.Atk | +15 DEXHealing |
| 100 | +20 S.Atk | +20 DEXHealing |
Venom Shock
active | attack | area
- Max level: 100
- Range: 2
- Available on: Scourge
Expunges all poison stacks from foes in range, causing a violent chemical reaction that gets stronger the more stacks are consumed. Deals an exponentially increasing amount of damage depending on how many stacks were consumed, up to 500~1000% P.Atk at 10 stacks. This attack has 25~50 True Damage. Clears all poison after hitting.
| Skill level | MP Cost | Max Damage (10 stacks) | True Damage |
|---|---|---|---|
| 0 | 24 MP | 500% P.ATK | 25 True Damage |
| 25 | 30.5 MP | 625% P.ATK | 31.25 True Damage |
| 50 | 37 MP | 750% P.ATK | 37.5 True Damage |
| 75 | 43.5 MP | 875% P.ATK | 43.75 True Damage |
| 100 | 50 MP | 1000% P.ATK | 50 True Damage |
Note: Damage scales exponentially with poison stacks consumed. Maximum effectiveness requires patient poison application before detonation.