Knight: Difference between revisions
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{{ClassInfobox | |||
|name=Knight | |||
|image=https://roidle.com/regular/assets/images/classes/3.png | |||
|portrait=https://irowiki.org/w/images/e/eb/Crusader.png | |||
|maxLevel=40 | |||
|baseHp=5 | |||
|varHp=0.6 | |||
|baseMp=2 | |||
|unlocksFrom=[[Warrior]] | |||
|unlocksTo=[[Sentinel]] | |||
|strBonus=4 | |||
|agiBonus=2 | |||
|vitBonus=6 | |||
|intBonus=0 | |||
|dexBonus=3 | |||
|wisBonus=3 | |||
}} | |||
The | ==The Sturdy Defender== | ||
< | ''This class path leans heavily towards bulkiness, improving every aspect the Warrior had on this trait, and adding the ability to draw attention from enemies and make them target the Knight instead of their allies.'' | ||
Their main role is to draw the attention of enemies and protect their allies. One of their key abilities is the ability to stun a single target by bashing them with their shield. This can be a powerful tool in combat, as it allows the knight to disrupt the enemy's actions and create an opening for their allies to attack. | |||
In general, they are able to survive the longest of all Tier 2 classes. A formidable frontliner who is able to take on the toughest enemies and emerge alive and victorious. | |||
==Unlock== | |||
The Knight is a tier 2 class that is unlocked by leveling the [[Warrior]] class to level 25. As all T2 classes, it retains all of the previous class' skills. They usually wear heavy armor and are able to withstand a great deal of damage. | |||
==Pros and Cons== | |||
''Comparisons are made considering classes from the same tier'' | |||
The Knight's core skill [[Knight#Provoke | Provoke]] provides a very welcome taunt to the game's tankiest classline. | |||
To withstand all the aggro that taunting will attract, the Knight comes equipped with extra passive defenses [[Knight#Improved Fortitude | Improved Fortitude]] and [[Knight#Endurance | Endurance]], and makes good use of the Warrior's [[Warrior#Second Wind | Second Wind]]. | |||
The damage on this class comes from two sources: | |||
*[[Knight#Shield Bash | Shield Bash]], which requires a shield equipped, locking the Knight into one-handed weapons. | |||
*[[Knight#Retaliation | Retaliation]], which moderately increases the scaling of basic attacks after receiving damage, though the damage output remains low. | |||
Like other Warrior classes, it doesn't have bonus HIT on skills or a HIT passive or buff, which starts to be problematic against evasive foes. | |||
==Stats== | |||
The Knight's damage scales primarily from [[Stats & Attributes#Strength | STR]]. Their accuracy is determined by [[Stats & Attributes#Dexterity | DEX]]. | |||
Like every class, Knight also benefits from [[Stats & Attributes#Wisdom | WIS]] for M.DEF, a bit of P.DEF and MP REGEN, but particularly from [[Stats & Attributes#Vitality | VIT]] for P.DEF, S.DEF, a bit of M.DEF and a lot of HP, as VIT improves a percentage of his already high HP scaling. | |||
They need high HIT and S.ATK to apply their core skill with good consistency, and both stats are increased by [[Stats & Attributes#Dexterity | DEX]]. | |||
[[Stats & Attributes#Agility | AGI]] ends up being the least useful stat for Knight, as they don't have any sinergy with Evasion, Crit or Speed. | |||
=== Class Bonuses=== | |||
The Levels in which one receives a certain bonus | |||
{|class="wikitable" | |||
!Stat\Amount||+1||+2||+3||+4||+5||+6||+7||+8||+9||+10 | |||
|- | |||
!STR | |||
|4||16||30||39|| || || || || || | |||
|- | |||
!AGI | |||
|26||36|| || || || || || || || | |||
|- | |||
!VIT | |||
|1||10||19||28||34||40|| || || || | |||
|- | |||
!INT | |||
| || || || || || || || || || | |||
|- | |||
!DEX | |||
|13||22||32|| || || || || || || | |||
|- | |||
!WIS | |||
|7||24||38|| || || || || || || | |||
|- | |||
!LUK | |||
| || || || || || || || || || | |||
|} | |||
===Recommended Builds=== | |||
*For an all-rounder Knight: | |||
Distribute points between STR, DEX, and VIT. This provides balanced offense and defense. Add a bit of WIS for MP REGEN and some M.Def. | |||
*For a tanky Knight: | |||
For every point in STR, 1 point in DEX and 2 points in VIT. Add a bit of WIS for MP REGEN and a bit of M.Def. | |||
*For a damage/stun Knight: | |||
For every 2 points in STR, 2 points in DEX and 1 point in VIT. Add a bit of WIS for MP REGEN and a bit of M.Def. | |||
''Note: '' | |||
''A good reminder when creating your builds is taking a look at which Stat values provide an Attribute bonus. For example, every 10 STR provides an extra amount of P.Atk, so stopping at 20, 30, 40, etc. will provide a better cost effectiveness. '' | |||
==Gear== | |||
Shields are a must for [[Knight#Shield Bash| Shield Bash]], from tier 4 onwards, tower shields are preferable for P.DEF scaling. | |||
Maces' and Daggers' S.Atk provide better chances for [[Knight#Provoke| Provoke's]] taunt and [[Knight#Shield Bash| Shield Bash's]] stun to land. | |||
Counterattack Swords are also usable for the counter and extra HIT. | |||
Heavy Armor is the preferred option for P.DEF and high HP from Heavy Armor mastery, which combos nicely with [[Warrior#Second Wind| Second Wind's]] Max HP healing. | |||
One or two Light Armor pieces can provide M.Def against magical threats and their MP REGEN can help with 100% uptime on [[Knight#Provoke| Provoke]]. | |||
Medium Armor EVA can be used as it provides a little bit of defenses, HP and MP, and Evasion, but the Knight is not a particularly Evasive class. | |||
Accessories that can balance the weaknesses are welcome, like M.Def, MP Regen or even P.Atk ones. | |||
==Scripts== | |||
===Default=== | |||
The default script prioritizes survival and threat generation: | |||
1. Uses Second Wind when HP is low | |||
2. Steps forward if the target is not in range | |||
3. Attacks if Retaliation has 5 or more stacks | |||
4. Uses Provoke on the highest MATK enemy (6 round cooldown) | |||
5. Uses Shield Bash when MP is above 10 | |||
6. Defaults to a basic attack | |||
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":25}],"action":{"key":"skillSecondWind","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfHpLowerThan","not":false,"number":40}],"action":{"key":"useItem","itemIds":[18001,16023,16021]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"selfIfBuffActive","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":30}],"action":{"key":"skillWarCry","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"foeCellCloserThan","not":false,"number":2},{"key":"foeStatusProvoked","not":true,"number":null},{"key":"foeMultiplePresent","not":false,"number":2}],"action":{"key":"skillProvoke","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":1},{"conditions":[{"key":"foeNotReachable","not":null,"number":null},{"key":"foeMultiplePresent","not":false,"number":1}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfStatusRetaliationMore","not":false,"number":8}],"action":{"key":"attack","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null}],"action":{"key":"skillShieldBash","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre> | |||
===Ideas and suggestions=== | |||
''These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle'' | |||
*The default script now includes [[Knight#Provoke| Provoke]] targeting characters in the frontline and midline. You may want to adjust the target selection based on your party composition. | |||
*[[Knight#Shield Bash | Shield Bash]] is included in the default script. Ensure you have a shield equipped for this skill to work. | |||
*The script prioritizes survival with Second Wind when HP is low (below 25%). | |||
*Consider adding higher tier items for healing if you find yourself taking too much damage and you can craft them. | |||
*For tank builds, you might want to add more defensive item usage or positioning commands. | |||
*The script includes a check for Retaliation stacks to optimize damage output. | |||
*Adjust MP thresholds based on your MP regeneration rate to maintain skill usage. | |||
==Skills== | ==Skills== | ||
'' | ===Shield Bash=== | ||
{| class="wikitable" style="width: 80%;" | ''active | attack | single target | stun'' | ||
*Max level: 80 | |||
*Range: 1 | |||
*Available on: [[Knight]], [[Sentinel]] | |||
*Enhanced by: [[Warrior#Bash|Bash]] | |||
*Enhances: [[Sentinel#Shield Smash | Shield Smash]] | |||
A strong shield attack that requires a shield equipped to be used. Has a chance to Stun the target for 1 round. Stun chance depends on S.Atk. Enhanced by Bash, adding 0~30% P.Atk and extra shield damage on top. Damage ranges from 130% to 180% P.Atk, increased by both skills levels, plus 5x Equipped Shield's P.Def and 10~20 bonus S.Atk. | |||
'''Element:''' Neutral | '''AoE:''' No | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |- | ||
! Skill level !! Damage !! MP Cost !! Other Effects/durations | ! Skill level !! Damage !! MP Cost !! Other Effects/durations | ||
|- | |- | ||
| style="width: 10%"| | | style="width: 10%;" | 0 | ||
| style="width: | | style="width: 25%"| +0% P.ATK + 5x Shield P.Def | ||
| style="width: 10%"| | | style="width: 10%"| 5 MP | ||
| style="width: | | style="width: 55%"| Chance to apply the '''Stun''' status on the target for 1 round, +10 S.Atk | ||
|- | |- | ||
|| | || 10 | ||
|| | || +3.75% P.ATK + 5x Shield P.Def | ||
|| | || 6 MP | ||
|| | || Chance to apply the '''Stun''' status on the target for 1 round, +11.25 S.Atk | ||
|- | |- | ||
|| | || 20 | ||
|| | || +7.5% P.ATK + 5x Shield P.Def | ||
|| | || 7 MP | ||
|| | || Chance to apply the '''Stun''' status on the target for 1 round, +12.5 S.Atk | ||
|- | |- | ||
|| | || 30 | ||
|| | || +11.25% P.ATK + 5x Shield P.Def | ||
|| | || 8 MP | ||
|| | || Chance to apply the '''Stun''' status on the target for 1 round, +13.75 S.Atk | ||
|- | |- | ||
|| | || 40 | ||
|| | || +15% P.ATK + 5x Shield P.Def | ||
|| | || 10 MP | ||
|| | || Chance to apply the '''Stun''' status on the target for 1 round, +15 S.Atk | ||
|- | |- | ||
|| | || 50 | ||
|| | || +18.75% P.ATK + 5x Shield P.Def | ||
|| | || 11 MP | ||
|| | || Chance to apply the '''Stun''' status on the target for 1 round, +16.25 S.Atk | ||
|- | |- | ||
|| | || 60 | ||
|| | || +22.5% P.ATK + 5x Shield P.Def | ||
|| | || 12 MP | ||
|| | || Chance to apply the '''Stun''' status on the target for 1 round, +17.5 S.Atk | ||
|- | |- | ||
|| | || 70 | ||
|| | || +26.25% P.ATK + 5x Shield P.Def | ||
|| | || 13 MP | ||
|| | || Chance to apply the '''Stun''' status on the target for 1 round, +18.75 S.Atk | ||
|- | |- | ||
|| | || 80 | ||
|| | || +30% P.ATK + 5x Shield P.Def | ||
|| | || 15 MP | ||
|| | || Chance to apply the '''Stun''' status on the target for 1 round, +20 S.Atk | ||
|} | |} | ||
<br> | |||
===Improved Fortitude=== | |||
{| class="wikitable" style="width: 80%;" | ''passive'' | ||
*Max level: 80 | |||
*Available on: [[Knight]], [[Sentinel]] | |||
*Enhanced by: [[Warrior#Fortitude|Fortitude]] | |||
Further increases Max HP by +10 per level. Increases healing effects from items by 0.375% per level. Maximum 800HP and 30% Healing increase at level 80. Has no effect on items that restore flat percent of HP. Skill levels up by consuming healing items and recovering HP. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |- | ||
! Skill level !! Effects | |||
|- | |- | ||
|| | | style="width: 15%;" | 0 | ||
| style="width: 85%"| +0 HP, +0% healing effectiveness | |||
|| | |||
|- | |- | ||
|| | || 10 | ||
|| | || +100 HP, +3.75% healing effectiveness | ||
|- | |- | ||
|| 20 | |||
|| +200 HP, +7.5% healing effectiveness | |||
|| 20 | |||
|| | |||
|- | |- | ||
|| | || 30 | ||
|| | || +300 HP, +11.25% healing effectiveness | ||
|- | |- | ||
|| | || 40 | ||
|| | || +400 HP, +15% healing effectiveness | ||
|- | |- | ||
|| | || 50 | ||
|| | || +500 HP, +18.75% healing effectiveness | ||
|- | |- | ||
|| | || 60 | ||
|| | || +600 HP, +22.5% healing effectiveness | ||
|- | |- | ||
|| | || 70 | ||
|| | || +700 HP, +26.25% healing effectiveness | ||
|- | |- | ||
|| | || 80 | ||
|| | || +800 HP, +30% healing effectiveness | ||
|} | |} | ||
<br> | |||
===Provoke=== | |||
{| class="wikitable" style="width: 80%;" | ''active | debuff | multi-target | taunt'' | ||
*Max level: 80 | |||
*Range: 2 | |||
*Available on: [[Knight]], [[Sentinel]] | |||
*Enhances: [[Sentinel#Challenge|Challenge]], [[Sentinel#Taunt|Taunt]] | |||
Provokes multiple enemies to focus on the Knight. Forces the target enemies to attack the user, with chance depending on S.Atk. 30~70 bonus S.Atk, 1~3 enemies increasing on levels 20 and 60, chance to taunt for 4~9 rounds, increased with level. | |||
'''AoE:''' Multi-target (1-3 enemies) | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
|- | |- | ||
! Skill level | ! Skill level !! MP Cost !! Other Effects/durations | ||
|- | |- | ||
| style="width: 10%"| | | style="width: 10%;" | 0 | ||
| style="width: 10%"| 4 MP | |||
| style="width: 10%"| | | style="width: 80%"| Chance to apply the '''Provoked''' status on target(s) for 4 rounds, +30 S.Atk, affects 1 enemy | ||
| style="width: | |||
|- | |- | ||
|| | || 10 | ||
|| 5 MP | || 5 MP | ||
|| Chance to apply the ''' | || Chance to apply the '''Provoked''' status on target(s) for 4 rounds, +35 S.Atk, affects 1 enemy | ||
|- | |- | ||
|| | || 20 | ||
|| | || 6 MP | ||
|| Chance to apply the '''Provoked''' status on target(s) for 5 rounds, +40 S.Atk, affects 2 enemies | |||
|| Chance to apply the ''' | |||
|- | |- | ||
|| | || 30 | ||
|| | || 7 MP | ||
|| Chance to apply the '''Provoked''' status on target(s) for 5 rounds, +45 S.Atk, affects 2 enemies | |||
|| Chance to apply the ''' | |||
|- | |- | ||
|| | || 40 | ||
|| | || 8 MP | ||
|| Chance to apply the '''Provoked''' status on target(s) for 6 rounds, +50 S.Atk, affects 2 enemies | |||
|| Chance to apply the ''' | |||
|- | |- | ||
|| | || 50 | ||
|| | || 9 MP | ||
|| Chance to apply the '''Provoked''' status on target(s) for 7 rounds, +55 S.Atk, affects 2 enemies | |||
|| Chance to apply the ''' | |||
|- | |- | ||
|| | || 60 | ||
|| | || 10 MP | ||
|| Chance to apply the '''Provoked''' status on target(s) for 7 rounds, +60 S.Atk, affects 3 enemies | |||
|| Chance to apply the ''' | |||
|- | |- | ||
|| | || 70 | ||
|| | || 11 MP | ||
|| Chance to apply the '''Provoked''' status on target(s) for 8 rounds, +65 S.Atk, affects 3 enemies | |||
|| Chance to apply the ''' | |||
|- | |- | ||
|| | || 80 | ||
|| | || 12 MP | ||
|| Chance to apply the '''Provoked''' status on target(s) for 9 rounds, +70 S.Atk, affects 3 enemies | |||
|| Chance to apply the ''' | |||
|} | |} | ||
<br> | |||
===Endurance=== | |||
''passive'' | |||
*Max level: 80 | |||
*Available on: [[Knight]], [[Sentinel]] | |||
*Enhances: [[Sentinel#Ironclad Endurance|Ironclad Endurance]] | |||
Increases P.DEF by +0.1 per level, for a total max of 8 P.Def at level 80. Levels up by receiving damage. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
{| class="wikitable" style="width: 80%;" | |||
|- | |- | ||
! Skill level !! | ! Skill level !! Effects | ||
|- | |- | ||
| style="width: | | style="width: 15%;" | 0 | ||
| style="width: | | style="width: 85%"| +0 P.DEF | ||
|- | |- | ||
|| | || 10 | ||
|| +1 P.DEF | || +1 P.DEF | ||
|- | |- | ||
|| | || 20 | ||
|| +2 P.DEF | || +2 P.DEF | ||
|- | |- | ||
|| | || 30 | ||
|| +3 P.DEF | || +3 P.DEF | ||
|- | |- | ||
|| | || 40 | ||
|| +4 P.DEF | || +4 P.DEF | ||
|- | |- | ||
|| | || 50 | ||
|| +5 P.DEF | || +5 P.DEF | ||
|- | |- | ||
|| | || 60 | ||
|| +6 P.DEF | || +6 P.DEF | ||
|- | |- | ||
|| | || 70 | ||
|| +7 P.DEF | || +7 P.DEF | ||
|- | |- | ||
|| | || 80 | ||
|| +8 P.DEF | || +8 P.DEF | ||
|} | |} | ||
<br> | |||
===Retaliation=== | |||
''passive'' | |||
*Max level: 80 | |||
*Available on: [[Knight]], [[Sentinel]] | |||
*Enhances: [[Sentinel#Retribution|Retribution]] | |||
Every hit taken by the Knight empowers them, giving them 1 stack of the Retaliation buff. When attacking with an auto attack, consumes all stacks to deal an extra 1~5% P.Atk per stack, increased with skill level. Maximum of 5~10 stacks. | |||
At max level, each stack adds 5% P.Atk and the maximum number of stacks is 10. | |||
{| class="wikitable skill-table" style="width: 80%;" | |||
{| class="wikitable" style="width: 80%;" | |||
|- | |- | ||
! Skill level !! Damage | ! Skill level !! Damage !! Other Effects/durations | ||
|- | |- | ||
| style="width: | | style="width: 15%;" | 0 | ||
| style="width: | | style="width: 25%"| +1% P.ATK per stack | ||
| style="width: 60%"| Maximum 5 stacks | |||
| style="width: | |||
|- | |- | ||
|| | || 10 | ||
|| | || +1.5% P.ATK per stack | ||
|| | || Maximum 5 stacks | ||
|- | |- | ||
|| | || 20 | ||
|| | || +2% P.ATK per stack | ||
|| | || Maximum 6 stacks | ||
|- | |- | ||
|| | || 30 | ||
|| | || +2.5% P.ATK per stack | ||
|| | || Maximum 6 stacks | ||
|- | |- | ||
|| | || 40 | ||
|| | || +3% P.ATK per stack | ||
|| | || Maximum 7 stacks | ||
|- | |- | ||
|| | || 50 | ||
|| | || +3.5% P.ATK per stack | ||
|| | || Maximum 8 stacks | ||
|- | |- | ||
|| | || 60 | ||
|| | || +4% P.ATK per stack | ||
|| | || Maximum 8 stacks | ||
|- | |- | ||
|| | || 70 | ||
|| | || +4.5% P.ATK per stack | ||
|| | || Maximum 9 stacks | ||
|- | |- | ||
|| | || 80 | ||
|| | || +5% P.ATK per stack | ||
|| | || Maximum 10 stacks | ||
|| | |} | ||
<br> | |||
==Titles== | |||
Knight titles are earned by leveling up the Knight class: | |||
{| class="wikitable" style="width: 80%;" | |||
|- | |- | ||
! Class level !! Title | |||
|- | |- | ||
| Level 0 || N/A | |||
|| N/A | |- | ||
|| | | Level 20 || Knight Protector | ||
|| | |- | ||
| Level 40 || Lord Knight | |||
|} | |} | ||
{{Main|Titles}} | |||
[[Category:Knight]] | [[Category:Knight]] | ||
Latest revision as of 14:43, 20 November 2025
Knight
| |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||
| Max Level: | 40 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
5 0.6 2 | ||||||||||||
| Unlocks from: Warrior | |||||||||||||
| Unlocks: Sentinel | |||||||||||||
|
Class Bonuses
| |||||||||||||
The Sturdy Defender
This class path leans heavily towards bulkiness, improving every aspect the Warrior had on this trait, and adding the ability to draw attention from enemies and make them target the Knight instead of their allies.
Their main role is to draw the attention of enemies and protect their allies. One of their key abilities is the ability to stun a single target by bashing them with their shield. This can be a powerful tool in combat, as it allows the knight to disrupt the enemy's actions and create an opening for their allies to attack.
In general, they are able to survive the longest of all Tier 2 classes. A formidable frontliner who is able to take on the toughest enemies and emerge alive and victorious.
Unlock
The Knight is a tier 2 class that is unlocked by leveling the Warrior class to level 25. As all T2 classes, it retains all of the previous class' skills. They usually wear heavy armor and are able to withstand a great deal of damage.
Pros and Cons
Comparisons are made considering classes from the same tier
The Knight's core skill Provoke provides a very welcome taunt to the game's tankiest classline. To withstand all the aggro that taunting will attract, the Knight comes equipped with extra passive defenses Improved Fortitude and Endurance, and makes good use of the Warrior's Second Wind.
The damage on this class comes from two sources:
- Shield Bash, which requires a shield equipped, locking the Knight into one-handed weapons.
- Retaliation, which moderately increases the scaling of basic attacks after receiving damage, though the damage output remains low.
Like other Warrior classes, it doesn't have bonus HIT on skills or a HIT passive or buff, which starts to be problematic against evasive foes.
Stats
The Knight's damage scales primarily from STR. Their accuracy is determined by DEX.
Like every class, Knight also benefits from WIS for M.DEF, a bit of P.DEF and MP REGEN, but particularly from VIT for P.DEF, S.DEF, a bit of M.DEF and a lot of HP, as VIT improves a percentage of his already high HP scaling.
They need high HIT and S.ATK to apply their core skill with good consistency, and both stats are increased by DEX.
AGI ends up being the least useful stat for Knight, as they don't have any sinergy with Evasion, Crit or Speed.
Class Bonuses
The Levels in which one receives a certain bonus
| Stat\Amount | +1 | +2 | +3 | +4 | +5 | +6 | +7 | +8 | +9 | +10 |
|---|---|---|---|---|---|---|---|---|---|---|
| STR | 4 | 16 | 30 | 39 | ||||||
| AGI | 26 | 36 | ||||||||
| VIT | 1 | 10 | 19 | 28 | 34 | 40 | ||||
| INT | ||||||||||
| DEX | 13 | 22 | 32 | |||||||
| WIS | 7 | 24 | 38 | |||||||
| LUK |
Recommended Builds
- For an all-rounder Knight:
Distribute points between STR, DEX, and VIT. This provides balanced offense and defense. Add a bit of WIS for MP REGEN and some M.Def.
- For a tanky Knight:
For every point in STR, 1 point in DEX and 2 points in VIT. Add a bit of WIS for MP REGEN and a bit of M.Def.
- For a damage/stun Knight:
For every 2 points in STR, 2 points in DEX and 1 point in VIT. Add a bit of WIS for MP REGEN and a bit of M.Def.
Note:
A good reminder when creating your builds is taking a look at which Stat values provide an Attribute bonus. For example, every 10 STR provides an extra amount of P.Atk, so stopping at 20, 30, 40, etc. will provide a better cost effectiveness.
Gear
Shields are a must for Shield Bash, from tier 4 onwards, tower shields are preferable for P.DEF scaling.
Maces' and Daggers' S.Atk provide better chances for Provoke's taunt and Shield Bash's stun to land.
Counterattack Swords are also usable for the counter and extra HIT.
Heavy Armor is the preferred option for P.DEF and high HP from Heavy Armor mastery, which combos nicely with Second Wind's Max HP healing.
One or two Light Armor pieces can provide M.Def against magical threats and their MP REGEN can help with 100% uptime on Provoke.
Medium Armor EVA can be used as it provides a little bit of defenses, HP and MP, and Evasion, but the Knight is not a particularly Evasive class.
Accessories that can balance the weaknesses are welcome, like M.Def, MP Regen or even P.Atk ones.
Scripts
Default
The default script prioritizes survival and threat generation: 1. Uses Second Wind when HP is low 2. Steps forward if the target is not in range 3. Attacks if Retaliation has 5 or more stacks 4. Uses Provoke on the highest MATK enemy (6 round cooldown) 5. Uses Shield Bash when MP is above 10 6. Defaults to a basic attack
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Ideas and suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt, gear or playstyle
- The default script now includes Provoke targeting characters in the frontline and midline. You may want to adjust the target selection based on your party composition.
- Shield Bash is included in the default script. Ensure you have a shield equipped for this skill to work.
- The script prioritizes survival with Second Wind when HP is low (below 25%).
- Consider adding higher tier items for healing if you find yourself taking too much damage and you can craft them.
- For tank builds, you might want to add more defensive item usage or positioning commands.
- The script includes a check for Retaliation stacks to optimize damage output.
- Adjust MP thresholds based on your MP regeneration rate to maintain skill usage.
Skills
Shield Bash
active | attack | single target | stun
- Max level: 80
- Range: 1
- Available on: Knight, Sentinel
- Enhanced by: Bash
- Enhances: Shield Smash
A strong shield attack that requires a shield equipped to be used. Has a chance to Stun the target for 1 round. Stun chance depends on S.Atk. Enhanced by Bash, adding 0~30% P.Atk and extra shield damage on top. Damage ranges from 130% to 180% P.Atk, increased by both skills levels, plus 5x Equipped Shield's P.Def and 10~20 bonus S.Atk.
Element: Neutral | AoE: No
| Skill level | Damage | MP Cost | Other Effects/durations |
|---|---|---|---|
| 0 | +0% P.ATK + 5x Shield P.Def | 5 MP | Chance to apply the Stun status on the target for 1 round, +10 S.Atk |
| 10 | +3.75% P.ATK + 5x Shield P.Def | 6 MP | Chance to apply the Stun status on the target for 1 round, +11.25 S.Atk |
| 20 | +7.5% P.ATK + 5x Shield P.Def | 7 MP | Chance to apply the Stun status on the target for 1 round, +12.5 S.Atk |
| 30 | +11.25% P.ATK + 5x Shield P.Def | 8 MP | Chance to apply the Stun status on the target for 1 round, +13.75 S.Atk |
| 40 | +15% P.ATK + 5x Shield P.Def | 10 MP | Chance to apply the Stun status on the target for 1 round, +15 S.Atk |
| 50 | +18.75% P.ATK + 5x Shield P.Def | 11 MP | Chance to apply the Stun status on the target for 1 round, +16.25 S.Atk |
| 60 | +22.5% P.ATK + 5x Shield P.Def | 12 MP | Chance to apply the Stun status on the target for 1 round, +17.5 S.Atk |
| 70 | +26.25% P.ATK + 5x Shield P.Def | 13 MP | Chance to apply the Stun status on the target for 1 round, +18.75 S.Atk |
| 80 | +30% P.ATK + 5x Shield P.Def | 15 MP | Chance to apply the Stun status on the target for 1 round, +20 S.Atk |
Improved Fortitude
passive
Further increases Max HP by +10 per level. Increases healing effects from items by 0.375% per level. Maximum 800HP and 30% Healing increase at level 80. Has no effect on items that restore flat percent of HP. Skill levels up by consuming healing items and recovering HP.
| Skill level | Effects |
|---|---|
| 0 | +0 HP, +0% healing effectiveness |
| 10 | +100 HP, +3.75% healing effectiveness |
| 20 | +200 HP, +7.5% healing effectiveness |
| 30 | +300 HP, +11.25% healing effectiveness |
| 40 | +400 HP, +15% healing effectiveness |
| 50 | +500 HP, +18.75% healing effectiveness |
| 60 | +600 HP, +22.5% healing effectiveness |
| 70 | +700 HP, +26.25% healing effectiveness |
| 80 | +800 HP, +30% healing effectiveness |
Provoke
active | debuff | multi-target | taunt
Provokes multiple enemies to focus on the Knight. Forces the target enemies to attack the user, with chance depending on S.Atk. 30~70 bonus S.Atk, 1~3 enemies increasing on levels 20 and 60, chance to taunt for 4~9 rounds, increased with level.
AoE: Multi-target (1-3 enemies)
| Skill level | MP Cost | Other Effects/durations |
|---|---|---|
| 0 | 4 MP | Chance to apply the Provoked status on target(s) for 4 rounds, +30 S.Atk, affects 1 enemy |
| 10 | 5 MP | Chance to apply the Provoked status on target(s) for 4 rounds, +35 S.Atk, affects 1 enemy |
| 20 | 6 MP | Chance to apply the Provoked status on target(s) for 5 rounds, +40 S.Atk, affects 2 enemies |
| 30 | 7 MP | Chance to apply the Provoked status on target(s) for 5 rounds, +45 S.Atk, affects 2 enemies |
| 40 | 8 MP | Chance to apply the Provoked status on target(s) for 6 rounds, +50 S.Atk, affects 2 enemies |
| 50 | 9 MP | Chance to apply the Provoked status on target(s) for 7 rounds, +55 S.Atk, affects 2 enemies |
| 60 | 10 MP | Chance to apply the Provoked status on target(s) for 7 rounds, +60 S.Atk, affects 3 enemies |
| 70 | 11 MP | Chance to apply the Provoked status on target(s) for 8 rounds, +65 S.Atk, affects 3 enemies |
| 80 | 12 MP | Chance to apply the Provoked status on target(s) for 9 rounds, +70 S.Atk, affects 3 enemies |
Endurance
passive
- Max level: 80
- Available on: Knight, Sentinel
- Enhances: Ironclad Endurance
Increases P.DEF by +0.1 per level, for a total max of 8 P.Def at level 80. Levels up by receiving damage.
| Skill level | Effects |
|---|---|
| 0 | +0 P.DEF |
| 10 | +1 P.DEF |
| 20 | +2 P.DEF |
| 30 | +3 P.DEF |
| 40 | +4 P.DEF |
| 50 | +5 P.DEF |
| 60 | +6 P.DEF |
| 70 | +7 P.DEF |
| 80 | +8 P.DEF |
Retaliation
passive
- Max level: 80
- Available on: Knight, Sentinel
- Enhances: Retribution
Every hit taken by the Knight empowers them, giving them 1 stack of the Retaliation buff. When attacking with an auto attack, consumes all stacks to deal an extra 1~5% P.Atk per stack, increased with skill level. Maximum of 5~10 stacks.
At max level, each stack adds 5% P.Atk and the maximum number of stacks is 10.
| Skill level | Damage | Other Effects/durations |
|---|---|---|
| 0 | +1% P.ATK per stack | Maximum 5 stacks |
| 10 | +1.5% P.ATK per stack | Maximum 5 stacks |
| 20 | +2% P.ATK per stack | Maximum 6 stacks |
| 30 | +2.5% P.ATK per stack | Maximum 6 stacks |
| 40 | +3% P.ATK per stack | Maximum 7 stacks |
| 50 | +3.5% P.ATK per stack | Maximum 8 stacks |
| 60 | +4% P.ATK per stack | Maximum 8 stacks |
| 70 | +4.5% P.ATK per stack | Maximum 9 stacks |
| 80 | +5% P.ATK per stack | Maximum 10 stacks |
Titles
Knight titles are earned by leveling up the Knight class:
| Class level | Title |
|---|---|
| Level 0 | N/A |
| Level 20 | Knight Protector |
| Level 40 | Lord Knight |