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{{ClassInfobox | {{ClassInfobox | ||
|name= | |name=Berserker | ||
|image=https://roidle.com/regular/assets/images/classes/ | |image=https://roidle.com/regular/assets/images/classes/5.png | ||
|portrait=https://irowiki.org/w/images/ | |portrait=https://irowiki.org/w/images/9/9c/Blacksmith.png | ||
|maxLevel=50 | |maxLevel=50 | ||
|baseHp=5 | |baseHp=5 | ||
|varHp=1. | |varHp=1.1 | ||
|baseMp=4 | |baseMp=4 | ||
|unlocksFrom=[[ | |unlocksFrom=[[Mercenary]] | ||
|unlocksTo=None | |unlocksTo=None | ||
}} | }} | ||
==The | ==The Unstoppable Force== | ||
'' | ''Berserkers are the embodiment of raw, untamed power, channeling their fury into devastating attacks that can cleave through multiple foes. They trade defense for overwhelming offense, becoming increasingly dangerous as their health drops. This class excels at dealing massive area damage and can quickly turn the tide of battle with their relentless assault.'' | ||
Driven by an insatiable bloodlust, Berserkers enter a state of battle frenzy where pain only fuels their destructive potential. They care little for defense, relying instead on their ability to eliminate threats before they can be struck down. As they take damage, their attacks become more ferocious, making them particularly deadly when pushed to their limits. While they may lack the finesse of other warriors, their sheer destructive power is unmatched, making them a terrifying presence on any battlefield. | |||
==Unlock== | ==Unlock== | ||
Berserker is a tier 3 class that is unlocked by leveling the [[ | Berserker is a tier 3 class that is unlocked by leveling the [[Mercenary]] class to level 50. | ||
==Pros and Cons== | ==Pros and Cons== | ||
''Comparisons are made considering classes from the same tier'' | |||
*'''Strengths:''' | |||
**Exceptional AoE damage potential | |||
**Gains power as health decreases | |||
**Strong self-sustain through damage dealt | |||
**Excellent at clearing groups of enemies | |||
**High burst damage capabilities | |||
*'''Weaknesses:''' | |||
**Low defensive capabilities | |||
**Reliant on dealing damage to survive | |||
**Vulnerable to crowd control | |||
**Requires careful health management | |||
**Limited ranged options | |||
==Stats== | ==Stats== | ||
Berserkers primarily scale with [[Stats & Attributes#Strength | STR]] for maximum damage output. [[Stats & Attributes#Dexterity | DEX]] is important for accuracy, while [[Stats & Attributes#Vitality | VIT]] helps mitigate their naturally low defenses. | |||
[[Stats & Attributes#Wisdom | WIS]] can be useful for MP regeneration, and [[Stats & Attributes#Agility | AGI]] is generally the least important stat for this class. | |||
===Recommended Builds=== | |||
*For a glass cannon build: | |||
Maximize STR and DEX for maximum damage output, relying on lifesteal and damage mitigation to survive. | |||
*For a more balanced approach: | |||
Distribute points between STR, DEX, and VIT for a mix of damage and survivability. | |||
*For solo play: | |||
Focus on STR and VIT, with enough DEX to maintain accuracy. This build sacrifices some damage for better survivability. | |||
==Gear== | |||
### Weapons | |||
*'''Great Axes:''' Excellent for their high damage and synergy with cleave abilities | |||
*'''Dual Axes:''' Provide faster attacks and more consistent damage | |||
*'''Two-Handed Swords:''' Offer a balance between speed and power | |||
### Armor | |||
*'''Medium Armor:''' Provides a good balance between defense and mobility | |||
*'''Heavy Armor:''' Can be used for additional survivability | |||
*'''Light Armor:''' Generally not recommended due to the Berserker's frontline role | |||
### Accessories | |||
*Focus on accessories that boost STR, ATK, and critical damage | |||
*Consider lifesteal accessories to improve sustain | |||
*Critical rate accessories can be powerful for maximizing damage output | |||
##Scripts== | |||
### Default | |||
<pre>{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"skillBloodlust","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":30}],"action":{"key":"skillCleave","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillExecute","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}</pre> | |||
### Ideas and Suggestions | |||
''These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear'' | |||
*Use [[Berserker#Bloodlust | Bloodlust]] when your HP is low to increase your damage and lifesteal | |||
*Prioritize [[Berserker#Cleave | Cleave]] when facing multiple enemies | |||
*[[Berserker#Execute | Execute]] is your primary single-target damage ability | |||
*Be mindful of your HP, as Berserkers are more effective at lower health but can be fragile | |||
*Consider adding item usage for emergency healing if needed | |||
*Adjust the HP threshold for Bloodlust based on your comfort level with low HP play | |||
==Skills== | |||
### Bloodlust | |||
''active | self-buff'' | |||
*Max level: 100 | |||
*Available on: [[Berserker]] | |||
Enter a state of bloodlust, increasing your damage output based on missing HP. Also provides lifesteal for the duration. The lower your HP, the greater the damage bonus. | |||
{| class="wikitable" style="width: 80%;" | |||
{|class="wikitable" | |||
|- | |- | ||
! | ! Skill level !! Damage Bonus !! Lifesteal !! Duration !! MP Cost !! Cooldown | ||
|- | |- | ||
| 0 || 10-30% || 5% || 3 rounds || 15 MP || 10 rounds | |||
| | |||
|- | |- | ||
| 25 || 12-36% || 6% || 3 rounds || 18 MP || 9 rounds | |||
| | |||
|- | |- | ||
| 50 || 15-45% || 8% || 4 rounds || 20 MP || 8 rounds | |||
|- | |- | ||
| 75 || 18-54% || 10% || 4 rounds || 22 MP || 7 rounds | |||
| | |||
|- | |- | ||
| 100 || 20-60% || 12% || 5 rounds || 25 MP || 6 rounds | |||
|} | |} | ||
=== | ### Cleave | ||
''active | attack | area'' | |||
*Max level: 100 | |||
*Range: 1 | |||
*Available on: [[Berserker]] | |||
*Enhanced from: [[Mercenary#Low Sweep | Low Sweep]] | |||
Perform a powerful cleaving attack that hits all enemies in front of you. Deals increased damage based on your missing HP. | |||
{| class="wikitable" style="width: 80%;" | |||
|- | |||
! Skill level !! Base Damage !! Missing HP Scaling !! MP Cost | |||
|- | |||
| 0 || 80% P.ATK || 0.5% per 1% HP missing || 10 MP | |||
|- | |||
| 25 || 90% P.ATK || 0.6% per 1% HP missing || 12 MP | |||
|- | |||
| 50 || 100% P.ATK || 0.7% per 1% HP missing || 15 MP | |||
|- | |||
| 75 || 110% P.ATK || 0.8% per 1% HP missing || 18 MP | |||
|- | |||
| 100 || 120% P.ATK || 1% per 1% HP missing || 20 MP | |||
|} | |||
### Execute | |||
''active | attack | single target'' | |||
*Max level: 100 | |||
*Range: 1 | |||
*Available on: [[Berserker]] | |||
*Enhanced from: [[Mercenary#Vicious Strike | Vicious Strike]] | |||
Attempt to finish off a wounded foe, dealing massive damage that increases based on the target's missing HP. If this attack would kill the target, its cooldown is reset. | |||
{| class="wikitable" style="width: 80%;" | |||
|- | |||
! Skill level !! Base Damage !! Missing HP Scaling !! MP Cost !! Cooldown | |||
|- | |||
| 0 || 150% P.ATK || 1% increased damage per 1% HP missing || 15 MP || 3 rounds | |||
|- | |||
| 25 || 165% P.ATK || 1.2% increased damage per 1% HP missing || 18 MP || 3 rounds | |||
|- | |||
| 50 || 180% P.ATK || 1.4% increased damage per 1% HP missing || 20 MP || 2 rounds | |||
|- | |||
| 75 || 195% P.ATK || 1.6% increased damage per 1% HP missing || 22 MP || 2 rounds | |||
|- | |||
| 100 || 200% P.ATK || 2% increased damage per 1% HP missing || 25 MP || 1 round | |||
|} | |||
### Unstoppable | |||
''passive'' | |||
*Max level: 100 | |||
*Available on: [[Berserker]] | |||
Grants immunity to crowd control effects when below 30% HP. Also increases movement speed and attack speed based on missing HP. | |||
== | {| class="wikitable" style="width: 80%;" | ||
|- | |||
! Skill level !! Attack Speed Bonus !! Movement Speed Bonus | |||
|- | |||
| 0 || 0-10% || 0-5% | |||
|- | |||
| 25 || 0-15% || 0-7.5% | |||
|- | |||
| 50 || 0-20% || 0-10% | |||
|- | |||
| 75 || 0-25% || 0-12.5% | |||
|- | |||
| 100 || 0-30% || 0-15% | |||
|} | |||
### Adrenaline Rush | |||
''passive'' | |||
*Max level: 100 | |||
*Available on: [[Berserker]] | |||
Grants bonus critical chance and critical damage based on missing HP. | |||
== | {| class="wikitable" style="width: 80%;" | ||
|- | |||
! Skill level !! Critical Chance Bonus !! Critical Damage Bonus | |||
|- | |||
| 0 || 0-10% || 0-20% | |||
|- | |||
| 25 || 0-15% || 0-30% | |||
|- | |||
| 50 || 0-20% || 0-40% | |||
|- | |||
| 75 || 0-25% || 0-50% | |||
|- | |||
| 100 || 0-30% || 0-60% | |||
|} | |||
''Note: All percentage bonuses scale linearly from 100% HP to 1% HP, reaching maximum values at low health.'' | |||
Latest revision as of 21:13, 19 November 2025
Berserker
| |||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| |||||||||||||
| Max Level: | 50 | ||||||||||||
| Base HP/Level: Variable HP/Level: Base MP/Level: |
5 1.1 4 | ||||||||||||
| Unlocks from: Mercenary | |||||||||||||
| Unlocks: None | |||||||||||||
|
Class Bonuses
| |||||||||||||
The Unstoppable Force
Berserkers are the embodiment of raw, untamed power, channeling their fury into devastating attacks that can cleave through multiple foes. They trade defense for overwhelming offense, becoming increasingly dangerous as their health drops. This class excels at dealing massive area damage and can quickly turn the tide of battle with their relentless assault.
Driven by an insatiable bloodlust, Berserkers enter a state of battle frenzy where pain only fuels their destructive potential. They care little for defense, relying instead on their ability to eliminate threats before they can be struck down. As they take damage, their attacks become more ferocious, making them particularly deadly when pushed to their limits. While they may lack the finesse of other warriors, their sheer destructive power is unmatched, making them a terrifying presence on any battlefield.
Unlock
Berserker is a tier 3 class that is unlocked by leveling the Mercenary class to level 50.
Pros and Cons
Comparisons are made considering classes from the same tier
- Strengths:
- Exceptional AoE damage potential
- Gains power as health decreases
- Strong self-sustain through damage dealt
- Excellent at clearing groups of enemies
- High burst damage capabilities
- Weaknesses:
- Low defensive capabilities
- Reliant on dealing damage to survive
- Vulnerable to crowd control
- Requires careful health management
- Limited ranged options
Stats
Berserkers primarily scale with STR for maximum damage output. DEX is important for accuracy, while VIT helps mitigate their naturally low defenses.
WIS can be useful for MP regeneration, and AGI is generally the least important stat for this class.
Recommended Builds
- For a glass cannon build:
Maximize STR and DEX for maximum damage output, relying on lifesteal and damage mitigation to survive.
- For a more balanced approach:
Distribute points between STR, DEX, and VIT for a mix of damage and survivability.
- For solo play:
Focus on STR and VIT, with enough DEX to maintain accuracy. This build sacrifices some damage for better survivability.
Gear
- Weapons
- Great Axes: Excellent for their high damage and synergy with cleave abilities
- Dual Axes: Provide faster attacks and more consistent damage
- Two-Handed Swords: Offer a balance between speed and power
- Armor
- Medium Armor: Provides a good balance between defense and mobility
- Heavy Armor: Can be used for additional survivability
- Light Armor: Generally not recommended due to the Berserker's frontline role
- Accessories
- Focus on accessories that boost STR, ATK, and critical damage
- Consider lifesteal accessories to improve sustain
- Critical rate accessories can be powerful for maximizing damage output
- Scripts==
- Default
{"script":[{"conditions":[{"key":"selfHpLowerThan","not":false,"number":30}],"action":{"key":"skillBloodlust","itemIds":[]},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"foeMultiplePresent","not":false,"number":2},{"key":"selfMpHigherThan","not":false,"number":30}],"action":{"key":"skillCleave","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeIsGatheringMaterial","not":true,"number":null},{"key":"selfMpHigherThan","not":false,"number":20}],"action":{"key":"skillExecute","itemId":0},"target":{"key":"foe","characterId":0},"cooldown":0},{"conditions":[{"key":"foeNotReachable","not":null,"number":null}],"action":{"key":"stepForward","itemId":0},"target":{"key":"self"},"cooldown":0},{"conditions":[{"key":"true"}],"action":{"key":"attack","itemIds":[]},"target":{"key":"foe","characterId":0},"cooldown":0}],"position":"frontline"}
- Ideas and Suggestions
These are all suggestions, you can't have 1 script which is perfect for every hunt and every gear
- Use Bloodlust when your HP is low to increase your damage and lifesteal
- Prioritize Cleave when facing multiple enemies
- Execute is your primary single-target damage ability
- Be mindful of your HP, as Berserkers are more effective at lower health but can be fragile
- Consider adding item usage for emergency healing if needed
- Adjust the HP threshold for Bloodlust based on your comfort level with low HP play
Skills
- Bloodlust
active | self-buff
- Max level: 100
- Available on: Berserker
Enter a state of bloodlust, increasing your damage output based on missing HP. Also provides lifesteal for the duration. The lower your HP, the greater the damage bonus.
| Skill level | Damage Bonus | Lifesteal | Duration | MP Cost | Cooldown |
|---|---|---|---|---|---|
| 0 | 10-30% | 5% | 3 rounds | 15 MP | 10 rounds |
| 25 | 12-36% | 6% | 3 rounds | 18 MP | 9 rounds |
| 50 | 15-45% | 8% | 4 rounds | 20 MP | 8 rounds |
| 75 | 18-54% | 10% | 4 rounds | 22 MP | 7 rounds |
| 100 | 20-60% | 12% | 5 rounds | 25 MP | 6 rounds |
- Cleave
active | attack | area
Perform a powerful cleaving attack that hits all enemies in front of you. Deals increased damage based on your missing HP.
| Skill level | Base Damage | Missing HP Scaling | MP Cost |
|---|---|---|---|
| 0 | 80% P.ATK | 0.5% per 1% HP missing | 10 MP |
| 25 | 90% P.ATK | 0.6% per 1% HP missing | 12 MP |
| 50 | 100% P.ATK | 0.7% per 1% HP missing | 15 MP |
| 75 | 110% P.ATK | 0.8% per 1% HP missing | 18 MP |
| 100 | 120% P.ATK | 1% per 1% HP missing | 20 MP |
- Execute
active | attack | single target
- Max level: 100
- Range: 1
- Available on: Berserker
- Enhanced from: Vicious Strike
Attempt to finish off a wounded foe, dealing massive damage that increases based on the target's missing HP. If this attack would kill the target, its cooldown is reset.
| Skill level | Base Damage | Missing HP Scaling | MP Cost | Cooldown |
|---|---|---|---|---|
| 0 | 150% P.ATK | 1% increased damage per 1% HP missing | 15 MP | 3 rounds |
| 25 | 165% P.ATK | 1.2% increased damage per 1% HP missing | 18 MP | 3 rounds |
| 50 | 180% P.ATK | 1.4% increased damage per 1% HP missing | 20 MP | 2 rounds |
| 75 | 195% P.ATK | 1.6% increased damage per 1% HP missing | 22 MP | 2 rounds |
| 100 | 200% P.ATK | 2% increased damage per 1% HP missing | 25 MP | 1 round |
- Unstoppable
passive
- Max level: 100
- Available on: Berserker
Grants immunity to crowd control effects when below 30% HP. Also increases movement speed and attack speed based on missing HP.
| Skill level | Attack Speed Bonus | Movement Speed Bonus |
|---|---|---|
| 0 | 0-10% | 0-5% |
| 25 | 0-15% | 0-7.5% |
| 50 | 0-20% | 0-10% |
| 75 | 0-25% | 0-12.5% |
| 100 | 0-30% | 0-15% |
- Adrenaline Rush
passive
- Max level: 100
- Available on: Berserker
Grants bonus critical chance and critical damage based on missing HP.
| Skill level | Critical Chance Bonus | Critical Damage Bonus |
|---|---|---|
| 0 | 0-10% | 0-20% |
| 25 | 0-15% | 0-30% |
| 50 | 0-20% | 0-40% |
| 75 | 0-25% | 0-50% |
| 100 | 0-30% | 0-60% |
Note: All percentage bonuses scale linearly from 100% HP to 1% HP, reaching maximum values at low health.