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Beginner's Guide: Difference between revisions

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* Use the Battle Log and Hunt Log to see how your characters are doing during and after battle. This can help you understand if they lack HIT rate and are missing the enemies too much, who is dealing the most damage, how much experience you are getting from that map, and much more.
* Use the Battle Log and Hunt Log to see how your characters are doing during and after battle. This can help you understand if they lack HIT rate and are missing the enemies too much, who is dealing the most damage, how much experience you are getting from that map, and much more.
<br>
<br>
<h2>Gear</h2>
<h3>Shop</h3>
In the shop you can find the basic t1 gear without attributes, it's cheap early on and can carry you until t2.
<h3>Smithy</h3>
Smithy will allow you to craft every gear present in the game except legendaries.<br>
From tier 3 some gear requires Laboratory products.<br>
You can find Smithy and Laboratory levels in the Estate page.<br>
<h3>Refinement</h3>
Refinement comes in 3 groups:
<ul><li>+1 - +4: it uses same tier material</li>
<li>+5 - +7: it uses materials from the tier +1</li>
<li>+8 - +10: it uses materials from the tier +2</li></ul>
Refinement it's quite strong early one, because it improves mostly HP.<br>
+4 Refinement is cheap and quite efficient, most of the gear at +4 the gear improves in defensive stats.<br>
+7 Refinement is very important if the gear has good enchantments, it's better than common gear of the next tier at +4.<br>
+10 Refinemnt is criminally bad for efficiency and mental sanity.<br>
Refinement HP doesn't scale with armor multipliers.<br>
A good rule of thumb: use weapons of the max tier you can reach at +4, use armor from 1 tier below at +7.<br>
<h3>Enchantment</h3>
Middle-End game feature, very expensive, you are in the wrong guide.
<h3>Armory</h3>
QOL feature to swap stats and gear. More useful for stats than gear.
<h3>Market</h3>
Sometimes you can find good gear for cheap in the market.<br>
Players will craft multiple gear to craft good attributes or to improve skill levels, they will eventually dump in the market.<br>
Market is also the only way to find legacy gear, like gauntlets with offensive attributes.<br>

Revision as of 15:04, 10 February 2025

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Important things to consider in the early game:


  • Warriors benefit from DEX, STR, VIT, AGI in this order. They do well as tanks and damage dealers, and synergize with Heavy Armors, melee Weapons and Shields or Bucklers.


  • Scouts benefit from DEX, STR, AGI, VIT in this order. They do well as damage dealers and off-healers/utility, and synergize with Medium Armors, melee or ranged weapons and Bucklers or Tomes/Manuals.


  • Apprentices benefit from DEX, INT, WIS, VIT in this order. They do well as healers and off-damage dealers, and synergize with Light Armors, Staves or Wands, and Tomes/Manuals.


  • A little bit of VIT and WIS are always welcome in any character, as they increase P.Def/M.Def, and HP/MP, and all characters benefit from those.


  • Don't be afraid to try stuff! Stat resets are relatively cheap, and once a month, on the first weekend, it's free. Experiment what works best for your play style, Stat wise and also equipment.


  • The Tavern has 'Bounty Quests' that reset daily. They are a great source of Zeny (money) and experience early on.


  • Buy the rest of the gear you don't get for free at the start of the game. The NPC merchant has all Tier 1 weapons and normal armor available, and upgrading them to +4 helps a lot in the very beginning.


  • Turning on material gathering is important, since it is the only way to get materials that will be needed for upgrading your Estate buildings, as well as crafting weapons.


  • Focus on getting the Smithy to Lvl 2 as soon as possible, so you can craft stronger weapons and progress faster.


  • Use the Battle Log and Hunt Log to see how your characters are doing during and after battle. This can help you understand if they lack HIT rate and are missing the enemies too much, who is dealing the most damage, how much experience you are getting from that map, and much more.



Gear

Shop

In the shop you can find the basic t1 gear without attributes, it's cheap early on and can carry you until t2.

Smithy

Smithy will allow you to craft every gear present in the game except legendaries.
From tier 3 some gear requires Laboratory products.
You can find Smithy and Laboratory levels in the Estate page.

Refinement

Refinement comes in 3 groups:

  • +1 - +4: it uses same tier material
  • +5 - +7: it uses materials from the tier +1
  • +8 - +10: it uses materials from the tier +2

Refinement it's quite strong early one, because it improves mostly HP.
+4 Refinement is cheap and quite efficient, most of the gear at +4 the gear improves in defensive stats.
+7 Refinement is very important if the gear has good enchantments, it's better than common gear of the next tier at +4.
+10 Refinemnt is criminally bad for efficiency and mental sanity.
Refinement HP doesn't scale with armor multipliers.
A good rule of thumb: use weapons of the max tier you can reach at +4, use armor from 1 tier below at +7.

Enchantment

Middle-End game feature, very expensive, you are in the wrong guide.

Armory

QOL feature to swap stats and gear. More useful for stats than gear.

Market

Sometimes you can find good gear for cheap in the market.
Players will craft multiple gear to craft good attributes or to improve skill levels, they will eventually dump in the market.
Market is also the only way to find legacy gear, like gauntlets with offensive attributes.